Level | 123 | Experience | 7441515 (46%) |
---|---|---|---|
Strength | 823 | Life | 5736/3890 |
Dexterity | 20 | Mana | 1321/615 |
Vitality | 30 | Inventory Gold | 1213071 |
Energy | 5 | Stash Gold | 2500000 |
Free stat points | 6 | Signets eaten | 159 |
Monsters killed | 49060 | Character deaths | 74 |
Bosses killed (1st kills) | 52 (0x) | Time spent | 17:49:16 |
Charms completion | 32% | Gear score | 29 |
Nomad 4Wolf Companion 1Lion Stance 1Ancient Blood 1Hunter's Mark 1Snake Stance 25Mountain King 1Bear Stance 25Wolven Guide 1Eagle Stance 25Wolf Stance | Earthshaker 1Earthquake 1Thunder Slam 1Leap 1Heart of Stone 10Tectonics 1Shower of Rocks 5Aftermath | Mastery 1Melee Devotion 3Tenacity |
Reward 11Immortal 15Runemaster | Oskills 1Jitan's Gate 19Mark of the Wild 1Purify 1Summon Edyrem | |
1Free skill points |
Name | Type | Location |
---|---|---|
Super Healing Potion [10x]
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 0 |
Potion | Belt |
Horadric Cube
Horadric Cube
row 0, column 0 |
Horadric Cube | Inventory |
Shimmering Shrine (10)
Shimmering Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Poison Resistance +x% to Poison Spell Damage row 0, column 2 |
Shrine | Inventory |
Perfect Topaz
Perfect Topaz
Required Level: 18 Can be Inserted into Socketed Items Weapons: +10 Spell Focus Armor: +5% to Energy Shields: Lightning Resist +30% row 0, column 8 |
Gem | Inventory |
Quiet Shrine (10)
Quiet Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Life Regenerated per Second x% to Vitality +x to Vitality row 0, column 9 |
Shrine | Inventory |
Quiet Shrine (10)
Quiet Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Life Regenerated per Second x% to Vitality +x to Vitality row 0, column 10 |
Shrine | Inventory |
Intimidating Shrine (10)
Intimidating Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Requirements +x% x% Deadly Strike (Weapons) +x% Enhanced Defense Physical Resist +x% (Armor) row 0, column 11 |
Shrine | Inventory |
Earth Essence [2x]
Earth Essence
Cube Reagent Cube with Primal Rune to Upgrade This Recipe will create a Rune of the same Element row 0, column 12 |
Essence | Inventory |
Sunstone of the Twin Seas
Sunstone of the Twin Seas
Required Level: 50 Keep in Inventory to Gain Bonus +2 to All Skills +10% Combat Speeds -5% to Enemy Fire Resistance -5% to Enemy Lightning Resistance -5% to Enemy Cold Resistance +10% to All Attributes Elemental Resists +40% +5% to Experience Gained row 0, column 13 |
Charm | Inventory |
Six Angel Bag
Six Angel Bag
Required Level: 90 Keep in Inventory to Gain Bonus +5% Innate Elemental Damage -3% to Enemy Elemental Resistances +3% Chance of Crushing Blow Fire Resist +22% Lightning Resist +21% Cold Resist +23% +2 to Light Radius row 0, column 14 |
Charm | Inventory |
Whisper of the Damned
Whisper of the Damned
Quest Item Transmute three Whispers to receive the Call of the Damned row 1, column 4 |
Whisper of the Damned | Inventory |
Ouroboros
Ouroboros
Ring Required Level: 110 +1 to All Skills +14% to Strength +5% to Dexterity +11% to Vitality row 1, column 5 |
Ring (SSU) | Inventory |
Runestone [2x]
Runestone
Primal Rune row 1, column 8 |
Runestone | Inventory |
Lylia's Curse
Lylia's Curse
Required Level: 120 Keep in Inventory to Gain Bonus +12% Bonus to Summoned Edyrem Life [11 to 25] +20 Life Regenerated per Second Maximum Poison Resist +1% Elemental Resists +10% row 1, column 12 |
Charm | Inventory |
The Black Road
The Black Road
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Black Road Skill +150 to Life +75 to Mana row 1, column 13 |
Charm | Inventory |
Catalyst of Disenchantment
Catalyst of Disenchantment
row 2, column 0 |
Catalyst | Inventory |
Catalyst of Learning
Catalyst of Learning
row 2, column 1 |
Catalyst | Inventory |
Hidden Shrine (10)
Hidden Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft 1% Reanimate as: Random Monster 1% Reanimate as: Random Monster row 2, column 2 |
Shrine | Inventory |
Marchosias' Hatred
Marchosias' Hatred
Heavy Belt (Sacred) Defense: 3445 (1378) Required Level: 90 Required Strength: 625 5% Chance to cast level 3 Bladestorm on Melee Attack +3% Chance of Crushing Blow Weapon Physical Damage +57% +150% Enhanced Defense +9% to Strength Socketed (0/2) Marchosias' Essence (Druid Werewolf Set) Marchosias' Anger Marchosias' Evil Grin Marchosias' Hatred Marchosias' Might row 2, column 4 |
Heavy Belt (Set) | Inventory |
Abandoned Shrine (10)
Abandoned Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Bonus to Attack Rating x% to Dexterity +x to Dexterity row 2, column 6 |
Shrine | Inventory |
Hidden Shrine (10)
Hidden Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft 1% Reanimate as: Random Monster 1% Reanimate as: Random Monster row 2, column 7 |
Shrine | Inventory |
Hidden Shrine (10)
Hidden Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft 1% Reanimate as: Random Monster 1% Reanimate as: Random Monster row 2, column 8 |
Shrine | Inventory |
Quiet Shrine (10)
Quiet Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Life Regenerated per Second x% to Vitality +x to Vitality row 2, column 9 |
Shrine | Inventory |
Intimidating Shrine (10)
Intimidating Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Requirements +x% x% Deadly Strike (Weapons) +x% Enhanced Defense Physical Resist +x% (Armor) row 2, column 10 |
Shrine | Inventory |
Trinity Shrine (10)
Trinity Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Innate Elemental Damage +x to All Attributes row 2, column 11 |
Shrine | Inventory |
Weather Control
Weather Control
Required Level: 90 Keep in Inventory to Gain Bonus Jitan's Gate Cooldown Reduced by 1 second +4% Innate Elemental Damage [2 to 5] +10 to all Attributes row 2, column 12 |
Charm | Inventory |
Worldstone Orb
Worldstone Orb
(Barbarian Challenge Item) (Barbarian Only) Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Ennead Skill +2 to Barbarian Skill Levels +25% to Summoned Minion Life +1% to Runemaster Defense Bonus row 2, column 13 |
Charm | Inventory |
Riftwalker's Eye
Riftwalker's Eye
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +15% to Experience Gained Bonus Quest I (cube charm only on completion) Defeat the Greater Riftwalker - without taking damage from the Rift Storm Bonus Quest II (cube charm only on completion) Defeat the Ascendant Riftwalker - with at least one Frozen Shambler alive - without taking damage from the Rift Storm row 2, column 14 |
Charm | Inventory |
Catalyst of Jewelcraft
Catalyst of Jewelcraft
row 3, column 0 |
Catalyst | Inventory |
Demonsbane
Demonsbane
By Robert Marks Required Level: 120 Keep in Inventory to Gain Bonus +1 to Assassin Skill Levels [0 to 2] +2 to Barbarian Skill Levels [0 to 2] +2 to Paladin Skill Levels [0 to 2] +1 to Necromancer Skill Levels [0 to 2] +1 to Sorceress Skill Levels [0 to 2] +15 Life Regenerated per Second row 3, column 12 |
Charm | Inventory |
Horazon's Focus
Horazon's Focus
Required Level: 90 Keep in Inventory to Gain Bonus +4% Life stolen per Hit [3 to 5] +5% Mana stolen per Hit [3 to 5] -50 Defense +21 to all Attributes [21 to 25] row 3, column 13 |
Charm | Inventory |
Laser Focus Crystal
Laser Focus Crystal
Required Level: 90 Keep in Inventory to Gain Bonus Maximum Life +3% Maximum Mana +10% +10% to Experience Gained Death Projector (Heroic) Difficulty Level: 121 Transmute in the cube after reaching Level 121 row 3, column 14 |
Charm | Inventory |
Abandoned Shrine (10)
Abandoned Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Bonus to Attack Rating x% to Dexterity +x to Dexterity row 4, column 7 |
Shrine | Inventory |
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Summon Edyrem +40 to all Attributes Fire Absorb +5% Lightning Absorb +5% Cold Absorb +5% row 4, column 8 |
Charm | Inventory |
Weird Shrine (10)
Weird Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Adds x-y damage row 4, column 9 |
Shrine | Inventory |
Creepy Shrine (10)
Creepy Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Chance of Crushing Blow x% to Strength +x to Strength row 4, column 10 |
Shrine | Inventory |
Shimmering Shrine (10)
Shimmering Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Poison Resistance +x% to Poison Spell Damage row 4, column 11 |
Shrine | Inventory |
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +29 Spell Focus [21 to 30] +12% to Summoned Minion Damage [11 to 13] +12% to Summoned Minion Resistances [11 to 15] +14 to Strength [11 to 20] +13 to Dexterity [11 to 20] +15 to Vitality [11 to 20] +14 to Energy [11 to 20] row 4, column 12 |
Charm | Inventory |
The Butcher's Tooth
The Butcher's Tooth
Required Level: 90 Keep in Inventory to Gain Bonus +10 to all Attributes +20% Magic Find +1 to Light Radius Horror Under Tristram (Heroic) Difficulty Level: 120 Transmute in the cube after reaching Level 120 row 4, column 13 |
Charm | Inventory |
Optical Detector
Optical Detector
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Tenacity +5% to Summoned Minion Resistances Elemental Resists +15% Infernal Machine (Heroic) Difficulty Level: 122 Transmute in the cube after reaching Level 122 row 4, column 14 |
Charm | Inventory |
Zakarum's Ear
Zakarum's Ear
Required Level: 90 Keep in Inventory to Gain Bonus +9% to All Attributes [6 to 10] +10% to Experience Gained [6 to 15] row 5, column 12 |
Charm | Inventory |
Spirit Trance Herb
Spirit Trance Herb
Required Level: 90 Keep in Inventory to Gain Bonus +10% Attack Speed +10% Cast Speed +109% Bonus to Attack Rating [21 to 150] +15 Life Regenerated per Second [1 to 4] row 5, column 13 |
Charm | Inventory |
Scroll of Kings
Scroll of Kings
Required Level: 90 Keep in Inventory to Gain Bonus +10% to Spell Damage +20% to All Attributes row 5, column 14 |
Charm | Inventory |
Icy Essence
Icy Essence
Cube Reagent Cube with Primal Rune to Upgrade This Recipe will create a Rune of the same Element row 6, column 7 |
Essence | Inventory |
Weird Shrine (10)
Weird Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Adds x-y damage row 6, column 8 |
Shrine | Inventory |
Umbaru Treasure
Umbaru Treasure
Required Level: 120 Keep in Inventory to Gain Bonus Cube with Essence/Runestone to Roll Stat +6% to Spell Damage [6 to 10] Essence Slots: 20 row 6, column 9 |
Charm | Inventory |
Tainted Shrine (10)
Tainted Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Summoned Minion Attack Rating +x% to Summoned Minion Damage row 6, column 10 |
Shrine | Inventory |
Abandoned Shrine (4)
Abandoned Shrine (4)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Bonus to Attack Rating x% to Dexterity +x to Dexterity row 6, column 11 |
Shrine | Inventory |
Idol of Vanity
Idol of Vanity
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Continuity +15% Combat Speeds row 6, column 12 |
Charm | Inventory |
Azmodan's Heart
Azmodan's Heart
Required Level: 90 Keep in Inventory to Gain Bonus Maximum Elemental Resists +2% Elemental Resists +12% [11 to 20] -5% to All Vendor Prices row 6, column 13 |
Charm | Inventory |
Visions of Akarat
Visions of Akarat
Required Level: 90 Keep in Inventory to Gain Bonus +248 Defense [201 to 250] +21 to all Attributes [21 to 25] row 6, column 14 |
Charm | Inventory |
Felblood
Felblood
Amulet Required Level: 10 Metal Solace: Also Regenerates Totem Life +1 to Necromancer Skill Levels +5% Life stolen per Hit +492 to Life (Based on Character Level) 3% Reanimate as: Eternal Prisoner row 7, column 3 |
Amulet (TU) | Inventory |
Icetomb
Icetomb
Field Plate (Sacred) Defense: 7247 (3207) Required Level: 100 Required Strength: 625 +1 to All Skills +50 Spell Focus +29% to Cold Spell Damage -21% to Enemy Cold Resistance +126% Enhanced Defense +12% to Strength +40 to all Attributes Maximum Fire Resist -1% Cannot Be Frozen Socketed (0/6) row 7, column 4 |
Field Plate (SU) | Inventory |
Bear's Warding
Bear's Warding
Full Plate Mail (Sacred) Defense: 8738 (3816) Required Level: 80 Required Strength: 700 +3 to Barbarian Skill Levels Slows Attacker by +11% +129% Enhanced Defense +20% to Strength +45 to Energy +15% Bonus to Defense Socketed (0/6) Gathering of the Tribes (Barbarian Elementalist Set) Bear's Warding Snake's Battle Chant The Coming Storm Wolf's Fang row 7, column 6 |
Full Plate Mail (Set) | Inventory |
Fiery Essence
Fiery Essence
Cube Reagent Cube with Primal Rune to Upgrade This Recipe will create a Rune of the same Element row 7, column 9 |
Essence | Inventory |
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 90 Keep in Inventory to Gain Bonus Weapon Physical Damage +29% +27% Bonus to Defense [21 to 30] row 7, column 13 |
Charm | Inventory |
Moon of the Spider
Moon of the Spider
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus +24 Spell Focus [21 to 25] +1 to Jitan's Gate Half Freeze Duration row 7, column 14 |
Charm | Inventory |
Intimidating Shrine (10)
Intimidating Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Requirements +x% x% Deadly Strike (Weapons) +x% Enhanced Defense Physical Resist +x% (Armor) row 8, column 0 |
Shrine | Inventory |
Abandoned Shrine (10)
Abandoned Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Bonus to Attack Rating x% to Dexterity +x to Dexterity row 8, column 2 |
Shrine | Inventory |
Oil of Lesser Alchemy (3)
Oil of Lesser Alchemy (3)
Cube Reagent row 8, column 3 |
Oil | Inventory |
Whisper of the Damned
Whisper of the Damned
Quest Item Transmute three Whispers to receive the Call of the Damned row 8, column 8 |
Whisper of the Damned | Inventory |
Creepy Shrine (10)
Creepy Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Chance of Crushing Blow x% to Strength +x to Strength row 8, column 10 |
Shrine | Inventory |
Hidden Shrine (10)
Hidden Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft 1% Reanimate as: Random Monster 1% Reanimate as: Random Monster row 8, column 11 |
Shrine | Inventory |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage [3 to 5] Maximum Life +5% [3 to 5] Maximum Mana +12% [11 to 15] row 8, column 12 |
Charm | Inventory |
Hammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Necromancer Skill Levels +23 Spell Focus [21 to 25] Weapon Physical Damage +23% (Based on Character Level) row 8, column 14 |
Charm | Inventory |
Lightning Essence
Lightning Essence
Cube Reagent Cube with Primal Rune to Upgrade This Recipe will create a Rune of the same Element row 9, column 1 |
Essence | Inventory |
Larzuk's Round Shot
Larzuk's Round Shot
Mystic Orb Right-Click to Apply row 9, column 3 |
UMO | Inventory |
Gul Rune
Gul Rune
Required Level: 65 Can be Inserted into Socketed Items Weapons: +15% Attack Speed Armor: +15% Attack Speed Shields: +15% Attack Speed row 9, column 9 |
Rune | Inventory |
Legacy of Blood
Legacy of Blood
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Endurance +3% Life stolen per Hit [3 to 5] +4% Mana stolen per Hit [3 to 5] row 9, column 12 |
Charm | Inventory |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +7 to Strength [0 to 38] +3 to Dexterity [0 to 38] +27 to Vitality [0 to 38] +9 to Energy [0 to 38] +13% Bonus to Defense [11 to 15] -10% Gold Find +19% Magic Find [16 to 20] row 9, column 13 |
Charm | Inventory |
Labrys (Sacred)
Labrys (Sacred)
Two-Hand Damage: 409 to 603 (Barbarian Only) Required Strength: 796 Thunderfury +200% Enhanced Damage +91% Bonus to Attack Rating Adds 88-276 Damage +8% to Dexterity +20 to Dexterity Target Takes Additional Damage of 39 Socketed (0/6) row 0, column 0 |
Labrys (Craft) | Stash |
Ancient Armor (Sacred)
Ancient Armor (Sacred)
Defense: 3205 Required Strength: 770 +35% Hit Recovery +197 Life Regenerated per Second +278 to Life Maximum Poison Resist +1% Poison Resist +54% Socketed (0/6) row 0, column 2 |
Ancient Armor (Sacred) | Stash |
Ol Rune (01) [2x]
Ol Rune
Enchanted Rune (01) Required Level: 90 Can be Inserted into Socketed Items Weapons: +10 to all Attributes Armor: +10 to all Attributes Shields: +10 to all Attributes row 0, column 5 |
Enchanted Rune | Stash |
Grim Silhouette
Grim Silhouette
Gargoyle Head (Sacred) Defense: 4954 (1650) (Necromancer Only) Required Level: 100 Required Dexterity: 443 Veil King: +100% Life and Damage +5 to Necromancer Skill Levels +31% to Summoned Minion Damage +140% to Summoned Minion Attack Rating +144% Enhanced Defense +928 Defense Maximum Cold Resist +2% Elemental Resists +18% Socketed (0/4) row 0, column 6 |
Gargoyle Head (SU) | Stash |
Hwanin's Hwacha
Hwanin's Hwacha
Needle Crossbow (Sacred) Throw Damage: 1 to 2 (Necromancer Only) Required Level: 100 Required Strength: 244 Innate Fire Damage: 658 (80.0% of Strength) Alchemic Preparation: Flametail Shot gains +1 Projectile per 4 Base Levels Flametail Shot Inherits Catapult Shot's Fire Damage 4% Chance to cast level 24 Flametail Shot on Striking +5 to Necromancer Skill Levels +60% Attack Speed Adds 250-350 Fire Damage +6% Innate Elemental Damage +150 to Strength -100 to Dexterity Socketed (0/6) row 0, column 8 |
Needle Crossbow (SU) | Stash |
Superior Maiden Pike (Sacred)
Superior Maiden Pike (Sacred)
Two-Hand Damage: 116 to 211 (Amazon Only) Required Level: 30 Required Strength: 340 Required Dexterity: 580 Ethereal Amazing Grace +51% Enhanced Damage row 0, column 10 |
Superior Maiden Pike (Sacred) [eth] | Stash |
Hellmouth
Hellmouth
Heavy Gloves (Sacred) Defense: 2612 (523) Required Level: 100 Required Strength: 525 Adds 125-250 Magic Damage +12 to Rock Shock +176% Enhanced Defense +1169 Defense +13% to Strength Regenerate Mana -50% Maximum Fire Resist +2% +28% Bonus to Defense Socketed (0/4) row 0, column 12 |
Heavy Gloves (SU) | Stash |
Ko Rune [3x]
Ko Rune
Required Level: 48 Can be Inserted into Socketed Items Weapons: +5% to Strength Armor: +5% to Strength Shields: +5% to Strength row 1, column 4 |
Rune | Stash |
Amn Rune [4x]
Amn Rune
Required Level: 30 Can be Inserted into Socketed Items Weapons: Poison Resist +30% Armor: Poison Resist +25% Shields: Poison Resist +25% row 1, column 5 |
Rune | Stash |
Assault Helmet (Sacred)
Assault Helmet (Sacred)
Defense: 1299 (Barbarian Only) Required Strength: 600 +3 to Barbarian Skill Levels +15 to all Attributes +72 Life Regenerated per Second Socketed (0/4) row 2, column 4 |
Assault Helmet (Sacred) | Stash |
Sash (Sacred)
Sash (Sacred)
Defense: 1026 Required Strength: 500 +17 to all Attributes +17% Gold Find +18% Magic Find Socketed (0/1) row 2, column 6 |
Sash (Sacred) | Stash |
Relic: Widowmaker
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +31% Damage to Undead +30 to Widowmaker +7% to Strength row 2, column 12 |
Charm | Stash |
Earth Rouser
Earth Rouser
Ring Required Level: 100 2% Chance to cast level 10 Shockwave on Melee Attack +5% Chance of Crushing Blow Weapon Physical Damage +15% +6% to Strength row 2, column 13 |
Ring (SU) | Stash |
Plated Belt (Sacred)
Plated Belt (Sacred)
Defense: 1465 Required Strength: 675 +13% to Lightning Spell Damage +24 to Dexterity +13 Life on Melee Attack +14% Gold Find row 3, column 2 |
Plated Belt (Sacred) | Stash |
Ort Rune [3x]
Ort Rune
Required Level: 25 Can be Inserted into Socketed Items Weapons: Lightning Resist +30% Armor: Lightning Resist +25% Shields: Lightning Resist +25% row 3, column 6 |
Rune | Stash |
Tran Athulua Fragment
Tran Athulua Fragment
Cube 3 identical Fragments to Create Trophy row 3, column 8 |
Trophy Fragment | Stash |
Relic: Tantrum
Relic
(Paladin Only) Required Level: 75 Keep in Inventory to Gain Bonus +12 to Tantrum +2000 Defense vs. Melee +4% to Vitality row 3, column 9 |
Charm | Stash |
Key of Lies
Key of Lies
Quest Item Required Level: 100 Summon a Portal to The Realm of Lies... row 3, column 12 |
Key | Stash |
Key of Sin
Key of Sin
Quest Item Required Level: 100 Summon a Portal to The Realm of Sin... row 3, column 13 |
Key | Stash |
Creepy Shrine (10)
Creepy Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Chance of Crushing Blow x% to Strength +x to Strength row 4, column 0 |
Shrine | Stash |
Intimidating Shrine (10)
Intimidating Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Requirements +x% x% Deadly Strike (Weapons) +x% Enhanced Defense Physical Resist +x% (Armor) row 4, column 1 |
Shrine | Stash |
Creepy Shrine (10)
Creepy Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Chance of Crushing Blow x% to Strength +x to Strength row 4, column 2 |
Shrine | Stash |
Abandoned Shrine (10)
Abandoned Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Bonus to Attack Rating x% to Dexterity +x to Dexterity row 4, column 3 |
Shrine | Stash |
Ith Rune
Ith Rune
Required Level: 18 Can be Inserted into Socketed Items Weapons: +3% to Poison Spell Damage Armor: +3% to Poison Spell Damage Shields: +3% to Poison Spell Damage row 4, column 4 |
Rune | Stash |
Grey Ranger
Grey Ranger
Two-Handed Sword (Sacred) One-Hand Damage: 107 to 263 Two-Hand Damage: 159 to 312 Required Level: 80 Required Strength: 421 +50% Attack Speed +190% Enhanced Damage +150 to Maximum Damage +103 to Strength +100 to Life +25% Magic Find Socketed (0/4) Tundra Walker (Barbarian Windcarver Set) Ancient Bronze Grey Ranger Steppe Sleeper Vale Hunter row 4, column 5 |
Two-Handed Sword (Set) | Stash |
Labrys (Sacred)
Labrys (Sacred)
Two-Hand Damage: 192 to 193 (Barbarian Only) Required Strength: 796 Thunderfury 2% Chance to cast level 1 Death Star on Striking +26% Enhanced Damage Adds 144-278 Fire Damage +7% Life stolen per Hit +58 to Minimum Damage Maximum Poison Resist +1% Poison Resist +36% +44% Magic Find Socketed (0/1) row 4, column 6 |
Labrys (Sacred) | Stash |
Barghest's Howl
Barghest's Howl
Hundsgugel (Sacred) Defense: 5687 (1229) (Paladin Only) Required Level: 100 Required Strength: 500 Level 1 Wolf Stance 5% Chance to cast level 23 Bloodlust on Melee Attack +20% Life stolen per Hit Hit Causes Monster to Flee 1% Slow Target +5% +200% Enhanced Defense +2000 Defense +50 to Strength +100 Life Regenerated per Second 3% Reanimate as: Returned Warrior -2 to Light Radius Socketed (0/4) row 4, column 8 |
Hundsgugel (SU) | Stash |
Scosglen's History
Scosglen's History
Heavy Belt (Sacred) Defense: 3362 (1378) Required Level: 80 Required Strength: 625 +1 to Druid Skill Levels +7% Movement Speed Adds 7-13 Damage +144% Enhanced Defense +46 to Strength +75 Life Regenerated per Second Socketed (0/2) Last King of Scosglen (Druid Werebear Set) Scosglen's History Scosglen's Legends Scosglen's Myths Scosglen's Tales row 4, column 10 |
Heavy Belt (Set) | Stash |
Creepy Shrine (10)
Creepy Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Chance of Crushing Blow x% to Strength +x to Strength row 5, column 4 |
Shrine | Stash |
Lo Rune [3x]
Lo Rune
Required Level: 73 Can be Inserted into Socketed Items Weapons: +15% Block Speed Armor: +15% Block Speed Shields: +15% Block Speed row 5, column 10 |
Rune | Stash |
Shael Rune
Shael Rune
Required Level: 35 Can be Inserted into Socketed Items Weapons: +15% Bonus to Poison Skill Duration Armor: +10% Bonus to Poison Skill Duration Shields: +10% Bonus to Poison Skill Duration row 5, column 11 |
Rune | Stash |
Thul Rune [3x]
Thul Rune
Required Level: 28 Can be Inserted into Socketed Items Weapons: Cold Resist +30% Armor: Cold Resist +25% Shields: Cold Resist +25% row 5, column 12 |
Rune | Stash |
Ohm Rune
Ohm Rune
Required Level: 70 Can be Inserted into Socketed Items Weapons: +15% Hit Recovery Armor: +15% Hit Recovery Shields: +15% Hit Recovery row 5, column 13 |
Rune | Stash |
Intimidating Shrine (10)
Intimidating Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Requirements +x% x% Deadly Strike (Weapons) +x% Enhanced Defense Physical Resist +x% (Armor) row 6, column 0 |
Shrine | Stash |
Weird Shrine (10)
Weird Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Adds x-y damage row 6, column 1 |
Shrine | Stash |
Creepy Shrine (10)
Creepy Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Chance of Crushing Blow x% to Strength +x to Strength row 6, column 2 |
Shrine | Stash |
Hidden Shrine (10)
Hidden Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft 1% Reanimate as: Random Monster 1% Reanimate as: Random Monster row 6, column 3 |
Shrine | Stash |
Dol Rune
Dol Rune
Required Level: 38 Can be Inserted into Socketed Items Weapons: +10% to Summoned Minion Life Armor: +10% to Summoned Minion Life Shields: +10% to Summoned Minion Life row 6, column 11 |
Rune | Stash |
Ring
Ring
+5% Life stolen per Hit -10% to Enemy Lightning Resistance +14 to Wyrd +13 to Vitality row 6, column 13 |
Ring | Stash |
Relic: Supernova
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +9% to Lightning Spell Damage -5% to Enemy Lightning Resistance +30 to Supernova row 7, column 4 |
Charm | Stash |
Greaves (Sacred)
Greaves (Sacred)
Defense: 867 Required Strength: 650 +40% Movement Speed +2% Chance of Crushing Blow +5% to Strength +14 to Strength +28 to Dexterity +72 Life Regenerated per Second +123 to Life +41 to Mana Socketed (0/4) row 7, column 8 |
Greaves (Craft) | Stash |
Lum Rune
Lum Rune
Required Level: 45 Can be Inserted into Socketed Items Weapons: +5% to Summoned Minion Resistances Armor: +5% to Summoned Minion Resistances Shields: +5% to Summoned Minion Resistances row 7, column 10 |
Rune | Stash |
Ist Rune [2x]
Ist Rune
Required Level: 63 Can be Inserted into Socketed Items Weapons: +10% Magic Find Armor: +7% Magic Find Shields: +7% Magic Find row 7, column 11 |
Rune | Stash |
Mystic Orb
Mystic Orb
Right-Click to Apply row 7, column 13 |
Mystic Orb | Stash |
The Protector
The Protector
Fanged Helm (Sacred) Defense: 3036 (1159) (Barbarian Only) Required Level: 100 Required Strength: 500 +3 to Barbarian Skill Levels +24% to Summoned Minion Damage +48% to Summoned Minion Attack Rating +162% Enhanced Defense +21% to Vitality Cold Resist +45% +22% Bonus to Defense Socketed (0/4) Spirits of the Nephalem (Barbarian Shaman Set) Destiny Sacred Charge The Guardian The Protector row 8, column 0 |
Fanged Helm (Set) | Stash |
Gauntlets (Sacred)
Gauntlets (Sacred)
Defense: 1765 (654) Required Strength: 625 +10% to Fire Spell Damage -10% to Enemy Lightning Resistance +16 to Apocalypse +170% Enhanced Defense Target Takes Additional Damage of 11 Socketed (0/2) row 8, column 2 |
Gauntlets (Sacred) | Stash |
Gul Rune [3x]
Gul Rune
Required Level: 65 Can be Inserted into Socketed Items Weapons: +15% Attack Speed Armor: +15% Attack Speed Shields: +15% Attack Speed row 8, column 5 |
Rune | Stash |
Balanced Axe (Sacred)
Balanced Axe (Sacred)
Throw Damage: 159 to 160 One-Hand Damage: 103 to 104 Quantity: 130 Required Strength: 600 25% Chance to cast level 22 Balefire on Melee Attack +35% Enhanced Damage +54 to Minimum Damage +10% Mana stolen per Hit +61 to Strength +101 Life on Melee Attack Socketed (0/2) row 8, column 6 |
Balanced Axe (Sacred) | Stash |
Hel Rune
Hel Rune
Required Level: 40 Can be Inserted into Socketed Items Weapons: +5% to Summoned Minion Damage Armor: +5% to Summoned Minion Damage Shields: +5% to Summoned Minion Damage row 8, column 10 |
Rune | Stash |
Xepera Xeper Xeperu
Xepera Xeper Xeperu
Jewel Required Level: 110 Can be Inserted into Socketed Items Slow Target +2% +10 to Strength +10 to Energy 1% Reanimate as: Dried Corpse row 8, column 11 |
Jewel (SU) | Stash |
Mal Rune [2x]
Mal Rune
Required Level: 60 Can be Inserted into Socketed Items Weapons: +3% to All Attributes Armor: +3% to All Attributes Shields: +3% to All Attributes row 9, column 4 |
Rune | Stash |
Gauntlets (Sacred)
Gauntlets (Sacred)
Defense: 643 Required Strength: 625 +5% Life stolen per Hit +10% to Poison Spell Damage +2% Chance of Crushing Blow +5% to Strength +13 to Strength +28 to Dexterity Poison Length Reduced by +25% Socketed (0/4) row 9, column 8 |
Gauntlets (Craft) | Stash |
Belladonna Extract [2x]
Belladonna Extract
Right-click to reset Stat/Skill Points row 9, column 11 |
Belladonna Extract | Stash |
Inarius' Rock
Inarius' Rock
Jewel Required Level: 100 Can be Inserted into Socketed Items 1% Chance to cast level 13 Time Strike on Striking +10% Attack Speed Adds 2-3 Damage +1% Life stolen per Hit row 9, column 13 |
Jewel (SU) | Stash |
Durandal the Blazing Sword
Durandal the Blazing Sword
Claymore (Sacred) One-Hand Damage: 218 to 371 Two-Hand Damage: 277 to 430 Required Level: 100 Required Strength: 450 15% Chance to cast level 13 Shockwave on Melee Attack +3 to Barbarian Skill Levels +25% Attack Speed +196% Enhanced Damage Adds 100-250 Damage +142% Bonus to Attack Rating +100 to Strength +52% Bonus to Defense 1% Reanimate as: Eternal Prisoner Socketed (0/4) row 10, column 2 |
Claymore (SU) | Stash |
Avenger Guard (Sacred)
Avenger Guard (Sacred)
Defense: 1297 (Barbarian Only) Required Strength: 625 +3 to Barbarian Skill Levels +10% to Poison Spell Damage -6% to Enemy Poison Resistance +19% to Summoned Minion Damage Lightning Resist +37% Socketed (0/4) row 10, column 4 |
Avenger Guard (Sacred) | Stash |
Elq Rune (02)
Elq Rune
Enchanted Rune (02) Required Level: 90 Can be Inserted into Socketed Items Weapons: +20 to Maximum Damage Armor: +10 to Maximum Damage Shields: +10 to Maximum Damage row 10, column 11 |
Enchanted Rune | Stash |
Relic: Singularity
Relic
(Paladin Only) Required Level: 75 Keep in Inventory to Gain Bonus +17 to Singularity Magic Absorb +2% +28 Life after each Kill row 10, column 12 |
Charm | Stash |
Earth Rouser
Earth Rouser
Ring Required Level: 100 2% Chance to cast level 10 Shockwave on Melee Attack +5% Chance of Crushing Blow Weapon Physical Damage +15% +6% to Strength row 10, column 13 |
Ring (SU) | Stash |
Relic: Jitan's Gate
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +75% Velocity After Casting Jitan's Gate Jitan's Gate Cooldown Reduced by 1 second +5 to Jitan's Gate row 11, column 7 |
Charm | Stash |
Superior Gauntlets (Sacred)
Superior Gauntlets (Sacred)
Defense: 1020 (654) Required Level: 30 Required Strength: 625 +56% Enhanced Defense Socketed (0/4) row 11, column 8 |
Superior Gauntlets (Sacred) | Stash |
Vex Rune
Vex Rune
Required Level: 68 Can be Inserted into Socketed Items Weapons: +15% Cast Speed Armor: +15% Cast Speed Shields: +15% Cast Speed row 11, column 10 |
Rune | Stash |
Perfect Skull
Perfect Skull
Required Level: 18 Can be Inserted into Socketed Items Weapons: +10% Enhanced Damage Armor: +10% Enhanced Defense Shields: Poison Length Reduced by +5% row 11, column 13 |
Gem | Stash |
Ral Rune [3x]
Ral Rune
Required Level: 23 Can be Inserted into Socketed Items Weapons: Fire Resist +30% Armor: Fire Resist +25% Shields: Fire Resist +25% row 12, column 3 |
Rune | Stash |
The Book of Kalen
The Book of Kalen
Targe (Sacred) Defense: 4692 (1700) (Paladin Only) Required Level: 100 Required Dexterity: 437 Dragon's Blessing Attribute Bonus Halved +1% Base Block Chance +30% Hit Recovery +23 to Carnage +176% Enhanced Defense +2000 Defense vs. Missile Maximum Life +3% Socketed (0/4) row 12, column 4 |
Targe (SU) | Stash |
Relic: Great Hunt
Relic
(Sorceress Only) Required Level: 75 Keep in Inventory to Gain Bonus Great Hunt: +1 Spirit +100 to Minimum Magic Damage +6 to Great Hunt row 12, column 7 |
Charm | Stash |
Avenger Guard (Sacred)
Avenger Guard (Sacred)
Defense: 3645 (1386) (Barbarian Only) Required Strength: 625 +19 to Maximum Damage +163% Enhanced Defense +183 Life Regenerated per Second Physical Damage Reduced by 48 Socketed (0/4) row 12, column 10 |
Avenger Guard (Sacred) | Stash |
Oil of Lesser Alchemy (3)
Oil of Lesser Alchemy (3)
Cube Reagent row 12, column 12 |
Oil | Stash |
Mark of Infusion
Mark of Infusion
Cube Reagent Cube with Magic or Rare Weapon/Armor to create Honorific Item Honorifics are Blank Items with Maximum Sockets which receive Double Bonuses from Mystic Orbs row 12, column 13 |
Mark of Infusion | Stash |
Relic: Stormcall
Relic
(Paladin Only) Required Level: 75 Keep in Inventory to Gain Bonus Conductivity: +1% Chance to Trigger Stormcall on Hit -4% to Enemy Lightning Resistance +33 to Stormcall row 13, column 7 |
Charm | Stash |
Relic: Tempest
Relic
(Sorceress Only) Required Level: 75 Keep in Inventory to Gain Bonus +3 Maximum Tempest Projectiles +7% to Lightning Spell Damage +15 to Tempest row 13, column 8 |
Charm | Stash |
Oil of Augmentation
Oil of Augmentation
Cube Reagent row 13, column 12 |
Oil | Stash |
Strength | 430 | 183% | |
---|---|---|---|
Dexterity | 134 | 70% | |
Vitality | 144 | 39% | |
Energy | 125 | 39% | |
Life | 150 | 11% | |
Mana | 75 | 32% | |
All Skills / Class Skills | 9 | 5 | |
Maximum Skill / Experience | 0 | 40% | |
Life / Mana stolen per Hit | 19% | 9% | |
Life / Mana after each Kill | 0 | 0 | |
Life / Mana on Striking | 0 | 0% | |
Life / Mana on Attack | 20 | 0% | |
Regenerate Life / Mana | 50.8/s | 0% | |
Cold Resistance / Max | 158% | 4% | |
Fire Resistance / Max | 157% | 4% | |
Lightning Resistance / Max | 166% | 4% | |
Poison Resistance / Max | 185% | 5% | |
Magic / Physical Resistance | 0% | 5% | |
Phys / Ele Damage Reduced | 0 | 0 | |
Poison / Curse length reduction | 0% | 0% | |
Cold Absorb | 0 | 5% | |
Fire Absorb | 0 | 5% | |
Lightning Absorb | 0 | 5% | |
Magic Find / Gold Find | 39% | -10% | |
Movement Speed / Light Radius | 25% | 5 | |
wIAS / gIAS | 15% | 90% | |
FCR | 35% | ||
FHR / FBR | 25% | 25% | |
TCD / EWD | 138% | 29% | |
Attack Rating | 0 | 610% | |
Crushing Blow / Deadly Strike | 11% | 0% | |
Chance to Avoid Damage | 0% | ||
Slow Target / Attacker | 0% | 0% | |
Cold Damage | 0 | ||
Fire Damage | 152-274 | ||
Lightning Damage | 0 | ||
Magic Damage | 0 | ||
Cold Spell Damage / Pierce | 16% | 8% | |
Fire Spell Damage / Pierce | 16% | 8% | |
Lightning Spell Damage / Pierce | 16% | 8% | |
Poison Spell Damage / Pierce | 16% | 3% | |
P/M Spell Dam. / Poison Skill Dur. | 16% | 0% | |
Summoned Minion Life / Damage | 25% | 12% | |
Summoned Minion Resistances / AR | 17% | 0% |