Median XL - Version Log

Median XL - Σ 2.9

Table of Contents


Additional Notes

2.9.1 Notes

  • Fixed Night Hawks doing zero damage

2.9.2 Notes

  • Soulforge:

    • fixed a bug where 15% Fire Pierce couldn't be crafted on chests
    • fixed an error in the tooltip of the chest poison spell damage recipe
  • Dimensional Labyrinth: Twisted Sire hp reduced at all tiers

  • Tectonics:

    • Now scales to 3 rock waves, up from 2
    • This requires 200 Power
  • Dream Eater:

    • Now hits 6 times per cast, up from 4 (50% more damage per cast)
    • Healing reduced by 54%
    • Mana cost per level increased by 1
  • Heroic Library of Fate:

    • Malthael's Archons: now cast 1 Mind Flay beam, down from 2
    • Increased the drops from the Archangel Servant enemies (new mobs) by 100%
  • Dream Eater Relic: replaced non-functional Cooldown reduction with +1 to All Skills (will only affect fresh drops)

  • Fixed an issue where the following player skills ignored defense

    • Gale Force, Pounce, innate AoE attack, Eviscerate's main projectile, Parasite, Thunderstorm, Thunder Hammer Nova, Lex Talionis's novas, oskill Parasite, Azure Orb, Laughing Ghost, Slicer Blade, Shunpo, Thunderfury, Barrier Strike, Colosseum, Rock Shock, Whirlpool, Spiral Dance, War Spirit, Retaliate
  • Fixed an issue where the following monster skills ignored defense

    • Spiral Dance, Slicer Blade, Shunpo, Astrogha's Spawn's homing projectile and warp strike, Fusillade, The Ancient's Iron Spiral Tower, Thunder Hammer Nova, Area of Effect Attack, Bartuc's Wychwind, Claw Tornado, Thunder Slam, Pounce, the ATMG Sentries in Viz-Jun, Bull Prince and Uldyssian's Hoof Stomp, Uldyssian's Bone spirit attack
  • Fixed an issue where Path of Flames checked defense

2.9.3 Notes

  • fixed Angelic Large axe, Giant Sword appearing on weapon racks
  • fixed typo in Hanfod Tan orange text

Game

General

  • Pandemonium season changes:
    • Most of the changes have been reverted including: goblins, monster population and dungeon challenges, and relics
    • Season exclusive items can no longer be obtained, recipes and orange text won't work
    • Existing relics will be kept (including those with special skills), but some Ultimates which require points to work correctly will no longer do so
    • The following changes will be retained:
    • All skill/class and item balance changes, including rune downgrading recipes and new staff affixes
    • Dimensional Labyrinth monster overhaul (with balance changes - see below)
    • Life buffs to: campaign enemies of level 1 to 104, dungeon monsters of level 105 to 115, rift monsters of level 105 to 120

Engine

  • Enhanced Damage and Defense now displays next to damage or defense on weapons and armor
    • Example on weapon: Two-hand Damage: 38 to 323 (+253%)
    • Example on armor: Defense: 38 (+69%)
  • Poison Length Reduction on the stats screen now takes into account the resistance penalties of each difficulty, previously it did not display this
  • Reworked formula for level difference penalty on experience gains
  • Added a sort button into the stash
  • Fixed a bug where only minimum fire damage from items was added to missiles
  • Potential fix for shared stash on TCP/IP
  • Added gamble filter clear button

Endgame Quests

Nephalem Rifts

High Heavens/Library of Fate

  • Introducing the Heroic Library of Fate Rifts
  • Consisting of two zones: Area Level 125 (can be accessed at level 120) and Area Level 130 (can be accessed at level 125)
  • The regular enemies are stronger, faster, and no longer weaken themselves on death
  • Map will be randomly selected from a pool of 4 options
  • You may randomly encounter new monsters, champions of the Archangels, with better drops
  • The Angel bosses will now fight back instead of being idle
  • No more annoying Lightwells with Punisher spam
  • These Heroic Rifts will be the only source of Angelic items, a new item tier with better stats than Sacreds which can be Rare only
    • For more information on Angelic items, please see the Items section of the notes
  • You can obtain the Soulforge: a brand new crafting system that allows you to modify rare items, as well as craft some exclusive uniques
    • For more information on the Soulforge, please see the Soulforge section at the bottom of the notes
  • Instructions on how to access the Heroic Libraries of Fate can be found on newly dropped Zakarum Ears
  • To open a portal need: 1 Perfect Gem for Area Level 125, 2 Angelic Items for Area Level 130

Tran Athulua

  • Fixed a bug causing the zone to drop less quivers than intended

Teganze

  • Umbaru Treasure now always rolls 10% Spell Damage
  • Runestone and Essence drop rates slightly increased
  • Teganze: Spirits no longer have a chance to knock back

Triune

  • Chance to drop a trophy fragment increased by 33%

Scosglen

  • Gold cost to create a tenet from a completed design reduced to 300k, from 1 million
  • Gold cost to create the Dulra Aegis from a complete design reduced to 700k, from 2.5 million
  • It now costs 2.5 million total to create all 6 tenets and the charm

Dimensional Labyrinth

  • Lab tiers 1-5 no longer require an arcane crystal to activate. As a result, these stones now drop already charged
  • Fixed a bug where monsters left corpses when they weren't supposed to
  • Void Maw: AI delay reduced
  • Fractured Being:
    • Now spawns less frequently
    • Regeneration aura increased from 2%/4% to 4%/8%, depending on tier
  • Twisted Spriggan:
    • Movement speed doubled
    • Health increased by 33%
    • Now spawns less frequently, but in larger packs
  • Twisted Sire:
    • Movement speed, damage, life, and block increased
    • Now uses Retaliate more frequently at lower tiers
    • Now always uses Retaliate in tier 6+ Labs
    • Attack rating greatly reduced
  • Twisted Crawlers: replaced by Twisted Necrobots
  • Corrupted Assassin:
    • Avoid reduced
  • Unstable Anomaly: maximum aggression range reduced

Endgame Dungeons

Invasion

  • Rift Storm now causes fewer Rift Bolts
  • Lockout timer increased to 60 seconds, up from 20 seconds

Mirror Temple

  • Sets for season 37 are:
    • Celestia's Myth
    • Universal Law
    • Tundra Walker
    • Marchosias' Essence
    • Satanic Mantra
    • Yaerius' Grey Omen
    • Adria's Circle

Invasion II

  • Rift Storm now causes fewer Rift Bolts
  • Lockout timer increased to 60 seconds, up from 20 seconds

Toraja

  • Celebrant of the Triune: Pack size decreased

Yshari Sanctum

  • Chance to drop a trophy fragment increased by 33%

Uileloscadh Mór

  • Portal can now only be opened from within Tur Dulra

Invasion III

  • Rift Storm now causes fewer Rift Bolts
  • Lockout timer increased to 60 seconds, up from 20 seconds

Herald of the End

  • Upgrading the Pulsating Worldstone Shard now requires a Sleep charm, instead of a Glorious Book of Median
  • Creating a Dimensional Link now only requires a Greater Signet of Learning
  • Unlocking a Vial of Elder Blood now requires 2 Greater Signets of Learning and any Great Rune
  • Unlocking the uniques dropped by Samael now requires 2 Greater Signets of Learning, a Lew Rune, and a Phul Rune

Characters

Main

  • Added a new Mastery Passive Skill: Freedom
    • Freedom grants a large bonus to block speed, a medium bonus to hit recovery rate, and half freeze duration
    • The block and hit recovery rate scales with character level
    • Maximum base level of 5

Amazon

  • Bloodlust: fixed a bug where you would gain Phys/Mag Spell Damage from "Elemental Spell Damage to Bloodlust" affixes

Blood

  • Magic Missiles: mana cost increased by 0.375 per Skill Level
  • Eldritch Storm: mana cost increased by 0.375 per Skill Level
  • Lava Pit:
    • Mana cost increased by 0.375 per Skill Level
    • Damage increased by 10%
  • Blood Magic: the maximum life value used for calculating life regeneration has been capped at 25 000

Spear

  • Pounce:
    • Now spawns two novas per cast
    • The first has 50% of the range of the old version
    • The second has the same area of effect as the old version but a higher projectile speed
    • Weapon damage increased to 90%, up from 75%
  • Great Hunt:
    • Fixed an issue which caused the projectiles to stop after hitting enemies serverside
    • Weapon damage now 65%, down from 70%
  • Takedown:
    • No longer grants 4% attack speed per fury charge per base level
    • Now grants 6% weapon physical damage per base level per fury charge instead
  • Lioness:
    • No longer grants 10% weapon physical damage per base level
    • Now grants 10% attack speed at lvl 1, gaining 8% more per base level up to 250%

Storm

  • Thundermaiden: fixed a bug where it was granting Spell Focus and Max damage without taking into account your Hammer or Storm point allocation

Assassin

Ninja

  • Queen of Blades:
    • Reworked: Now periodically strikes at all enemies within melee range
    • These strikes can activate melee attack style triggers, including Naginata's innate area of effect attack
    • Delay between attacks reduces with base skill levels
    • Now has 5% increased attack speed and 2% crushing blow at level 1, increasing by 5% and 2% respectively per base level
    • Now has a maximum skill level of 10
  • Shred: removed from the tree

Psionic

  • Mind Ripple: conversion chance now always 1%
  • Singularity: delayed the bulk of the damage until after the black hole animation appears (0.6 seconds)

Claw

  • Batstrike:
    • Bat Nova weapon damage raised to 150%, from 125%
    • Bat Nova now consistently hits 3 times, instead of irregularly hitting 1-2 times. Number of hits increases in dense packs

Naginata

  • Crucify: delay between attack and projectiles reduced by 50%

Throwing

  • Maelstrom MkIV:
    • Weapon damage now 105%, up from 90%
    • Now converts 70% damage to magic, down from 80% for better leech capability
    • Increased area of effect of flechette novas by 56%
  • Storm Crows: reworked projectile scaling from Skill Levels
    • Now starts at 4 projectiles, up from 2
    • Now gains an extra projectile for every other level until level 8, up from 1 every 3
    • Endgame scaling slightly increased, gains an extra projectile at level 50 compared to before

Barbarian

Earthshaker

  • Earthquake: weapon damage is now 80%/200%, up from 70%/140%
  • Shower of Rocks:
    • Rewrote the entire skill mechanics from the ground up
    • Will no longer do extra 20 hits per cast that don't carry any weapon damage modifiers (WPD bonus%, deadly strike etc.)
    • Visuals no longer exist on the server, improving performance
    • Reduced delay between rocks by 25%, as a result damage per attack has increased by 29%
    • Fixed tooltip error regarding physical resist reduction (claimed: 5%, actual: 10%)
  • Tectonics: has received a major overhaul
    • Removed scaling chance to proc Shower of Rocks
    • Shower of Rocks proc is now always 100%, with a reduced duration, as long as you have enough Power
    • Power is gained based on your total Strength and Weapon Physical Damage bonuses
    • When maxed, grants 1 power per 100 Strength and 1 power per 10% Weapon Physical Damage bonuses
    • If you have less than 60 power then the skill has no effect
    • With 60 power: trigger a Shower of Rocks with 12% of the original duration on every Earthquake
    • With 140 power: trigger a Shower of Rocks with 25% of the original duration on every Earthquake
    • Tectonics procs will now spawn in front of your character instead of on top of them for better coverage
    • Fixed a bug where sometimes the skill would do no damage or have no visuals
  • Aftermath:
    • Now requires Heart of Stone
    • Tooltip now shows magic damage gained
  • Heart of Stone: Crushing Blow doubled, Attack Rating increased by 50%

Elementalist

  • Conflux: life on melee attack reduced by 16%
  • Primordial Strike: fixed a bug which caused the skill to not check your Attack Rating

Windcarver

  • Gale Force:
    • Max Base Level now 1, area of effect now always 6 yards
    • Reworked so that the it will now carry Weapon Physical Damage %, Deadly Strike, and Crushing Blow modifiers
    • Now deals up to an additional 400% weapon damage in melee only (depends on target size)
    • Weapon damage now 130%, up from 70%
  • Executioner:
    • No longer gives flat physical damage
    • Instead now increases Gale Force radius by 3.33 yards, up from 2 yards
    • Fixed a bug that made it give area increase for all weapons
  • Precision:
    • Maximum Base Level is now 8, up from 5
    • Now gives 50% Attack Rating per Base Level, down from 60%
    • Fixed missing % sign in tooltip
  • Savagery:
    • Maximum Base Level is now 8, up from 5
    • Now gives 3% Deadly Strike per Base Level, down from 4%
  • Stoneskin:
    • Maximum Base Level is now 8, up from 5
    • Now gives 30% Bonus Defense per Base Level, down from 40%

Warmonger

  • Bloodthirst: doubled the amount of Lightning and Poison pierce added from leech
  • Mighty Vigor:
    • Reduced life leech gained from Strength by 40%
    • The first point in this skill will now give a smaller proportion of the total than before
  • Stampede: weapon damage for non-Snake Stance users now 45%, down from 50%
  • Fortress: base seek area increased by 17%

Shaman

  • Protector/Defender Spirit: attack rating increased by 100%
  • Guardian Spirit: attack rating increased by 50%

Druid

Nature

  • Devouring Cloud: initial projectiles will no longer get caught and blocked on the front of a pack of enemies

Hunter

  • Steady Shot: Fixed an issue where the main arrow dealt no damage on hit

Werebear

  • Armageddon: Removed Strength scaling

Wereowl

  • Progeny's Blessing: Duration scaling increased from 3 + 0.5 seconds per base level to 4 + 1 second per level

Necromancer

Malice

  • Nightwalker:
    • No longer grants Poison Length Reduction from Base Levels and Skill Levels
    • Now grants 5% Poison Length Reduction per Base Level in other Malice skills (Max 150%)
    • I.e you get more Poison Length Reduction than before, it is also free for Malice characters
    • Maximum Base Level is now 10, down from 15
    • Damage bonus has been rescaled so that you still get 100% but for less points
  • Vanish: has been renamed to Soul Sever
    • Now grants +1 Enhancement to Death Ripple
    • Now also applies Nightwalker's damage bonus to Graveyard
    • Now needs 50 points in the Malice tree to unlock, down from 60
  • Terror: now also grants -10% to enemy Physical Resist
  • Pestilence:
    • Damage increased by 20%
    • Radius increased by 10%, repoisoning delay reduced
    • Now also grants 10% Movement Speed + 1% per 10% Poison Spell Damage
  • Death Ripple:
    • Now always shoots one projectile
    • Sources of extra projectiles such as the relic or Karybdus' Descent now enhance the skill's function, capped at any two sources
    • Greatly increased damage at level 1
    • Damage is now much more reliable at all distances from the impact center
  • Dream Eater:
    • Damage at all levels raised by 30%
    • Removed cooldown (required 5 Base Levels to reduce to 0)

Melee

  • Carnage:
    • Now gains added fire damage from levels
    • Fire conversion reduced to 25%, from 30%
    • Mana cost reduced
  • Reaper:
    • Now requires 5 points in Parasite and level 25, instead of 10 points in Angel of Death
    • Parasite now always has an area of effect while this upgrade is taken
  • Blight Descent: no longer requires Reaper

Crossbow

  • Deathly Effigy: Fixed an issue where the Effigy would fail to cast Bolt Rush

Summon

  • Night Hawks:
    • You can now summon an additional hawk per cast at Base Level 25
    • Damage increased by 20%
    • Attack rating increased by 200%
  • Abyss Knights:
    • Damage increased by 20%, attack rating increased by 33%
    • Life increased by 10%

Reward

  • Graveyard:
    • Damage increased by 10%
    • Now regenerates your Life based on your Minion Damage or Poison Spell Damage stats (whichever is higher)
    • 1 life per second per 2% Minion Damage
    • 1 life per second per 1% Poison Spell Damage
    • Duration reduced to 1 minute
    • Minimum damage increased to maximum (no variance), equal to a 20% damage buff on average

Paladin

Ritualist

  • Rite of Thorns: no longer gives a 10% damage multiplier bonus to Blood Thorns
  • Rite of the Restless: no longer gives a 10% damage multiplier bonus to Lemures

Aspects

  • Summon Lawyers: they have been disbarred, they are now Servants of Valor once again
  • Elemental Wisdom: now requires character Level 1, down from 5
  • Veneration of Justice:
    • Now requires character Level 5, down from 10
    • Now starts with a 5 second duration, scaling up to 15 seconds at base level 10, affected by Continuity
    • Now grants flat physical damage to weapons instead of % physical weapon damage, scaling with base points
    • Mana cost greatly reduced
  • Spark of Hope: now requires character Level 10, down from 20

Warlock

  • Tainted Blood: required level is now 20, down from 40
  • Symphony of Destruction: required level is now 30, down from 50
  • Acumen:
    • Required level is now 70, down from 100
    • Fixed a bug where this skill granted 50% cast speed for unknown reasons

Templar

  • Divine Judgement:
    • Weapon Damage buff duration increased to 1.4 seconds, to better match the damage duration of the skill itself
    • Cleaned up visual clutter
    • Mana cost reduced
  • Holy Fire: added fire damage increased by 10% at all levels
  • Lionheart: now grants Attack rating based on current life

Incarnation

  • Scion: no longer grants Attack Rating based on current mana
  • Dragon Jaws: damage after Skill Level 1 increased by 20%
  • Annihilation: damage after Skill Level 1 increased by 15%

Sorceress

Poison

  • Arachnomancy:
    • Damage increased by 30%, mana cost increased by 10%
    • Duration increases by 5% for every 100 Energy above 1500

Arcane

  • Arcane Fury:
    • Fixed a bug which caused allocating Superposition to skip the 50 Arcane tree points requirement to allocate Arcane Fury
    • Due to technical limitations, Superposition also no longer counts towards the 50 Arcane tree point requirement
    • Duration now 8 seconds, down from 10
  • Raven Familiar: aura range increased to 1 full screen
  • Mana Sweep: max Mana cap for damage has been raised to 40,000; up from 30,000
  • Antimass: cooldown increased by 10 seconds if you have no Base Levels

Melee

  • Mooncall: Now usable with any melee weapon
  • Cold Blooded: improved Glacial Volley
    • Range increased by 30%
    • Trigger chance now 100%, up from 40%
    • Weapon damage now 75%, down from 140%
    • Fixed a bug where sometimes the skill would do no damage or have no visuals
  • Bladestorm: weapon damage now 50%, down from 60%

Fire

  • Flamefront:
    • Area of effect increased by 36%
    • Damage increased by 15%

Lightning

  • Thunderstone:
    • Damage before Skill Level 28 increased by 20%
    • Now gains 1% Damage Multiplier per 100 Energy above 1500
  • Tempest:
    • Damage before Skill Level 28 increased by 20%
    • Now gains 1% Damage Multiplier per 100 Energy above 1500
  • Forked Lightning:
    • Damage before Skill Level 28 increased by 10%
    • Removed Damage Multiplier from Base Levels
    • Now gains 1% Damage Multiplier per 100 Energy above 1500
    • Increased projectile hitbox
  • Eye of the Storm: no longer reduces Thunderstone damage

Cold

  • Crystalline Barrier:
    • No longer grants bonus defense against ranged attacks
    • Now grants flat physical and magic damage reduction, starting at 5 and scaling up to 200 at around 450% cold Spell Damage
    • Now disables Mooncall damage bonuses (physical, and elemental via Primordial Might)
  • Wintertide:
    • Corrected tooltip classifier from: "Warp" to "Warp Strike" (the skill never put teleports on cooldown)

Item Only Skills

  • Death Star:
    • Assassin items will now spawn with level 16-24
    • Barbarian items will now spawn with level 14-20
  • Flash: now spawns on claws
  • Chaotic Spark: Charged Nova chance now 18%, down from 20%
  • Shunpo:
    • Now gives bonus damage based on Strength or Dexterity (whichever is higher)
    • Weapon damage now 90%, up from 75%
  • Ranged Blood Thorns: mana cost halved
  • Death Gaze:
    • Increased seek radius by 22%, fixing a bug causing the skill to do very little damage
    • Mana cost at level 1 now 15, up from 3
  • Champions of the Sun: elemental resistances from aura now caps at 40%, down from 50%
  • Banish: duration now always 10 seconds
  • Searing Glow: damage reduced by 10%
  • Clear Mind: damage reduced by 12%
  • Arcane Swarm: increased projectile hitbox, projectiles now pierce
  • Sun Strike: improved tooltip, now also gives information about projectile scaling
  • Singularity: delayed the bulk of the damage until the animation appears (0.6 seconds)

Items

General Changes

  • All items which spawn rare modifiers will now have the number of prefixes or suffixes shown above the stats
  • Maul/Great Maul/Hand of God weapon speed multiplier reduced from 24/28/30 to 22/23/24
  • Breath of Thaumaturgy: now also works with rare items

Sacred Uniques

  • Habacalva's Legacy:
    • Maximum Flamefront projectiles now +3, down from +5
    • The missing power of this item has been baked into the baseline skill power
  • Saber or the Stormsail:
    • Minimum damage bonus now (60-75), up from (30-50)
    • Maximum damage bonus now (100-125), up from (60-80)
    • Upgraded version scaled accordingly
  • Sarandeshi Hellcaller:
    • Removed Magic Damage, Fire Damage, Enhanced Damage, and minus Requirements
    • Added (30-40)% Fire Pierce
    • Pentagram proc chance now 10%, up from 4%, level now 50 up from 43
    • Added 100% bonus to Attack Rating
    • Added 75 Spell Focus
    • Replaced Spellbind Proc with 4% Level 63 Apocalypse on Death Blow
  • The Defender:
    • Increased physical damage roll to (75-90)-(100-140), up from (40-70)-(80-120)
    • Added 20% Fire Pierce
    • Retaliate damage bonus now 150%, up from 100%
    • Fixed a bug that caused the orange text to not work at all
  • Tylwulf's Betrayal:
    • Removed Time Wave Proc, and Magic Damage, All Skills bonus
    • Slow Target now always 20%
    • Added +(70-90)-(110-140) flat Physical Damage
    • Time Strike proc chance is now 8%, up from 5%
    • Timefield proc chance is now 2%, up from 1%
    • Added 80% Cold Pierce
  • Shadowfang:
    • Removed Physical Damage related properties, area of effect attack, and Ignore Defense
    • Reanimate chance reduced to 2%
    • Plague grasp proc chance now 25%, up from 20%; and level now 50, up from 40
    • Added 200% bonus to Attack Rating
    • Added 200 Life after each kill
    • Added 100% Poison Spell Damage
    • Now regenerates 4% of Max life when Pestilence is on, Pestilence duration halved
  • Shadowsabre:
    • Bonus to Crucify Magic damage now 30% per Base Level, up from 14%
    • Removed flat elemental damage and Hit Recovery
    • Added 50% Attack Speed
    • Added +15 to Way of the Gryphon/Phoenix/Raven (Assassin Only)
  • Viper Mandate:
    • Removed Enhanced Damage bonus
    • Added 20% CtC Level 30 Death Star on Melee Attack
  • Screaming Serpent:
    • Removed Poison Damage
    • Now adds +10 to Curare (Amazon Only)
    • Poison Pierce now rolls +(25-50)%, up from +(25-30)%
  • Night's Embrace:
    • Removed Slow Target and Fire Pierce
    • Added +2 Projectiles to Eviscerate
    • Damage to Demons increased to 200%
  • Moonfang:
    • Removed Enhanced Damage bonus and Block Chance
    • Proc chance now 33%, up from 24%
    • Now also gives +2 Hunting Banshee Projectiles
    • Cold Damage is now (800-1200)-(1600-2000), up from (250-300)-(350-375)
  • Steel Pillar: max Damage per Character Level now +3, up from +1
  • Darkspite: added Shower of Rocks cooldown reduced by 1.5 seconds
  • Stormchaser:
    • Lightning damage increased to 2000-3000, up from 1000-2000
    • Added 100% Lightning Pierce
  • Bitter Harvest:
    • Now adds (80-110)% of Dexterity as Magic Damage, up from (60-80)%
    • Removed Starfire proc
    • Added 10% CtC level 30 Wyrd on Atttack
  • Meshif's Iron Parrot:
    • Now gives the extra projectiles if you haven't been hit by weapon damage recently
    • Added 5% CtC Knife Throw on striking
  • Lacerator: Max Lightning damage now (700-900), up from (350-550)
  • Vizjerei's Folly:
    • Required level is now 80, down from 100 (more double Mystic Orb space)
    • Minion Life/Damage stats now roll (40-80)%, up from (30-50)%
  • Staff of Shadows:
    • Proc chance increased to 8%, up from 5%
    • Spell Damage now rolls +(35-50)%, up from (21-25)%
  • Etrayu:
    • Maximum Damage now (250-400), up from (1-300)
    • Enhanced Damage now (120-200)%, up from (115-143)%
  • Signal Fire:
    • Damage bonus from Base Levels in the Bow tree now 25%, up from 18%
    • Fixed a bug where some Bow tree skills did not count for the above
    • Removed Sun Strike projectile penalty
    • Sun Strike oSkill level now rolls +(30-60), instead of 50
    • Fire pierce now +(30-60)%, up from +(25-40)%
  • Windforce:
    • Now +4 Max Damage per Level, up from 3.75
    • Now also adds +25% Deadly Strike if you have at least 1000 Strength
  • Ratbane:
    • Fire damage doubled
    • Barrage levels now +(10-20), up from +(1-10)
    • Fire pierce now +(30-40)%, up from 30%
  • Buriza Do Kyanon:
    • Proc chance now 3%, up from 2%; level now 60, up from 50
    • Added +(50-75)% Cold Spell damage
    • Cold pierce now +(50-75)%, up from 50%
  • Manticore Sting:
    • Poison Damage to weapon increased by 200%
    • Replaced Bolt proc with level 60 Punisher
    • Replaced Life on Striking with 100% Poison Spell Damage
  • Horned Hunter:
    • Flat elemental damage doubled
    • Elemental pierce now +(20-35)%, up from +(22-28)%
    • Added 100 Life regenerated per second
  • Chasmstriker:
    • Shower of Rocks proc chance now 11%, up from 9%
    • Arrow proc chance now 18%, up from 13%
    • Maximum Damage now +(200-300) up from +(125-175)
  • Kaskara of the Taan:
    • Bonus Magic Damage to Spiral Dance doubled
    • Spiral Dance level now +(30-40), up from +(15-19)
    • Added 50 Mana on Melee Attack
    • Doubled added Magic damage
  • Talic the Unwilling:
    • Removed Poison Pierce and Magic Find
    • Double Life bonus
    • Weapon Physical Damage bonus now +200%, up from +100%
    • Added +(75-100) to Minimum damage
    • Added +(100-150)% Enhanced Damage
  • The Pathless:
    • Minimum damage now (80-100), up from (51-75)
    • Maximum Damage now (200-240), up from (141-180)
    • Bonus to Defense now +150%, up from +75%
  • Giyua's Grace: proc chance now 10%, up from 8%
  • Cleaver of Mirrors:
    • Enhanced Damage now always 200%
    • Cold pierce now +(20-40)%, up from +(10-20)%
    • Added +75 Minimum Damage
  • Peace Warder:
    • Fortress pierce now +50%, up from +40%
    • Arrow proc chance now 5% on Striking, up from 3%
    • Now also reduces Fortress Cooldown by 1 second
  • Ord Rekar's Testament:
    • Pierce per Nephalem Spirit Base Level now 4%, up from 3% (tooltip erroneously claimed 2%)
    • Ele/Magic damage reduced now +(50-100), up from +(1-50)
    • Added 150 Lightning damage
  • Hanfod Tan: total damage bonus to Ember Spirit now +25%, up from +15%
  • Reaper's Hand:
    • Proc chance now 20%, up from 15%
    • Attack rating bonus now +(150-250)%, up from +(50-150)%
    • Additional Strength Damage bonus increased by 20%
  • Soul Reaver: Ravenous Flames damage increased by 40%
  • Dreamflayer:
    • Elemental Pierce per Carnage Base Level now 3%, up from 2%
    • Now adds +(500-1000) Life
    • Removed bonus Fire damage, bonus damage from other elements doubled
  • Heart of Fire:
    • Proc now 20% level 60 Pyroblast on Attack, up from 14% level 50
    • Fire pierce now +(40-60)%, up from +(20-30)%
  • Mente Scura:
    • Added Physical damage now (60-80)-(150-180), up from (40-70)-(100-140)
    • Added +100 Vitality
  • Mad King's Spine: Added Physical damage now (90-110)-(180-240), up from (41-70)-(121-150)
  • Herald of Pestilence: now adds +(25-40)% Poison Spell damage
  • Venom Sting:
    • Maximum Damage now +350, up from +250
    • Poison Pierce now +(50-70)%, up from 35%
    • Added 100% Poison Spell Damage
    • Life leech now always 30%
  • Jaguar's Grasp:
    • Elemental damage increased by 500%
    • Elemental pierce now +50%, up from 35%
  • Bane of the Horadrim:
    • Mana Shield drains 54% less mana, up from 45%
    • Spell damage increased to +50%, up from +25%
    • Added 10% Elemental pierce
  • Galeona's Lash:
    • Now adds 2% Deadly Strike per Firedance Base Level, up from 1%
    • Reduced Physical damage variance
    • Added 50% Fire Pierce
  • Elder Law: fire damage to Idol of Scosglen increased by 167%
  • Darkfeast:
    • Banshee projectiles now +(2 to 3), up from +(0 to 2)
    • Increased minimum rolls on other stats
  • Wizardspike: Trinity Beam level now always +13, up from (4-8)
  • Bag of Tricks:
    • Removed elemental damage and elemental pierce
    • Proc chance for Knife/Arrow/Javelin now 3%, up from 2%
    • Added 1% Chance to Cast Goblin's Glee on Kill
  • Kingsport's Signals:
    • Completely reworked
    • Now gives +60 to Heartseeker, +1 to Steady Shot, and 1% chance to gain Heart of the Pack for 3 seconds on striking
    • Also adds +5% to max Fire Resist, 50% Fire Pierce, and -100% to Attack Speed
  • Guardian of Scosglen:
    • Damage from Spell Focus increased by 25%
    • Clarified scaling only works until Spell Focus cap
  • Malleus Maleficarum:
    • Now gives additional stats if you have at least 450% Bonus Damage to Demons
    • These are: +10% Fire/Cold/Lightning Absorb, and +25% Deadly Strike
  • Atanna Khan's Dress:
    • Max Base Level bonus to Raven Familiar now +8, down from +20
    • Arcane Swarm level now +(8-13) up from +(5-10)
    • Proc chance increased to 5%, up from 3%
    • Replaced resistance penalty with +(20-40)% Physical/Magic Spell Damage
  • Dreamweaver: now has a 20% chance to cast level 24 Charged Strike on Melee Attack
  • Karybdus' Descent: no longer gives an extra projectile, now enhances Death Ripple instead
  • Dead Star: Bonus to Queen of Blades projectile count removed
  • Twisted Mind: no longer gives an extra projectile, now enhances Death Ripple instead
  • Goetia Plate: life regeneration now 100 per second, down from 150
  • Back to the Abyss: life regeneration now 200 per second, down from 300
  • Griefbringer: orange text no longer stacks if you dual wield this weapon
  • Griffon's Eye: removed max resistance penalty

New Sacred Uniques

  • Raven Mantle:
    • Body armor for Physical/Magic casters which also regenerates your Physical/Magic Spell Damage value as Life per second
    • This item can only be crafted through the Soulforge
  • Faithless:
    • A high physical damage claw which increases your max elemental resistances
    • Also gives you a 50% chance to splash your weapon damage in a 6.67 yard radius
    • This item can only be crafted through the Soulforge

Sets

  • Tundra Walker:
    • Full set bonus:
    • Removed Gale Force area modifier, now adds 25-50 flat physical damage
  • Rathma's Empire:
    • 3 piece bonus:
    • Removed old stats
    • Now adds +800 flat Life and 20-30 Physical Damage
  • Towerlord:
    • 2 piece bonus:
    • Removed old stats
    • Now adds +100 Spell Focus and 8% Physical Resist
  • Rathma's Death Gaze: replaced All Resistance with +(31-50)% Fire Resist
  • Achilios' Eagle Eye: replaced bonus to Vitality with +(21-30)% to Strength and +(21-30)% to Dexterity
  • Tower Wall: replaced Strength bonus with +(11-15)% to Energy
  • Tower Denial:
    • Necromancer Skills increased to +2
    • Replaced Dexterity bonus with +(31-50) to Vitality
    • Added Requirements -20%
  • Tower Defense: replaced bonus to Dexterity with +100 Life regenerated per second
  • Last King of Scosglen:
    • 4 piece bonus:
    • Removed Curare oSkill and Avoid
    • Added 20% Fire Pierce and 40% Fire Spell Damage
  • Sacred Charge:
    • Removed Hit Recovery and Block Speed Bonuses
    • Added +(50-100)% to Minion Damage
    • Added +(100-150)% to Minion Attack Rating
    • Added +(41-50)% to Lightning Resist
  • Destiny:
    • Removed apple bonus and Runemaster bonus
    • Added 60% Hit Recovery
    • Added 100 Life regeneration per second
  • Spirits of the Nephalem:
    • 3 piece bonus:
    • Removed Minion Damage bonus, replaced with +1 to Max Barbarian Minions
  • Dead Lens:
    • Removed Base Block Chance, Vitality, and Dexterity bonuses
    • Added Requirements - 40%
    • Added +100 Energy
    • Added +(10-20)% Physical/Magic Spell Damage
  • Satanic Mantra
    • 4 piece bonus: removed 50% Minion Damage bonus

Runewords

  • Angelic Touch: Deadly Strike and Life Leech rolls reduced to 3-5%
  • Eschaton: New fire weapon based Paladin helmet
  • Aiwass:
    • Removed Minion Damage bonus
    • Now adds +1 to Max Elemental resistances

Relics

  • Carnage: Now doubles the added fire on Carnage instead of adding 1250 fire damage
  • Thunderstone: removed orange text, now gives 20% movement speed instead
  • Queen of Blades: No longer gives a bonus to Shred, as Shred no longer exists
  • Death Ripple:
    • Now gives +10% physical/magic Spell Damage, up from -25%
    • No longer gives an extra projectile, now enhances Death Ripple instead
  • Overkill: replaced projectile bonus with 15% movement speed
  • Shower of Rocks: replaced non-functional Physical Resist reduction with +(70-90)% Weapon Physical Damage
  • Mooncall: removed orange text, now gives +(15-20)% Innate Elemental Damage

Angelic Items

  • A brand new tier of items, higher than Sacreds
  • Can only drop in Heroic Library of Fate rifts
  • Angelic items can be of Rare rarity only and cannot be disenchanted or crafted (however, they can still be blessed)
  • Angelic items have the following base properties:
    • Base damage and armor values are higher than equivalent Sacreds
    • Base weapon speeds are the same as equivalent Sacreds
    • Armors have no speed penalties
    • Boots cannot spawn with movement speed lower than 30%
    • Scepters and Long Staves may only spawn caster affixes
    • Battle Staves cannot spawn caster affixes
    • Always spawn with maximum sockets
  • Angelic items also feature extensive changes to the rare affixes that can spawn on them
  • They cannot spawn the third tier (or lower, if any) of the affixes
    • For example, weapons cannot spawn with less than 170% Enhanced Damage; Sacreds can roll down to 150%
  • They can spawn improved versions of existing affixes, more powerful than the current best
    • For example, two handed axes can now spawn with up to +450 to Maximum damage; Sacreds can only spawn with up to +350
  • The chances to spawn the higher tier of affixes is improved compared to Sacreds
  • Cube recipes:
    • You cannot use the "Rare Downlevel" recipe on Angelic items
    • 3 Angelic items of the same base = 1 new Angelic item of the same base
    • 1 magic Angelic item = 1 new rare Angelic item of the same base (D2 rarity system issue)

Angelic Only Prefixes

Physical

  • All armor pieces (except body) can roll 200% Enhanced Defense with (20-25) PDR or MDR
  • Body armor can roll 200% Enhanced Defense with (50-100) PDR or MDR
  • 1H weapons can spawn +200% Enhanced Damage with +(10-20) Physical Damage
  • 1H weapons can spawn up to +(130-150) to minimum Physical Damage
  • 2H weapons can spawn +200% Enhanced Damage with +(30-40) Physical Damage
  • 2H weapons can spawn up to (181-200) to minimum Physical Damage
  • Gloves, helm, belt can spawn up to +(31-40) to maximum Physical Damage
  • Melee weapons can spawn with up to +100 Target Takes Additional Damage
  • Gloves and shields can spawn with up to +40 Target Takes Additional Damage
  • Reflected Damage cannot spawn

Skills

  • Bonuses to class skills cannot roll on Angelic gear
  • Gloves and helms can roll (3-4) to All Skills, belts and boots can roll up to +3, shields up to +5
  • Body armor can roll (5-6) to All Skills
  • Spears can roll +(7-9) to All Skills
  • Staves can roll +(10-12) to All Skills
  • Scepters can roll +(4-6) to All Skills

Speeds

  • All armors cannot roll bonuses to: Hit Recovery, Block Speed, Cast Speed, or Attack Speed
  • Armors (except body) can roll +(15-25)% to Combat Speeds
  • Body armor can roll +(35-40)% to Combat Speeds
  • Weapons can now roll +75% Cast/Attack Speed
  • Boots can spawn with up to +20% Move Speed

Life/Mana

  • Body armors and spears can spawn with up to +(601-700) Life
  • Belts, boots, gloves can spawn with up to +(191-220) Life
  • Weapons no longer spawn flat Life affixes
  • Shields can spawn with up to +(351-400) Life
  • Body armors can spawn with up to +(200-250) Life Regen per second
  • Shields, caster weapons can spawn with up to +(150-180) Life Regen per second
  • Belts, boots, helms can spawn with up to +(90-100) Life Regen per second
  • Weapons can spawn with up to +20% Life/Mana leech
  • Gloves and belts can spawn with +7% Life/Mana leech
  • 1H caster weapons can spawn with up to +(251-300) Mana
  • 2H caster weapons can spawn with up to +(351-400) Mana
  • Belts, helms, boots, gloves can spawn with up to +(151-170) Mana

Caster

  • Caster staff can spawn with up to +(170-200) to Spell Focus
  • Scepter can spawn with up to +(110-130) to Spell Focus
  • Helms, Gloves and boots can spawn with up to +(60-70) to Spell Focus
  • Caster staves can spawn with up to +(56-65)% Spell Damage
    • (80-100)% to individual sources
  • Scepters can spawn with up to (+36-40)% Spell Damage
    • (50-60)% to individual sources
  • Belts, helms, gloves, boots can spawn with up to +20% Spell Damage

Miscellaneous

  • Body armors and shields can spawn with +70% Poison Length Reduced
  • Belts, helms, gloves, boots can spawn with +35% Poison Length Reduced
  • Gloves, belts, helms, boots can spawn with up to +(30-35)% Magic Find
  • Weapons cannot spawn with Magic Find

Angelic Only Suffixes

Attributes

  • Body armors can roll up to +(70-85) to All Attributes, other armor pieces up to +(41-50)
  • Body armors can roll up to +(18-20)% to All Attributes
  • Strength:
    • Melee and ranged weapons can spawn up to +(121-150)
    • Small armor pieces up to +(61-70)
    • Melee weapons, ranged weapons and body armors an roll up to +30% Strength
  • Dexterity:
    • Melee weapons and body armor can spawn up to +(71-80)
    • Small armor pieces up to +(31-40)
    • Melee weapons, shields and body armors can roll up to +20% Dexterity
  • Vitality:
    • Body armors, spears, shields, daggers can spawn up to +(91-100)
    • Small armor pieces up to +(41-50)
    • Caster weapons and body armors can roll up to +25% Vitality
  • Energy:
    • Caster weapons and body armors can spawn up to +(91-100)
    • Small armor pieces can spawn up to +(41-50)
    • Caster weapons can roll up to +25% Energy

Physical

  • 2H axes, ranged weapons and spears can spawn up to +(401-450) to Maximum Damage
  • 1H weapons can spawn up to +(221-240) to Maximum Damage
  • 2H swords and battle staves can spawn up to +(301-350) to Maximum Damage
  • Gloves, belts, helms can spawn up to +(31-40) to Maximum Damage

Elemental flat damage (all sources):

  • Two new suffixes, one which is a +50% increase over previous top value, other is a +100% increase

Elemental Pierce

  • Caster staves, body armors, 2H melee weapons, ranged weapons can spawn with up to +40% Elemental Pierce
  • Gloves and 1H weapons can spawn with up to +22% Elemental Pierce
  • Helms and belts goes can spawn with up to +15% Elemental Pierce

Attack Rating

  • Can spawn up to +(351-400)% on Weapons
  • Can spawn up to +(91-130)% on Gloves and helms

Defense

  • Caster weapons, ranged weapons, spears can roll up to +(800-1000) to Defense
  • Body armors can spawn with up to +(61-70) Damage Reduced
  • Shields, helms can spawn with up to +40 Damage Reduced

Resistances

  • Shields can spawn with up to +(11-15)% Physical Resist
  • Body armors, ranged weapons, caster staves, spears can spawn with up to +3% to Maximum Elemental Resistance
  • Belts, gloves, boots, helms, shields, other weapons can spawn with up to +2% to Maximum Elemental Resistance

Minions

  • Caster staves can spawn with up to +(81-100)% Minion Damage, scepters with up to +(41-50)%
  • Caster staves can spawn with up to +(110-125)% Minion Life, scepters with up to +(55-60)% Minion Life

Life/Mana

  • Weapons can spawn with up to +(131-150) Life on Kill
  • Belts can spawn with up to +(35-40) Life on Kill
  • Weapons can spawn with up to +(75-80) Mana on Kill
  • Helms can spawn with up to +20 Mana on Kill
  • Melee weapons can spawn with up to +(121-150) Life on Melee Attack
  • Gloves, belts, helms can spawn with up to +20 Life on Melee Attack
  • Melee weapons can spawn with up to +(81-100) Mana on Melee Attack

Miscellaneous

  • Shields can spawn with up to +3% Block Chance
  • Helms, boots, gloves can spawn with up to +12% Experience Gain
  • Body armors can spawn with up to +(35-40)% Gold Find
  • Gloves, belts, weapons can spawn with up to +20% Gold Find
  • Boots can spawn with up to +10% Gold Find

Procs

  • Added improved versions of most procs with higher trigger chances and/or skill levels where relevant

The Soulforge

A brand new crafting system

  • The Soulforge allows you to perfect the rare items you find throughout the game
  • It allows you to add the missing affixes on an item which can turn it from mediocre to great
  • Obtain the Soulforge by transmuting a Heavenly Soul, which drops in Heroic Library of Fate rifts, with an Oil of Enhancement
  • Collect more Heavenly Souls in order to use the Soulforge
  • The Soulforge can modify rare weapons or armor or create exclusive unique items
  • The crafting process works as follows
    • Place the Soulforge in the Horadric Cube
    • Recipes modifying the same category of affixes (for example: Fire affixes) are grouped together
    • To craft a recipe from a group you need to place its headline item in the cube (for example: Perfect Diamond for the physical group)
    • You then pick which affix your want to add to your item
    • You need to add the corresponding number of Heavenly Souls and Oils of Craft / Oils of Enhancement in the cube
  • To see a list of all the available recipes and their requirements in game, simply transmute the Soulforge on its own
  • IMPORTANT: the Soulforge respects the item generation rules of Diablo 2
    • Rare items can have at most 3 prefixes and/or 3 suffixes
    • You cannot craft an affix that is already present on the item
    • You cannot have more than one affix from the same affix group on the item
  • The Soulforge cannot craft the top tier versions of the rare affixes - those can only be spawned when Angelic items are dropped

Crafting Recipes

  • NOTE: Item modification can interfere with Soulforge functionality
  • Socket / Mystic Orb / Bless / Corrupt your items after Soulforging

Weapon Prefixes

  • 120% Enhanced Damage
  • (51-75) Minimum Damage [1H]
  • (85-120) Minimum Damage [2H]
  • (81-100) Spell Focus
  • (5-8)% Deadly Strike
  • (25-35)% Fire Spell Damage [1H]
  • (55-65)% Fire Spell Damage [2H]
  • (301-400) Life
  • 10% Life Leech
  • (25-35)% Cold Spell Damage [1H]
  • (55-65)% Cold Spell Damage [2H]
  • (201-250) Mana
  • 10% Mana Leech
  • (25-35)% Lightning Spell Damage [1H]
  • (55-65)% Lightning Spell Damage [2H]
  • 40% Cast Speed
  • 40% Attack Speed [1H]
  • 70% Attack Speed [2H]
  • (25-35)% Poison Spell Damage [1H]
  • (55-65)% Poison Spell Damage [2H]
  • (25-35)% Phys/Mag Spell Damage [1H]
  • (55-65)% Phys/Mag Spell Damage [2H]

Weapon Suffixes

  • (39-50)% Minion Damage
  • 10% Slow Target
  • (111-135) Maximum Damage [1H]
  • (251-300) Maximum Damage [2H]
  • (250-400) Fire Damage
  • 15% Fire Pierce [1H]
  • 25% Fire Pierce [2H]
  • (81-100) Life on Kill
  • 30% Minion Life [1H]
  • 60% Minion Life [2H]
  • (300-350) Cold Damage
  • 15% Cold Pierce [1H]
  • 25% Cold Pierce [2H]
  • (41-50) Mana on Kill
  • (1-750) Lightning Damage
  • 15% Lightning Pierce [1H]
  • 25% Lightning Pierce [2H]
  • 538 Poison Damage per second
  • 15% Poison Pierce [1H]
  • 25% Poison Pierce [2H]
  • 200% Attack Rating
  • 1% Block Chance [Shield]
  • (350-400) Magic Damage

Armor Prefixes

  • 150% Enhanced Defense
  • 10% Fire Spell Damage
  • (21-30)% Fire Spell Damage [Body]
  • (136-170) Life
  • 50 Life Regen
  • 10% Cold Spell Damage
  • (21-30)% Cold Spell Damage [Body]
  • (51-90) Mana
  • 10% Lightning Spell Damage
  • (21-30)% Lightning Spell Damage [Body]
  • (41-50)% Magic Find [Body]

Armor Suffixes

  • (401-600) Defense
  • (21-25) Damage Reduced
  • (6-10)% Physical Resist [Shield]
  • 1% Max Fire Resist
  • 5% Fire Pierce
  • 15% Fire Pierce [Body]
  • 1% Max Cold Resist
  • 5% Cold Pierce
  • 15% Cold Pierce [Body]
  • 15% Energy [Body]
  • (1-750) Lightning Damage
  • 1% Max Poison Resist
  • 5% Poison Pierce
  • 15% Poison Pierce [Body]
  • 20% Strength [Body]
  • 25% Gold Find [Body]

oSkills - Suffixes

  • Can only be crafted on items which meet the original base type restrictions
  • The level of the craft is not random, but depends on what is available for the selected base item
  • (8-16) to Death Star
  • 20 to Rising Dawn
  • 14 to Chaotic Spark
  • (8-16) to Phoenix Wave
  • (4-14) to Searing Glow
  • 18 to Tantrum

Craftable Uniques

  • Raven Flight: Physical/Magic Caster Body Armor
  • Faithless: Physical Damage Claw

Previous Patches