Fixed a bug that caused Soulstealer bosses to heal to full life when killing a player using whirlwind-like skills
Changed durability and ammunition notifications to static HUD display notifications, instead of push notifications
Monsters
Reduced rune drops in locations with rune bias (Fauztinville, Scosglen, Torajan Jungles), but increased everywhere else (including progression)
Bosses which used to reduce your base block chance will now reduce your maximum block chance instead
Removed most Superunique minions in the story areas
Navi (Baal Wave 3): increased frozen apparition nova damage by 40%, halved cast frequency
Areas
Caldeum: Fixed some tiles issues and inconsistencies
Act 5 Veteran Zones: reduced experience by 20%
Endgame Quests
Nephalem Rifts
Tran Athulua
Modified several sections of the level
Improved visibility and environmental details
Added several loot sources
30% overall gain in enemies spawning areas
(Level Challenge version remains unchanged)
Viz-Jun
Reduced experience and gold drops
Fauztinville
Slightly increased jewelry/shrine drops
Increased frequency of Fauzt-specific rune drops
Scosglen
Increased mob leech resistance
Sapling Guard: reduced magic absorb from 50% to 25%
Dryad Spawn: reduced movement speed
Ominous Guardian:
New rare mob that spawns a random Corrupted Druid when killed
Aura makes nearby enemies more resistant to all damage (aura carries to miniboss)
Casts Spellbind
Corrupted Druids:
6 new minibosses, with one representing each druid tree
Drop Treasure of Fiacla Gear when killed
Treasure of Fiacla Gear:
New Scosglen-only reward, requires an enhanced rune and two crystals to open
The higher the rune you choose to use for unlocking, the better the potential rewards
Can contain several different items, such as:
Corrupted Shards & Corrupted Crystals (new cube currency)
Sacred Uniques
Lotteried rings/amulets/jewels
Unique Mystic Orbs
Emblems
Large Cycles
Relics
Tenets & Tenet Designs
Tur Dulra's Oak Seed (Item Design)
Jewel of Luck
Corrupted Crystals:
Implemented a new item corruption system
These crystals allow corrupting items, which will potentially add powerful stats, do nothing or ruin it for good!
Only magical/rare/crafted/unique Sacred items and amulets/rings can be corrupted
Each item can only be corrupted once
Tenets:
New quest items which can be obtained directly from treasure boxes or from tenet designs (which are also obtained from treasure boxes)
Total of 6 Tenets: Vigor, Wisdom, Judgement, Conflict, Harmony & Restraint
Tur Dulra's Oak Seed:
New Scosglen reward charm
Can be created by assembling the design and all 6 tenets obtained from minibosses
The charm has a unique mechanism which allows the player to select the stat they want within a stat group, for example:
+2% Maximum Res of selected element
+50 of selected Attribute
-5% Enemy selected Resist
+1 of selected Class Skills
etc...
Each stat can be re-rolled at any time by cubing the charm with the corresponding perfect gem
Increased chance to drop oils
Dimensional Labyrinth
T10 density increased by 33%
T10 drop rate in T9 increased by 33%
Removed guaranteed boss spawner before boss arena in T10
Corrupted Amazon: reduced Wyrmshot speed, increased its duration
Endgame Dungeons
Inquisitor of the Triune
No longer possible to open town portals, removed red portal exit from the level
Potion penalty has been reduced from -80% to -50%
Infested growth health doubled, it was too easy to kill accidentally which prevents spawning of beneficial mosquitoes
Chamber of Offering: now physically located in act 3, moved location to the Torajan Jungles, town portal now becomes available after boss dies
[NEW] Legion of the Damned
Level 120 zone, accessed by obtaining the Call of the Damned scroll (random Hell-only drop)
Defeat multiple waves of undead enemies to stop the necromancer's invasion
Enemies from waves reward you with lots of items and experience
If you want even more and better rewards you can modify the quest battle, with greater difficulty giving better rewards
Charm obtained by defeating all waves can enhance many desirable stats for your character based on your other equipment
Eve of Destruction
Baal will no longer summon based on the number of units he hits with his attacks
Baal will now summon himself instead of using Stormcall
On Nightmare only Minions of Destruction will be summoned
Increased Defile damage by 20%
Ghosts of Old Bremmtown
Floor slabs no longer block your path
Added few new segments
15% overall gain in enemies spawning areas
Nymyr's Light
Fully reworked fight, no longer requires purify as a damage mechanic
Now has a 90 second lockout
Reduced density of witches
Spirit World
Giyua:
Increased delay between nest spawns
Reduced tornado damage
Increased AI delay
Harvester of Souls:
No longer requires purify to be destroyed
No longer spawns with lanterns
Now spawn in the zone instead of Guardians of Giyua
Reduced player detection range
Greatly increased delay between phantasm spawns
Unformed Phantasm:
Now have an actual size and can no longer stack with themselves infinitely
Greatly increased attack range
Reduced walking speed
Attacks now deal half physical damage, but have added fire damage
Invasion III
When the boss takes damage he now has a 1% chance of gaining 50% avoid for 0.08 seconds
The above change reduces the power of skills stacking repeated damage over a large duration against the boss (as they will trigger the protection substantially more than any other skills)
Frozen Shamblers can no longer be charmed but other forms of crowd control still work. Greatly increased life
Nephalem's Sacrifice
Last zone now opens a permanent red portal
Deimoss
Health increased by 20%
When the boss takes damage she now has a 1% chance of gaining 100% avoid for 0.08 seconds
The above change reduces the power of skills stacking repeated damage over a large duration against the boss (as they will trigger the protection substantially more than any other skills)
Fixed her summoning skill occasionally not spawning minions
Characters
General
Misc
Changes to life scaling from Vitality:
Necromancer: 50% more life per Vitality
Amazon, Sorceress, Druid, Assassin: 12.5% more life per Vitality
Barbarian, Paladin: 8.33% less life per Vitality
Reduced mercenary hp by 20% on normal and nightmare
Amazon
General
Increased health per level by 15% (not retroactive with older characters)
Amazon javelin throwing animation maximum speed now 7 frames, down from 9
Amazon javelin attack animation maximum speed now 6 frames, down from 7
Divine
Athena's Gift: removed
Bow
Barrage: flat elemental base damage doubled
Javelin
The tree has been completely reworked, all old skills have been removed
Eviscerate:
Throws hollow point javelins which split into shrapnel on impact
Deals 95% weapon damage and adds flat physical damage
Each javelin splits into 5 projectiles on impact
Throw an extra javelin per 5 Base Levels
Bonus physical damage increases by 12% per Base Level
Requires level 1, maximum Base level is 25
Impale:
A powerful melee attack exposing your enemy's weakness, requires Eviscerate
Deals 180% weapon damage and adds flat physical damage which scales exponentially with character level
Each attack has a chance to Expose Weakness, reducing your target's physical resist by 50% for 2 seconds
Expose Weakness base chance is 1%, chance increases by 1% per 2 Base Levels
Requires level 10, maximum Base Level is 25
Deadly Dance:
A passive which adds Deadly Strike based on your Crushing Blow, requires Impale
Reduces Deadly Strike by 1% per Base Level
Adds 10% of your Crushing Blow as Deadly Strike per Base Level
Requires level 20, maximum Base Level is 10
Scorpion Sting:
A passive which adds physical damage and poison pierce, requires Impale
Adds 10% Weapon Physical Damage per Base Level
Adds 2% Poison Pierce per Base Level
Requires level 25, maximum Base Level is 25
Shieldmaiden:
A passive which improves your block chance and grants temporary benefits if you have blocked recently with a class shield
Adds a significant amount of flat block to all shields, tapering down with character level. Minimum bonus is +2%
If you have blocked with an Amazon Class shield gain the Shieldmaiden buff for 8 seconds
Adds +30% Block Speed to the Shieldmaiden Buff per Base Level
Requires level 5, maximum Base Level is 10
Second Wind:
The Shieldmaiden buff also gains life regeneration
Requires 10 points in Shieldmaiden
Gain 2% maximum life regeneration + 0.5% per Base Level
Requires level 20, maximum Base Level is 10
Elemental Aegis:
The Shieldmaiden buff also gains Fire, Cold and Lightning absorb
Requires 10 points in Second Wind
Gain 7% absorb + 1% per Base Level
Requires level 35, maximum Base Level is 8
Bulwark:
A passive adding physical resistance, requires Elemental Aegis
Gain 2% Physical Resistance per Base Level
Requires level 50, maximum Base Level is 10
Indomitable:
A passive improving your blocking mastery, requires Bulwark
Your maximum block chance cannot be reduced below 50%
Requires level 110, maximum Base Level is 1
Gemling:
A passive skill improving your javelin damage, requires Paragon
Adds a bonus to javelin physical damage per gem socketed, only active if you have socketed at least 25 gems
Bonus is 1% javelin physical damage per Base Level per gem socketed
Requires level 100, maximum Base Level is 15
Noxious Mastery:
A passive skill improving your poison damage and defences, requires Curare
Adds 3% Movement Speed per Base Level
Adds 5% + 1% Physical Resistance per Base Level
Curare maximum Base Level is increased by 1 per 2 Base Levels
Curare gets a 1% damage multiplier per Base Level
50% + 10% per Base Level of your Poison Length Reduction is added as Bonus Defense
Requires level 100, maximum Base Level is 10
Spear
Takedown: duration increased by 33%
Great Hunt: fixed an issue causing the skill to do less damage than intended. Should now have significantly better performance vs enemies next to walls.
Blood
Lava Pit: damage increased by 10%
Storm
Thundercrack: mana cost per level decreased by 14%
Hammer of Zerae: now works with Melee Devotion
Reward
Curare: Poison Length Reduction bonus now +100%, down from +150%
Assassin
General
Bremmtown upgrade now provides 5% life, instead of 250 mana
Ninja
Shadowrush: increased movement speed per level from 10% to 15%
Psionic
Shuriken Flurry: increased physical damage
Claw
Batstrike:
Mechanical revamp, removed clunky "charge up" mechanic and replaced with conditional effects
Attack that spawns a bat nova dealing 125% weapon damage (previously charge 1)
Nova range no longer increases with level
Added mana cost and 1 second cooldown
Max level now 20, before Specialization
Summon Familiars:
New level 30 upgrade, replaces Ambush and Elemental Fangs
After teleporting with Blink, and for a brief period, Batstrike becomes a bat summoning skill (previously charge 2)
Familiars will now always expire after 30 seconds
Gains an additional Familiar per 5 Base Levels in Batstrike
Reduced delay between Familiar AI actions
Inherits all Assassin passives, including Shadow Dancer
Familiars inherit your Ways levels as Base Levels (if you have level 100 wots, they will learn it as if they had 100 base levels in it)
Nearly doubled skill % weapon damage to compensate for Ways level reduction, as well as them attacking faster
Max Level: 1
Winged Calamity:
Max level now 8
Vampiric Strike:
New level 115 upgrade, requires Batstrike
While Vampiric Icon is active anywhere on the field, Batstrike becomes a deadly melee strike (previously charge 3)
Starts with 4 projectiles, +1 per Base Level
Max Level: 5
Throwing
Lethal Incision: added state icon
Reward
Beacon: no longer gains velocity per level
Barbarian
Earthshaker
Earthquake: can no longer be used with elemental weapons
Leap: cooldown increased by 1 second
Elementalist
Conflux: Skill Level scaling effects now cap at level 60
Thunderstorm: movement speed bonus while overloaded now +6% per Base Level, up from 5%
Shaman
Spirit Reave:
Damage increased by 20%
Duration is now 6 seconds, down from 8
Spirit Bond:
New passive skill, requires level 70
Increases spirit reave duration based on the maximum size of your spirit army
Bonus is 8% per Base Level for each additional spirit you can summon
Maximum Base Level is 4
Druid
Removed a vanilla diablo mechanism that made werewolf and werebear morphs be restricted to mostly IAS scaling on weapon which was disguised as "feral speed" feature in MXL. This "feature" was very unintuitive, making druid morphs one of the worst leveling experiences in median, but it also had negative endgame implications at it would make weapon selection very one-sided to those with the higher possible IAS values. Attack speed now behaves like all other trees, refer to the speedcalc for new values.
Werebear
Werebear Form: lowest fpa is now 6 with both 1-handed or 2-handed weapons
Rend:
Weapon dmg modifier increased from 50% -> 55%
Increased flat dmg per level above 28 by 6.7%
Bestial Potency: life per level now 13, down from 16
Werewolf
Werewolf Form:
Lowest fpa is now 5 with both 1-handed or 2-handed weapons
Avoid reduced by 5%
Attack rating bonus is now flat amount so it's easier to scale on strength based build
Harbinger: increased weapon damage by 15%
Twisted Claw: incresed weapon damage by 15%
Howl of the Spirits: cooldown reduced by 33%
Necromancer
General
Increased health per level by 15% (not retroactive with older characters)
Innate
Bend the Shadows:
No longer requires targeting a minion (still can't teleport through walls)
Reduced teleport range
Now usable on LMB
Deathspeaker
Embalming: max level is now 20, base minion health now 30%
Malice
Death Ripple:
Doubled nova density (it won't miss enemies in between bone spears), visually unchanged
Reduced how long it takes until the main missile explodes when it doesn't hit an enemy
Greatly increased main missile collision size
Increased speed and area of effect
Slightly reduced base damage
Nightwalker:
Malice skill damage per level increased from 4% to 6%, base from 14% to 16%
Maximum skill level is now 15 (100% damage when maxed)
Melee
Parasite:
Weapon damage now 100%
Now properly states 50% physical to magic conversion
Angel of Death: increased leap speed
Reaper:
New level 25 upgrade, replaces Voracity
Parasite missile gains Area of Effect
Physical to magic conversion becomes 100%
Max Level: 1
Blight Descent:
New level 35 skill, upgrades Angel of Death
A percentage of Angel of Death's damage is added to your weapon after leaping
5% of Angel of Death's damage gained per Base Level
Adds 5% poison pierce +1% per Base Level in Angel of Death
Doubled poison pierce if using a Two-Handed Weapon
Lasts for 3.5 seconds
Max level: 5
Crossbow
Flametail Shot:
Replaced, now an oskill
Now gains 1 missile per 6 soft points
Buckshot:
Now a level 1 crossbow skill
Short range single target attack with stun
Flat fire damage added to attack
Gains 2 shards per base level
Alchemical Provision: removed
Widowmaker:
Now converts 60% of damage to fire instead of magic
Flat elemental damage is now fire, increased
Totem
Totems can now be summoned in town
Reduced totem attack frequency in Normal and Nightmare difficulties
Soulbond: reduced spell damage per base level from 5% to 4%
Stormeye Totem: reduced damage by 10%
Summon
Blood Skeleton:
No longer requires corpse to summon
Reduced mana cost
Increased chance to hit
Increased health
Grim Vision:
Increased crushing blow by 5%
Fixed stat and Skill description mismatch
Night Hawks:
Increased early level and late game damage
Reduced mana cost
Increased chance to hit
Now trigger their proc on death rather than on attack, allowing them to be effective when oversummoned
Violent Immolation:
Now adds 5% + 2% deadly strike per Base Level to Hawks (and Veil King)
No longer adds minion damage to Hawks
Max level is now 10
Abyss Knight:
Reworked their main skill to be more effective
New abyss spell deals 50% physical and 50% magic damage
Increased base health, damage and chance to hit
No longer receives damage synergy from Jinn
Reduced mana cost
Chaos Nova:
New level 50 skill, replaces Abyssal Guard
Passive upgrade that adds a Chaos Nova proc to your Abyss Knights (and Veil King)
Nova deals 100% weapon damage AoE converted to magic
10% chance to cast on Death (works on un/re-summon) per Base Level
0.5% chance to cast on Kill per Base Level
Max Level: 10
Iron Golem: fixed an issue that caused it to have very little attack rating
Metal Solace:
Now adds 50 + 10 life after each kill, which also heals the owner
Now heals 100% of health 5 seconds faster
Max level is now 10
Resurgence:
No longer adds minion avoid, but the health of all summons has been doubled (except Jinn)
Now gains 2% minion damage per soft point, up from 1%
Minion damage per base point increased from 3% to 10%
Doubled minion attack rating bonus
Max level now 5, down from 25
Reward
Simplified skill descriptions
Graveyard: now correctly gains 1 projectile per 6 base levels
Rathma's Chosen:
Passive minion damage boost now moved to Veil King
Increased base deadly strike from 4% to 10%
Veil King:
No longer reduces minion count
No longer considered a special summon
Increased attack speed
Now adds passive total damage to necromancer minions
Now gains 10% health per point in Blood Skeleton, rather than Death Pact
Greatly increased attack rating
Reduced mana cost
Reduced health considerably to prevent overflow, but also takes half less damage than before
Jinn:
Now a special summon (can be combined with Melee Devotion)
No longer killable, but max minion count of 1
Increased damage, eruption skill starts at 5 missiles and doesn't increase
Reduced base elemental pierce
Paladin
General
Reduced health per level by 7%
Aspects
Spark of Hope:
Fixed a bug with the Base Level bonus giving +3% to all speeds instead of the intended +2%
Movement bonus per Skill Level now 0.5% instead of 1%
Movement speed cap is now 60%, down from 75%
Valiance: movement speed bonus now 8% per Base Level, down from 10%
Warlock
Slayer:
Area of effect increased by 39%
Damage increased by 10%
Incarnation
Annihilation:
Cooldown increased by 1 second
Reduced explosion base area of effect by 25%
Changed fire pierce formula. Now gains 10% fire pierce + 1% per character level. This pierce is "unlocked" by 5% per Base Level, up to Base Level 20
Combustion: changed area bonus formula to +25% radius per 90% physical spell damage, down from +20% per 50%
Dragonbone Armor: now gives 1% absorption per 10% physical spell damage, down from 1% per 8%
Dragon's Breath: fixed tooltip category to "debuff"
Dragon Jaws:
Damage scaling from mana increased by 11%
Damage bonus cap from mana increased to 700%
Nephalem
Absolution: damage reduced by 20%
Sorceress
Poison
Arachnomancy: damage increased by 10%
Melee
Bladestorm:
Restored old projectile count (doubled) and weapon damage modifier (halved)
Weapon damage increased by 25%
Fire
Havoc: now gains a 2% damage multiplier bonus per Base Level
Cold
Glacial Torrent: damage reduced by 10%
Item Only Skills
ATMG: damage increased by 22%
Psicrown: can now be cast on left click
Split Arrow: fixed skill description
Cataclysm: Increased minimum dmg by 25%
Items
General Changes
Elemental Tiered Weapons: halved the damage scaling from attributes
Sacred Armor strength requirements increased across the board by ~10%. Change was made to increase the secondary benefits of stacking strength
Tiered armor strength requirements have been changed
All based off the value of the sacred version, to achieve a predictable and consistent progression
Follows item power level and progression stage much closer
Prevents excessive overgearing at the end of normal difficulty which leads to facerolling early nightmare content
The strength requirements of the heavier T1 items has dropped significantly, which enables more options at the start of the game
This is a buff to the secondary benefit of strength builds
Strength scaling is now as follows:
T1 = 5% of Sacred
T2 = 10% of Sacred (2xT1)
T3 = 35% of Sacred (3.5xT2)
T4 = 70% of Sacred (2xT3)
Blood Skeleton relic orange text now works
Relic balance changes and fixes
Item Designs now additionally require gold to craft
Increased/updated weapon ranges to be more realistic to weapon size
Reduced weapon speed modifier of Great Axe and Giant Axe from 25 to 20
Crystal Sword: weapon speed modifier from -20 to -15
Setzschild movement penalty now -10, down from -15
Fixed incorrect rune container descriptions
Fixed Shatter the Flesh procs triggering animations
Jewelcrafting
Greatly simplified the process of making crafted jewels:
New item: Catalyst of Jewelcrafting, drops from Izual in Nightmare difficulty
The catalyst must be charged with up to 10 Arcane Crystals before it can be used. Each crystal provides 5 charges
Crafting jewels is now as simple as cubing a jewel and the catalyst, rune and oil are no longer needed
Re-rolling the catalyst by itself will allow you to select a different affix
Jewelcrafting recipes now have a built-in gold cost (varies per affix)
Crafting jewels no longer reduces their ilvl
Output of crafted jewel is now the same as character level
New recipe allows crafting jewels with additional Spell Focus
Removed %Slows attacker, +Defense and Minimum Damage recipes
Experience Gained rolls now always 1%, up from (-1 to 1)%
Trophies
Kabraxis Trophy: replaced random reanimate with 5-10 weapon physical damage
Item Affixes
Crossbows: Buckshot replaced with Flametail Shot
Tiered Uniques
Grim Fang: poison pierce replaced with fire pierce
Hellreaper: Iron spiral oskill replaced by Earthquake oskill
The Shanker: tripled poison pierce and doubled poison damage duration
Abyss knights die after being summoned, enabling a direct Chaos Nova playstyle
Thunder King of Sescheron: bonus lightning damage increased by 20%, but now only applies if both the sword and items giving Lightning Shield oSkill are equipped
Fire Hydra: Annihilation cooldown reduction now 1 second, down from 3
Adjudicator: Holy Fire damage bonus now 4.5% of total Strength, down from 5% (5555 Strength required to max bonus, up from 5000)
Sentinel's Sorrow:
Minion damage now increases spell damage at 50% efficiency, down from 66%
Now also gives -1 to max totems
Cold Blood: IAS reduced to 25%
Icetomb: removed cold thorns and reanimate, now adds +(11-15)% to Strength
Sash of the Frozen Seas: reworded orange text to "-75% Mana Drain in Werewolf Form"
Azgar's Crystal: fully reworked and added new Mana Pulse mechanic
Astreon's Citadel: Symphony of destruction replaced with physical spell damage
Black Sun Spear: now adds +30-40 physical/magic spell damage, lightning spell damage reduced to +30-40, down from 40-60
Staff of Shadows: proc no longer interrupts you
Kaskara of the Taan: removed Iron Spiral, added Spiral Dance, replaced lightning damage and pierce with magic damage and magic find
Hwanin Hwacha:
Flametail proc level now 20
Removed orange text
Hand of Rathma: physical resist per Resurgence base level now 3%
Grim Silhouette: clarified orange text, increased minion damage, now a Gargoyle Head
Homunculus:
Now adds +(31 to 44) to Arachnomancy, instead of Thundergod
Added +2 to Graveyard projectiles
Hero's Fang: removed
Sinwar: reduced rarity and ilvl to 105 (SSU -> SU)
Arrogance: now adds 40-50 to all attributes
Natasha's Legacy: maximum resistance roll now +3%, down from +4%
Nymyr's Shadow: increased Flametail proc chance and level, now adds +(26 to 34) to Flametail Shot
Sets
Added a new set for the Arcane Sorceress tree, the old set items will no longer drop
Archangel Dark Angel: now a Yew Wand base, necro skills now +(3 to 5)
Satanic Mantra: removed minion resist bonus from full set
Archbishop Lazarus:
Set item level increased from 110 to 120
Rebalanced full set bonus stats
Lazarus' Votive Lamp: necromancer skills now +(2 to 4)
Runewords
Hellfire Plate: Innate Elemental Damage bonus no longer scales from Vitality or Energy
Dawn: Vitality bonus reduced from 75% to 35%
Nezha: IAS reduced to 25%
Artemesia's Authority:
Removed min damage and increased max damage to compensate
Increased damage gain per Thundercrack base level
Added Thunderstorm on attack proc
Dirge: now adds +1 to maximum Bear Companions
Askari Device: physical resistance removed, Javelin Nova on Kill proc added
Lunar Fury: now works in 2h swords
Thunder Talons: ED increased, lightning dmg per level scaling changed from 25 per level >110 to 100 per level >130
Shadow Bite: new throwing knife runeword
Blazing Armament: new body armor runeword
Colliding Worlds: Elvensong charged skill replaced by the oskill
Lyrannikin: reworked, old version will no longer work