Light Healing Potion [6x]
Light Healing Potion
Regenerates 11% of Maximum Life (up to 15 000) per second
Duration: 7 seconds
row 0, column 1
|
Potion |
Belt |
Horadric Cube
Horadric Cube
row 0, column 0
|
Horadric Cube |
Inventory |
Arcane Crystal
Arcane Crystal
Cube Reagent
row 0, column 2
|
Arcane Crystal |
Inventory |
Skull
Skull
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+7% Enhanced Damage
Armor:
+7% Enhanced Defense
Shields:
Poison Length Reduced by +3%
row 0, column 4
|
Skull |
Inventory |
Helm (1)
Helm (1)
Defense:
99
(83)
Required Strength: 29
+20% Enhanced Defense
Cold Resist +14%
Poison Resist +11%
Poison Length Reduced by +10%
+2% Magic Find
Socketed (0/1)
row 0, column 6
|
Helm (1) |
Inventory |
Diamond
Diamond
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+2% to Spell Damage
Armor:
+3% to Strength
Shields:
Elemental Resists +3%
row 0, column 12
|
Diamond |
Inventory |
Amethyst
Amethyst
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+30% Bonus to Attack Rating
Armor:
+3% to Dexterity
Shields:
+3 Mana when Struck by an Enemy
row 0, column 13
|
Amethyst |
Inventory |
Sapphire
Sapphire
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+5 Mana after each Kill
Armor:
Cold Resist +12%
Shields:
Cold Resist +18%
row 0, column 14
|
Sapphire |
Inventory |
Eld Rune [7x]
Eld Rune
Required Level: 8
Can be Inserted into Socketed Items
Weapons:
+5 to Maximum Damage
Armor:
+3 to Maximum Damage
Shields:
+3 to Maximum Damage
row 1, column 11
|
Rune |
Inventory |
Turquoise
Turquoise
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
Regenerate Mana +6%
Armor:
Poison Resist +12%
Shields:
+4% Magic Find
row 1, column 12
|
Turquoise |
Inventory |
Amethyst
Amethyst
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+30% Bonus to Attack Rating
Armor:
+3% to Dexterity
Shields:
+3 Mana when Struck by an Enemy
row 1, column 13
|
Amethyst |
Inventory |
Ruby
Ruby
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+6 Life after each Kill
Armor:
+2% to Vitality
Shields:
Fire Resist +18%
row 1, column 14
|
Ruby |
Inventory |
Catalyst of Disenchantment
Catalyst of Disenchantment
row 2, column 0
|
Catalyst |
Inventory |
Sapphire
Sapphire
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+5 Mana after each Kill
Armor:
Cold Resist +12%
Shields:
Cold Resist +18%
row 2, column 1
|
Sapphire |
Inventory |
Light Healing Potion [5x]
Light Healing Potion
Regenerates 11% of Maximum Life (up to 15 000) per second
Duration: 7 seconds
row 2, column 2
|
Potion |
Inventory |
Diamond
Diamond
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+2% to Spell Damage
Armor:
+3% to Strength
Shields:
Elemental Resists +3%
row 2, column 3
|
Diamond |
Inventory |
El Rune [4x]
El Rune
Required Level: 6
Can be Inserted into Socketed Items
Weapons:
+3 to all Attributes
Armor:
+3 to all Attributes
Shields:
+3 to all Attributes
row 2, column 13
|
Rune |
Inventory |
Tir Rune [4x]
Tir Rune
Required Level: 10
Can be Inserted into Socketed Items
Weapons:
+3% to Fire Spell Damage
Armor:
+3% to Fire Spell Damage
Shields:
+3% to Fire Spell Damage
row 2, column 14
|
Rune |
Inventory |
Horadric Staff
Horadric Staff
Two-Hand Damage: 14 to 20
Required Level: 15
Required Strength: 15
+1 to All Skills
+15% Cast Speed
+5% to Spell Damage
+10 to all Attributes
Fire Resist +25%
Lightning Resist +25%
Cold Resist +25%
Poison Resist +75%
+5% to Experience Gained
-5% to All Vendor Prices
+2 to Light Radius
Level 1 Venomous Spirit (3/20 Charges)
Cannot be Disenchanted
+50% Damage to Undead
row 3, column 0
|
Horadric Staff |
Inventory |
Spear (1)
Spear (1)
Two-Hand Damage: 11 to 12
+6 to Minimum Damage
Poison Resist +12%
1% Reanimate as:
Undead Marksman
+5% Gold Find
Socketed (0/2)
row 3, column 1
|
Spear (1) |
Inventory |
Emerald
Emerald
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+3 to Maximum Damage
Armor:
+6 Life Regenerated per Second
Shields:
Poison Resist +18%
row 3, column 9
|
Emerald |
Inventory |
Onyx
Onyx
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+3% to Summoned Minion Damage
Armor:
Cold Resist +12%
Shields:
Slow Target +1%
row 3, column 12
|
Onyx |
Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items
+4% to Summoned Minion Life
row 4, column 13
|
Jewel |
Inventory |
Emerald
Emerald
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+3 to Maximum Damage
Armor:
+6 Life Regenerated per Second
Shields:
Poison Resist +18%
row 5, column 11
|
Emerald |
Inventory |
Diamond
Diamond
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+2% to Spell Damage
Armor:
+3% to Strength
Shields:
Elemental Resists +3%
row 5, column 12
|
Diamond |
Inventory |
Sapphire
Sapphire
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+5 Mana after each Kill
Armor:
Cold Resist +12%
Shields:
Cold Resist +18%
row 6, column 11
|
Sapphire |
Inventory |
Topaz
Topaz
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+8 Spell Focus
Armor:
+3% to Energy
Shields:
Lightning Resist +18%
row 6, column 12
|
Topaz |
Inventory |
Nef Rune [2x]
Nef Rune
Required Level: 13
Can be Inserted into Socketed Items
Weapons:
+3% to Lightning Spell Damage
Armor:
+3% to Lightning Spell Damage
Shields:
+3% to Lightning Spell Damage
row 6, column 13
|
Rune |
Inventory |
Rejuvenation Potion [2x]
Rejuvenation Potion
Regenerates 12% of Maximum Life (up to 15 000) per second
Regenerate Mana +125%
Duration: 7 seconds
row 7, column 11
|
Potion |
Inventory |
Amn Rune
Amn Rune
Required Level: 30
Can be Inserted into Socketed Items
Weapons:
Poison Resist +30%
Armor:
Poison Resist +25%
Shields:
Poison Resist +25%
row 7, column 13
|
Rune |
Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items
+10 to Mana
Fire Resist +1%
row 7, column 14
|
Jewel |
Inventory |
Diamond
Diamond
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+2% to Spell Damage
Armor:
+3% to Strength
Shields:
Elemental Resists +3%
row 8, column 10
|
Diamond |
Inventory |
Onyx
Onyx
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+3% to Summoned Minion Damage
Armor:
Cold Resist +12%
Shields:
Slow Target +1%
row 9, column 10
|
Onyx |
Inventory |
Emerald
Emerald
Required Level: 12
Can be Inserted into Socketed Items
Weapons:
+3 to Maximum Damage
Armor:
+6 Life Regenerated per Second
Shields:
Poison Resist +18%
row 9, column 11
|
Emerald |
Inventory |
Greaves (1)
Greaves (1)
Defense:
137
(110)
Required Strength: 22
+20% Movement Speed
+5% Hit Recovery
+25% Enhanced Defense
+2 to Strength
Fire Resist +8%
Poison Resist +10%
Poison Length Reduced by +7%
Socketed (0/1)
row 0, column 2
|
Greaves (1) |
Mercenary |
Full Helm (1)
Full Helm (1)
Defense:
162
(113)
Required Strength: 30
+44% Enhanced Defense
+4 to Energy
+11 Life Regenerated per Second
Lightning Resist +15%
Physical Damage Reduced by 10
+5% Magic Find
Socketed (0/1)
row 0, column 2
|
Full Helm (1) |
Mercenary |
Amulet
Amulet
+3% to Cold Spell Damage
row 0, column 2
|
Amulet |
Mercenary |
Sea Summoner
Sea Summoner
Trident (1)
Two-Hand Damage: 6 to 10
Required Level: 3
Required Strength: 18
Required Dexterity: 29
5% Chance to cast level 2 Glacial Nova on Melee Attack
+25% Enhanced Damage
Adds 4-7 Cold Damage
Slow Target +5%
+23 to Dexterity
+20 Life Regenerated per Second
+17% Bonus to Defense
Socketed (0/2)
row 0, column 2
|
Trident (1) |
Mercenary |
Light Plate (1)
Light Plate (1)
Defense:
492
(394)
Required Strength: 33
+25% Enhanced Defense
+8 to Strength
+45 to Life
Lightning Resist +10%
+4% Gold Find
Socketed (0/1)
row 0, column 2
|
Light Plate (1) |
Mercenary |
Heavy Belt (1)
Heavy Belt (1)
Defense:
169
(145)
Required Strength: 36
+17% Enhanced Defense
Socketed (0/1)
row 0, column 2
|
Heavy Belt (1) |
Mercenary |