Level | 124 | Experience | 7513874 (5%) |
---|---|---|---|
Strength | 204 | Life | 6892/3966 |
Dexterity | 593 | Mana | 2239/937 |
Vitality | 15 | Inventory Gold | 1240000 |
Energy | 15 | Stash Gold | 2500000 |
Free stat points | 0 | Signets eaten | 97 |
Monsters killed | 43562 | Character deaths | 0 |
Bosses killed | 69 | Time spent | 12:10:27 |
Boss first kills | 0 | Charms completion | 38% |
Ninja 1Blink 1Domain 8Shadow Refuge 6Shadowrush 20Perfect Being 1Queen of Blades | Throwing 1Way of the Spider | Claw 1Noctule 25Way of the Gryphon 5Anathema |
Naginata 25Way of the Phoenix | Mastery 1Meditation 1Melee Devotion 10Endurance | Reward 15Prismatic Cloak 1Vampiric Icon 15Way of the Raven |
0Free skill points |
Name | Type | Location |
---|---|---|
Super Healing Potion [16x]
![]()
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 0 |
Potion | Belt |
Horadric Cube
![]()
Horadric Cube
row 0, column 0 |
Horadric Cube | Inventory |
Sunstone of the Twin Seas
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Sunstone of the Twin Seas
Required Level: 50 Keep in Inventory to Gain Bonus +2 to All Skills +10% Combat Speeds -5% to Enemy Fire Resistance -5% to Enemy Lightning Resistance -5% to Enemy Cold Resistance +10% to All Attributes Elemental Resists +40% +5% to Experience Gained row 0, column 2 |
Charm | Inventory |
Sunstone of the Gods
![]()
Sunstone of the Gods
Required Level: 115 Keep in Inventory to Gain Bonus +5% Innate Elemental Damage [3 to 5] Maximum Life +3% [3 to 5] Maximum Mana +15% [11 to 15] row 0, column 3 |
Charm | Inventory |
Six Angel Bag
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Six Angel Bag
Required Level: 105 Keep in Inventory to Gain Bonus +5% Innate Elemental Damage -4% to Enemy Elemental Resistances +3% Chance of Crushing Blow Fire Resist +23% Lightning Resist +21% Cold Resist +21% -3 to Light Radius row 0, column 4 |
Charm | Inventory |
Laser Focus Crystal
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Laser Focus Crystal
Required Level: 105 Keep in Inventory to Gain Bonus Maximum Life +3% Maximum Mana +10% +10% to Experience Gained [6 to 10] row 0, column 5 |
Charm | Inventory |
Visions of Akarat
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Visions of Akarat
Required Level: 110 Keep in Inventory to Gain Bonus +206 Defense [201 to 250] +25 to all Attributes [21 to 25] row 0, column 6 |
Charm | Inventory |
Moon of the Spider
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Moon of the Spider
By Richard Knaak Required Level: 110 Keep in Inventory to Gain Bonus +25 Spell Focus [21 to 25] +1 to Jitan's Gate Half Freeze Duration row 0, column 7 |
Charm | Inventory |
Zakarum's Ear
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Zakarum's Ear
Required Level: 115 Keep in Inventory to Gain Bonus +9% to All Attributes [6 to 10] +14% to Experience Gained [6 to 15] row 0, column 8 |
Charm | Inventory |
Fool's Gold
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Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 115 Keep in Inventory to Gain Bonus +18 to Strength [0 to 38] +12 to Dexterity [0 to 38] +19 to Vitality [0 to 38] +25 to Energy [0 to 38] +15% Bonus to Defense [11 to 15] -10% Gold Find +16% Magic Find [16 to 20] row 0, column 9 |
Charm | Inventory |
Hammer of the Taan Judges
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Hammer of the Taan Judges
Required Level: 115 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Necromancer Skill Levels +25 Spell Focus [21 to 25] Enhanced Weapon Damage +23% (Based on Character Level) row 0, column 10 |
Charm | Inventory |
Weather Control
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Weather Control
Required Level: 120 Keep in Inventory to Gain Bonus Jitan's Gate Cooldown Reduced by 1 second +5% Innate Elemental Damage [2 to 5] +10 to all Attributes row 0, column 11 |
Charm | Inventory |
Eternal Bone Pile
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Eternal Bone Pile
Required Level: 120 Keep in Inventory to Gain Bonus +2 to Assassin Skill Levels [1 to 2] +1 to Druid Skill Levels [1 to 2] +2 to Barbarian Skill Levels [1 to 2] +1 to Paladin Skill Levels [1 to 2] +2 to Necromancer Skill Levels [1 to 2] +1 to Sorceress Skill Levels [1 to 2] +2 to Amazon Skill Levels [1 to 2] +10% Movement Speed row 0, column 12 |
Charm | Inventory |
Super Healing Potion [10x]
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Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 14 |
Potion | Inventory |
Shadow Vortex
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Shadow Vortex
(Assassin Challenge Item) (Assassin Only) Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Ennead Skill +2 to Assassin Skill Levels Enhanced Weapon Damage +50% +5% Chance to Avoid Damage row 1, column 2 |
Charm | Inventory |
The Butcher's Tooth
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The Butcher's Tooth
Required Level: 105 Keep in Inventory to Gain Bonus +10 to all Attributes +20% Magic Find +1 to Light Radius Horror Under Tristram (Uber) Difficulty Level: 125 Transmute 10 Butcher's Teeth to unlock this quest row 1, column 3 |
Charm | Inventory |
Scroll of Kings
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Scroll of Kings
Required Level: 110 Keep in Inventory to Gain Bonus +8% to Spell Damage [8 to 10] +20% to All Attributes [16 to 20] row 1, column 5 |
Charm | Inventory |
Sacred Worldstone Key
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Sacred Worldstone Key
Required Level: 110 Keep in Inventory to Gain Bonus Enhanced Weapon Damage +26% [25 to 30] +25% Bonus to Defense [21 to 30] row 1, column 6 |
Charm | Inventory |
Idol of Vanity
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Idol of Vanity
Required Level: 115 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Continuity +15% Combat Speeds row 1, column 7 |
Charm | Inventory |
Azmodan's Heart
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Azmodan's Heart
Required Level: 115 Keep in Inventory to Gain Bonus Maximum Elemental Resists +2% Elemental Resists +19% [11 to 20] -5% to All Vendor Prices row 1, column 8 |
Charm | Inventory |
The Black Road
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The Black Road
Required Level: 115 Keep in Inventory to Gain Bonus Unlocks your Black Road Skill +150 to Life +75 to Mana row 1, column 9 |
Charm | Inventory |
Soul of Kabraxis
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Soul of Kabraxis
Required Level: 120 Keep in Inventory to Gain Bonus +1 to All Skills Maximum Fire Resist +2% [1 to 3] Maximum Lightning Resist +3% [1 to 3] Maximum Cold Resist +1% [1 to 3] Maximum Poison Resist +1% [1 to 3] row 1, column 11 |
Charm | Inventory |
Demonsbane
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Demonsbane
By Robert Marks Required Level: 120 Keep in Inventory to Gain Bonus +2 to Assassin Skill Levels [0 to 2] +2 to Barbarian Skill Levels [0 to 2] +2 to Paladin Skill Levels [0 to 2] +2 to Necromancer Skill Levels [0 to 2] +2 to Sorceress Skill Levels [0 to 2] +2 to Amazon Skill Levels [0 to 2] +5 Life Regenerated per Second row 1, column 12 |
Charm | Inventory |
Catalyst of Disenchantment
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Catalyst of Disenchantment
row 2, column 0 |
Catalyst | Inventory |
Catalyst of Learning
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Catalyst of Learning
row 2, column 1 |
Catalyst | Inventory |
Catalyst of Jewelcraft
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Catalyst of Jewelcraft
row 2, column 2 |
Catalyst | Inventory |
Riftwalker's Eye
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Riftwalker's Eye
Required Level: 105 Keep in Inventory to Gain Bonus +2 to All Skills Maximum Life and Mana +2% +15% to Experience Gained Bonus Quest II (cube charm only on completion) Defeat the Ascendant Riftwalker - with at least one Frozen Shambler alive - without taking damage from the Rift Storm row 2, column 3 |
Charm | Inventory |
Optical Detector
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Optical Detector
Required Level: 105 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Tenacity +5% to Summoned Minion Resistances Elemental Resists +13% [11 to 15] row 2, column 4 |
Charm | Inventory |
Horazon's Focus
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Horazon's Focus
Required Level: 110 Keep in Inventory to Gain Bonus +4% Life stolen per Hit [3 to 5] +3% Mana stolen per Hit [3 to 5] -50 Defense +24 to all Attributes [21 to 25] row 2, column 5 |
Charm | Inventory |
Spirit Trance Herb
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Spirit Trance Herb
Required Level: 115 Keep in Inventory to Gain Bonus +10% Attack Speed +10% Cast Speed +137% Bonus to Attack Rating [21 to 150] +2 Life Regenerated per Second [1 to 4] row 2, column 8 |
Charm | Inventory |
Legacy of Blood
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Legacy of Blood
By Richard Knaak Required Level: 115 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Endurance +4% Life stolen per Hit [3 to 5] +4% Mana stolen per Hit [3 to 5] row 2, column 9 |
Charm | Inventory |
Crystalline Flame Medallion
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Crystalline Flame Medallion
Required Level: 120 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Summon Edyrem +40 to all Attributes Fire Absorb +5% Lightning Absorb +5% Cold Absorb +5% row 2, column 10 |
Charm | Inventory |
Silver Seal of Ureh
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Silver Seal of Ureh
Required Level: 120 Keep in Inventory to Gain Bonus +1 to All Skills +21 Spell Focus [21 to 30] +13% to Summoned Minion Damage [11 to 13] +12% to Summoned Minion Resistances [11 to 15] +16 to Strength [11 to 20] +16 to Dexterity [11 to 20] +12 to Vitality [11 to 20] +19 to Energy [11 to 20] row 2, column 11 |
Charm | Inventory |
Umbaru Treasure
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Umbaru Treasure
Required Level: 120 Keep in Inventory to Gain Bonus Cube with Essence/Runestone to Roll Stat +10% to Spell Damage [6 to 10] +18 to Strength +1 to Dexterity +9 to Vitality +5 to Energy Essence Slots: 12 row 2, column 12 |
Charm | Inventory |
Arcane Shards (4)
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Arcane Shards (4)
Cube Reagent row 3, column 0 |
Arcane Shards (4) | Inventory |
Jewel
![]()
Jewel
Can be Inserted into Socketed Items +10% Block Speed +3 to Minimum Damage +91 to Attack Rating +5 to all Attributes row 0, column 0 |
Jewel | Stash |
Jewel
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Jewel
Can be Inserted into Socketed Items +15% Block Speed row 0, column 1 |
Jewel | Stash |
Jewel
![]()
Jewel
Can be Inserted into Socketed Items +144 to Attack Rating +1% to Strength Fire Resist +6% row 0, column 2 |
Jewel | Stash |
Quiet Shrine (10)
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Quiet Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Life Regenerated per Second x% to Vitality +x to Vitality row 0, column 3 |
Shrine | Stash |
Quiet Shrine (10)
![]()
Quiet Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Life Regenerated per Second x% to Vitality +x to Vitality row 0, column 4 |
Shrine | Stash |
Tainted Shrine (10)
![]()
Tainted Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Summoned Minion Attack Rating +x% to Summoned Minion Damage row 0, column 5 |
Shrine | Stash |
Trinity Shrine (10)
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Trinity Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Innate Elemental Damage +x to All Attributes row 0, column 6 |
Shrine | Stash |
Eerie Shrine (10)
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Eerie Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Spell Focus x% to Energy +x to Energy row 0, column 7 |
Shrine | Stash |
Heavy Boots (Sacred)
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Heavy Boots (Sacred)
Defense: 715 Durability: 21 of 42 Required Level: 30 Required Strength: 550 +35% Movement Speed +20% Hit Recovery +16 to Apocalypse +20 to Vitality +122 to Life +5% Gold Find row 0, column 8 |
Heavy Boots (Sacred) | Stash |
Light Plated Boots (Sacred)
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Light Plated Boots (Sacred)
Defense: 825 Durability: 57 of 68 Required Level: 30 Required Strength: 625 +20% Movement Speed +20% Hit Recovery +131 to Life +49 to Mana Maximum Lightning Resist +1% Maximum Cold Resist +1% Lightning Resist +37% Cold Resist +37% Socketed (0/4) row 0, column 10 |
Light Plated Boots (Sacred) | Stash |
Weird Shrine (10)
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Weird Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Adds x-y damage row 0, column 12 |
Shrine | Stash |
Abandoned Shrine (10)
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Abandoned Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Bonus to Attack Rating x% to Dexterity +x to Dexterity row 0, column 13 |
Shrine | Stash |
Jewel
![]()
Jewel
Can be Inserted into Socketed Items +6% Gold Find row 1, column 0 |
Jewel | Stash |
Jewel
![]()
Jewel
Can be Inserted into Socketed Items +3 to Minimum Damage +14% to Summoned Minion Life +1% to All Attributes Fire Resist +5% row 1, column 1 |
Jewel | Stash |
Jewel
![]()
Jewel
Can be Inserted into Socketed Items +86 Defense row 1, column 2 |
Jewel | Stash |
Jewel
![]()
Jewel
Can be Inserted into Socketed Items +1% to Poison Spell Damage +1% to Vitality +37 to Life Cold Resist +6% row 2, column 0 |
Jewel | Stash |
Jewel
![]()
Jewel
Can be Inserted into Socketed Items +10% Cast Speed +2% to Strength Poison Resist +5% row 2, column 1 |
Jewel | Stash |
Jewel
![]()
Jewel
Can be Inserted into Socketed Items +2% to Cold Spell Damage +1% to Dexterity Cold Resist +6% +1% to Experience Gained row 2, column 2 |
Jewel | Stash |
Hidden Shrine (10)
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Hidden Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft 1% Reanimate as: Random Monster 1% Reanimate as: Random Monster row 2, column 3 |
Shrine | Stash |
Weird Shrine (10)
![]()
Weird Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Adds x-y damage row 2, column 4 |
Shrine | Stash |
Spiritual Shrine (10)
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Spiritual Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft Regenerate Mana +x% Maximum Mana +x% +x% Cast Speed row 2, column 5 |
Shrine | Stash |
Quiet Shrine (10)
![]()
Quiet Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Life Regenerated per Second x% to Vitality +x to Vitality row 2, column 6 |
Shrine | Stash |
Sacred Shrine (10)
![]()
Sacred Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Cold Resistance +x% to Cold Spell Damage row 2, column 7 |
Shrine | Stash |
Enchanted Shrine (10)
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Enchanted Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Physical/Magic Spell Damage Magic Resist +x% row 2, column 8 |
Shrine | Stash |
Hidden Shrine (10)
![]()
Hidden Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft 1% Reanimate as: Random Monster 1% Reanimate as: Random Monster row 2, column 9 |
Shrine | Stash |
Heavy Boots (Sacred)
![]()
Heavy Boots (Sacred)
Defense: 1896 (738) Durability: 35 of 42 Required Level: 30 Required Strength: 550 +20% Movement Speed +20% Hit Recovery +12 to Disintegrate +157% Enhanced Defense Maximum Poison Resist +1% Poison Resist +37% row 2, column 10 |
Heavy Boots (Sacred) | Stash |
Malthael's Wrath
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Malthael's Wrath
Holy Lance (Sacred) Two-Hand Damage: 49 to 85 Durability: 51 of 100 (Paladin Only) Required Level: 80 Required Strength: 514 Amazing Grace +5 to Paladin Skill Levels +75% Attack Speed +10% Movement Speed +28% to Fire Spell Damage +28% to Cold Spell Damage +82 to Vitality Socketed (0/6) Malthael's Sanctuary (Paladin Ritualist Set) Malthael's Crown Malthael's Halo Malthael's Ward Malthael's Wrath row 2, column 12 |
Holy Lance (Set) | Stash |
Lightforge
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Lightforge
Kite Shield (Sacred) Defense: 5525 (2127) Durability: 35 of 62 Required Level: 100 Required Strength: 550 Required Dexterity: 559 Gematria (Bonus per Socketed Great/Elemental Runes) +5% Physical Resist -5% Elemental Resists +25% Bonus to Defense 1% Chance to cast level 10 Thunder Hammer on Striking -10% Movement Speed +126% Enhanced Defense +718 Defense +1380 Defense vs. Missile +50 to all Attributes +48 Life after each Demon Kill Socketed (0/4) row 3, column 0 |
Kite Shield (SU) | Stash |
Xith Rune (06)
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Xith Rune
Enchanted Rune (06) Required Level: 95 Can be Inserted into Socketed Items Weapons: +4% to Poison Spell Damage Armor: +4% to Poison Spell Damage Shields: +4% to Poison Spell Damage row 3, column 2 |
Enchanted Rune | Stash |
Jewel
![]()
Jewel
Can be Inserted into Socketed Items +46% Bonus to Attack Rating +1% to Poison Spell Damage +36 to Life Fire Resist +5% row 4, column 2 |
Jewel | Stash |
Ornate Shrine (10)
![]()
Ornate Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Lightning Resistance +x% to Lightning Spell Damage row 4, column 3 |
Shrine | Stash |
Enchanted Shrine (10)
![]()
Enchanted Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Physical/Magic Spell Damage Magic Resist +x% row 4, column 4 |
Shrine | Stash |
Intimidating Shrine (10)
![]()
Intimidating Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Requirements +x% x% Deadly Strike (Weapons) +x% Enhanced Defense Physical Resist +x% (Armor) row 4, column 5 |
Shrine | Stash |
Sacred Shrine (10)
![]()
Sacred Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Cold Resistance +x% to Cold Spell Damage row 4, column 6 |
Shrine | Stash |
Magical Shrine (10)
![]()
Magical Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Summoned Minion Resistances +x% to Summoned Minion Life row 4, column 7 |
Shrine | Stash |
Quiet Shrine (10)
![]()
Quiet Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Life Regenerated per Second x% to Vitality +x to Vitality row 4, column 8 |
Shrine | Stash |
Magical Shrine (10)
![]()
Magical Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Summoned Minion Resistances +x% to Summoned Minion Life row 4, column 9 |
Shrine | Stash |
Weird Shrine (10)
![]()
Weird Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Adds x-y damage row 4, column 10 |
Shrine | Stash |
Shimmering Shrine (10)
![]()
Shimmering Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Poison Resistance +x% to Poison Spell Damage row 4, column 11 |
Shrine | Stash |
Bone Scalpel
![]()
Bone Scalpel
Dagger (Sacred) One-Hand Damage: 46 to 47 Durability: 30 of 30 Required Level: 100 Required Dexterity: 366 Ethereal +5 to Paladin Skill Levels +50% Damage to Vessel of Justice +50% Damage to Vessel of Retribution +30% to Summoned Minion Life +20% to Summoned Minion Resistances +100 to Dexterity +27 Life after each Kill Socketed (0/2) row 5, column 2 |
Dagger (SU) [eth] | Stash |
Forest Defender
![]()
Forest Defender
Antlers (Sacred) Defense: 2476 (1032) Durability: 34 of 42 (Druid Only) Required Level: 100 Required Strength: 500 Spiritual Alignment Adds 5% Lightning Spell Damage per Base Level Spiritual Alignment No Longer Adds Fire/Cold Spell Damage +2 to Druid Skill Levels +20% Cast Speed +20% Movement Speed -24% to Enemy Lightning Resistance +17 to Stormclash +140% Enhanced Defense Maximum Lightning Resist +1% +43% Bonus to Defense Socketed (0/4) row 6, column 0 |
Antlers (SU) | Stash |
Magical Shrine (10)
![]()
Magical Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Summoned Minion Resistances +x% to Summoned Minion Life row 6, column 4 |
Shrine | Stash |
Darkspite
![]()
Darkspite
Spetum (Sacred) Two-Hand Damage: 194 to 356 Durability: 75 of 96 Required Level: 80 Required Strength: 453 Required Dexterity: 492 15% Chance to cast level 6 Rust Storm on Melee Attack +29% Attack Speed +122% Enhanced Damage Adds 68-192 Damage +6% Deadly Strike +50% Curse Length Reduction -5 to Light Radius Socketed (0/6) row 6, column 5 |
Spetum (SU) | Stash |
Malus Domestica
![]()
Malus Domestica
Club (Sacred) One-Hand Damage: 51 to 52 Durability: 30 of 30 Required Level: 100 Required Strength: 366 Ethereal Increased Healing Rate from Apples by 100% Apple Healing Effect While Equipped +1 to All Skills +15% to Vitality +835 to Life Maximum Life +3% Physical Resist +8% 10% Reanimate as: Returned Warrior +50% Damage to Undead Socketed (0/3) row 6, column 7 |
Club (SU) [eth] | Stash |
Sacred Shrine (10)
![]()
Sacred Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Cold Resistance +x% to Cold Spell Damage row 6, column 8 |
Shrine | Stash |
Lend Me Thy Light
![]()
Lend Me Thy Light
Scale Mail (Sacred) Defense: 5733 (2770) Durability: 54 of 57 Required Level: 80 Required Strength: 575 +1 to Necromancer Skill Levels +1 to Maximum Necromancer Minions +107% Enhanced Defense +250 to Mana Physical Resist +10% +2 to Light Radius Socketed (0/6) Satanic Mantra (Necromancer Summoner Set) Till We Have Heaven In Sight Through Death's Veil Lend Me Thy Light Archangel Dark Angel row 6, column 9 |
Scale Mail (Set) | Stash |
Lend Me Thy Light
![]()
Lend Me Thy Light
Scale Mail (Sacred) Defense: 5761 (2770) Durability: 45 of 57 Required Level: 80 Required Strength: 575 +2 to Necromancer Skill Levels +108% Enhanced Defense +250 to Mana Physical Resist +10% +2 to Light Radius Socketed (0/6) Satanic Mantra (Necromancer Summoner Set) Till We Have Heaven In Sight Through Death's Veil Lend Me Thy Light Archangel Dark Angel row 6, column 11 |
Scale Mail (Set) | Stash |
Um Rune
![]()
Um Rune
Required Level: 58 Can be Inserted into Socketed Items Weapons: Elemental Resists +10% Armor: Elemental Resists +10% Shields: Elemental Resists +10% row 6, column 13 |
Rune | Stash |
Gul Rune [2x]
![]()
Gul Rune
Required Level: 65 Can be Inserted into Socketed Items Weapons: +15% Attack Speed Armor: +15% Attack Speed Shields: +15% Attack Speed row 7, column 13 |
Rune | Stash |
Ber Rune
![]()
Ber Rune
Required Level: 78 Can be Inserted into Socketed Items Weapons: Slow Target +3% Armor: Slows Attacker by +2% Shields: Slows Attacker by +2% row 8, column 13 |
Rune | Stash |
Amulet
![]()
Amulet
+3 to All Skills +10% to Fire Spell Damage -12% to Enemy Poison Resistance +9 Mana after each Kill row 9, column 12 |
Amulet | Stash |
Turquoise Cluster [10x]
![]()
Turquoise Cluster
(Right Click to Collect) Quantity: 10 Weapons: Regenerate Mana +10% Armor: Poison Resist +20%, Maximum Poison Resist +1% Shields: 8% Magic Find row 9, column 13 |
Gem Cluster | Stash |
Ring
![]()
Ring
+1 to All Skills +12% to Poison Spell Damage -5% to Enemy Poison Resistance +4% to Experience Gained row 10, column 12 |
Ring | Stash |
Amethyst Cluster [10x]
![]()
Amethyst Cluster
(Right Click to Collect) Quantity: 10 Weapons: 50% Bonus to Attack Rating Armor: 5% to Dexterity Shields: +5 Mana when Struck by an Enemy row 10, column 13 |
Gem Cluster | Stash |
Abandoned Vessel [7x]
![]()
Abandoned Vessel
(Right Click to Collect) Quantity: 7 x% Bonus to Attack Rating x% to Dexterity +x to Dexterity row 11, column 12 |
Shrine Vessel | Stash |
Onyx Cluster [12x]
![]()
Onyx Cluster
(Right Click to Collect) Quantity: 12 Weapons: +5% to Summoned Minion Damage Armor: Cold Resist +20%, Maximum Cold Resist +1% Shields: Slow Target 2% row 11, column 13 |
Gem Cluster | Stash |
Judgement Day Fragment
![]()
Judgement Day Fragment
Cube 3 identical Fragments to Create Trophy row 12, column 11 |
Trophy Fragment | Stash |
Bloodstone Cluster [10x]
![]()
Bloodstone Cluster
(Right Click to Collect) Quantity: 10 Weapons: +10% to Summoned Minion Life Armor: Fire Resist +20%, Maximum Fire Resist +1% Shields: +5% to Summoned Minion Resistances row 12, column 13 |
Gem Cluster | Stash |
Arcane Cluster [5x]
![]()
Arcane Cluster
(Right Click to Collect) Quantity: 5 row 13, column 12 |
Arcane Cluster | Stash |
Amber Cluster [6x]
![]()
Amber Cluster
(Right Click to Collect) Quantity: 6 Weapons: 2% Reanimate as: Walker Armor: Lightning Resist +20%, Maximum Lightning Resist +1% Shields: Slows Attacker by 2% row 13, column 13 |
Gem Cluster | Stash |
Strength | 161 | 66% | |
---|---|---|---|
Dexterity | 324 | 194% | |
Vitality | 149 | 56% | |
Energy | 180 | 56% | |
Life | 777 | 11% | |
Mana | 75 | 49% | |
All Skills / Class Skills | 13 | 5 | |
Maximum Skill / Experience | 0 | 56% | |
Life / Mana stolen per Hit | 13% | 7% | |
Life / Mana after each Kill | 112 | 17 | |
Life / Mana on Striking | 0 | 0% | |
Life / Mana on Attack | 444 | 85% | |
Regenerate Life / Mana | 214.8/s | 0% | |
Cold Resistance / Max | 192% | 8% | |
Fire Resistance / Max | 174% | 8% | |
Lightning Resistance / Max | 192% | 10% | |
Poison Resistance / Max | 171% | 8% | |
Magic / Physical Resistance | 0% | 8% | |
Phys / Ele Damage Reduced | 66 | 0 | |
Poison / Curse length reduction | 25% | 0% | |
Cold Absorb | 0 | 8% | |
Fire Absorb | 0 | 8% | |
Lightning Absorb | 0 | 8% | |
Magic Find / Gold Find | 69% | -10% | |
Movement Speed / Light Radius | 50% | 0 | |
wIAS / gIAS | 0% | 50% | |
FCR | 50% | ||
FHR / FBR | 88% | 40% | |
TCD / EWD | 64% | 76% | |
Attack Rating | 0 | 247% | |
Crushing Blow / Deadly Strike | 3% | 0% | |
Chance to Avoid Damage | 5% | ||
Slow Target / Attacker | 0% | 0% | |
Cold Damage | 125-250 | ||
Fire Damage | 125-250 | ||
Lightning Damage | 488-950 | ||
Magic Damage | 0 | ||
Cold Spell Damage / Pierce | 18% | 38% | |
Fire Spell Damage / Pierce | 18% | 44% | |
Lightning Spell Damage / Pierce | 18% | 68% | |
Poison Spell Damage / Pierce | 18% | 33% | |
P/M Spell Dam. / Poison Skill Dur. | 18% | 0% | |
Summoned Minion Life / Damage | 0% | 13% | |
Summoned Minion Resistances / AR | 17% | 0% |