Singleplayer stash size increased to 10 pages per character and 10 shared pages
Shared stash disabled in TCP/IP (should prevent shared stash from being replaced with host's stash)
Heart of Darkness is finally enabled in singleplayer, sorry for the wait!
Tectonics: now also scales SoR proc chance with strength
Psicrown: increased damage by about 15%. 4800 total energy in 2.6 will have the same damage as 1100 base energy in 2.5
Deathgaze:
Now gains bonus cold damage per Skill Level, with big scaling above Skill Level 28
Now converts 50% of Physical damage to Cold
Cleaver of Mirrors:
Reduced variance of affix rolls
Now also adds 10-20 to Deathgaze
Boarfrost: Replaced Crushing Blow with +10 to Deathgaze
The Pathless:
Enhanced Damage is now always 160%
New effect if no points in stances:
Shower of Rocks: cooldown reduced by 1 second
Thunder Slam: cooldown reduced by 4 seconds
Claw of the Spirit Wolf:
Completely reworked, rarity increased
Now gives the following bonuses:
Gain 50% of your Wolf Companion Base Damage as Flat Physical Damage
+1% Fire, Cold and Lightning resistances per Wolf Companion Skill Level
Adds 4-6 Barbarian Skills, 100% increased attack speed and 200 life regenerated per second
Legion of the Damned: Manoruk's nova damage reduced by 60% (max difficulty nova should now hit for 6k at 80% lightning resist instead of 15k)
Act 3 merc no longer attempts melee attacks
Pathfinder should now work for elemental bow bases (this change does not apply to existing bows, you'll need a new one)
Uber Death Projector upgrade now always adds +10% experience gained
Experience scaling reverted to 2.5 values
Widowmaker: fixed an issue where Widowmaker was usable with certain melee only passives or buffs
Hades Gate now correctly deals 110% weapon damage with added fire
Lylia's Curse: fixed an issue where only the Maximum Lightning Resistance version of the charm would drop
Noctule: fixed an issue where Noctule could fail to target small targets
Lacerator: removed 1-2 flat damage
Hunting Banshee: fixed a very old bug which caused banshee to target unintended targets such as wall traps and invisible map tricks
Game
General
Training Grounds
Target dummy now records damage from traps, trap-like skills and totems
Experience
The player now gets full experience up to 5 levels under area level for all levels, reducing the likelihood of negative snowballing when falling behind exp curve
Monsters
Bosses which teleport when struck now have a cooldown for doing so, allowing for a less interrupted and more enjoyable boss-killing experience. The cooldown is usually 3-5 seconds, depending on the boss
Replaced the "Vampire" AI (the one which annoyingly caused them to flee under 25% health) of all bosses that used it with our first new AI, which no longer causes them to run and cry in a corner when they are about to get smacked. Bosses affected by this change are:
Andariel
Kentril Dumon
Tal Rasha
Koth
Primus
Athulua (now casts standard teleport when she teleports instead of Sky Siege)
Juris Khan
Lilith
Dark Star Dragon
Cow King
Maghda
Zoltun Kulle
Uldy Radamant, Council Priest, and Andariel
Yshari Visions of Anguish, Hatred, and Terror, and Baal
Gharbad (all tiers)
Dimensional Lab Malthael (all tiers)
Lister the Tormentor:
Magic Spiral now lasts 6 seconds, down from 12
Now has a cooldown of 4 seconds between teleport procs
Baal:
Now only slows movement speed
Now has a cooldown of 4 seconds between teleport procs on all difficulties
Baal Inferno: Mana burn reduced to 25% of your total, down from 90%
Hexwings: now cast Decrepify on attack, instead of on sight
Firebloods: health raised by 25%
Duriel: Rockfall radius decreased
Areas
Endgame Quests
Nephalem Rifts
Tran Athulua
Priestesses: no longer slow on hit
Triune
Lucion: health reduced by 10%
Duncraig
Purify missile velocity increased by 25%
Toraja
Lydia's Curse: now has +1% to a random maximum elemental resistance
Viz-Jun
Demonflesh Surrogate:
No longer causes crushing blow on striking
Fauztinville
UMO drop rates reduced by 30%
The high drops on relatively easy content were obsoleting the reward structure on harder content
Scosglen
Etherborn: Now has a cooldown of 3 seconds between teleport procs
Eleventh Eye:
No longer drops Conjuring Eyes
Now has a 20% chance to drop a Reality Piercer
Dimensional Labyrinth
Corrupted Amazon: Now has a cooldown of 5 seconds between teleport procs
Corrupted Assassin: Now has a cooldown of 5 seconds between teleport procs
Corrupted Barbarian: Now has a cooldown of 5 seconds between teleport procs
Corrupted Necromancer: Now has a cooldown of 5 seconds between teleport procs
Gharbad the Weak: Now has a cooldown of 4 seconds between teleport procs
Navigator: Now has a cooldown of 4 seconds between teleport procs
Unstable Anomaly: Now has a cooldown of 2 seconds between teleport procs
Atanna Khan: chance to drop The Awakening reduced by 20%
Fixed an issue where the lab stones displayed an incorrect amount of leech resistance
Leech penalty raised to 70%, from 60% for levels 8-10
Endgame Dungeons
Horror under Tristram
Fixed a bug that caused the shrines to spit fire without being activated by the boss
Horror Under Tristram (Uber)
No longer need to cube 10 Butcher's Teeth to get the Uber charm
Instead, need to transmute the regular charm in the cube after reaching level 120
Quest can now be accessed at level 120, instead of 125
Cubing with an Urt rune now gives you two access scrolls instead of one, so you better value for sacrificing an Enchanted Rune (e.g. to trade, or in case you fail the quest)
Infernal Machine
Dungeon
Has been completely redesigned, with the cave split in two areas
The bottom area is filled with traps, inhabited by a reanimating horde of Rot Walkers and bathed in frostfire by the Machine
However, Rot Walkers are weak to fire damage and their undeath can be countered with corpse consumption effects (e.g. reanimates)
The top area is safe from boss attacks and the unrelenting undead, but you take continuous cold damage over time and ranged attacks are impeded by sentry knights
Rewards
You will earn crafting materials upon dismantling the Infernal Machine
6 Sacred item bases, which will allow you to craft or create a runeword at an early stage
3 Oils of Lesser Alchemy, which can be used to craft amulets. More details in the item section
Death Projector
Bulwark: life regen to boss now 1.5%/second, down from 3%
The charm no longer has stat variance
Death Projector (Uber)
New dungeon quest, requires level 121
Quest instructions are found on freshly dropped Laser Focus Crystals
Horazon's Sanctum
Creature of Flame:
Now has a cooldown of 3 seconds between teleport procs
Health increased by 25%
Inquisitor of the Triune
Inquisitor:
Rockfall radius decreased
Health reduced by 10%
Bull Prince Rodeo
Hoof stomp now lasts half as long
Black Road
The Black Road:
No longer creates mind warps when upgraded and cubed
Can now be right clicked to open a portal to Fauztinville, after being upgraded
This does not consume the charm
Heart of Sin
Key of Sin: no longer consumed when used
Judgement Day
Imperius:
Now has a cooldown of 3 seconds between teleports procs
Increased health by 10%
Malthael:
Now has a cooldown of 3 seconds between teleport procs
Increased health by 10%
Twin Seas
Athulua: Now has a cooldown of 3 seconds between teleport procs
Quov Tsin:
Quov Tsin:
Now has a cooldown of 2 seconds between teleport procs
Increased health by 43%
Kingdom of Shadow
Trophy Chance raised to 8%, from 6%
Eve of Destruction
Trophy chance raised to 10%, from 6%
Banisher of Light
Kabraxis: Now has a cooldown of 2 seconds between teleport procs
Legion of the Damned
Bone Chimes:
You can no longer carry more than one
Will now display the current value of the bonus it is granting on the charm itself
Manoruk:
Trinity Nova now has ND
Trinity Nova damage greatly increased
Lord of Lies
Belial, Lord of Lies: Now has a cooldown of 3 seconds between teleport procs
Key of Lies: no longer consumed when used
Yshari Sanctum
Holy Bolt missile velocity increased by 25%
Xazax
Xazaz: Now has a cooldown of 4 seconds between teleport procs
Nymyr's Light
Attana Khan:
Now has a cooldown of 3 seconds between teleport procs
Rune Field damage reduced by 15%
The Sleep:
Can now be disenchanted to consume the charm, opening a portal directly to the witch fight
This recipe is disabled once a trophy has been added to the Sleep
Can no longer be awakened using the same trophy twice
The following trophy bonuses have been adjusted to compensate:
Legacy of blood trophy: now grants 20% life and mana leech
The Veiled Prophet trophy: now grants 50 energy
Xaxax trophy: now grants 50% magic find
Astrogha trophy: now grants +2 to all skills and 20% slow target
Heart of Sin trophy: now grants 5% maximum life
Nephalem’s Sacrifice trophy: no longer grants deadly strike. Now grants 15% IED and 10% to all attributes
Banisher of Light trophy: now grants 15% pierce
Void trophy: now grants 1% block chance
Ghosts of Old Bremmtown trophy: fully reworked. Now grants 5% chance to avoid damage and 10% increased movement speed
Eve of Destruction trophy: now grants 40% Weapon Physical Damage
Yshari Sanctum trophy: now 20 to all attributes, from 40
Triune trophy: now 10% to all attributes, from 15%. Flat damage nerfed to 10-20, from 20-25
Spirit World
Spirit of Giyua: Now has a cooldown of 3 seconds between teleport procs
The Void
Soul of Pride: Now has a cooldown of 5 seconds between teleport procs
Inarius: now gains avoidance when certain stacking skills are used against him
Trophy Chance raised to 10%, from 6%
Nephalem's Sacrifice
Uldyssian:
No longer slows on hit
Now slows nearby players' movement speed by 30%
Now has a cooldown of 5 seconds between teleport Procs
Trophy Chance raised to 10%, from 6%
Heart of Darkness
Now needs a Nephalem Dimensional Key with Dimensional Alchemy unlocked to open a portal
The recipe works even if you have used up all the Relic crafting charges
Nithogur:
Fixed a bug which caused the player death punish mechanic to not work during phase 2
Reduced delay between Astral Barrages in Phase 1 by 3 seconds
Samael miniboss AI delay reduced by 0.8 seconds
Deimoss miniboss AI delay reduced by 0.4 seconds
Moloch damage increased by 20%
Blood of Creation (Amazon):
Now reduces elemental maximum resists by 2%
Blood of Creation (Assassin): new relic. Gives the following bonuses while attacking with Crucify
Laserblade works with all weapons
10% Chance to Cast level 60 Crucify on Kill
1% Chance to Cast level 60 Crucify on Striking
Blood of Creation (Barbarian):
Fixed a bug where IED bonus was 100% instead of 50%
Now needs Strength > 2x (Dexterity + Vitality) to get bonus
Deadly strike bonus reduced to 70%, down from 100%
Innate Elemental Damage bonus increased to 60%, up from 50%
Spell Focus bonus increased to 600, up from 500
Blood of Creation (Druid): new relic
Disables Raid, Earth Talons and summoning
Egg Trap now explodes instantly
Egg trap gains 25% of your weapon physical damage bonuses as a multiplier to its bonus lightning damage
Blood of Creation (Necromancer):
Totemic synergy bonus is now 33%, down from 40%
Fixed a bug where totem tooltips weren't correctly updating the damage gain
Damage bonus per Base Level now 15%, down from 20%
Minion life bonus per Base Level now 12%, up from 10%
The damage bonus is now added to the aura of your Blood Skeletons, instead of to your character
This part of the relic was always intended to promote a more hybrid play style and not be a basic Weapon Physical Damage bonus
Blood skeletons now gain fire damage equal to Flameburst Shot's fire damage
Blood of Creation (Paladin):
Now gives +100% Spell Damage if Unholy, instead of +40% all attributes
Using Divine Apparition with this relic as Unholy will no longer overwrite your existing Superbeast bonuses
I.e. you won't lose any Spell Damage you already had, and the above will be added on top
Now also adds +20% Skill Duration
Blood of Creation (Sorceress):
Now also regenerates life equal to 75% of your Spell Focus per second
Characters
Misc
Fixed a bug with the firewall style skills that caused the right-hand side not to do damage. This includes the following skills, but not limited to: Phalanx and Earth Talons
Mercenary Heroic Strength: now 2 strength points per 1% Weapon Physical Damage, up from 3
Act 3 Mercenary:
Warp Armor: now +300% total defense and 5% per level
Now gains 1% elemental spell damage per level
Amazon
2h-swing animation can now reach 8fpa, up from 11fpa
Storm
Hammer of Zerae:
No longer gains flat physical damage per level
Can now be used with maces, hammers, mauls.
Fixed flickering visuals
Power Shift:
Now fires 1 hammer, down from 3
Fixed a bug which caused Power Shift to interfere with skills used after it
Slightly reworked, Hammer no longer deals damage while moving or pierces but deals greatly increased damage on a direct hit
Hammer now ignores walls and other obstacles
Can now be used with maces, hammers, and mauls
Reckoning of Zerae:
No longer gives a chance to launch a hammer at the end of Hammer of Zerae or Power Shift
Now grants a Weapon Physical Damage bonus based on your strength or dexterity, whichever is greater, scaling with base levels
This bonus is increased while holding a two-handed weapon
Also grants 5% increased lightning damage to Hammer of Zerae per base level
Now has a max level of 20, up from 10
Discharge:
Base buff duration raise to 3 minutes, from 30 seconds
Buff duration per level raised to 5 seconds, from 2.2
Resistance:
Now grants 5% increased total defense while holding a two handed weapon per base level
Bow
Wyrmshot:
Weapon damage reduced to 60%, from 80%
Wyrmshot has a bug which causes it to hit twice, which wasn't caught during 2.5 testing. This bug cannot be fixed without also removing the random elemental types, so the damage has been reduced to allow both the bug and the random elements to remain
Spear
Great Hunt:
Skill now deals much more damage around walls and other obstacles
Now gains an extra spirit per 5 base levels, from 10
Now fires 2 spirits at level 1
No longer gains extra spirits from Fury Charges
Now gains 3% magic pierce per Fury Charge
Pounce:
Now gains 3% magic pierce per Fury Charge
Mana cost reduced to 10+1.5 per level, down from 30+2 per level
Fend:
Now grants 10% physical resistance, adding 3% extra per frenzy charge
Mana cost reduced to 100+5 per level, down from 300+10 per level
Takedown: Frenzy duration raised to 20 seconds, from 16 seconds
Lioness: Weapon physical damage cap raised to 700%, from 600%
Reward
Spirit of Vengeance: should now teleport at a closer range than before when it gets too far from the player
Assassin
Claw
Noctule:
Now deals more damage in crowded areas
Weapon damage reduced to 75%, from 80%
Bats now pierce and fly in more directions
Throwing
Maelstrom:
Increased flechettes per nova to 16, from 13
Increased nova radius by 20%
Reduced magic damage conversion to 80% from 90%
Lethal Incision:
Now reduces Scorpion Blade radius by 56%, up from 33%
Area was still too big for a single target skill e.g. compare with Arachnomancy
Damage bonus now scales with character level, improved early scaling and toned down endgame value slightly
Until level 120: total damage increased by +12% at Base Level 1, tapering to +7% at Base Level 10
After level 120: total damage decreases slowly until 138, where it is -11% at Base Level 10
Broadside: Now accurately displays how many knives it fires at all levels
Wychwind:
Weapon Damage reduced to 30%, from 35%
Has a new synergy with Storm Crows, gaining 0.2 seconds of vulnerability per base level
Void Gazer: now grants +1 extra target to Storm Crows during Wychwind vulnerability
Barbarian
Nomad
Wolf Companion: should now teleport at a closer range than before when it gets too far from the player
Ancient Blood: now gets +10 attack rating per soft skill level
Wolven Guide:
Range Increased to 18 yards, up from 11
Now updates less frequently, resulting in fewer cases where the buff drops off due to wolves running out of range for a short period of time
Snake Stance: now gains +10% damage per character level above 120
Eagle Stance: now gains 6% IED at level 1
Earthshaker
Earthquake:
Now deals more reliable damage in melee range
Shower of Rocks:
Greatly reduced the delay before dealing damage
Elementalist
Thunderstorm, Deep Freeze and Purifying Flame now have cooldowns of 12, 12 and 25 respectively, and all having a duration of 30 seconds. Using a signature move that isn't currently active replaces it. Reusing the one that is active will refresh the duration. This shared cooldown is listed on the signature moves and Elemental Overload.
Primordial Strike:
No longer requires Elemental Overload
Number of hits raised
Weapon damage increased to 160%, from 140%
Iron Spiral:
Weapon Damage reduced to 80%
Number of hits increased
Deep Freeze:
Now grants 6% Innate Elemental Damage per base level
Thunderstorm:
Now grants 15% Movement Speed per base level
Elemental Overload:
No longer grants maximum resistances
Now grants 10% elemental absorption matching the overloaded damage type
Warmonger
Stampede:
Axe throw now changes depending on your combat stance
Now requires level 1, maximum Base Level is now 20
Snake Stance:
You throw 12 single-hit projectiles with a large range
200% weapon damage
Gain a damage multiplier to Snake Stance's poison damage for 1 second after attacking
Damage multiplier is: 2% per Base Level
Other Stances:
You throw a projectile that explodes into multi-hit shrapnel after a short delay
50% Weapon Damage
Gain an extra projectile every 9 Base Levels
Gain bonus Physical damage if in Wolf Stance
Gain bonus Lightning damage if in Eagle Stance
20% more bonus damage per Base Level
Overkill:
Now hits much more consistently
Projectiles concentrated in a smaller area to improve single target damage
Weapon damage now 100%
Projectile scaling redone: 7 base + 1 per 2 Base Levels
With the improved hit consistency the number of projectiles had to be reduced. The skill currently is an excellent boss killer
Snake Bite:
Reworked damage scaling to be more intuitive and thematically appropriate
The skill will no longer be bad without Gladiator's dominance in the early game, and won't need specialization just to be decent in the endgame
No longer gains a damage boost from Gladiator's Dominance, making the Ultimate skill choice non-trivial for the build
Now gains 25% damage per Base Level and per Snake Stance Base Level
Now gains +8% total damage per character level above 120
Additionally, damage scaling from skill levels above 28 has been increased by 50%
Rebound: now an oSkill, due to a technical limitation items with this skill will need to be found anew to function
Bloodthirst:
New passive skill, grants bonuses depending on your combat stance
Requires 30 points in other throwing axe skills (Stampede, Snake Bite, Overkill)
Snake Stance: 100% of your Life Leech added as Poison Pierce
Eagle Stance: 100% of your Life Leech added as Lightning Pierce
Wolf Stance: 33% of your Life Leech added as Critical Strike chance
Requires Level 40, Maximum Base Level is 1
Mighty Vigor:
New passive proficiency skill, requires Bloodthirst, you may pick up to two proficiency skills
Grants 1% Life Leech per 150 Strength
Strength requirement reduces by 5 per Base Level
Required Level is 50, Maximum Base Level is 5
Pillage:
New passive proficiency skill requires Bloodthirst, you may pick up to two proficiency skills
Gives you a low chance to find extra loot when killing monsters on Hell difficulty
Loot includes: Enchanted Runes, Shrines, Rare Oils and Signets
You need to invest 5 points in this passive to enable the above effect
Required Level is 100, Maximum Base Level is 5
Note for single player and non-ladder characters: you will need to obtain a fresh class charm for this skill to function
Unyielding:
New passive proficiency skill, requires Bloodthirst, you may pick up to two proficiency skills
Grants physical resistance for 5 seconds after taking weapon damage
Bonus is 4% per Base Level
Required Level is 45, Maximum Base Level is 5
Aptitude:
New passive proficiency skill, requires Bloodthirst, you may pick up to two proficiency skills
Grants bonuses depending on your combat stance
Bonus depends on character level above 120 up to a cap
The cap is increased by 4 character levels per Base Level
Snake Stance: 2% Damage Multiplier on Stampede per character level
Wolf Stance: 10% Weapon Physical damage per character level
Eagle Stance: 1.5% Innate Elemental Damage per character level
Required Level is 120, Maximum Base Level is 5
Warder:
New passive proficiency skill, requires Bloodthirst, you may pick up to two proficiency skills
Reduces flat Physical/Elemental/Magical damage for 8 seconds after blocking
Requires a Barbarian shield
Reduction amount is 30 per Base Level
Requires Level 90, Maximum Base Level is 5
Fortress: no longer has a prerequisite skill
Screaming Eagle: now an oSkill, due to a technical limitation items with this skill will need to be found anew to function
Skills no longer consume ammo
Reward
Gladiator's Dominance:
No longer adds flat magic damage to throwing skills
Now gives +15% Block Chance, up from 6%
Deadly Strike changed to Critical Strike
Now also reduces your block cap by 20%
Druid
Hunter
Primal Bond: now up to 3% Weapon Physical Damage per 1% Minion Resistance (max 600%)
Cascade:
Now 120% weapon damage, up from 115%
Fire damage synergy now 8% per Base Level, down from 9%
Heartseeker:
now 145% weapon damage, up from 140%
Fixed a bug where the arrows did less damage when flying outwards
Fire damage synergy now 7% per Base Level, down from 9%
Bear Companion: cooldown reduced to 10 seconds, from 30 seconds
Werebear
Rend:
Hits 20% fewer times
Reduced mana cost
Wereowl
Earth Talons: Weapon Damage reduced to 100%, from 125%
Werewolf
Twisted Claw:
Mini tornados now ignore terrain collision
Mini tornados are no longer destroyed when they hit an enemy
Necromancer
Deathspeaker
Sacrifices:
Cooldown now scales linearly from 12 seconds base to 4 seconds at max
Now has a maximum level of 10, down from 25
Mold the Flesh: removed, effects moved into embalming
Melee
Carnage: Reduced hits by 25%, weapon damage boosted from 90% to 125%, increasing total damage
Reaper: buff duration increased to 10 seconds
Blight's Descent: buff duration increased to 10 seconds
Crossbow
Death Shards: removed
Ignite: removed
Widowmaker:
Now a level 1 skill
Locks Fragmentation Shot
Weapon damage increased to 75%
Now fires 12 bolts at level 1, increasing by 4 bolts every 3 levels
As a result of this change, Widowmaker shoots bolts slightly slower
Now converts 50% of physical damage to magic
Now gains 5% of total strength as magic damage at level 1, increasing by 1% every 2 levels
Now accurately displays how many bolts it fires at all levels
Visuals now match the number of bolts
Slightly reduced mana cost
Deathly Effigy:
New skill: Conjure a terrifying effigy that fires bolt novas and shreds nearby corpses
Uses Bolt Nova, and Bolt Rush if nearby corpses are available
Inherits your physical damage, strength, attack rating, and deadly strike
Gains 5% of total strength as magic damage at level 1, increasing by 1% every 2 levels
Shoots 5 times at level 1, increasing by 1 every base level
Maximum level of 10
Brutal Effigy:
New upgrade for Deathly Effigy
Grants Deathly Effigy an aura that boosts your combat prowess while in range
Grants 4% movement speed per base level
Grants 5% Deadly Strike at level 1, increasing by 1% every base level
Maximum level of 10
Voodoo Practice:
New passive, requires Deathly Effigy
Grants large damage bonuses with crossbows
Grants 1% bonus to strength per base level
Grants 10% weapon physical damage at level 1, increasing by 2% every level
Grants 1 attack rating per 75% of base strength at all levels
2% Chance to spawn a corpse under the target on striking
Due to technical issues this proc won't work with crossbows found before 2.6
Maximum level of 25
Life From Death:
New passive, requires either Voodoo Practice or Debilitating Concoction
Grants life on kill, and a powerful defensive bonus depending on path taken
Grants 10 life on kill at level 1, increasing by 2 every level
Grants 5% physical resistance if taken through the voodoo path, increasing by 1% every 2 levels
Causes life potions to last 15 seconds if taken through the alchemy path
Grants 2.5% increased healing from potions per base level if taken through the alchemy path, up to 50%
Maximum level of 20
Fragmentation Shot:
Reworked Skill mechanics, renamed to Catapult Shot
Now fires a spread of explosive potions over a wide area
Requires level 1
Gains 30% increased fire damage per base level
Built in fire damage greatly increased
Maximum level reduced to 20
Buckshot:
Is now a level 10 skill, requires Catapult Shot
Renamed to Flameburst Shot, given more fiery visuals
Now converts 100% of physical damage to fire damage
No longer gains extra projectiles from base level, fires 10 projectiles at all levels
Now gains 30% increased fire damage per base level
Built in fire damage greatly increased
Now much less reliant on angle to deal full damage
Maximum level reduced to 20
Dragonfire Oil:
Reworked, renamed to Alchemic Preparation
Requires Flameburst Shot and level 20
Grants both Catapult Shot and Flameburst Shot 1 extra missile per base level
Grants 5% fire pierce at level 1, and gains 1% fire pierce per base level, capped at 10%
Grants 1% innate elemental damage per 3 levels
maximum level of 20
Debilitating Concoction:
New skill, greatly debuffs enemies caught in the targeted area
Requires Alchemic Preparation and level 40
Reduces enemy damage and movement speed by 20% at level 1, and gains 1% extra effect per base level
Lasts 5 seconds at level 1, and gains 0.5 seconds duration per level
Has a 10 second cooldown, cooldown is reduced by 0.5 seconds every base level
Maximum level of 10
Summon
Resurgence: Now has half the hard point scaling and a maximum base level of 10
Reward
Rathma's Chosen:
Slightly increased the range of the aura
Decreased how frequently the aura recalculates, which should limit how often it drops during combat
Jinn:
Increased the range of the aura
Decreased how frequently the aura recalculates, which should limit how often it drops during combat
Paladin
Templar
Divine Judgement: visuals matched more closely to when the skill starts and stops dealing damage
Colosseum: defense reduction reduced to 50%, from 100%
Sorceress
Arcane
Mana Sweep: mana cap raised to 30000, from 25000
Arcane Fury:
Cooldown reduced to 20 seconds
Mana and Energy bonuses reduced to 15%
Arcane Torrent:
Feedback damage at level 1 raised to 10-15% of current mana
Feedback damage now gains 1% of current mana every 2 levels
Magic damage at level 1 raised to 7-12% of maximum mana
Magic damage now gains 1% of current mana every 2 levels
No longer scales on character level
Raven Familiar: should now teleport at a closer range than before when it gets too far from the player
Melee
Bladestorm:
Now requires level 3
Weapon Damage now 60%, down from 70%
Increasing the hitbox of the swords last patch also increased the multihit, which lead to a greater than intended damage buff
Fusillade: Weapon Damage reduced to 140%, from 175%
Fire
Incinerate: no longer has a downside
Pyre: doubled buff duration
Havoc:
Base cooldown is now 15 seconds
Cooldown reduces by 1 second every 420 energy, down from 900
Cooldown is capped at 5 seconds
This change places the skill on a 10 second cooldown with the average amount of energy a caster build wants, and still allows further purely cooldown scaling if a player chooses
Lightning
Thunderstone:
Projectile velocity increased by 50%
Charged bolt missile size increased, prevent cases where they would miss despite directly hitting the target with the stone
Item Only Skills
Feral Strike: no longer excludes crystal swords
Harbinger (Maleficence): fixed tooltip
Tantrum:
Fixed a bug which caused tantrum to interfere with skills used during its duration (including itself)
Clarified skill mechanics in tooltip
Now fires 3 bursts of shrapnel at level 1, gaining an additional burst every 5 levels
Now fires bursts slightly faster
Wyrd:
Damage at level 1 reduced to 30%, from 40%
Damage gain per level reduced to 1.5%, from 2%
Loud on use sound effect replaced
Spike Nova:
Given a description, icon, and proper character sheet damage
Weapon damage raised to 100%, from 25%
Guided Chain: now appears on arrow quivers instead of bows
Psicrown:
Now scales off of total energy
Base damage reduced by 83%
Deathgaze:
Now gains bonus cold damage per Skill Level, with big scaling above Skill Level 28
Now converts 50% of Physical damage to Cold
Items
General Changes
Tyrannical Blade (Maleficence) is now actually a sword
Maiden Bow: innate conversion now 50%, down from 66%
Enhanced Weapon Damage stats:
Have been renamed to Weapon Physical Damage
With the introduction of elemental bases this affix became even more confusing hence this change
Original text was never clear to begin with because it didn't clarify damage source like all other similar mods
Maiden Spear and Maiden Pike: Damage at all tiers raised by 20%
Needle Crossbow: Now an elemental base, granting 80% of Strength as fire damage
All non sacred non-IED crossbows have had their damage boosted slightly
All non-IED tier 1 and tier 2 weapons have had their base damage raised slightly
Tiered Elemental Bases:
Reduced flat damage by ~30% on tiers 1-3, reduced by ~50% on tier 4
Damage scaling from attributes increases with tier up to 250% of previous values at tier 4
2H bases now also get 60% extra scaling compared to 1H (previously had more flat damage but the same scaling)
Note: Changes for the tiered elemental bases are not retroactive and older versions will lose damage
Sacred Elemental Bases:
Reduced flat damage by ~30%
Battle Axe: now 70% of Strength as fire damage, up from 55%
Crystal Sword: now 45% of Dexterity as cold damage, up from 35%
Battle Bow: now 52% of Dexterity as lightning damage, up from 40%
Stag Bow: now 52% of Dexterity as tri-ele damage, up from 40%
Throwing Axe: now 45% of Strength as lightning damage, up from 30%
Wrist Blade: now 52% of Dexterity as lightning damage, up from 40%
Maple Bow: now 62% of Dexterity as fire damage, up from 48%
Ono: now 80% of Strength as lightning damage, up from 60%
Mammen Axe: now 52% of Strength as fire damage, up from 40%
Note: due to a technical limitation elemental bases from an older patch will still grant the boosted damage values, but the description on the item will be incorrect.
Life, Mana, and Rejuventation Potions: no longer slow your movement speed during effect
Bull Shield: removed movement speed penalty
Setzschild: reduced movement speed penalty to 9 at all tiers
Amulet Crafting
Requires Oil of Alchemy, which drops in the Infernal Machine dungeon
Only works on set amulets (i.e. you cannot keep crafting the same base)
The craft always gains +1 to All Skills and one of the following modifiers at random:
10% Movement Speed
+100 Life regenerated per second
+7% Innate Elemental Damage
+5% Vitality
+5% Energy
-5% Enemy Elemental Resistances
+5% Physical Resist
+25% Weapon Physical Damage
Poison Length Reduced by 20%
Curse Length Reduced by 20%
Item Affixes
Javelins can no longer roll Death Shards oskill
Mystic Orbs
Farnham's Lost Marble: life on attack now 40, down from 60
Solitude: reworked for 2H physical weapons
Grants 1% Weapon Physical Damage bonus per 1% current mana
I.e. +100% Weapon Physical Damage at full mana
Also reduces attack speed by 25%
Required level +20
Only usable on Helms, limit 1
Eye of Malic: re-enabled and reworked for melee casters
Grants a 3% CtC level 60 Flash and 3% Lightning Pierce
Now Ring/Amulet only
Tiered Uniques
Plague Gland: Renamed to Dead Bolter
Larzuk's bandolier: Fire pierce replaced with 5-10% Crushing Blow
The Tranquilizer: removed
Infernal Ichor:
New unique Bolt Quiver
Provides Apocalypse on striking, fire pierce, all skills, strength, dexterity, and crushing blow
Deathwind:
Reworked to be an early game IED weapon
Renamed Wicked Torch
Grants strong damage focused bonuses but is low in defensive stats
Sterrenvogel:
No longer gives cold damage, elemental pierce changed to lightning pierce
Now gives flat attack rating and movement speed
Rockshatter:
Removed attack speed and life on kill
Now gives Life Leech
Breaking Wheel: reworked to support elemental damage
The Flying Anvil: given 20% increased attack speed per tier
Compass of Souls: replaced Dragonfire Oil with flat fire damage
Sacred Uniques
Hellmouth: replaced oskill Parasite with Rock Shock (damage increased to match Necromancer's Parasite)
Alnair: updated Blade Spirits
Blade Spirits are now invulnerable special summons that inherit your Weapon Physical Damage (in addition to minion damage)
Blade Spirits no longer get Sorceress Coven passives
Blade Spirits now properly cast Bladestorm on attack instead of Jitan's Gate, chance increased to 20%
Increased Blade Spirit damage by 200%
Reduced summon limit to 4
Stormhammer: Orange Text now doubles the synergy bonus granted from Reckoning of Zerae
Advent of Hatred: Orange text replaced with "Deathly Effigy: +1 to Maximum Effigies"
Hwanin's Hwacha:
Is now a Needle Crossbow
No longer has Physical Damage
Flametail Shot proc is now level 24, up from 20
Now grants 5-12% Innate Elemental Damage instead of 19-30% Weapon Physical Damage
Now grants +5 to all Necromancer Skill Levels
Now has the orange text "Alchemic Preparation: Flametail Shot gains +1 Projectile per 2 Base Levels" and "Flametail Shot Inherits Catapult Shot's Fire Damage"
Now reduces dexterity by 100, up from 50
Breath of Fire:
Is now a Needle Crossbow
No longer has Physical Damage
Now grants 2% to All Maximum Resistances, up from 1%
Now grants +(3-5) to all Necromancer Skill Levels
Ranger's Disguise:
No longer grants the Fragmentation Shot oskill
No longer has -1% to all Maximum Resistances
Griefbringer: now +5 projectiles
Sky Murder: no longer grants +1 extra target to Storm Crows during Wychwind vulnerability
Tyrael's Might:
Damage to Undead bonus reduced to 100%, from 300%
Damage to Demons bonus reduced to 100%, from 300%
Strength Beyond Strength: Damage to Demons bonus reduced to 50%, from 90%
Hand of Rathma: Now grants 1.5% Physical Resistance per Resurgence Base Level
Starhawk:
Now 45% of Dexterity as tri-ele damage, up from 40%
No longer gives flat elemental damage
Black Razor:
Now 45% of Dexterity as tri-ele damage, up from 40%
No longer gives flat elemental damage
Elemental pierce now 5 to 10%, down from 10 to 15%
Black Ice:
Fixed a bug where vitality scaling was higher than advertised
Intended was 45%, actual was 54%
Elemental Trance: 5% cast speed replaced with 30-50% gold find
Zayl's Temptation: healing after weapon damage now 15% in 5 seconds, down from 20%
Ophiophagus: replaced Maximum mana bonus with +10% Maximum Block Chance
Lacerator:
Removed oSkill and resistance penalty
Lightning pierce roll is now 15-30, up from 20
Now adds 100 life after each kill
Flat lightning roll now 350-550, up from 350-425
Now also adds 20% crushing blow and 1-2 physical damage
Cleaver of Mirrors:
Reduced variance of affix rolls
Now also adds 10-20 to Deathgaze
Boarfrost:
Replaced Crushing Blow with +10 to Deathgaze
The Pathless:
Enhanced Damage is now always 160%
New effect if no points in stances:
Shower of Rocks: cooldown reduced by 1 second
Thunder Slam: cooldown reduced by 4 seconds
Claw of the Spirit Wolf:
Completely reworked, rarity increased
Now gives the following bonuses:
Gain 50% of your Wolf Companion Base Damage as Flat Physical Damage
+1% Fire, Cold and Lightning resistances per Wolf Companion Skill Level
Adds 4-6 Barbarian Skills, 100% increased attack speed and 200 life regenerated per second
New Sacred Uniques
Death's Reach: new Dart Thrower. Nullifies Widowmaker and life steal in exchange for enabling a purely Deathly Effigy playstyle
Mjolner: new Maul focused around hybrid physical lightning damage
Stake Driver: new Great Maul for vampire killing
Shock and Awe: SSU throwing axe, Barbarian only, electrocute your enemies to ash
Sets
Achilio's Wake: 30% fire pierce on full set bonus replaced with 15% physical resistance
Achilio's Sledgehammer: now a Stinger Crossbow base
Rathma's Chase: +1 to Blink replaced with +1 to Colosseum
Big Game Hunter:
2 piece bonus:
Removed rebound damage bonus
Now gives 10% Life Leech and 50% Bonus Defense
3 piece bonus:
Replaced crushing blow with 10% Life Leech
Full Set bonus:
Removed dexterity damage bonus and maximum resists
Max life bonus increased to 10%, up from 7%
Added 10% Life Leech, 10% physical resist
Now gives +5% maximum poison resist and 75% poison length reduction
Hunter's Claw Fist:
Removed slow and crushing blow
Now adds 33% of your Strength as lightning damage
Now gives 30% poison pierce
Proc chance down to 1%
Hunter's Camouflage:
Removed block chance
Vitality bonus is now 31 to 150
Now adds 1-2 Barbarian skills
Hunter's Step:
Added 0-1 Barbarian skills
Crushing blow chance increased to 10%
Hunter's Skin:
Replaced Dexterity with Vitality, roll is now 31-150
Vizjerei Dominion:
Full set bonus no longer grants Arcane Fury cooldown
Full set bonus now causes Arcane Fury to grant 5% additional mana and energy