Implemented a new zone available in Act 1, where you can fight against dummy targets with various sizes and Resistances. This will allow heroes to test various damage setups efficiently
The camel has now a place from which to drink, but is besieged by flies
Yshari Sanctum
Occult Flagellant: reduced Poison Damage
Scholar of Destruction: increased AI delay between actions
Trophy: Now adds 5% Life & Mana, up from 2% Life 5% Mana
Specter of Hatred: shortened and simplified the path from the Scholar of Hatred arena to the Dream of Anguish level
Dream of Anguish: shortened and simplified the path from the Scholar of Anguish arena to the Phantasm of Terror level
Nymyr's Light
The Sleep:
Yshari trophy Spell Damage increased from 15% to 25%, Mana when struck replaced with "+40 to All Attributes"
CoV trophy Edyrem Life replaced with "+25 energy"
Deimoss
New quest reward for defeating the boss with all optional difficulty modifiers active
The reward makes the Heart of Darkness quest easier
Heart of Darkness
The culmination of the storyline started in Median 2017 with Samael and continued in Sigma with the Dimensional Labyrinth
The heart of the great dragon Tathamet gave birth to a realm separate from the Burning Hells
After defeating its commanders, enter the Heart itself to put an end to the threat to Sanctuary once and for all
Overcome the hardest boss battle in Median XL's history to receive outstanding rewards
These include unique Relics which completely change how characters are played, for example gaining Superbeast with a Holy Paladin or having access to all three Amazon Ultimate skills
Access by transmuting a Nephalem Dimensional Key with a vial of Elder Blood and 25 Signets of Learning
Note: this boss battle will be realm-only for the duration of Season 32
No longer has a secondary effect of interacting with the Blood tree
No longer stacks with the oSkill version
Duration increased to 5 minutes
Weapon Damage bonus now 30%, up from 15%
Spell Damage bonus now 15%, up from 10%
Blood
Bacchanalia: removed
Existing Bacchanalia bonuses implemented as standard or as a passive upgrade
The build power-ups are no longer related to Life thresholds or temporary uptime
Blood Magic: new passive skill
Your spells cost Life instead of Mana
Gain Maximum Life based on Maximum Mana (up to 4400 at 20000 Mana)
Gain Life regeneration based on character level (up to 200 per second at level 100)
Gain Life regeneration based on your bonus to Mana Regeneration (1% of Maximum Life per 40% Mana Regeneration bonus)
Requires level 1, Maximum Base level is 1
Eldritch Storm: new skill replacing Bloodstorm
Unleash a twister of forbidden power
Requires level 15
Enthropy:
New passive skill, upgrades Eldritch Storm
Drains 1% of Maximum Life per second
Increases radius by 42%
Increases range by 40%
Requires level 60, Maximum Base Level 1
Magic Missiles:
Area of effect bonus moved to Blast Radius
Can now gain 3 additional projectiles from Skill Levels, max is now 15
Base radius increased by 50%
Blast radius increase now 200%
Blast Radius:
New passive skill, upgrades Magic Missiles
Drains 1% of Maximum Life per second
Increases explosion radius by 300%
Requires level 50, Maximum Base Level 1
Lava Pit:
Reduced duration and hit frequency by 33%
Increased damage to compensate (damage per cast unchanged, but 7 hits per cast instead of 15)
Base radius increased by 50%, but no longer increases with Bacchanalia
Damage increase between levels 9-28 doubled
Damage above level 28 increased by 33%
Hungering Flames:
New passive skill, upgrades Lava Pit
Drains 1% of Maximum Life per second
Heals 2% of Maximum Life per cast
Damage is increased by 1% of your Maximum Mana
Requires level 70, Maximum Base Level 1
Crimson Rite: new passive skill, upgrades Magic Missiles and Eldritch Storm
Drains 1% of Maximum Life per second
1% of Maximum Mana added as bonus damage, up to X Mana
X = 1000 per Base Level
Requires level 10, Maximum Base Level is 20
Unstable Essence: new passive skill, upgrades Fire Elementals
Drains 1% of Maximum Life per second
Summon 2 Fire Elementals per cast
Fire Elemental's Life is halved
Requires level 40, Maximum Base Level is 1
Forbidden Knowledge: new passive skill, upgrades Blood tree offensive spells
Drains 2% of Maximum Life per second
Offensive spell total damage increased by 1% per skill level 70 onwards
E.g. if your Magic Missiles skill is 79, you would receive a +10% damage multiplier to this skill
Requires level 120, Maximum Base Level is 1
Concentrated Effect: new passive skill
Increases total Magic Missile damage by 20%
Sets explosion radius to 1.3 yards
Can be toggled on and off
Requires level 80, Maximum Base Level is 1
Spiritual Invocation: new passive skill
Grants Physical Resistance based on your Mana Regeneration bonus
Base bonus is 1% Physical Resistence per 30% bonus to Mana regen
Mana Regeneration requirement is reduced by 3% per Base Level
Requires level 40, Maximum Base Level is 5
Note: does not stack with Spirit Walker boots
Fire Elementals:
Life synergy now 25% per Base Level, up from 15%
Removed aura
Bloodstorm: now an oSkill
Seek range fixed to 16.67 yards
Targets fixed to 8
Balefire:
Is now only an oSkill
Now always increases Physical Resistance by 10%
No longer knocks back
Storm
Hammer of Zerae: added missing Attack Rating display
Stormcall: Damage increased by about 10% after skill level 17
Askari Lightning
Base damage from Stormcall reduced to 300% from 330%
Total damage bonus per base level reduced to 1% from 2%
Combined with the Stormcall damage increase above, this is an approximately 20% nerf to Askari Lightning Damage (slightly less in the early game, slightly more in the endgame)
Spear
Pounce: reduced ND to 4, should work better with the Superbeast morph from Panthera's Bite
Maelstrom MK. IV: tooltip now shows the correct Dexterity scaling (slightly higher than before for the assassin skill, about half what it said for the oskill version). Actual damage is unchanged.
Naginata
Backstab: now has a minimum cooldown of 0.2 seconds to prevent shenanigans