Median XL: Sigma
- Patch Σ 1.4.0 -
Game
General
Quality of Life
- Maggot Lairs: widened all passages and rooms to prevent characters from getting stuck
- Harrogath: Larzuk now sells catalysts in case players lose it
- Caldeum: improved map, moved NPCs closer and added missing Ashaera
- Fixed missing scrollbar in realm character select screen
Monsters
- Added descriptions to several endgame bosses
- Renamed multiple normal, elite and uber monsters (thanks RequiemLux)
- Bloodskin Darkbow: now uses Cascade and Trinity Arrow instead of Barrage and Bloodstorm
- Diablo:
- Rebalanced health and damage on all difficulties
- Reduced block chance in Hell difficulty
- Fire Nova: removed knockback, lowered damage
- The physical resist of all bosses has been increased by 5 points. Progression with physical damage scaling is a little too easy to execute, with many classes having innate 10x damage multipliers, crafted weapons spawning with high flat values and casters needing less gear optimization
Misc
- Fixed a vanilla bug that triggered a quest event when entering act 5 levels above a certain point
- Fixed mercenary tooltips
- Combat Shrine: %attack rating bonus down to 10% due to weird way Diablo 2 calculates the value
- Island of Skartara: required area level is now 115
Endgame Quests
Nephalem Rifts
Island of the Sunless Sea
- Sunless Crystal Bird: pierce roll increased to (2 to 5), light radius (-3 to 5)
Library of Fate
- Ethereals: increased experience gain
- Zakarum's Avatar: increased meteor shower proc damage
Tran Athulua
- Fragment drop chance increased to 4%
- Increased unique item drop chance
Teganze
- Ghost Trance: Bonus to All Attributes is now +(11 to 40)
- Umbaru Treasure: reduced spell damage max roll to 10%
- Zagraal: now drops items and has a high chance to drop a random essence
Triune
- Increased monster density by 15%
- Malic: halved burn damage, reduced Hellwave duration
- Lucion: halved health to adjust for lower damage
Duncraig
- Doubled jewelry drop chance
Fauztinville
- Removed front upper wall on Epsilon boss room
- Decreased jewelry drop chance to prevent set jewelry spam (increased in other zones), increased equipment drop chance
Toraja
- Reduced huge experience gain
Dimensional Labyrinth
- Deimoss:
- Abyssal Spire movement rate reduction now -15, down from -50. Now reduces attack rate by 25 and cast speed by 50
- Ormac's lightning cage now disappears 25% faster and does 20% less damage
- Reduced the stats gap on the reward charm between 5/6 and 6/6 difficulty, as 6/6 will now be balanced for party play
- Apocalypse now deals 25% damage compared to before and hits 4 times over 4 seconds. Change was made to reduce the burst damage of this ability
- Slightly reduced maximum reward stats
- Healing by Abyssal Shrine increased by 200%
- Boss health increased by 25%
- Phoboss Icy Explosions: randomized pattern
- Fixed a bug which caused Quov Tsin spawns from Abyssal Shrines to not inherit the level's damage modifier
- Doubled jewelry drop chance
- Tier 15:
- Additional Deimoss access scroll will now drop from the miniboss rather than the shrine
- this shrine can no longer spawn the weakest outcomes
Endgame Dungeons
Assault on Mount Arreat
- King Koth: renamed to Bul-Kathos, renamed minions
- Fixed Diablo's morph hit recovery animation
- Removed stun from Bear Claw
Binding of Baal
- Fixed Baal's morph hit recovery animation
- Tal Rasha: reduced health and added 50% block chance
Lord Aldric Jitan
- Rakkis Guardsman: halved Guard Tower proc duration on death
Bull Prince Rodeo
- Is now a demon
Banisher of Light
- Spirit of Stone: now uses Fortress instead of Broadside
- Earth Elemental: now uses Overkill instead of ATMG Sentry
Judgement Day
- Edyrem: no longer freeze minions
Twin Seas
- Athulua: removed block, increased hp, reduced chance to teleport, now has a 15% chance to drop a Tran Athulua Trophy Fragment
Bremmtown
- Howling Spirits: no longer freeze minions
Yshari Sanctum
- All bosses now have a new sprite and name
- Scholar of Hatred:
- now uses Apocalypse instead of Knockback Nova and only pierces 25% elemental resistance down from 250%
- Will now summon Veil Kings less often
- Yshari Set: removed block chance, reduced the damage of Valthek's guards to compensate
Spirit of Giyua
- Giyua: increased delay between purify statue spawns, now also drops an essence
Nephalem's Sacrifice
- All stages can now spawn edyrems
- Fixed walking issues on Arcane, Sewers and Lair stages
- Dialon: modified AI and skills to match quest Diablo
The Void
- Soul of Gluttony: reduced health regeneration and stun attack
- Soul Minibosses: reduced excessive defense and attack rating
- Rathma: reduced health by 25%
- Quest lockdown is now 15 minutes
Characters
Amazon
Javelin
- Moonbeam: base duration increased to 3 seconds from 1, and duration per level decreased by 20%
- Enfilade: now adds bonus fire damage instead of poison
- Ricochet: now converts to, and adds, bonus fire damage instead of magic
Reward
- Spellbind: cast sound now always uses monster variant
Assassin
Claw
- Twin Fang Strike: slightly reduced mana cost scaling
Throwing
- Storm Crows: weapon damage decreased to 110% from 120%
- Wychwind: physical resist penalty now starts at -25%
- Broadside: cooldown reduction self synergy and base cooldown are reduced, minimum timer now 7 seconds, down from 8
Naginata
- Backstab: modified duration scaling and added a cooldown, weapon damage increased to 200%, increased %AR scaling
- Barrier Strike: blades now appear faster and closer to character, now converts 50% damage to magic
- Hades Gate: fixed a bug with Natalya's deception adding cooldown
Martial
- Way of the Spider: now grants 1% poison pierce per Base Level, damage after skill level 28 reduced by 10%
- Way of the Phoenix: now grants 1.5% fire pierce per Base Level
Psionic
- Tiefling Form: no longer collides with transformations, can no longer be turned off
Traps
- Subterfuge: no longer adds 1% trap damage per level above 28
- Incineration Trap: now gains 60% of the Catalyst Trap damage bonus, down from 100%. This trap's big range and full pierce mechanic made area clearing too easy when near a Catalyst
Reward
- Way of the Gryphon: now grants 2% lightning pierce per Base Level
Barbarian
Berserker
- Blood Hatred:
- Now requires a single melee hit to activate
- Duration scaling increased by 100%
- Enemy fire, cold and lightning resistance reduction increased by 50%
- Life on attack now has a Base Level synergy
- Health degeneration is now a fixed 2% of maximum life per second
- Now decreases weapon physical damage by 50% + 10% per skill level
Druid
General
- Devotions are now locked when picking first skill, so you can't accidentally lock yourself out from the passives
- Druid transformations now last 30 minutes, simplified descriptions
Corruption
- Plague Avatar: damage increased by 20%
Seer
- Elemental: damage increased by 20%, flame uptime increased by 10%
Hunter
- Laughing Ghost: weapon damage increased by 33%
- Cascade: weapon damage increased by 14%
Werebear
- Wildfire: tooltip now shows accurate numbers
- Idol of Scosglen: now gives 5% lower physical resistance
Werewolf
- Werewolf Form:
- now also adds dodge, in addition to avoid/evade, reduced percentage to 25%
- deadly strike synergy now 4+1%/Base Level, up from 5+0.5%
- Mana Pulse: now also quickly regenerates stamina
- Harbinger: increased weapon damage from 50% to 60%
- Feed the Pack:
- Reanimate chance now determined by points spent into Werewolf Form
- Now provides 10% + 1% strength per Base Level
- Twisted Claw: increased tornado hitbox, bonus cold damage increased by 300%
Necromancer
General
- Greatly improved blocking animation speed
Malice
- Reordered all skills
- Funeral Pyre: removed and is now available as an oskill
- Boneyard: main target now does take damage, slightly increased missile speed, lowered mana cost
- Dream Eater:
- New necromancer skill
- Puts target enemy to sleep, greatly slowing them down
- Enemy dreams are consumed, inflicting a high amount of physical damage and restoring health to the Necromancer
- Monsters will also lose poison resistances while being drained
- Has a diminishing cooldown and can be obtained at level 24
Crossbow
- Death Shards: can no longer be used without line of sight
Support
- Bane: fixed a bug which made it last forever
Totem
- Necromancer totems cannot be cast without line of sight
- Now gain 50/100/150 poison length reduced based on difficulty
- Stormeye Totem: increased damage by 30%, increased nova radius
Reward
- Talon's Hold: max reanimate chance now 20%
- Jinn: improved attack animation
- Veil King: fixed life overflow possibilities
Paladin
Warlock
- Tainted Blood: now gives 8 energy factor per Base Level, down from 10
- Slayer: damage increased by 10%
- Symphony of Destruction: damage increased by 15%, categorized as a spell on the tooltip
Honor
- Divine Judgment:
- Weapon damage increased to 75%, up from 70%
- Bonus magic damage increased by 350% and magic synergy doubled
- Retaliate:
- Bonus magic damage per Skill Level halved
- Now calculated based on your total strength or dexterity (whichever is greater), instead of base strength
- Colosseum:
- No longer adds flat fire damage per skill level
- Now adds (80 + level)% of your total strength or dexterity (whichever is higher) as bonus fire damage
- Is now considered a curse
Dragon
- Frozen Breath: fixed duration tooltip
- Dragon Wyrms:
- reduced mana cost by 19%
- fire bolt travel speed increased by 25%
- Drakemaw: damage increased by 13%
- Solar Flare:
- Removed glitchy sun effect
- Halved flare attack duration, damage increased by 50%
- No longer disables other non-dragon spells
- Duration now increases by 0.4 seconds per Base Level
- Now has blessed shield animation when active
- Incarnation: excessive attack rating bonus reduced by 25%
- Improved skill descriptions
Reward
- Dragon's Blessing: is now a passive to avoid gear glitching
- Superbeast: improved FHR animation rate
Sorceress
General
- Now gains 20 mana per levelup, up from 17.5
- Now gains 5 mana per energy, up from 4.5
- Mana cost of offensive elemental spells reduced by 40%
- Base walk speed increased by 10%
- Mana Shield:
- Default damage absorption now 25%, up from 15% (can be improved further with items)
- By default now drains 1 mana per point of damage taken, down from 1.5 mana (can be improved further with items)
Poison
- Lorenado:
- increased damage before skill level 28 by 26%, and 10% after skill level 28
- increased poison duration by 20% and projectile velocity by 13% (range unchanged)
- Miasma: default haunt duration is now 5 seconds, up from 1
- Vengeful Power:
- It now takes 10 points to cap the damage reduction bonus, up from 5
Fire
- Flamefront:
- damage increased by 20%, explosion area of effect increased by 125%
- projectile speed and range increased by 25%, allowing for offscreen damage
- Firedance: adjusted graphics
Lightning
- Forked Lightning: damage increased by 10%
- Tempest: damage increased by 18%
- Warp Armor:
- Now grants 8% defense per Skill Level, up from 7% and 30% at level 1, up from 20%
- Nova Charge:
- Can now increase base dexterity to energy conversion up to 50% (up from 25), at Base Level 6
- Can now increase the nova scatter radius up to 12 yards (up from 2), at Base Level 6
- Damage has been increased by 110% and is more consistent
Cold
- Frigid Sphere: reworked skill mechanics
- Greatly sped up the main projectile
- Explosion now expands more slowly and lasts significantly longer
- Deals repeated damage to enemies at the boundary
- Multiple explosions do not stack
- Damage increased by 140%
- Snow Queen:
- Now gives 2% maximum life per Base Level, up from 1%, and caps at 30%, up from 25%
- Now gives 40% more defense per Base Level, up from 25%, but now caps at 25 000
- Ice Elementals:
- Minion cap is now 5 and requires Base Level 8
- Life increased by 100%, attack rating increased by 33%
- Increased attack speed and hit recovery
- Now have 3% Chance to Cast Level 6/20/40 Glacial Nova on attack, up from 1% Chance to Cast Level 6
- Now have a 20% Chance to Cast Level 10/30/60 Ice Lance on attack
- Now inherit your cold spell damage, cold pierce, energy and energy factor
- Now regenerate life based on your energy factor (1% regen per second per 100 EF)
- Aura no longer gives minion damage and cold resistance
- Aura now increases your total defense by 20%
- Aura now adds 25% of your minion damage as bonus cold spell damage (up to 100% extra)
Reward
- Baneblade: no longer provides velocity bonus (now innate)
- Force Blast: mana cost reduced by 40%
- Chronofield: is now a curse
- Symbol of Esu: now gives up to 5% fire/cold/lightning absorb
- Witch Blood:
- spell damage bonus now applies if above 80% of your maximum life, down from 90%
- life after each kill is now 20 + (10*Base Level), up from 15 + (5*Base Level)
- Twilight Havoc is now required to learn this skill
- Twilight Havoc:
- New sorceress skill
- A chain of three consecutively shrinking explosions at your cursor
- The first two explosions deal damage in a large area, the third does concentrated single target
- Deals magic damage and gains spell damage from points in your offensive elemental spells
- Has a cooldown of 20 seconds and can be obtained at level 50
Item Only Skills
- The following skills have new icons: Ultimate Chaos, Landmine, Arcane Swarm, Limpet Laser, Voidstar, Disintegrate and Timefield (thanks RequiemLux)
- ATMG Sentry: increased base damage by 50%, reduced mana cost
- Lightning Arena: field duration now 1.6 seconds, up from 1
- Thunder Arena: field duration now 3 seconds, up from 2, stun duration increased to 1 second
- Stormfront: renamed to Stormclash, improved skill icon
- Lex Talionis: now automatically triggers a retaliate near enemies every 2 seconds, down from every 3
- Limpet Laser: no longer gets locked as a ranged skill
- Arrow Swarm: range increased by 30%
- Summon Sinner, Avalanche, Glowing Blob:
- Can now be cast with the left mouse button
- Now gain 25% of your Shamanic Trance minion damage as bonus spell damage
- Arcane Swarm: damage increased by 20%
- Slicer Blade: doubled next delay (reduces the burst damage of vampire monsters)
- Cherubim:
- Weapon damage increased to 120%, up from 100%
- Triggering this skill from an item no longer causes a short cooldown
- Now only converts 70% of damage to magic, mana cost halved
- Banish: added elemental/magic damage increased by 50%
- Ice Lance: damage increased by 80%
- Spiral Dance: cleaned up visuals, corrected wrong tooltip weapon damage value
Items
General
- New Base Item: Halberd (Assassin Only)
- Removed unnecessary ilvl display from certain items
- Lottery Recipe: now works on set amulets as well
- Circlets: doubled durability
- Maleficence: can no longer be affix burned
- Tainted Shrines: reduced roll variance from (6-60)% to (25-40)% and from (9-90)% to (40-60)%
- Intimidating Shrines: now also list armor stats
- Oil of Conjuration: increased drop rate
- Health potion regeneration effect now capped at 15 000 life
- When a character with 15 000 life or less drinks a potion it will restore 100% of their life over time (as before)
- Now, when a character with 30 000 life drinks a potion they will only get 15 000 hp restored over this time
- This change was made to eliminate the "double dip" effective HP scaling of a small subset of builds which could leverage extremely high life pools
Elemental Bases
- Increased damage from attribute scaling by 30%
- Life spark now heals X% of your maximum life based on skill level X, as opposed to 3% max life on all levels
- Life spark proc level on melee weapon bases has been increased from 3 to 10 (233% healing increase). Affix proc chances increased from 15/20/25 to 20/25/30
- Life spark proc level on ranged weapon bases has been increased from 3 to 6 (100% healing increase) and spawns more often
Item Affixes
- Naginata affix pool: improved new stats added in 1.3 and made them more common
- Minion affixes no longer spawn on claws
Runes
- Xar rune: now also reduces enemy poison resist
Mystic Orbs
- UMOs applied to Honorific items will now add an additional +7 to the item's required level
- Idol of Stars: flat attributes increased by 22%
- Farnham's Lost Marble: removed Random move speed component, now reduces movement speed by 4%
- Wrathspirit: life after kill increased by 50%
- Essence of Itherael: now gives +15% enhanced weapon damage, down from 20%
- Larzuk's Round Shot: now gives +50% enhanced weapon damage instead of strength bonus
Occult Effigies
- Sigil of Absolution: can no longer be used on regular or superior items due to runeword limitations
Tiered Uniques
- Blackleach Blade: new Halberd Tiered Unique, a poison/slow themed weapon
- Akara's Robe: can now be disenchanted
- Felblood: now reads "Totems Inherit Iron Golem's Regeneration", health bonus now scales with character level, increased rarity
- Xorine's Ring: now adds +1 projectile to Punisher, no longer rolls resistance
- Farsight Globe:
- Level required is now 40, down from 80
- Pierce rolls now (2-3) up from (0-2)
- Fateweaver: now adds physical/magic spell damage instead of slow
- Mooncurse: now fire themed instead of cold
- Shadowmoon: now gives fire spell damage instead of poison
Sacred Uniques
New Sacred Uniques
- Cold Blood: elemental crystal sword with Blizzard and Shatter the Flesh procs and percentage life regen
- Throatcutter: intensive weapon/melee based Halberd
- Vaetia's Wall: sorceress-only Tower Shield with access to all elemental passives
- Stormstrike: elemental based Short Battle Bow which provides barrage oskill
- Sash of the Frozen Sea: weapon and cold damage based Sash
- Azgar's Crystal: new Giant Sword that enables mana wolf druid concept
- Storm Pick: Flail which gains lightning spell damage based on Gold Find
- Fire Hydra: rarer Flail that doubles the amount of fireballs shot by Dragon Wyrms
- The Defender: Long Sword with retaliate oskill and increased flat damage
- Daydreamer: new Malice themed Yew Wand with additional bonuses if you have no Ultimate Skill
- Hephasto's Reaver: elemental based Battle Axe with Shower of Rocks oskill
Weapons
- Saber of the Stormsail: now gives +20 attack speed, instead of -20
- Astral Blade: is now a Long Sword
- Durandal the Blazing Sword: now a Claymore base
- The Colonel: now gives 800% EWD, up from 700% and has a 50% chance to trigger a Bear Claw, up from 33%
- Gotterdammerung: attack speed bonus reduced to 50%
- Dreamflange: max res roll now 2%
- The Redeemer: now reads "Fire Elementals Inherit Your Fire Spell Damage"
- Wizardspike: now spawns with +1 to Trinity Beam
- Black Razor:
- Now adds 67% of dexterity as tri-elemental damage to weapon
- Removed life after each kill, enhanced damage can now roll to 200%, up from 170%
- Warshrike:
- Proc level increased from 26 to 40
- Now always gives +1 to All Skills
- Now adds +(7-10) to Way of the Spider (Assassin Only)
- Aerin Nexus: physical resistance is now +(5-10)%, down from 15%
- Hellreach: max damage roll now always +50
Class-Specific Weapons
- Implement V2: removed spell damage
- Zular Khan's Tempest:
- Now a Halberd unique, Stormpike weapon damage doubled, slightly increased proc chance
- Re-added missing Thunder Arena oskill, Broadside timer duration is now 3 seconds
- Frysturgard:
- EWD reduced from 250% to 150%, bonus All Skills from 6-8 to 5-7, minimum damage from 150 to 100
- Improvements to the naginata tree should make up for stat loss, and other weapons will become viable
- Storm Blade: increased drop chance, now adds max damage instead of deadly strike, increased health and attack speed
- Thunder King of Sescheron:
- Lightning damage to weapon from Lightning Shield increased by 100%
- Now has 20% chance to cast level 10 Life Spark on Attack
- Ord Rekar's Testament:
- Now reduces enemy elemental resistances by 3% per Nephalem Spirit Base Level, up from 2%
- Proc chance doubled
- Biting Frost: now grants +5% physical resistance
- Searing Heat: now grants +5% physical resistance
- Bitter Harvest: now adds 200 life on attack, up from (1-100)
- Karybdus' Descent: now gives +(-1 - 1) maximum elemental resistances instead of -50% physical/magic spell damage
- Dreamflayer:
- Doubled enemy elemental resistance reduction per Carnage Base Level
- Now adds 750 poison damage over 1 second, up from 363
- Minimum life on attack increased by 50
- Nymyr's Shadow: fire damage to Flametail Shot increased by 50%
- Hand of Rathma: doubled drop chance
- Manastorm: now adds (31 to 40) physical/magic spell damage
- King's Desire: hawk damage is now 10%, additional hawk count +2
- Chober Chaber: 90% of strength now added as tri-elemental damage to weapon
- Malleus Maleficarum:
- Removed Bane proc and magic/elemental nullification
- Crushing Blow increased to 15%, Mana on Attack doubled
- Now adds +30 to Divine Judgment and Retaliate
- Now has 20% chance to trigger Thunder Hammer Nova on Attack
- Wintry Majesty: fixed description string
- Bane of the Horadrim: spawns with +25% spell damage, up from +10%
- Leah's Vision:
- No longer gives total character defense based on dexterity
- Physical/magic spell damage scaling halved
- Boneyard oSkill level is now (40-50), up from (20-30)
- Now reduces Twilight Havoc cooldown by 50%
- Galeona's Lash: now grants +1% deadly strike per Firedance Base Level to the Sorceress
- Starhawk: 67% of dexterity now added as tri-elemental damage to weapon
Armor
- Natalya's Deception: level requirement increased by 13, no longer indestructible because spawning as ethereal does not brick the item
- Flameskin: now adds 5-7 fire damage per 1% attack speed, up from 4-6
- Candlewake: 5-10% crushing blow is now +(11-15) cold pierce
- Endless Pride: doubled health/mana per level bonus
- Dark Pact: now displays bloodbath state icon
- Trang-Oul's Breath: modified stats
- The Collector: now gives +1 to All Skills per great rune again and 8% physical/magic spell damage down from 10%
- Hammerfist: is now a Gauntlets base. Maximum flat damage roll is now 15-30, down from 20-40
- Hellmouth: is now a Heavy Gloves base, now adds (11-15)% str, removed 5% dex, increased magic damage
- Binding Treads: Dragon's Oath duration now +150%, can roll an extra +paladin skills
- Rodeo's Tramplers: now adds +5% Physical Resistance
- Rakkis' Benediction: now grants +50% physical magic spell damage, up from 20%
- Rainbow Maiden: max res roll now 3%
- Vision of the Furies: now reads "Fire Elementals Inherit Your Energy and Energy Factor"
- Feardrinker: now adds 16% malice damage synergy, reduced spell damage and Necromancer Skill rolls
- Hivemind: now adds 5% pierce per Plague Base Level to Hoplites
- Argentek's Tide:
- Colosseum damage bonus increase is now +200%
- Fire and poison pierce increased to 15%, up from 10%
- Angelhost: now always spawns with +2 to Base Block
Jewelry
- Signet of the Gladiator: proc chance doubled
- Cornerstone of the World: removed certain ones that were not supposed to spawn such as Werebear Morph and Dragonheart. Added new ones: Shunpo, Rapid Wyrmshot, Homing Nova Shot, Venomcloud Totem, Arcane Swarm, War Cry, Bear Claw Nova, Charged Strike
Sets
Class Sets
- Fire: removed life on striking, added by mistake last patch
- Vasily's Following:
- Two piece bonus now gives 20% fire pierce instead of 363 poison damage per second
- Three piece bonus now gives 20% more total damage to curare instead of Mythal oSkill, the movement speed was moved to the full set bonus
- Four piece bonus now gives an additional 10% Chance to Cast Javelin Nova on Kill instead of Glacial Nova
- Vasily's Eclipse: now rolls (6 to 12) fire pierce, now adds (20-25)% to dexterity instead of strength and +1 to Amazon Skills
- Vasily's Shepherd Moon: now rolls (11 to 15) fire pierce, now adds (10-15)% to strength instead of energy
- Vasily's Crescent:
- Now adds (10-15)% poison pierce instead of cold spell damage
- Removed Chance to Cast Abyss on Kill
- Now adds +1 to Amazon Skills
- Vasily's Falling Star: now adds +1 to Amazon Skills
- Serpent's Fangs: now a Halberd base
- Steppe Sleeper: 21-30% cold spell damage is now +(11-15)% cold pierce
- Celestial Orchard:
- Two-piece bonus: changed from energy to 25% Physical/Magic Spell Damage
- Full set bonus: no longer adds reanimates, increased spell damage to 40% and now procs Level 40 Doom instead of Trinity Nova
- Giyua's Sacrum: fire damage changed to magic/physical, can now roll up to 3 Necromancer Skills
- The Dragon Grave: increased energy roll
- Femur of the Prophet: increased rolls to (3 to 5) Necromancer Skills, now adds (31 to 50) Physical/Magic Spell Damage
- The Trickster: reduced requirements by 33%
- Satanic Mantra: fixed name reference
- Hadriel's Pure Heart: now rolls +(0 to 2)% block chance instead of block speed
- Hadriel's Avenger: now adds 3 additional Dragon Wyrms
- Imperius' Edict:
- Four Piece Bonus: replaced poison pierce with 30% physical/magic spell damage
- Imperius Sky Hammer: is now a War Hammer, removed poison spell damage
- Imperius Radiance: replaced poison spell damage with physical/magic
- Imperius Aura: replaced poison spell damage with physical/magic
Special Sets
- Vizjerei Dominion: new Arcane Sorceress Set
- Consists of 5 pieces, of which only 3 can be equipped. Grants different set bonuses depending on which third piece is worn. Bonuses include:
- Twilight Havoc spell damage scaling from the offensive Arcane spells, and cooldown reduction
- Immersion leeches life
- Hive now adds 1% of Vitality as Energy per Base Level in the Arcane Tree (max 65%), duration reduced to 30 seconds
- Consists of 5 pieces, of which only 3 can be equipped. Grants different set bonuses depending on which third piece is worn. Bonuses include:
- Oskill Sets: gear part now has item level of 118
- Darkling: item level is now 115
- Viper Skin: item level is now 115, slow roll is now (3-8)
- Sanctuary: removed Talic morph due to glitches
- Henchmen Trophies: level requirement increased by 10 for all pieces
Runewords
- Anarchy: reduced max life bonus to 15%, cast speed now 30%
- Pax Mystica: charged blink is now an oskill
- Laadan: reduced Mana Sweep cooldown by 6 seconds