Level | 150 | Experience | 12387812 (7%) |
---|---|---|---|
Strength | 1190 | Life | 10605/4503 |
Dexterity | 25 | Mana | 7800/1515 |
Vitality | 20 | Inventory Gold | 1500000 |
Energy | 25 | Stash Gold | 2500000 |
Free stat points | 0 | Signets eaten | 400 |
Monsters killed | 2074923 | Character deaths | 1667 |
Bosses killed | 3707 | Time spent | 302:25:08 |
Boss first kills | 0 | Charms completion | 98% |
Deathspeaker 20Embalming 1Sacrifices 25Death Ward 1Famine 1Death Pact | Melee 1Parasite 1Carnage 1Onslaught 2Angel of Death 19Deathlord 6Demonic Commune 5Ominous Vigor | Crossbow 30Widowmaker 1Deathly Effigy 10Brutal Effigy 1Voodoo Practice 1Life From Death |
Malice 1Death Ripple 1Nightwalker | Mastery 10Endurance 10Specialization | Reward 15Rathma's Chosen |
Oskills 16Bloodlust 11Fortress 1Jitan's Gate 4Mark of the Wild 5Purify 26Stormlord 1Summon Edyrem 15Teleport 1Time Warp 1Void Armor 23Widowmaker | ||
0Free skill points |
Name | Type | Location |
---|---|---|
Super Healing Potion [15x]
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 0 |
Potion | Belt |
Nephalem Onslaught
Nephalem Onslaught
Dimensional Key Required Level: 130 Keep in Inventory to Gain Bonus Occult Smithing Defeat Deimoss with exactly 3 optional difficulty modifiers Transmute charm with an Elemental Ire effigy Dimensional Alchemy Defeat Deimoss with exactly 5 optional difficulty modifiers Transmute charm with an Elemental Dominion effigy Void Armor Defeat Deimoss with exactly 6 optional difficulty modifiers Transmute charm with a Sigil of Absolution +1 to Void Armor +5% Deadly Strike Weapon Physical Damage +75% +75% Magic Find row 8, column 7 |
Charm | Cube |
Horadric Cube
Horadric Cube
row 0, column 0 |
Horadric Cube | Inventory |
Dawn
Dawn
Superior Giant Axe (Sacred) Zol Two-Hand Damage: 453 to 571 Required Level: 140 Required Strength: 675 Ethereal Corrupted Already Upgraded 10% Chance to cast level 32 Celerity on Kill +105% Hit Recovery +340% Enhanced Damage +17 to Maximum Damage +655% Bonus to Attack Rating +144 to Attack Rating +10% to Physical/Magic Spell Damage +10% to Fire Spell Damage +11% to Lightning Spell Damage +12% to Cold Spell Damage +11% to Poison Spell Damage +4% Chance of Crushing Blow Weapon Physical Damage +60% +12% to Summoned Minion Life +76% to Strength +40 to Strength +76% to Dexterity +6 to Dexterity +37% to Vitality +4 to Vitality +76% to Energy +6 to Energy +46 to Life +80 to Mana Lightning Resist +11% Cold Resist +5% Poison Resist +6% +60% Gold Find +3 to Light Radius +40 Required Level Socketed (6/6) Hold shift (before hovering) to see socketables row 0, column 2 Jewel Can be Inserted into Socketed Items Already Upgraded +15% Hit Recovery +2 to Maximum Damage +36% Bonus to Attack Rating +2 to Dexterity +46 to Life Poison Resist +6% Jewel Can be Inserted into Socketed Items Already Upgraded +15% Hit Recovery +4 to Maximum Damage +144 to Attack Rating +2% to Cold Spell Damage +2 to Dexterity +2 to Vitality Lightning Resist +6% Jewel Can be Inserted into Socketed Items Already Upgraded +15% Hit Recovery +4 to Maximum Damage +36% Bonus to Attack Rating +12% to Summoned Minion Life +1% to Vitality +2 to Vitality +2 to Energy Jewel Can be Inserted into Socketed Items Already Upgraded +15% Hit Recovery +4 to Maximum Damage +46% Bonus to Attack Rating +1% to Lightning Spell Damage +2 to Dexterity +2 to Energy Lightning Resist +5% Jewel Can be Inserted into Socketed Items Already Upgraded +3 to Maximum Damage +46% Bonus to Attack Rating +1% to Poison Spell Damage +1% to All Attributes +2 to Energy Cold Resist +5% Zol Rune Enchanted Rune (12) Required Level: 100 Can be Inserted into Socketed Items +80 to Mana |
Superior Giant Axe (Sacred) [eth] | Inventory |
Super Healing Potion [56x]
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 4 |
Potion | Inventory |
Yst Rune (24)
Yst Rune
Enchanted Rune (24) Required Level: 110 Can be Inserted into Socketed Items Weapons: +13% Magic Find Armor: +10% Magic Find Shields: +10% Magic Find row 0, column 9 |
Enchanted Rune | Inventory |
Arcane Cluster [32x]
Arcane Cluster
(Right Click to Collect) Quantity: 32 row 0, column 10 |
Arcane Cluster | Inventory |
Bone Chimes
Bone Chimes
Required Level: 120 Keep in Inventory to Gain Bonus Gives stats based on the sum of your bonus damage to Undead and Demons 36% added as Weapon Physical Damage (Max +150%) Current Bonus: +128% row 0, column 11 |
Charm | Inventory |
Idol of Vanity
Idol of Vanity
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Continuity +15% Combat Speeds +20% to Summoned Minion Life +10% to Summoned Minion Resistances - Blighted Grace - row 0, column 12 |
Charm | Inventory |
Astrogha's Venom Stinger
Astrogha's Venom Stinger
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills Jitan's Gate Cooldown Reduced by 1 second -5% to Enemy Elemental Resistances +492 to Life [200 to 500] Poison Length Reduced by +50% - Web of Deception - row 0, column 13 |
Charm | Inventory |
Spirit Trance Herb
Spirit Trance Herb
Required Level: 90 Keep in Inventory to Gain Bonus +10% Attack Speed +10% Cast Speed +150% Bonus to Attack Rating [21 to 150] +2 Life Regenerated per Second [1 to 4] row 0, column 14 |
Charm | Inventory |
Arcane Shards (1)
Arcane Shards (1)
Cube Reagent row 1, column 5 |
Arcane Shards (1) | Inventory |
Catalyst of Disenchantment
Catalyst of Disenchantment
row 1, column 9 |
Catalyst | Inventory |
Essence of Time
Essence of Time
Required Level: 1 Keep in Inventory to Gain Bonus +1 to Time Warp Maximum Life +10% He who fights with monsters might take care lest he thereby become a monster And if you gaze for long into an abyss the abyss gazes also into you row 1, column 10 |
Charm | Inventory |
Dulra Aegis
Dulra Aegis
Required Level: 140 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Necromancer Skill Levels +20% Attack Speed -5% to Enemy Fire Resistance +30% to Summoned Minion Damage +30 to Strength Maximum Life +5% Maximum Cold Resist +2% Poison Resist +40% +25% Magic Find row 1, column 13 |
Charm | Inventory |
Horazon's Focus
Horazon's Focus
Required Level: 90 Keep in Inventory to Gain Bonus +5% Life stolen per Hit [3 to 5] +5% Mana stolen per Hit [3 to 5] -50 Defense +25 to all Attributes [21 to 25] row 1, column 14 |
Charm | Inventory |
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred) Defense: 1962 (654) Required Level: 100 Required Strength: 625 Adds 100-150 Cold Damage +25% to Cold Spell Damage -15% to Enemy Cold Resistance +200% Enhanced Defense +15% to Dexterity +50 to Dexterity Maximum Cold Resist +6% Cold Resist +80% +5 Cold Absorb Socketed (4/4) Henchmen Trophies (Legendary Set) Bilefroth Skin Blackskull's Horns Doomcloud Spine Stareye's Claws Fangskin Scales Hold shift (before hovering) to see socketables row 2, column 5 Perfect Onyx Required Level: 18 Can be Inserted into Socketed Items Maximum Cold Resist +1% Cold Resist +20% Perfect Onyx Required Level: 18 Can be Inserted into Socketed Items Maximum Cold Resist +1% Cold Resist +20% Perfect Onyx Required Level: 18 Can be Inserted into Socketed Items Maximum Cold Resist +1% Cold Resist +20% Perfect Onyx Required Level: 18 Can be Inserted into Socketed Items Maximum Cold Resist +1% Cold Resist +20% |
Gauntlets (Set) | Inventory |
Catalyst of Learning
Catalyst of Learning
row 2, column 9 |
Catalyst | Inventory |
Dragon Claw
Dragon Claw
(Necromancer Only) Required Level: 125 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Chemistry +149 to Life [50 to 150] +52 to Mana [25 to 75] Physical Resist +5% +10% to Experience Gained - Glow of the Dark Star - row 2, column 10 |
Charm | Inventory |
Eternal Bone Pile
Eternal Bone Pile
Required Level: 90 Keep in Inventory to Gain Bonus +1 to Assassin Skill Levels [1 to 2] +2 to Druid Skill Levels [1 to 2] +2 to Barbarian Skill Levels [1 to 2] +2 to Paladin Skill Levels [1 to 2] +2 to Necromancer Skill Levels [1 to 2] +2 to Sorceress Skill Levels [1 to 2] +2 to Amazon Skill Levels [1 to 2] +20% Movement Speed - Eternal Reign - row 2, column 11 |
Charm | Inventory |
Hammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Necromancer Skill Levels +22 Spell Focus [21 to 25] Weapon Physical Damage +28% (Based on Character Level) row 2, column 12 |
Charm | Inventory |
Moon of the Spider
Moon of the Spider
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus +23 Spell Focus [21 to 25] +1 to Jitan's Gate Half Freeze Duration row 2, column 13 |
Charm | Inventory |
Six Angel Bag
Six Angel Bag
Required Level: 90 Keep in Inventory to Gain Bonus +4% Innate Elemental Damage -2% to Enemy Elemental Resistances +3% Chance of Crushing Blow Fire Resist +22% Lightning Resist +25% Cold Resist +23% row 2, column 14 |
Charm | Inventory |
I Am Rich
I Am Rich
This item does nothing and required the Yshari Sanctum, Uldyssian, Void trophies and the Vial of Elder Blood to create, destroying them. - I can afford this because I am wealthy and powerful. - Keep in Inventory to Gain Bonus row 3, column 8 |
Charm | Inventory |
Lylia's Curse
Lylia's Curse
Required Level: 90 Keep in Inventory to Gain Bonus +24% Bonus to Summoned Edyrem Life [11 to 25] +10 Life Regenerated per Second Maximum Lightning Resist +1% Elemental Resists +10% row 3, column 9 |
Charm | Inventory |
Spirit of Creation
Spirit of Creation
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Specialization +25 to Strength Maximum Mana +5% [1 to 5] Regenerate Mana +10% Elemental Resists +20% [1 to 10] - Stigma of Excidium - row 3, column 10 |
Charm | Inventory |
Umbaru Treasure
Umbaru Treasure
Required Level: 120 Keep in Inventory to Gain Bonus +1 to All Skills +10% to Spell Damage [6 to 10] +61 to Strength +83 to Dexterity +65 to Vitality +54 to Energy row 3, column 11 |
Charm | Inventory |
Soul of Kabraxis
Soul of Kabraxis
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills Adds 5-10 Damage Maximum Elemental Resists +3% - Shadow's Embrace - row 3, column 13 |
Charm | Inventory |
Catalyst of Jewelcraft
Catalyst of Jewelcraft
row 4, column 9 |
Catalyst | Inventory |
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +24 Spell Focus [21 to 30] +10% to Spell Damage +11% to Summoned Minion Damage [11 to 13] +13% to Summoned Minion Resistances [11 to 15] +18 to Strength [11 to 20] +18 to Dexterity [11 to 20] +20 to Vitality [11 to 20] +20 to Energy [11 to 20] - Virtuosity of the Elements - row 4, column 10 |
Charm | Inventory |
Books of Kalan
Books of Kalan
Required Level: 90 Keep in Inventory to Gain Bonus +2 to All Skills +15 to Teleport [3 to 15] +25 to Life +50 to Mana - Axioms of Equilibrium - row 4, column 11 |
Charm | Inventory |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +4% Innate Elemental Damage [3 to 5] Maximum Life +5% [3 to 5] Maximum Mana +14% [11 to 15] Physical Resist +5% - Askari Valor - row 4, column 12 |
Charm | Inventory |
Laser Focus Crystal (Heroic)
Laser Focus Crystal (Heroic)
Required Level: 121 Keep in Inventory to Gain Bonus Maximum Life +6% Maximum Mana +20% +20% to Experience Gained [12 to 20] row 4, column 13 |
Charm | Inventory |
The Sleep
The Sleep
Required Level: 90 Cube with Trophy to Awaken Disenchant to open a portal to the World Nexus Keep in Inventory to Gain Bonus Adds 10-20 Damage +100% Bonus to Attack Rating +750 to Attack Rating +10% to All Attributes Maximum Elemental Resists +1% Physical Damage Reduced by 50 row 4, column 14 |
Charm | Inventory |
Nephalem Onslaught
Nephalem Onslaught
Dimensional Key Required Level: 130 Keep in Inventory to Gain Bonus Occult Smithing Unlocked Transmute charm with two identical Occult Effigies Returns charm and an Occult Effigy of a higher tier Dimensional Alchemy Unlocked Transmute charm with a Depleted Riftstone (6) Returns charm and a random Relic Void Armor Defeat Deimoss with exactly 6 optional difficulty modifiers Transmute charm with a Sigil of Absolution Charges: 0 +1 to Void Armor +5% Deadly Strike Weapon Physical Damage +75% +75% Magic Find row 5, column 9 |
Charm | Inventory |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 150 Keep in Inventory to Gain Bonus +1 to All Skills +20% to Strength +171 to Strength +10 to Dexterity +10 to Vitality +10 to Energy Maximum Life +2% Maximum Mana +5% +30% Magic Find +50 Required Level - Revelations of the Cult - row 5, column 10 |
Charm | Inventory |
The Ancient Repositories
The Ancient Repositories
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills [0 to 1] +150% Bonus to Attack Rating [101 to 150] +12% to Spell Damage [11 to 15] +6% Chance of Crushing Blow [6 to 10] Maximum Life and Mana +5% Fire Resist +19% [5 to 20] Lightning Resist +19% [5 to 20] Cold Resist +19% [5 to 20] - Arcane Guidance - row 5, column 12 |
Charm | Inventory |
The Book of Lies
The Book of Lies
Required Level: 90 Keep in Inventory to Gain Bonus Weapon Physical Damage +20% +487 to Life [100 to 500] +180 to Mana [50 to 250] - Demonic Forgery - row 5, column 13 |
Charm | Inventory |
Optical Detector
Optical Detector
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Tenacity +5% to Summoned Minion Resistances Elemental Resists +15% row 5, column 14 |
Charm | Inventory |
Perfect Amethyst
Perfect Amethyst
Required Level: 18 Can be Inserted into Socketed Items Weapons: +50% Bonus to Attack Rating Armor: +5% to Dexterity Shields: +5 Mana when Struck by an Enemy row 6, column 6 |
Gem | Inventory |
Neutrality Pact
Neutrality Pact
Required Level: 90 Keep in Inventory to Gain Bonus +2 to All Skills [1 to 2] +99% Bonus to Summoned Edyrem Life [61 to 100] Adds 100-150 Fire Damage Adds 100-150 Lightning Damage Adds 100-150 Cold Damage +5 to Purify [2 to 5] - Legacy of the Ancients - row 6, column 9 |
Charm | Inventory |
The Glorious Book of Median
The Glorious Book of Median
Required Level: 90 Keep in Inventory to Gain Bonus +2 to All Skills Adds 10-15 Damage +44% Damage to Demons [24 to 45] +10 to all Attributes Maximum Elemental Resists +1% Elemental Resists +15% [5 to 15] +5% to Experience Gained - Glimmer of Genesis - Congratulations! row 6, column 10 |
Charm | Inventory |
Weather Control
Weather Control
Required Level: 90 Keep in Inventory to Gain Bonus Jitan's Gate Cooldown Reduced by 1 second +5% Innate Elemental Damage [2 to 5] +10 to all Attributes row 6, column 11 |
Charm | Inventory |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +44 to Strength [11 to 30] +45 to Dexterity [11 to 30] +45 to Vitality [11 to 30] +41 to Energy [11 to 30] - Power Synthesis - row 6, column 12 |
Charm | Inventory |
Visions of Akarat
Visions of Akarat
Required Level: 90 Keep in Inventory to Gain Bonus +243 Defense [201 to 250] +25 to all Attributes [21 to 25] row 6, column 13 |
Charm | Inventory |
The Butcher's Tooth (Heroic)
The Butcher's Tooth (Heroic)
Required Level: 120 Keep in Inventory to Gain Bonus +20 to all Attributes +40% Magic Find +2 to Light Radius row 6, column 14 |
Charm | Inventory |
Relic: Widowmaker
Relic
Required Level: 75 Keep in Inventory to Gain Bonus +36% Damage to Undead +23 to Widowmaker +6% to Strength row 7, column 9 |
Charm | Inventory |
Riftwalker's Eye
Riftwalker's Eye
Required Level: 90 Keep in Inventory to Gain Bonus +2 to All Skills Maximum Life and Mana +2% Maximum Elemental Resists +2% +15% to Experience Gained row 7, column 10 |
Charm | Inventory |
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Summon Edyrem +5% to All Attributes +40 to all Attributes Fire Absorb +5% Lightning Absorb +5% Cold Absorb +5% - Divine Mandate - row 7, column 11 |
Charm | Inventory |
Legacy of Blood
Legacy of Blood
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Endurance +5% Life stolen per Hit [3 to 5] +5% Mana stolen per Hit [3 to 5] +20% Bonus to Defense - Curse of the Warlord - row 7, column 12 |
Charm | Inventory |
Scroll of Kings
Scroll of Kings
Required Level: 90 Keep in Inventory to Gain Bonus +8% to Spell Damage +20% to All Attributes row 7, column 13 |
Charm | Inventory |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +35 to Strength [0 to 38] +38 to Dexterity [0 to 38] +33 to Vitality [0 to 38] +38 to Energy [0 to 38] +11% Bonus to Defense [11 to 15] -10% Gold Find +17% Magic Find [16 to 20] row 7, column 14 |
Charm | Inventory |
Relic: Mark of the Wild
Relic
Required Level: 75 Keep in Inventory to Gain Bonus +100% Duration Bonus to Mark of the Wild +4 to Mark of the Wild +1% Deadly Strike row 8, column 9 |
Charm | Inventory |
Xazax's Illusion
Xazax's Illusion
Required Level: 90 Keep in Inventory to Gain Bonus +1 to Assassin Skill Levels [0 to 2] +1 to Druid Skill Levels [0 to 2] +1 to Barbarian Skill Levels [0 to 2] +2 to Necromancer Skill Levels [0 to 2] +1 to Sorceress Skill Levels [0 to 2] +2 to Amazon Skill Levels [0 to 2] Slow Target +4% +18 Life Regenerated per Second [10 to 25] Poison Resist +50% [26 to 50] - Demonic Delirium - row 8, column 10 |
Charm | Inventory |
Zakarum's Ear
Zakarum's Ear
Required Level: 90 Keep in Inventory to Gain Bonus +10% to All Attributes [6 to 10] +10% to Experience Gained [6 to 15] row 8, column 11 |
Charm | Inventory |
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 90 Keep in Inventory to Gain Bonus Weapon Physical Damage +30% +30% Bonus to Defense [21 to 30] row 8, column 12 |
Charm | Inventory |
Demonsbane
Demonsbane
By Robert Marks Required Level: 120 Keep in Inventory to Gain Bonus +1 to Assassin Skill Levels [0 to 2] +2 to Druid Skill Levels [0 to 2] +2 to Paladin Skill Levels [0 to 2] +2 to Necromancer Skill Levels [0 to 2] +2 to Amazon Skill Levels [0 to 2] +10% Combat Speeds +5 Life Regenerated per Second - Infernal Blaze - row 8, column 13 |
Charm | Inventory |
Soulstone Shard
Soulstone Shard
(Necromancer Challenge Item) (Necromancer Only) Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Ennead Skill +3 to Necromancer Skill Levels +25% to Summoned Minion Damage +1000 Defense Physical Damage Reduced by 5 row 8, column 14 |
Charm | Inventory |
Arcane Shards (1)
Arcane Shards (1)
Cube Reagent row 9, column 0 |
Arcane Shards (1) | Inventory |
Relic: Fortress
Relic
Required Level: 75 Keep in Inventory to Gain Bonus +2% to Runemaster Defense Bonus while Fortress is Active +11 to Fortress +1000 Defense row 9, column 9 |
Charm | Inventory |
The Black Road
The Black Road
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Black Road Skill +150 to Life +75 to Mana Right click to open Time Rift row 9, column 10 |
Charm | Inventory |
Azmodan's Heart
Azmodan's Heart
Required Level: 90 Keep in Inventory to Gain Bonus +150 to Life +75 to Mana Maximum Elemental Resists +2% Elemental Resists +20% [11 to 20] -5% to All Vendor Prices - Vile Dissolution - row 9, column 11 |
Charm | Inventory |
Sunstone of the Twin Seas
Sunstone of the Twin Seas
Required Level: 50 Keep in Inventory to Gain Bonus +2 to All Skills +10% Combat Speeds -5% to Enemy Fire Resistance -5% to Enemy Lightning Resistance -5% to Enemy Cold Resistance +10% to All Attributes Elemental Resists +40% +5% to Experience Gained row 9, column 13 |
Charm | Inventory |
Vial of Elder Blood
Vial of Elder Blood
(Necromancer Only) Required Level: 90 Keep in Inventory to Gain Bonus Champion of Sanctuary -10% to Enemy Elemental Resistances Maximum Life +3% Maximum Mana +11% [6 to 10] +50 Life after each Kill +21% to Experience Gained [5 to 25] Transmute with a Nephalem Dimensional Key with unlocked Dimensional Alchemy and a Greater Signet of Learning to open a portal to the Heart of Darkness row 9, column 14 |
Charm | Inventory |
Frost
Frost
Boots (Sacred) Fal Defense: 1417 (672) Required Level: 80 Required Strength: 335 +35% Movement Speed +30% Hit Recovery +111% Enhanced Defense +11% to Strength +32% to Dexterity Cold Resist +35% +13% Magic Find Requirements -33% Socketed (4/4) +50% Attack Speed Weapon Physical Damage +60% +150 to Life Elemental Resists +50% Pantheon (Amazon Bow Set) Earth Fire Frost Water Hold shift (before hovering) to see socketables row 6, column 9 Perfect Amethyst Required Level: 18 Can be Inserted into Socketed Items +5% to Dexterity Perfect Amethyst Required Level: 18 Can be Inserted into Socketed Items +5% to Dexterity Fal Rune Required Level: 50 Can be Inserted into Socketed Items +5% to Dexterity Perfect Amethyst Required Level: 18 Can be Inserted into Socketed Items +5% to Dexterity |
Boots (Set) | Mercenary |
Water
Water
Leather Gloves (Sacred) FalFal Defense: 1094 (478) Required Level: 80 Required Strength: 335 +129% Enhanced Defense +14% to Strength +31% to Dexterity Fire Resist +42% +19% Gold Find Requirements -33% Socketed (4/4) +50% Attack Speed Weapon Physical Damage +60% +150 to Life Elemental Resists +50% Pantheon (Amazon Bow Set) Earth Fire Frost Water Hold shift (before hovering) to see socketables row 6, column 9 Fal Rune Required Level: 50 Can be Inserted into Socketed Items +5% to Dexterity Fal Rune Required Level: 50 Can be Inserted into Socketed Items +5% to Dexterity Perfect Amethyst Required Level: 18 Can be Inserted into Socketed Items +5% to Dexterity Perfect Amethyst Required Level: 18 Can be Inserted into Socketed Items +5% to Dexterity |
Leather Gloves (Set) | Mercenary |
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred) Defense: 2404 (1202) Required Level: 90 Required Strength: 250 +100% Enhanced Defense +10% to Strength +30% to Dexterity Maximum Elemental Resists +2% Elemental Resists +37% Physical Resist +5% +17% Bonus to Defense Requirements -50% Socketed (4/4) Witchhunter's Attire (Assassin Claw Set) Witchhunter's Crucifix Witchhunter's Faith Witchhunter's Hood Witchhunter's Ire Hold shift (before hovering) to see socketables row 6, column 9 Perfect Amethyst Required Level: 18 Can be Inserted into Socketed Items +5% to Dexterity Perfect Amethyst Required Level: 18 Can be Inserted into Socketed Items +5% to Dexterity Perfect Amethyst Required Level: 18 Can be Inserted into Socketed Items +5% to Dexterity Perfect Amethyst Required Level: 18 Can be Inserted into Socketed Items +5% to Dexterity |
Cap (Set) | Mercenary |
Athulua's Oracle
Athulua's Oracle
Amulet Required Level: 60 +1 to All Skills +40% Attack Speed +216% Bonus to Attack Rating Cannot Be Frozen row 6, column 9 |
Amulet (TU) | Mercenary |
Fire
Fire
Reflex Bow (Sacred) Gul Two-Hand Damage: 244 to 296 (Amazon Only) Required Level: 128 Required Dexterity: 680 Already Upgraded 5% Chance to cast level 1 Arrow on Striking +45% Attack Speed +228% Enhanced Damage +150 to Maximum Fire Damage +150 to Maximum Lightning Damage +150 to Maximum Cold Damage +6% Life stolen per Hit Adds 25-50 Damage +48 Required Level Socketed (6/6) +50% Attack Speed Weapon Physical Damage +60% +150 to Life Elemental Resists +50% Pantheon (Amazon Bow Set) Earth Fire Frost Water Hold shift (before hovering) to see socketables row 6, column 9 Gul Rune Required Level: 65 Can be Inserted into Socketed Items +15% Attack Speed Perfect Skull Required Level: 18 Can be Inserted into Socketed Items +10% Enhanced Damage Perfect Skull Required Level: 18 Can be Inserted into Socketed Items +10% Enhanced Damage Perfect Skull Required Level: 18 Can be Inserted into Socketed Items +10% Enhanced Damage Perfect Skull Required Level: 18 Can be Inserted into Socketed Items +10% Enhanced Damage Perfect Skull Required Level: 18 Can be Inserted into Socketed Items +10% Enhanced Damage |
Reflex Bow (Set) | Mercenary |
Truce
Truce
Superior Light Belt (Sacred) Jah Defense: 3752 (1144) Required Level: 80 Required Strength: 550 +5% Combat Speeds +46% Bonus to Attack Rating +2% Life stolen per Hit +2% Mana stolen per Hit Stun Attack Slows Attacker by +5% +228% Enhanced Defense +1% to All Attributes +35 to Life Fire Resist +5% Physical Resist +11% Socketed (2/2) Hold shift (before hovering) to see socketables row 6, column 9 Jewel Can be Inserted into Socketed Items +46% Bonus to Attack Rating +2% Life stolen per Hit +2% Mana stolen per Hit +1% to All Attributes +35 to Life Fire Resist +5% Jah Rune Required Level: 80 Can be Inserted into Socketed Items +15% Enhanced Defense |
Superior Light Belt (Sacred) | Mercenary |
Elemental Ire
Elemental Ire
Occult Effigy Cube Reagent Cube with a Quiver to Add Bonus Adds 40-60 Fire Damage Adds 40-60 Lightning Damage +10 Required Level row 0, column 2 |
Elemental Ire | Stash |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 0, column 3 |
Elemental Dominion | Stash |
Elemental Ire
Elemental Ire
Occult Effigy Cube Reagent Cube with a Quiver to Add Bonus Adds 40-60 Fire Damage Adds 40-60 Lightning Damage +10 Required Level row 0, column 4 |
Elemental Ire | Stash |
Vial of Elder Blood
Vial of Elder Blood
Required Level: 135 Keep in Inventory to Gain Bonus Transmute this item with: three Greater Signets of Learning Ghal Rune Qor Rune To unlock its true power For the truly brave or insane: Survive the Herald's attacks long enough for the Horadric cube to be corrupted by the Nothingness Slay him in the half hour between eleven and twelve Transmute your upgraded vial before it is too late row 0, column 5 |
Charm | Stash |
Vial of Elder Blood
Vial of Elder Blood
Required Level: 135 Keep in Inventory to Gain Bonus Transmute this item with: three Greater Signets of Learning Ghal Rune Qor Rune To unlock its true power For the truly brave or insane: Survive the Herald's attacks long enough for the Horadric cube to be corrupted by the Nothingness Slay him in the half hour between eleven and twelve Transmute your upgraded vial before it is too late row 0, column 6 |
Charm | Stash |
Vial of Elder Blood
Vial of Elder Blood
Required Level: 135 Keep in Inventory to Gain Bonus Transmute this item with: three Greater Signets of Learning Ghal Rune Qor Rune To unlock its true power For the truly brave or insane: Survive the Herald's attacks long enough for the Horadric cube to be corrupted by the Nothingness Slay him in the half hour between eleven and twelve Transmute your upgraded vial before it is too late row 0, column 7 |
Charm | Stash |
Vial of Elder Blood
Vial of Elder Blood
Required Level: 135 Keep in Inventory to Gain Bonus Transmute this item with: three Greater Signets of Learning Ghal Rune Qor Rune To unlock its true power For the truly brave or insane: Survive the Herald's attacks long enough for the Horadric cube to be corrupted by the Nothingness Slay him in the half hour between eleven and twelve Transmute your upgraded vial before it is too late row 0, column 8 |
Charm | Stash |
Vial of Elder Blood
Vial of Elder Blood
Required Level: 135 Keep in Inventory to Gain Bonus Transmute this item with: three Greater Signets of Learning Ghal Rune Qor Rune To unlock its true power For the truly brave or insane: Survive the Herald's attacks long enough for the Horadric cube to be corrupted by the Nothingness Slay him in the half hour between eleven and twelve Transmute your upgraded vial before it is too late row 0, column 9 |
Charm | Stash |
Essence of Time
Essence of Time
Required Level: 1 Keep in Inventory to Gain Bonus +1 to Time Warp Maximum Life +10% He who fights with monsters might take care lest he thereby become a monster And if you gaze for long into an abyss the abyss gazes also into you row 0, column 10 |
Charm | Stash |
Essence of Time
Essence of Time
Required Level: 1 Keep in Inventory to Gain Bonus +1 to Time Warp Maximum Life +10% He who fights with monsters might take care lest he thereby become a monster And if you gaze for long into an abyss the abyss gazes also into you row 0, column 11 |
Charm | Stash |
Taha Rune [3x]
Taha Rune
Great Rune Required Level: 100 Can be Inserted into Socketed Items Weapons: -2% to Enemy Elemental Resistances Armor: -2% to Enemy Elemental Resistances Shields: -2% to Enemy Elemental Resistances row 0, column 12 |
Rune | Stash |
Mark of the Que-Hegan
Mark of the Que-Hegan
Targe (Sacred) Defense: 5489 (1700) (Paladin Only) Required Level: 100 Required Dexterity: 437 +4 to Paladin Skill Levels -27% to Enemy Fire Resistance +20 to Ranged Blood Thorns +20% to Summoned Minion Resistances +177% Enhanced Defense +780 Defense +110 Life Regenerated per Second Maximum Fire Resist +2% 5% Reanimate as: Returned Warrior Socketed (0/4) row 1, column 0 |
Targe (SSU) | Stash |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 1, column 2 |
Celestial Wind | Stash |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 1, column 3 |
Elemental Dominion | Stash |
Elemental Ire
Elemental Ire
Occult Effigy Cube Reagent Cube with a Quiver to Add Bonus Adds 40-60 Fire Damage Adds 40-60 Lightning Damage +10 Required Level row 1, column 4 |
Elemental Ire | Stash |
The Demon Core [4x]
The Demon Core
Mystic Orb Right-Click to Apply row 1, column 5 |
UMO | Stash |
Vial of Elder Blood
Vial of Elder Blood
Required Level: 135 Keep in Inventory to Gain Bonus Transmute this item with: three Greater Signets of Learning Ghal Rune Qor Rune To unlock its true power For the truly brave or insane: Survive the Herald's attacks long enough for the Horadric cube to be corrupted by the Nothingness Slay him in the half hour between eleven and twelve Transmute your upgraded vial before it is too late row 1, column 6 |
Charm | Stash |
Vial of Elder Blood
Vial of Elder Blood
Required Level: 135 Keep in Inventory to Gain Bonus Transmute this item with: three Greater Signets of Learning Ghal Rune Qor Rune To unlock its true power For the truly brave or insane: Survive the Herald's attacks long enough for the Horadric cube to be corrupted by the Nothingness Slay him in the half hour between eleven and twelve Transmute your upgraded vial before it is too late row 1, column 7 |
Charm | Stash |
Vial of Elder Blood
Vial of Elder Blood
Required Level: 135 Keep in Inventory to Gain Bonus Transmute this item with: three Greater Signets of Learning Ghal Rune Qor Rune To unlock its true power For the truly brave or insane: Survive the Herald's attacks long enough for the Horadric cube to be corrupted by the Nothingness Slay him in the half hour between eleven and twelve Transmute your upgraded vial before it is too late row 1, column 8 |
Charm | Stash |
Essence of Time
Essence of Time
Required Level: 1 Keep in Inventory to Gain Bonus +1 to Time Warp Maximum Life +10% He who fights with monsters might take care lest he thereby become a monster And if you gaze for long into an abyss the abyss gazes also into you row 1, column 9 |
Charm | Stash |
Essence of Time
Essence of Time
Required Level: 1 Keep in Inventory to Gain Bonus +1 to Time Warp Maximum Life +10% He who fights with monsters might take care lest he thereby become a monster And if you gaze for long into an abyss the abyss gazes also into you row 1, column 10 |
Charm | Stash |
Essence of Time
Essence of Time
Required Level: 1 Keep in Inventory to Gain Bonus +1 to Time Warp Maximum Life +10% He who fights with monsters might take care lest he thereby become a monster And if you gaze for long into an abyss the abyss gazes also into you row 1, column 11 |
Charm | Stash |
Blood of Creation
Blood of Creation
Relic (Druid Only) Required Level: 50 Keep in Inventory to Gain Bonus While in human form: Gain 1 Maximum Stamina per 100 Vitality Gain 3-5 Physical Damage with melee weapons per 1 Stamina The hunter persists. The prey falters row 1, column 12 |
Charm | Stash |
Dream Fragment (3)
Dream Fragment (3)
Quest Item Navigating this twisted maze, through time and space, has finally yielded something worthwhile today. Or was it yesterday? The strands of time flow crooked here, it is hard to focus. I managed to assimilate the souls of enough of these creatures and thus gain a rudimentary understanding of their language. This has yielded nothing yet for the fiends are not willing to converse. I imprint this knowledge into my essence so my fellow priests can have the upper hand, should the worst come to pass. row 2, column 2 |
Dream Fragment (3) | Stash |
Dream Fragment (1)
Dream Fragment (1)
Quest Item These worlds are both familliar and different at the same time. Yet the creatures I have encountered here clearly did not originate on Sanctuary. They appear to be terraforming these dimensions to closely match our own. I wonder what eldritch sorcery is involved here. And most importantly: to what purpose? row 2, column 3 |
Dream Fragment (1) | Stash |
Natasha's Legacy
Natasha's Legacy
Ornate Plate Defense: 14350 (5000) Required Level: 120 Required Strength: 600 Corrupted Already Upgraded +3 to All Skills -22% to Enemy Elemental Resistances +187% Enhanced Defense Maximum Elemental Resists +3% Physical Resist +10% +100% Bonus to Defense row 2, column 4 |
Ornate Plate | Stash |
Natasha's Legacy
Natasha's Legacy
Ornate Plate Defense: 15003 (5001) Required Level: 220 Required Strength: 600 Corrupted Already Upgraded +4 to All Skills -12% to Enemy Elemental Resistances +200% Enhanced Defense Maximum Lightning Resist +2% Maximum Cold Resist +3% Maximum Poison Resist +2% Physical Resist +12% +100% Bonus to Defense +100 Required Level row 2, column 6 |
Ornate Plate | Stash |
Judgement Day Trophy
Judgement Day Trophy
Cube with the Crystalline Flame Medallion to Add Bonus 5% to All Attributes row 2, column 8 |
Trophy | Stash |
Essence of Time
Essence of Time
Required Level: 1 Keep in Inventory to Gain Bonus +1 to Time Warp Maximum Life +10% He who fights with monsters might take care lest he thereby become a monster And if you gaze for long into an abyss the abyss gazes also into you row 2, column 9 |
Charm | Stash |
Essence of Time
Essence of Time
Required Level: 1 Keep in Inventory to Gain Bonus +1 to Time Warp Maximum Life +10% He who fights with monsters might take care lest he thereby become a monster And if you gaze for long into an abyss the abyss gazes also into you row 2, column 10 |
Charm | Stash |
Essence of Time
Essence of Time
Required Level: 1 Keep in Inventory to Gain Bonus +1 to Time Warp Maximum Life +10% He who fights with monsters might take care lest he thereby become a monster And if you gaze for long into an abyss the abyss gazes also into you row 2, column 11 |
Charm | Stash |
Dream Fragment (5)
Dream Fragment (5)
Quest Item Phoboss, You will be instrumental to the second phase of my plan. Samael has his orders, but he is reckless. Doubtless, he will soon assault their world directly. This could leave him open to a counter-attack. Should he fail, you must protect the Conclave at all costs. Do not. Fail me. row 3, column 0 |
Dream Fragment (5) | Stash |
Despondence
Despondence
Voidforged Staff Two-Hand Damage: 13 to 16 Required Level: 125 Already Upgraded Nearby enemies lose 10% Magic and Elemental resistances +30% to Spell Damage +20 to Voidstar +1 to Vindicate +796 to Life Lightning Resist -100% row 3, column 1 |
Voidforged Staff | Stash |
Khazra Plate
Khazra Plate
Ancient Armor (Sacred) Defense: 11515 (3917) Required Level: 100 Required Strength: 2310 Level 1 Demon Blood Aura +60% Damage to Demons +5% Chance of Crushing Blow +10% Deadly Strike +194% Enhanced Defense +23% to Strength +24% to Vitality Physical Resist +10% Requirements +200% Socketed (0/6) row 3, column 8 |
Ancient Armor (SSU) | Stash |
The Boulder
The Boulder
Jewel Required Level: 1 Can be Inserted into Socketed Items +1% Chance of Crushing Blow +8 to Strength Requirements +10% row 3, column 10 |
Jewel (TU) | Stash |
Essence of Time
Essence of Time
Required Level: 1 Keep in Inventory to Gain Bonus +1 to Time Warp Maximum Life +10% He who fights with monsters might take care lest he thereby become a monster And if you gaze for long into an abyss the abyss gazes also into you row 3, column 11 |
Charm | Stash |
Dream Fragment (5)
Dream Fragment (5)
Quest Item Phoboss, You will be instrumental to the second phase of my plan. Samael has his orders, but he is reckless. Doubtless, he will soon assault their world directly. This could leave him open to a counter-attack. Should he fail, you must protect the Conclave at all costs. Do not. Fail me. row 4, column 0 |
Dream Fragment (5) | Stash |
Wizardspike
Wizardspike
Dagger (Sacred) One-Hand Damage: 37 to 38 Required Level: 100 Required Dexterity: 376 -70% to Enemy Elemental Resistances +50% Cast Speed +5 to Trinity Beam +300 to Life (Based on Character Level) Maximum Mana +20% Regenerate Mana +30% Socketed (0/2) row 4, column 2 |
Dagger (SSU) | Stash |
Shaen Rune (13)
Shaen Rune
Enchanted Rune (13) Required Level: 105 Can be Inserted into Socketed Items Weapons: +20% Bonus to Poison Skill Duration Armor: +13% Bonus to Poison Skill Duration Shields: +13% Bonus to Poison Skill Duration row 4, column 10 |
Enchanted Rune | Stash |
Greater Signet of Learning [3x]
Greater Signet of Learning
Right-click: Free Attribute Points: %d row 4, column 11 |
Signet | Stash |
Larzuk's Round Shot [2x]
Larzuk's Round Shot
Mystic Orb Right-Click to Apply row 4, column 12 |
UMO | Stash |
Dream Fragment (4)
Dream Fragment (4)
Quest Item Pleease, no hurt, no kill. Keep alive and next time good bring to you. Something for you I am maaking. Again, not kill Gharbad, live and give good. Very powerful, very strong. Live! Live! No paain and promise I keep! The Keey is not enough! The Door first and then the Command. Yes! Yes! row 5, column 0 |
Dream Fragment (4) | Stash |
Path of Brutality
Path of Brutality
Occult Effigy Cube Reagent Cube with Unique Ring/Amulet to Add Bonus Transforms every +1 to All Skills to +3% Deadly Strike Item Becomes (Your Class Only) +10 Required Level row 5, column 4 |
Path of Brutality | Stash |
Crystal of Tears [2x]
Crystal of Tears
Mystic Orb Right-Click to Apply row 5, column 5 |
UMO | Stash |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 5, column 6 |
Celestial Wind | Stash |
Ten Pin Striker
Ten Pin Striker
Mystic Orb Right-Click to Apply row 5, column 7 |
UMO | Stash |
Buriza-Do Kyanon
Buriza-Do Kyanon
Heavy Crossbow (Sacred) Two-Hand Damage: 245 to 621 Required Level: 120 Required Strength: 614 2% Chance to cast level 50 Blizzard on Striking +20% Attack Speed +156% Enhanced Damage Ignore Target's Defense Adds 350-400 Cold Damage -50% to Enemy Cold Resistance Adds 2-327 Damage Socketed (0/6) row 5, column 10 |
Heavy Crossbow (SSU) | Stash |
Corrupted Shards (1)
Corrupted Shards (1)
Cube Reagent row 5, column 12 |
Corrupted Shards (1) | Stash |
The Eviscerator
The Eviscerator
Short Sword (Sacred) One-Hand Damage: 37 to 38 Required Level: 100 Required Strength: 376 +10% Base Block Chance Socketed (0/3) row 5, column 13 |
Short Sword (SSU) | Stash |
Explorer's Globe
Explorer's Globe
Mystic Orb Right-Click to Apply row 6, column 4 |
UMO | Stash |
The Endless Light [2x]
The Endless Light
Mystic Orb Right-Click to Apply row 6, column 7 |
UMO | Stash |
Auriel's Focus
Auriel's Focus
Mystic Orb Right-Click to Apply row 6, column 8 |
UMO | Stash |
Nor Tiraj's Flaming Sphere [3x]
Nor Tiraj's Flaming Sphere
Mystic Orb Right-Click to Apply row 6, column 9 |
UMO | Stash |
Lodestone [2x]
Lodestone
Mystic Orb Right-Click to Apply row 6, column 12 |
UMO | Stash |
Kara's Trinket
Kara's Trinket
Mystic Orb Right-Click to Apply row 7, column 7 |
UMO | Stash |
Hand of Yaerius [2x]
Hand of Yaerius
Mystic Orb Right-Click to Apply row 7, column 8 |
UMO | Stash |
Uldyssian's Spirit [2x]
Uldyssian's Spirit
Mystic Orb Right-Click to Apply row 7, column 9 |
UMO | Stash |
Relic: Guard Tower
Relic
Required Level: 75 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Guard Tower on Kill +14 to Guard Tower +50% Bonus to Defense row 8, column 1 |
Charm | Stash |
Relic: Pagan Rites
Relic
Required Level: 75 Keep in Inventory to Gain Bonus +1 to All Skills when using an Apple +1 to Druid Skill Levels +12 to Pagan Rites row 8, column 3 |
Charm | Stash |
Monsterball [2x]
Monsterball
Mystic Orb Right-Click to Apply row 8, column 7 |
UMO | Stash |
Heart of Frost
Heart of Frost
Mystic Orb Right-Click to Apply row 8, column 9 |
UMO | Stash |
Depleted Riftstone (3)
Depleted Riftstone (
3
)
Quest Item Transmute With Arcane Crystal to Charge row 8, column 12 |
Riftstone | Stash |
Depleted Riftstone (7) [2x]
Depleted Riftstone (
7
)
Quest Item Transmute With Arcane Crystal to Charge row 8, column 13 |
Riftstone | Stash |
Key of Lies
Key of Lies
Quest Item Required Level: 100 Summon a Portal to The Realm of Lies... row 9, column 0 |
Key | Stash |
Nephalem Mandate
Nephalem Mandate
Dimensional Key Required Level: 130 Keep in Inventory to Gain Bonus Occult Smithing Defeat Deimoss with exactly 3 optional difficulty modifiers Transmute charm with an Elemental Ire effigy Dimensional Alchemy Unlocked Transmute charm with a Depleted Riftstone (6) Returns charm and a random Relic Void Armor Defeat Deimoss with exactly 6 optional difficulty modifiers Transmute charm with a Sigil of Absolution Charges: 0 +1 to Void Armor +100% to Summoned Minion Damage Maximum Life and Mana +5% +75% Magic Find row 9, column 1 |
Charm | Stash |
Relic: Colosseum
Relic
Required Level: 75 Keep in Inventory to Gain Bonus +15% Block Speed +12% Hit Recovery +4 to Colosseum row 9, column 3 |
Charm | Stash |
Heart of Sin Trophy
Heart of Sin Trophy
Cube with Azmodan's Heart to Add Bonus +150 to Life +75 to Mana row 9, column 5 |
Trophy | Stash |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 9, column 7 |
Elemental Dominion | Stash |
Wrathspirit
Wrathspirit
Mystic Orb Right-Click to Apply row 9, column 8 |
UMO | Stash |
Strixclaw
Strixclaw
Blade (Sacred) One-Hand Damage: 219 to 275 Required Level: 120 Required Dexterity: 2928 -100% to Enemy Lightning Resistance (Requires 100% Crushing Blow) 8% Chance to cast level 50 Egg Trap on Kill 15% Chance to cast level 50 Egg Trap when Struck +198% Enhanced Damage Adds 100-150 Damage Adds 2000-3000 Lightning Damage +10 to Ranged Egg Trap Requirements +500% Socketed (0/3) row 9, column 10 |
Blade (SSU) | Stash |
Zol Rune (12)
Zol Rune
Enchanted Rune (12) Required Level: 100 Can be Inserted into Socketed Items Weapons: +80 to Mana Armor: +60 to Mana Shields: +60 to Mana row 9, column 11 |
Enchanted Rune | Stash |
Jewel
Jewel
Can be Inserted into Socketed Items +2% to Poison Spell Damage +1% to Dexterity row 9, column 12 |
Jewel | Stash |
Ghal Rune [4x]
Ghal Rune
Great Rune Required Level: 100 Can be Inserted into Socketed Items Weapons: +25 Spell Focus Armor: +15 Spell Focus Shields: +15 Spell Focus row 9, column 13 |
Rune | Stash |
Marksman's Eye [2x]
Marksman's Eye
Mystic Orb Right-Click to Apply row 10, column 7 |
UMO | Stash |
Warbringer
Warbringer
Mystic Orb Right-Click to Apply row 10, column 9 |
UMO | Stash |
Tuul Rune (10)
Tuul Rune
Enchanted Rune (10) Required Level: 100 Can be Inserted into Socketed Items Weapons: Cold Resist +40% Armor: Cold Resist +30% Shields: Cold Resist +30% row 10, column 11 |
Enchanted Rune | Stash |
Breath of Thaumaturgy
Breath of Thaumaturgy
Occult Effigy Cube Reagent Cube with a Blessed Crafted Weapon/Armor to Add Bonus Item can be blessed Again +25 Required Level row 10, column 12 |
Breath of Thaumaturgy | Stash |
Arcane Cluster [102x]
Arcane Cluster
(Right Click to Collect) Quantity: 102 row 11, column 0 |
Arcane Cluster | Stash |
Depleted Riftstone (8) [3x]
Depleted Riftstone (
8
)
Quest Item Transmute With Arcane Crystal to Charge row 11, column 1 |
Riftstone | Stash |
Doj Rune (14)
Doj Rune
Enchanted Rune (14) Required Level: 105 Can be Inserted into Socketed Items Weapons: +13% to Summoned Minion Life Armor: +13% to Summoned Minion Life Shields: +13% to Summoned Minion Life row 11, column 11 |
Enchanted Rune | Stash |
Locket of Dreams
Locket of Dreams
Amulet Required Level: 100 Corrupted Already Upgraded +3 to All Skills +20% Attack Speed +100 to Vitality +197 Life when Struck by an Enemy +25% Gold Find +10 to Light Radius row 11, column 12 |
Amulet (SU) | Stash |
Zod Container (33) [2x]
Zod Container (33)
(Right Click to Collect) Quantity: 2 Weapons, Armor: +15 Life after each Kill row 11, column 13 |
Rune Container | Stash |
Belladonna Extract
Belladonna Extract
Right-click to reset Stat/Skill Points row 12, column 0 |
Belladonna Extract | Stash |
Vial of Elder Blood
Vial of Elder Blood
(Necromancer Only) Required Level: 90 Keep in Inventory to Gain Bonus Champion of Sanctuary -10% to Enemy Elemental Resistances Maximum Life +3% Maximum Mana +13% [6 to 10] +50 Life after each Kill +24% to Experience Gained [5 to 25] Transmute with a Nephalem Dimensional Key with unlocked Dimensional Alchemy and a Greater Signet of Learning to open a portal to the Heart of Darkness row 12, column 1 |
Charm | Stash |
Depleted Riftstone (9) [2x]
Depleted Riftstone (
9
)
Quest Item Transmute With Arcane Crystal to Charge row 12, column 3 |
Riftstone | Stash |
Dream Fragment (4)
Dream Fragment (4)
Quest Item Pleease, no hurt, no kill. Keep alive and next time good bring to you. Something for you I am maaking. Again, not kill Gharbad, live and give good. Very powerful, very strong. Live! Live! No paain and promise I keep! The Keey is not enough! The Door first and then the Command. Yes! Yes! row 12, column 5 |
Dream Fragment (4) | Stash |
Dream Fragment (4)
Dream Fragment (4)
Quest Item Pleease, no hurt, no kill. Keep alive and next time good bring to you. Something for you I am maaking. Again, not kill Gharbad, live and give good. Very powerful, very strong. Live! Live! No paain and promise I keep! The Keey is not enough! The Door first and then the Command. Yes! Yes! row 12, column 6 |
Dream Fragment (4) | Stash |
Depleted Riftstone (6) [6x]
Depleted Riftstone (
6
)
Quest Item Transmute With Arcane Crystal to Charge row 12, column 7 |
Riftstone | Stash |
Mhal Rune (23)
Mhal Rune
Enchanted Rune (23) Required Level: 110 Can be Inserted into Socketed Items Weapons: +4% to All Attributes Armor: +4% to All Attributes Shields: +4% to All Attributes row 12, column 13 |
Enchanted Rune | Stash |
Dream Fragment (1)
Dream Fragment (1)
Quest Item These worlds are both familliar and different at the same time. Yet the creatures I have encountered here clearly did not originate on Sanctuary. They appear to be terraforming these dimensions to closely match our own. I wonder what eldritch sorcery is involved here. And most importantly: to what purpose? row 13, column 1 |
Dream Fragment (1) | Stash |
Mystic Dye - Bright White [2x]
Mystic Dye
Right-click to set item color Color: Bright White row 13, column 2 |
Dye | Stash |
Oil of Craft
Oil of Craft
Cube Reagent row 13, column 3 |
Oil | Stash |
Mystic Dye - Dark Yellow
Mystic Dye
Right-click to set item color Color: Dark Yellow row 13, column 5 |
Dye | Stash |
Adrenaline Rush
Adrenaline Rush
Ring Required Level: 100 Corrupted +1 to All Skills +40% Combat Speeds +40% Movement Speed Maximum Elemental Resists +1% row 13, column 8 |
Ring (SSU) | Stash |
Xepera Xeper Xeperu
Xepera Xeper Xeperu
Jewel Required Level: 110 Can be Inserted into Socketed Items Slow Target +2% +10 to Strength +10 to Energy 1% Reanimate as: Dried Corpse row 13, column 9 |
Jewel (SU) | Stash |
Heart of Sin Trophy
Heart of Sin Trophy
Cube with Azmodan's Heart to Add Bonus +150 to Life +75 to Mana row 13, column 10 |
Trophy | Stash |
Mark of Infusion
Mark of Infusion
Cube Reagent Cube with Magic or Rare Weapon/Armor to create Honorific Item Honorifics are Blank Items with Maximum Sockets which receive Double Bonuses from Mystic Orbs row 13, column 13 |
Mark of Infusion | Stash |
Strength | 892 | 149% | |
---|---|---|---|
Dexterity | 624 | 100% | |
Vitality | 373 | 60% | |
Energy | 503 | 60% | |
Life | 2013 | 49% | |
Mana | 792 | 80% | |
All Skills / Class Skills | 21 | 11 | |
Maximum Skill / Experience | 0 | 87% | |
Life / Mana stolen per Hit | 25% | 10% | |
Life / Mana after each Kill | 120 | 0 | |
Life / Mana on Striking | 0 | 0% | |
Life / Mana on Attack | 20 | 0% | |
Regenerate Life / Mana | 81.3/s | 40% | |
Cold Resistance / Max | 292% | 15% | |
Fire Resistance / Max | 341% | 17% | |
Lightning Resistance / Max | 314% | 15% | |
Poison Resistance / Max | 270% | 11% | |
Magic / Physical Resistance | 2% | 14% | |
Phys / Ele Damage Reduced | 55 | 0 | |
Poison / Curse length reduction | 50% | 0% | |
Cold Absorb | 0 | 5% | |
Fire Absorb | 0 | 5% | |
Lightning Absorb | 0 | 5% | |
Magic Find / Gold Find | 187% | 14% | |
Movement Speed / Light Radius | 125% | 2 | |
wIAS / gIAS | 30% | 250% | |
FCR | 130% | ||
FHR / FBR | 148% | 148% | |
TCD / EWD | 181% | 378% | |
Attack Rating | 750 | 1170% | |
Crushing Blow / Deadly Strike | 21% | 45% | |
Chance to Avoid Damage | 4% | ||
Slow Target / Attacker | 4% | 0% | |
Cold Damage | 100-150 | ||
Fire Damage | 100-150 | ||
Lightning Damage | 100-150 | ||
Magic Damage | 0 | ||
Cold Spell Damage / Pierce | 85% | 35% | |
Fire Spell Damage / Pierce | 65% | 40% | |
Lightning Spell Damage / Pierce | 65% | 35% | |
Poison Spell Damage / Pierce | 65% | 30% | |
P/M Spell Dam. / Poison Skill Dur. | 75% | 0% | |
Summoned Minion Life / Damage | 20% | 78% | |
Summoned Minion Resistances / AR | 28% | 0% |