Most melee skills when direct attacking should now properly consider character size and target size
Act 2 Tombs & Lab 7: latest map changes have been reverted to 2.4 iteration
Heart of Darkness: End of Time entrance is now a one way portal
2.4.1 Additional Notes
Fixed a bug that allowed some melee skills to be cast at any range with quickcast
Act2 Tombs: widened majority of paths, removed majority of doorways and improved details
Viz-jun: replaced nuke strikes with EMP strikes around the boss and the northern adjacent area
Fauztinville:
Reduced damage of Alpha and Delta
Reduced Epsilon's spamminess
Fixed typo in "Cube Reagent" for positronic brains
Salvation Aura has an icon
Hand of Frost now gives spell focus again
Renamed Thunderhead (sacred unique axe) to Cumulonimbus, to avoid confusion with Thunderhead (tiered unique shield)
Zod container updated to say the rune gives life after each kill
2.4.0 Additional Notes
New Skill: Decoy, new bow amazon stationary summon to support phalanx and offload damage received
Fire at Will:
Now upgrades decoy and lasts as long as decoy does (whether it's alive or not)
Now adds 5% cast rate per Base Level
Added state-icon
Requires Decoy, unlocks at level 30
Training Dummies now have combined avg/min/max damage display, as well as damage of each element displayed (average of the last 100 hits)
Angelic Touch: replaced orange effect due to technical issues, now adds 1000 Life Regen per Second, while under 7000 Life
Wolf druid notes are incorrect. Harbinger got the larger damage increase (4x), Twisted Claw the smaller (2.5x).
Fixed a bug that allowed summoning a minion, then still keeping it after said minion count became 0
Game
General
Implemented a new zone available in Act 1, where you can fight against dummy targets with various sizes and Resistances. This will allow heroes to test various damage setups efficiently
By pressing one of the 4 reserved hotkeys (unfortunately this had to be taken from the existing 16), you can instantly activate a skill
Mouse buttons should now be able to be assigned on all computers
This includes: mouse buttons 4 and 5 (often found on the side of the mouse), the middle mouse button and the scroll wheel directions
Previously scroll wheel assignment never functioned consistently between various computers
Removed durability
A special zone is said to be unlocking in the upcoming month of Christmas!
Monsters
Reduced the Life of some monsters that were noticeably too beefy for their level
Leoric's Centurion (Act 1)
Rakanishu (Act 1)
Skeleton Mages and Twicedamned (Act 2)
Hexwing (Nightmare/Hell Acts 2, 4, and 5)
elite Mephisto's Cabalist (Act 3 Nightmare)
Reduced the damage of some monster skills
Sszark the Burning's fire jump
Lightning (used by Electrogeists in Chaos Sanctuary on Normal)
Apocalypse (on Normal and Nightmare)
Death Blossom (as used by Corpulent and Eternal Ember)
Holy Freeze (on Hell)
Stacked damage skill penalty: enemy Avoid reduced from 66% to 60%
Endgame Quests
Nephalem Rifts
Secret Cow Level
Now drops all Shrines in equal amounts, and twice as many overall (about 23% more of any particular Shrine)
Wirt's Leg now shows a level requirement of 110
Wirt's Other Leg now shows a level requirement of 115
High Heavens/Library of Fate
Removed some obstructing walls and broadened a few sections
Fixed minor pathing issues
Added an 8th avatar
Teganze
Enlarged a couple of sections
Fixed some tiles issues
Triune
Removed some obstructing walls and enlarged a few sections
Various details improvements
Reworked the zone in which Durram resides
Cycle of Skill: level requirement reduced to +16 from +18
Duncraig
Enhanced interconnectedness
Slightly broadened a few sections
Various details and illumination improvements
Fauztinville
Minibosses will now drop Positronic Brains, which can be used to change the type of Shrines
Cube 5 Positronic Brains to create the Catalyst of Transference
Cube the catalyst with more Positronic Brains (up to 10) to charge it
Cube the catalyst by itself to pick the output Shrine
When charged, cube the catalyst with a full Shrine to change it into the type you picked
Overhauled the minibosses:
Tripled Life of all minibosses
Alpha: aggressive melee boss casting Disintegrate
Beta: aggressive ranged boss casting Stormclash
Delta: melee boss casting Ice Bolt Nova
Epsilon: ranged boss casting Phoenix Wave
Gamma: aggressive melee boss casting Gamma Field
Scosglen
Increased Tenet Design drop chances by 26%
Sescheron's Destroyer: now opens a portal to Scosglen upon death
Dimensional Labyrinth
Phoboss: now avoids damage from certain long-duration ground skills similarly to Deimoss
T7+ floors now have an additional extra chance to drop T6 stones
This change was made so that high-level characters won't have to restart from T1 if unlucky
Endgame Dungeons
Black Road
Renovated a few sections and improved details
Added water ambient sounds to the riverbank
The rogues now fire at approaching enemies
The camel has now a place from which to drink, but is besieged by flies
Yshari Sanctum
Occult Flagellant: reduced Poison Damage
Scholar of Destruction: increased AI delay between actions
Trophy: Now adds 5% Life & Mana, up from 2% Life 5% Mana
Specter of Hatred: shortened and simplified the path from the Scholar of Hatred arena to the Dream of Anguish level
Dream of Anguish: shortened and simplified the path from the Scholar of Anguish arena to the Phantasm of Terror level
Nymyr's Light
The Sleep:
Yshari trophy Spell Damage increased from 15% to 25%, Mana when struck replaced with "+40 to All Attributes"
CoV trophy Edyrem Life replaced with "+25 energy"
Deimoss
New quest reward for defeating the boss with all optional difficulty modifiers active
The reward makes the Heart of Darkness quest easier
Heart of Darkness
The culmination of the storyline started in Median 2017 with Samael and continued in Sigma with the Dimensional Labyrinth
The heart of the great dragon Tathamet gave birth to a realm separate from the Burning Hells
After defeating its commanders, enter the Heart itself to put an end to the threat to Sanctuary once and for all
Overcome the hardest boss battle in Median XL's history to receive outstanding rewards
These include unique Relics which completely change how characters are played, for example gaining Superbeast with a Holy Paladin or having access to all three Amazon Ultimate skills
Access by transmuting a Nephalem Dimensional Key with a vial of Elder Blood and 25 Signets of Learning
Note: this boss battle will be realm-only for the duration of Season 32
Characters
Main
Players are now chilled from Cold Damage at 25%, 50% and 100% effectiveness in Normal, Nightmare, and Hell difficulties
Fixed a vanilla bug that gave Act 1 mercenary more damage than intended
Mercenary Attack Rating display should now display proper values
Restored damage values for Mercenaries from a previous patch
Mercenaries now receive 1% Maximum Resistance every 10 levels above 100
Act 2 mercenary:
Increased Life and Life scaling
Exemplar: Increased chance to use Colosseum more often
Fighter Mage:
Increased chance to use Timefield more often
Changed Blood Thorns and Lemures to scale with Energy instead of Vitality (since mercenaries don't have vitality)
Shapeshifter: Increased chance to use Thorn Field and Pounce more often
Act 3 mercenary:
Abjurer:
Increased Forked Lightning Damage at earlier levels
Increased Tempest damage at earlier levels
Act 5 mercenary:
Increased Life and Life scaling
Fixed Wraithsword Swords not doing any damage
Now has Melee Devotion
Misc
Tooltips for Bend the Shadows, Blink, Divine Apparition, Jitan's Gate, and Teleport now show their range. Hades Gate now shows the correct range.
Amazon
General
Bloodlust:
No longer has a secondary effect of interacting with the Blood tree
No longer stacks with the oSkill version
Duration increased to 5 minutes
Weapon Damage bonus now 30%, up from 15%
Spell Damage bonus now 15%, up from 10%
Blood
Bacchanalia: removed
Existing Bacchanalia bonuses implemented as standard or as a passive upgrade
The build power-ups are no longer related to Life thresholds or temporary uptime
Blood Magic: new passive skill
Your spells cost Life instead of Mana
Gain Maximum Life based on Maximum Mana (up to 4400 at 20000 Mana)
Gain Life regeneration based on character level (up to 200 per second at level 100)
Gain Life regeneration based on your bonus to Mana Regeneration (1% of Maximum Life per 40% Mana Regeneration bonus)
Requires level 1, Maximum Base level is 1
Eldritch Storm: new skill replacing Bloodstorm
Unleash a twister of forbidden power
Requires level 15
Enthropy:
New passive skill, upgrades Eldritch Storm
Drains 1% of Maximum Life per second
Increases radius by 42%
Increases range by 40%
Requires level 60, Maximum Base Level 1
Magic Missiles:
Area of effect bonus moved to Blast Radius
Can now gain 3 additional projectiles from Skill Levels, max is now 15
Base radius increased by 50%
Blast radius increase now 200%
Blast Radius:
New passive skill, upgrades Magic Missiles
Drains 1% of Maximum Life per second
Increases explosion radius by 300%
Requires level 50, Maximum Base Level 1
Lava Pit:
Reduced duration and hit frequency by 33%
Increased damage to compensate (damage per cast unchanged, but 7 hits per cast instead of 15)
Base radius increased by 50%, but no longer increases with Bacchanalia
Damage increase between levels 9-28 doubled
Damage above level 28 increased by 33%
Hungering Flames:
New passive skill, upgrades Lava Pit
Drains 1% of Maximum Life per second
Heals 2% of Maximum Life per cast
Damage is increased by 1% of your Maximum Mana
Requires level 70, Maximum Base Level 1
Crimson Rite: new passive skill, upgrades Magic Missiles and Eldritch Storm
Drains 1% of Maximum Life per second
1% of Maximum Mana added as bonus damage, up to X Mana
X = 1000 per Base Level
Requires level 10, Maximum Base Level is 20
Unstable Essence: new passive skill, upgrades Fire Elementals
Drains 1% of Maximum Life per second
Summon 2 Fire Elementals per cast
Fire Elemental's Life is halved
Requires level 40, Maximum Base Level is 1
Forbidden Knowledge: new passive skill, upgrades Blood tree offensive spells
Drains 2% of Maximum Life per second
Offensive spell total damage increased by 1% per skill level 70 onwards
E.g. if your Magic Missiles skill is 79, you would receive a +10% damage multiplier to this skill
Requires level 120, Maximum Base Level is 1
Concentrated Effect: new passive skill
Increases total Magic Missile damage by 20%
Sets explosion radius to 1.3 yards
Can be toggled on and off
Requires level 80, Maximum Base Level is 1
Spiritual Invocation: new passive skill
Grants Physical Resistance based on your Mana Regeneration bonus
Base bonus is 1% Physical Resistence per 30% bonus to Mana regen
Mana Regeneration requirement is reduced by 3% per Base Level
Requires level 40, Maximum Base Level is 5
Note: does not stack with Spirit Walker boots
Fire Elementals:
Life synergy now 25% per Base Level, up from 15%
Removed aura
Bloodstorm: now an oSkill
Seek range fixed to 16.67 yards
Targets fixed to 8
Balefire:
Is now only an oSkill
Now always increases Physical Resistance by 10%
No longer knocks back
Storm
Hammer of Zerae: added missing Attack Rating display
Stormcall: Damage increased by about 10% after skill level 17
Askari Lightning
Base damage from Stormcall reduced to 300% from 330%
Total damage bonus per base level reduced to 1% from 2%
Combined with the Stormcall damage increase above, this is an approximately 20% nerf to Askari Lightning Damage (slightly less in the early game, slightly more in the endgame)
Spear
Pounce: reduced ND to 4, should work better with the Superbeast morph from Panthera's Bite
Assassin
Throwing
Maelstrom MK. IV: tooltip now shows the correct Dexterity scaling (slightly higher than before for the assassin skill, about half what it said for the oskill version). Actual damage is unchanged.
Naginata
Backstab: now has a minimum cooldown of 0.2 seconds to prevent shenanigans
Barbarian
Earthshaker
Shower of Rocks: now reduces enemy Physical resistance by 10% (up from 5%)
Tectonics: Enhanced Weapon Damage needed for 1% proc chance now 150%, down from 180%
Druid
Nature
Infected Roots: reformed into a single target skill
Increased damage significantly
Lowered radius
Devouring Cloud: added as a Druid skill
Replaces Elvensong
Clouds can now reapply Poison to the same enemy without needing another to walk through them first
Clouds no longer get a massive damage buff from two or more enemies standing next to each other
Increased base damage by 100%, even more at level 1 (should be about the same effective damage as 2.3 but much better at cleaning up stragglers)
Existing items will not benefit the new Devouring Cloud, you'll need to reroll or re-find them
Elvensong: removed
Harvesters: doubled Life per level
Hunter
Cascade:
No longer requires Steady Aim (but still consumes it)
Bonus fire damage reduced by 66% without Steady Aim
Bear Companion:
Base elemental resists on Hell difficulty are now 0 instead of -20 (max 75 with Minion Resistance stat)
Maximum Base Level is now 25, up from 20
Life increased by 50%
Life bonus per Base Level no longer fixed at 20%, now starts at 11% and increases greatly with more investment (up to 59% at Base Level 24)
Life Regeneration now 3.5% per second, up from 1%
Fixed life tooltip showing a lower value, added information on minion life scaling with item
Primal Bond: new passive skill
Requires level 30 and 25 points in Bear Companion
Adds bonus weapon Physical Damage based on your Minion Resistances stat
Maximum bonus is 5% Weapon Physical Damage per 1% Minion Resistance (max 750%)
Maximum Base Level is 12
Heart of the Pack: Life Regeneration now 100 per second and increases by 100 for every 20 player levels
Werewolf
Harbinger:
Increased Weapon Damage Modifier from 75% to 100%
Increased flat damage after character level 38, up to 150% more at level 150
Twisted Claw: increased flat damage after character level 38, up to 300% more at level 150
Feed the Pack: added 1% Cold pierce per 2% life steal
Necromancer
Malice
Pestilence: increased damage at all levels
Reward
Improved ultimate skill descriptions
Paladin
Incarnation
Dragonbone Armor:
Damage absorption per Base Level is now 8%, up from 1.5%
Mana degen now 1% per Skill Level, down from 2%
Reward
Tooltips for Dragon's Blessing, Resurrect, and Superbeast once again indicate that they're devotion-locked
Sorceress
Attack speed with staves increased, now able to reach 6 frames
Arcane
Arcane Fury: fixed a bug where the Mana Shield damage reduction increase wasn't working
Melee
Premonition: no longer gives 6% Max Block without base points invested
Bladestorm: modified blades to spawn more spread out
Fatal Focus: Max Block penalty is now -1% and -3%, down from -5%, per Base Level
Coven
Nova Charge and Hive now show current spell damage % on tooltip
Item Only Skills
Shower of Rocks (proc): now reduces enemy Physical resistance by 5%
Brimstone: now affected by penalty to stacked damage skills on certain targets
Guard Tower: added tooltip for Magic conversion
Stormclash: improved damage across the board
Jitan's Gate: removed hidden Defense bonus
Items
General Changes
Honorifics can now be created from rare Weapon and Armor
Staff Dexterity scaling increased to match other Weapons (15% per 100 Dexterity)
Fixed a bug that caused runewords made in elemental bases to deal more Physical Damage than intended (this will affect existing items)
Increased base speeds of druid bows, especially Compound Bow and Viper Bow.
Reduced Dexterity scaling of Compound Bow and Viper Bow.
Increased damage of Recurve Bow
Spiritual Shrine
Mana Regeneration bonus doubled on One Handed Weapons/Shields and small Armor pieces
Mana Regeneration bonus trebled on Two-Handed Weapons and Body Armor
Mana bonus on Two-Handed weapons and Body Armor doubled
Item Affixes
Weapons:
Doubled chance of Enhanced Damage rolls
Enhanced damage and spell damage will no longer appear on the same weapon
Increased value of Maximum Damage rolls
Increased chance of the highest Maximum Damage rolls on 2 handed weapons
Scepters: No longer roll Rain of Bombs
Staff, Sorceress Orb, Necromancer Wand: No longer roll flat Elemental Damage
Assassin claws:
No longer roll Rain of Bombs
Can now roll +(8 to 12) to Phoenix Wave
Can now roll up to +250 Maximum Damage
Druid bows:
Can now roll up to +7 to druid skills
Can now roll up to 20 Fire pierce
Paladin spears: Hailstorm now procs on attack instead of on kill
Gloves: No longer roll Devouring Cloud
Druid helms: No longer roll Mana Tide Totem, Shuriken Flurry, or Flash
Paladin helms: No longer roll Vortex
Amazon helms:
No longer roll Vortex
Can now roll +(14 to 20) to Exorcism
General Staves: no longer roll +(1 to 4) Necromancer/Druid skills
Runes and Gems
Fixed a bug that caused Elq runes to replace Nif drops
Zod Rune: now adds 15 life after each kill
Xod Rune: now also gives +1 to All Skills
Mystic Orbs
Zayl's Soul: now gives 1% Energy, down from 2%
Tiered Uniques
Removed flat Poison Damage on some items to make weapon Poison leveling gear a bit more intuitive
Vilehand: removed
Slimedrool: replaced with slows target
Xorine's Ring: replaced with Poison pierce
Frostbringer: Cold Spell Damage is now Enhanced Weapon Damage (still scales Ice Lance proc)
Featherclaw: removed to make room for new caster gloves (% attack rating moved to Visegrip)
Toorc's Gift: now Chain Gloves
Rabbit's Foot: added "-% requirements"
Shadowmoon: now has all Spell Damage instead of tri-elemental Spell Damage
Felblood: tooltip now correctly indicates that totems get only the Life Regeneration from Metal Solace, not the life on kill
Iceflayer: adjusted to support Innate Elemental Damage builds
New Tiered Uniques
Witching Gloves: new Heavy Gloves with spell damage and a chance to cast Banish on Death Blow
Sacred Uniques
Sherazade: now a Falchion and drops in level 115+ areas
Aurumvorax: now more useful without Radiance (fire spell damage increased by 10-15, Light Radius now always only 5)
Eternal Vigil: Poison pierce now applies to all Elements
Azurewrath:
Now adds 100% of Vitality as Cold Damage
Azure Orb (150% weapon damage) proc chance now 40% up from 25%
Life per point of vitality is now -0.9, down from -0.5
Carsomyr: damage increased by 25
Fire Hydra: renamed to Witherfang
No longer reduces Annihilation cooldown
Now modifies your Dragon Jaws, increasing its area of effect by 30%
Dragon Jaws will also reduce enemy Physical Resistance by 30% in its area for 1 second
Removed fire resist and maximum Fire Resistance
Now adds 6% fire, Cold, and Lightning Absorb
Fire and Physical/Magic Spell Damage now rolls from 25-50%, up from 33%
Solar Scion: amazon skills reduced to 5-7 from 7
Bitter Harvest: increased Dexterity damage scaling, no longer rolls negative Max Resistances
Freakshow: added (51 to 70)% Poison Spell Damage
Piranha Swarm: Poison Spell Damage reduced to 99%
Chillstring: Gematria now also adds 10-15 Physical Damage per Great/Elemental Rune
Zular Khan's Tempest: bonus to ways skill levels now +(25 to 30)
Esubane: now provides Salvation Aura, giving 5% Fire/Lightning/Cold absorb to allies
Azgar's Mark: added (10 to 15)% Fire pierce
Mr Painless: replaced bonus Elemental Damage to Mark of the Wild with Poison pierce
Champion of the Triune: slightly reduced Elemental Resistance penalty
Binding Treads: added 75-150 Mana, Minimum Spell Damage roll increased