Rare amulets can no longer roll +1 to a maximum resistance
Mirror Temple
Removed unintended sorc nemesis spawn on the Island of Skartara
Fixed missing paladin set reward
Removed lockout
Various balance changes to better adjust for 120 difficulty
Sescheron's Destroyer: fixed an issue that would cause death within fire circle
Game
General
Engine
Fixed realm create game queue panel in realm lobby
Added visual response when not enough gold to buy something from vendor
Fix for quickcast when aiming at objects
Removed repair buttons from vendor screen
Added mouse wheel input to go through pages in gamble filter
Added a global avoid cap for players only, see the character section
Implemented hover tooltips in the stat screen that explain how each stat works
Experience
Experience can be earned after 150 in TSW. This allows competing in the realm leaderboards after max level is reached
Monsters
Lament: reduced static lance projectile lag
Endgame Quests
The Dungeon Refresh Program
What?
Breathe new life into the classic dungeon quests that have been a part of Median XL for many years
Why?
It's beneficial to all players. Veterans get new challenges, new players will have a more polished experience and have more things to look forward to, everyone can develop their characters further
-- We have a nice opportunity to provide extra content, interesting rewards, and make use of advanced engine features that were not available when these old quests were first crafted
How?
Starting with the current patch, and every following patch until we celebrate the release of Median XL 3.0, we will refresh the oldest dungeon content
These refreshes can take several forms: overhauling the mechanics and/or visuals of the quests, introducing more difficult (Uber) versions, adding trophies or challenges
We will assess, and collect feedback on, each dungeon individually to determine the best course of action
For patch 2.5 this means the introduction of the Uber Butcher and an overhaul of the Death Projector
We hope you share our excitement for this project and will be on the journey with us to Median XL 3.0!
Nephalem Rifts
Kurast 3000 BA
Skeleton Warriors: physical resist now 20%, up from 10%
Tran Athulua
Amazon Defenders: physical resist now 50% (up from 10%)
Triune
Monster level is now 130, required player level is 125
Increased equipment drops and equipment quality
Lucion: reduced health to avoid prolonging boss fight too much with level increase
Duncraig
Necromorb: physical resist now 50% (down from 75%)
Fauztinville
Necrobots: physical resist now 60% (down from 75%), block now 20% (down from 41%)
Neon Fiends: physical resist now 20% (down from 40%), elemental resists now 60% (up from 35%)
Unique Mystic Orb drop chance increased by 10x
Black Road charm no longer requires a rune to cube a portal
Dimensional Labyrinth
Regular enemies physical resist now scales from 15% on floor 1 to 30% on floor 9 (down from 40-45%)
Regular enemies magic resist now scales from 10% on floor 1 to 20% on floor 9 (down from 30-35%)
Endgame Dungeons
Horror under Tristram
Horror Under Tristram (Uber)
New dungeon quest, requires level 125
Quest instructions are found on freshly dropped Butcher's Teeth
Death Projector
Increased health, removed untargetable mechanics
The projector is now attended by four officers (mini bosses) with different skills, which pose different challenges to your character:
The Commander: summons ranged damage minions, has an AoE slap
The Architect: casts damaging spells of every element
The Befowler: warp strikes, buffs allies and debuffs enemies
The Bulwark: uses Earthquake, repairs the Projector
For the projector to be vulnerable, you must lure at least 2 of these officers to it
Choose the officers which are easiest to deal with for your build
Fixed a bug where the projector was not considered a boss in-game
Legion of the Damned
Reduced non-boss monster life by 20%, reduces DPS check / alleviates lag for lower damage builds
Increased delay between attacks of Malevolent Spirits and Apparitions
Replaced laggy Phantom spinner skill with fireballs
Replaced Nightstalker's Frost Prince skill with Glacial Spike volley
Manouruk uses his skills half as often but they have increased damage
Increased delay between mini-boss skill usage
Corruption bearers ground on death effect now pulses less often. Hits slightly harder
Mirror Temple
Required Level: 120
New class-specific locations in the Island of Skartara tombs
Defeat the Nemesis of your class and earn exclusive rewards
Drops Mirror of Shadows, an upgrade for the class charm
Rewards the ability to craft a full set for 2 Arcane Crystals per piece
The set is a specific set of that class which will be fixed for the entire season
The sets will rotate every season
Sets available for Season 33 are: Vasily's Following, The Snake Pit, Spirits of the Nephalem, Last King of Scosglen, Celestial Orchard, Cinadide's Craft, and Zann Esu's Secrets
This feature is also available in Single Player
Ghosts of Old Bremmtown
Necromancer reward is now 5% physical resist instead of 15% summoned minion resistances
Herald of the End
Pain Worms no longer spawn randomly over time
Instead there are 4 pre-spawned in the arena and their number is fixed, removed player collision
Lockout timer reduced to 13 minutes
Heart of Darkness
Blood of Creation: removed broken relic limit restriction
Nithogur:
Made changes to prevent Desolation from triggering instantly upon re-entry if you died to this skill
Added reward relics for Barbarians and Necromancers
Moloch now spawns randomly around the arena instead of next to the boss
Their spawn timer is now more random instead of being completely fixed
Slowed down the projectiles and increased the damage of the Eradication (cold) skill
Characters
Main
Avoid mechanics overhaul:
Avoid from all sources is now capped at 60%
Skills granting too much avoid have been reworked (see appropriate character sections)
Avoid penalties applied to players have been greatly reduced or removed:
Dimensional Labyrinth: floor 7+ avoid penalty is now 5%, down from 30%
Hell Baal: 30% avoid penalty has been removed
Bremmtown: 20% avoid penalty removed, replaced with -10% movement speed
Samael: avoid penalty is now 10%, down from 50%
Deimoss: avoid penalty is now 5%, down from 20%
Sescheron's Destroyer: Burn Nova avoid penalty is now 10%, down from 50%
Riftwalkers: avoid penalty removed from Lesser and Greater, reduced to 5% (down from 30%) on Ascended
Misc
Fixed an issue where mercenary strength, dexterity and potentially other stats were not displayed properly
Barrage: fixed a bug where some arrows had less damage than intended. The arrows that are not converted to an elemental damage type should now also have 90% WDM and add the flat damage as magic.
Wyrmshot (and Rapid Wyrmshot):
Now randomly converts 25% of physical damage to fire, cold, or lightning
Base seek range increased by 1.66 yards (maximum range is still 18 yards)
Keen Sight:
Max level is 8 instead of 12
Also gives a chance to critical strike with bows and crossbows (up to 20% at max level)
Decoy:
Now has an 8 second cooldown, decreasing with base points down to 4 seconds
Now benefits from Specialization (to 2 second cooldown)
Reduced life gain per skill level to 15% (from 20%)
Assassin
Main
Gets only 1% life per point into Endurance again, since the reduction of avoid penalties increases her survivability in endgame.
Ninja
Perfect Being:
Maximum Skill Level is now 20, less points required to max
Now gives 36% + 1% per Base Level (Max 55%), down from 40% + 1% per Base Level
Psionic
Shuriken Flurry:
Now deals ~66% of total damage as magic, up from ~52%
Total damage unchanged
Cognition:
No longer gives bonus avoid to Perfect Being
150 Cognition bonus is now 15% Magic Pierce
Points in Perfect being will now increase your Cognition bonus
Traps
Artifice Mastery: Claw block chance now up to 35%, down from 45%
Shockwave Trap:
Lightning bolt range reduced by 36%
Damage gain for skill levels 9-22 increased by ~1.8x
Damage gain for skill levels above 22 increased by ~3.2x
Negative Charge: Maximum Skill Level is now 10, allowing for 14% extra lightning pierce
Throwing
Lethal Incision: now reduces Scorpion Blade area of effect while active
Naginata
Backstab:
Removed cooldown and immunity effect
Duration is now always 1 second
Now adds weapon physical damage: 100% + 20% per Base Level
Now hits 4 times per attack, up from once
Maximum Base Level is now 20
Execution:
Now increases Backstab cooldown and duration by 10 seconds
Removes weapon physical damage bonus
Barbarian
Earthshaker
Earthquake: removed annoying sound effects
Tectonics:
Maximum Base Level is now 10, up from 5
Level 1 value is now 170% EWD per 1% proc chance, down from 200%
Windcarver
Gale Force:
Weapon damage is now 70%, down from 80%
Now hits 3 times per attack, up from once
Executioner:
Bonus damage increased by 57%, up to (50-60)
This damage now also scales with 10% of your total Strength
The above is multiplicative with the existing EWD scaling
Warmonger
Snake Bite: damage increased by 10%
Violence: Innate Elemental Damage synergy has been doubled
Stampede:
Physical damage synergy now 20% per Base Level, up from 10%
Bonus physical damage now also scales with 20% of your Strength
Bonus magic damage from Gladiator's Dominance doubled
Weapon damage now 120%, up from 110%
Honing:
Now increases Stampede weapon damage to 130%, up from 120%
Now increases Snake Stance damage by 40%, up from 25%
Clarified on tooltip that this is a poison damage specialization
Fixed Honing giving a small amount of poison damage to Stampede if Snake Stance was not active
Gladiator's Dominance: magic damage bonus to Warmonger skills increased by 20%
Druid
Seer
Ember Spirit:
Reduced hit count by 90%, damage has been increased by 11x to compensate
Change was made to reduce the power of the skill's interaction with Banish
It now deals more damage standalone and will lead to less enemy teleporting
Note: tooltip damage value is not comparable with 2.4
Hunter
Cascade:
Fixed an oversight which prevented Cascade from scaling with weapon physical damage modifiers
In addition, weapon damage procs such as: "on Kill" and "on Striking" will now work with this skill
Changed tooltip tag to "projectile"
Removed Steady Shot interaction (will always deal full bonus damage)
Duration increased to 4 seconds, reduced graphical effects
Now has a 1.8 second cooldown
Primal Bond: now 4% weapon physical damage per 1% minion resistance, max 800%
Werewolf
Werewolf Form: now gives 2% avoid at Base Level 1, down from 7%
Twisting Claw:
Small tornadoes no longer pierce
This change was made to prevent an interaction whereby standing just outside of melee range at certain angles could cause the skill to do 4-5x the intended damage per each use
Namelocking an enemy with this skill is unaffected by this change
Weapon damage now 180%, up from 172%
Reward
Symbiosis: avoid now capped at 15%, down from 20%
Necromancer
Deathspeaker
Death Pact:
Crossbow: now grants attack speed instead of fire pierce
Death Ward:
Chance to avoid damage is now 1% at Base Level 1, down from 6%
Famine:
Life leech is now 10% + 1% per base level, down from 10% + 2% per base level
Now gives 100 + 50 per base level maximum life
Crossbow
Ignite:
Level cap of 20
Grants 5% + 1.5% fire pierce per base level up to 35%
Reward
Graveyard:
Delay between punishers reduced by 20%
New synergy: +3% damage multiplier per Base Level
Paladin
Aspects
Clarified summon number scaling on Servants of Valor and Conclave
Incarnation
All the damage synergy tooltips now respect the maximum value
Dragon Jaws:
Now hits twice per cast instead of once, damage halved
Mana synergy max bonus now 600%, down from 700%
Damage gain per skill level between levels 9 and 16 increased by 60%
Damage gain per skill level between levels 17 and 22 increased by 100%
Damage gain per skill level between levels 23 and 28 increased by 150%
Damage gain per skill level above level 28 increased by 100%
The goal of these changes is to make the early-mid game progression with the skill easier (before you can stack significant mana) while reducing the effect of the buff in the late endgame
Dragon Breath:
Maximum Skill Level is now 8
Base Level synergy bonuses doubled
It now takes 7 less Base Levels to get the maximum effect
Now also reduces enemy lightning damage
Solar Flare:
Duration no longer scales with Base Levels
Duration now fixed at 30 seconds (old Base Level 23 value)
Base levels now increase damage synergy with increasing returns (but linear with the mana bonus)
This allows you to get very high damage out of this skill early on if you specialize in it
Now has a cooldown that starts low and increases with character level up to 6 seconds
Greatly increased damage scaling after level 28
Added graphics for the damage effect
Maximum Skill Level is now 20, down from 25
Annihilation:
Reduced area scaling from 90% for 0.6 yards to 110% for 0.6 yards
Max area is now 9 yards, down from 10
Updated tooltip to be clearer
Damage gain per skill level from levels 2-28 increased by 44%
Increased fire pierce gain per level significantly. Capped pierce now achieved at character level 110, down from 150
These change makes the skill better at single target throughout early to late game. This skill does not need as much area scaling
Sorceress
Melee
Reorganized the skill placements in the tree to make it more obvious you are choosing between one of two damage source paths
Fusillade:
Reworked cooldown formula: will now always have 2 seconds of downtime, regardless of skill level (note: higher skill levels will still increase uptime)
Change was made to promote Bladestorm as a single target filler and thematically separate the skill from Broadside
Weapon damage modifier now 175%, up from 110%
Bladestorm:
Weapon damage now 70%, up from 60%
Greatly increased sword hitbox size for better area of effect
Primordial Might:
Renamed from Paradigm Shift
Now requires Bladestorm instead of Mooncall
Added information to tooltip that this is the elemental damage specialization
Added melee only restriction to mirror Determination
Now requires level 40, to give players some time before they have to commit