Level | 143 | Experience | 10481632 (89%) |
---|---|---|---|
Strength | 20 | Life | 6590/4546 |
Dexterity | 35 | Mana | 2582/1080 |
Vitality | 15 | Inventory Gold | 0 |
Energy | 15 | Stash Gold | 270000 |
Free stat points | 1140 | Signets eaten | 400 |
Monsters killed | 376614 | Character deaths | 411 |
Bosses killed | 1065 | Time spent | 99:18:41 |
Boss first kills | 0 | Charms completion | 34% |
Ninja 1Blink 3Domain | Throwing 25Way of the Spider | Claw 25Way of the Gryphon |
Naginata 25Way of the Phoenix | Reward 15Way of the Raven | Oskills 7Bloodlust 1Jitan's Gate 15Liche Form 13Singularity 122Vessel of Judgement 23Vessel of Retribution |
62Free skill points |
Name | Type | Location |
---|---|---|
Super Healing Potion [16x]
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 0 |
Potion | Belt |
Super Healing Potion [31x]
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 5 |
Potion | Inventory |
Eternal Bone Pile
Eternal Bone Pile
Required Level: 90 Keep in Inventory to Gain Bonus +2 to Assassin Skill Levels [1 to 2] +1 to Druid Skill Levels [1 to 2] +1 to Barbarian Skill Levels [1 to 2] +2 to Paladin Skill Levels [1 to 2] +2 to Necromancer Skill Levels [1 to 2] +2 to Sorceress Skill Levels [1 to 2] +1 to Amazon Skill Levels [1 to 2] +10% Movement Speed row 0, column 11 |
Charm | Inventory |
Demonsbane
Demonsbane
By Robert Marks Required Level: 120 Keep in Inventory to Gain Bonus +2 to Assassin Skill Levels [0 to 2] +2 to Druid Skill Levels [0 to 2] +2 to Barbarian Skill Levels [0 to 2] +1 to Paladin Skill Levels [0 to 2] +1 to Necromancer Skill Levels [0 to 2] +2 to Sorceress Skill Levels [0 to 2] +5 Life Regenerated per Second row 0, column 12 |
Charm | Inventory |
Horadric Cube
Horadric Cube
row 0, column 13 |
Horadric Cube | Inventory |
Bone Chimes
Bone Chimes
Required Level: 120 Keep in Inventory to Gain Bonus Gives stats based on the sum of your bonus damage to Undead and Demons 18% added as Physical and Magic Spell Damage (Max +40%) row 1, column 9 |
Charm | Inventory |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +5% Innate Elemental Damage [3 to 5] Maximum Life +5% [3 to 5] Maximum Mana +13% [11 to 15] row 1, column 11 |
Charm | Inventory |
Idol of Vanity
Idol of Vanity
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Continuity +15% Combat Speeds row 1, column 12 |
Charm | Inventory |
Weather Control
Weather Control
Required Level: 90 Keep in Inventory to Gain Bonus Jitan's Gate Cooldown Reduced by 1 second +4% Innate Elemental Damage [2 to 5] +10 to all Attributes row 2, column 10 |
Charm | Inventory |
Spirit Trance Herb
Spirit Trance Herb
Required Level: 90 Keep in Inventory to Gain Bonus +10% Attack Speed +10% Cast Speed +87% Bonus to Attack Rating [21 to 150] +3 Life Regenerated per Second [1 to 4] row 2, column 11 |
Charm | Inventory |
Catalyst of Learning
Catalyst of Learning
row 2, column 13 |
Catalyst | Inventory |
Catalyst of Disenchantment
Catalyst of Disenchantment
row 2, column 14 |
Catalyst | Inventory |
Catalyst of Transference
Catalyst of Transference
Charges: 48 Enchanted Shrine row 3, column 13 |
Catalyst | Inventory |
Catalyst of Jewelcraft
Catalyst of Jewelcraft
+(1 to 2)% to Spell Damage Gold Cost: 25000 row 3, column 14 |
Catalyst | Inventory |
Spirit of Creation
Spirit of Creation
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Specialization +25 to Strength Maximum Mana +4% [1 to 5] Regenerate Mana +10% Elemental Resists +4% [1 to 10] row 4, column 9 |
Charm | Inventory |
Azmodan's Heart
Azmodan's Heart
Required Level: 90 Keep in Inventory to Gain Bonus Maximum Elemental Resists +2% Elemental Resists +18% [11 to 20] -5% to All Vendor Prices row 4, column 11 |
Charm | Inventory |
Legacy of Blood
Legacy of Blood
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Endurance +3% Life stolen per Hit [3 to 5] +4% Mana stolen per Hit [3 to 5] row 4, column 12 |
Charm | Inventory |
Relic: Liche Form
Relic
Required Level: 75 Keep in Inventory to Gain Bonus 3% Chance to cast level 50 Punishers on Kill Liche Form Cooldown Reduced by 5 seconds +15 to Liche Form row 5, column 0 |
Charm | Inventory |
Custom Signet of Learning
Custom Signet of Learning
Right-click: Free Attribute Points: %d row 5, column 8 |
Custom Signet | Inventory |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 140 Keep in Inventory to Gain Bonus +366 to Life +180 to Mana Maximum Mana +7% +40 Required Level row 5, column 9 |
Charm | Inventory |
Dragon Claw
Dragon Claw
(Assassin Only) Required Level: 125 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Chemistry +130 to Life [50 to 150] Maximum Life +5% +43 to Mana [25 to 75] row 5, column 10 |
Charm | Inventory |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +5 to Strength [0 to 38] +35 to Dexterity [0 to 38] +28 to Vitality [0 to 38] +24 to Energy [0 to 38] +13% Bonus to Defense [11 to 15] -10% Gold Find +16% Magic Find [16 to 20] row 5, column 11 |
Charm | Inventory |
The Black Road
The Black Road
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Black Road Skill +150 to Life +75 to Mana Right click to open Time Rift row 5, column 12 |
Charm | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items Already Upgraded +42% Bonus to Attack Rating +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +3% to Cold Spell Damage +2% to Poison Spell Damage +1% to All Attributes +2 to Strength +2 to Energy +43 to Life row 6, column 4 |
Jewel | Inventory |
Hammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Necromancer Skill Levels +22 Spell Focus [21 to 25] Weapon Physical Damage +26% (Based on Character Level) row 6, column 11 |
Charm | Inventory |
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 90 Keep in Inventory to Gain Bonus Weapon Physical Damage +25% +23% Bonus to Defense [21 to 30] row 6, column 12 |
Charm | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +10% Cast Speed +3% to Physical/Magic Spell Damage +1% to Fire Spell Damage +1% to Lightning Spell Damage +1% to Cold Spell Damage +1% to Poison Spell Damage +1% to All Attributes Lightning Resist +5% row 7, column 4 |
Jewel | Inventory |
Relic: Vessel of Judgement
Relic
Required Level: 75 Keep in Inventory to Gain Bonus Vessel of Judgement: +1 Target +8% to Physical/Magic Spell Damage +12 to Vessel of Judgement row 7, column 7 |
Charm | Inventory |
Optical Detector
Optical Detector
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Tenacity +5% to Summoned Minion Resistances Elemental Resists +15% row 7, column 13 |
Charm | Inventory |
Shadow Vortex
Shadow Vortex
(Assassin Challenge Item) (Assassin Only) Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Ennead Skill +3 to Assassin Skill Levels Weapon Physical Damage +50% Physical Damage Reduced by 5 +5% Chance to Avoid Damage row 7, column 14 |
Charm | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +15% Hit Recovery +3% to Physical/Magic Spell Damage +1% to Fire Spell Damage +1% to Lightning Spell Damage +1% to Cold Spell Damage +1% to Poison Spell Damage +2% to Vitality +45 to Life row 8, column 4 |
Jewel | Inventory |
Relic: Vessel of Retribution
Relic
Required Level: 75 Keep in Inventory to Gain Bonus Vessel of Retribution: +1 Target +8% to Physical/Magic Spell Damage +23 to Vessel of Retribution row 8, column 7 |
Charm | Inventory |
The Sleep
The Sleep
Required Level: 90 Cube with Trophy to Awaken Disenchant to open a portal to the World Nexus Keep in Inventory to Gain Bonus +25% to Spell Damage +40 to all Attributes Maximum Mana +10% Maximum Elemental Resists +1% - Arcane Guidance - row 8, column 9 |
Charm | Inventory |
Visions of Akarat
Visions of Akarat
Required Level: 90 Keep in Inventory to Gain Bonus +229 Defense [201 to 250] +24 to all Attributes [21 to 25] row 8, column 11 |
Charm | Inventory |
Moon of the Spider
Moon of the Spider
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus +22 Spell Focus [21 to 25] +1 to Jitan's Gate Half Freeze Duration row 8, column 12 |
Charm | Inventory |
Six Angel Bag
Six Angel Bag
Required Level: 90 Keep in Inventory to Gain Bonus +5% Innate Elemental Damage -5% to Enemy Elemental Resistances +3% Chance of Crushing Blow Fire Resist +23% Lightning Resist +25% Cold Resist +24% +2 to Light Radius row 8, column 13 |
Charm | Inventory |
Laser Focus Crystal
Laser Focus Crystal
Required Level: 90 Keep in Inventory to Gain Bonus Maximum Life +3% Maximum Mana +10% +10% to Experience Gained row 8, column 14 |
Charm | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +10% Cast Speed +103 to Attack Rating +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +4% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +2% to Vitality row 9, column 4 |
Jewel | Inventory |
Arcana
Arcana
Dimensional Key Required Level: 130 Keep in Inventory to Gain Bonus Trial of Discovery Explore every level of the Labyrinth Transmute charm once with each Depleted Riftstone (must be done in ascending order) Trial of Purity Defeat the monster Heroes, Champions and Sovereigns roaming the Labyrinth Transmute charm once with each Star Chart piece and Dream Fragment (these items are rare drops from Labyrinth mini bosses) End the Invasion Defeat Deimoss the Fleshweaver in the Labyrinth depths Transmute charm after boss death Trial of the Nephalem Complete all of the above Labyrinth Quests Transmute the charm with a Celestial Wind effigy +15% to Spell Damage +52% Magic Find row 9, column 9 |
Charm | Inventory |
Horazon's Focus
Horazon's Focus
Required Level: 90 Keep in Inventory to Gain Bonus +3% Life stolen per Hit [3 to 5] +4% Mana stolen per Hit [3 to 5] -50 Defense +24 to all Attributes [21 to 25] row 9, column 11 |
Charm | Inventory |
Scroll of Kings
Scroll of Kings
Required Level: 90 Keep in Inventory to Gain Bonus +10% to Spell Damage +17% to All Attributes row 9, column 12 |
Charm | Inventory |
Sunstone of the Twin Seas
Sunstone of the Twin Seas
Required Level: 50 Keep in Inventory to Gain Bonus +2 to All Skills +10% Combat Speeds -5% to Enemy Fire Resistance -5% to Enemy Lightning Resistance -5% to Enemy Cold Resistance +10% to All Attributes Elemental Resists +40% +5% to Experience Gained row 9, column 14 |
Charm | Inventory |
Angel's Wrath
Angel's Wrath
Chain Boots (Sacred) Defense: 2285 (802) Required Level: 120 Required Strength: 575 +1 to Assassin Skill Levels +1 to Barbarian Skill Levels +1 to Paladin Skill Levels +1 to Necromancer Skill Levels +2 to Sorceress Skill Levels +1 to Amazon Skill Levels +15% Movement Speed +185% Enhanced Defense Maximum Life +5% Maximum Poison Resist +4% Poison Resist +80% Physical Resist +10% +20% Bonus to Defense +20 Required Level Socketed (4/4) Hold shift (before hovering) to see socketables row 7, column 13 Perfect Turquoise Required Level: 18 Can be Inserted into Socketed Items Maximum Poison Resist +1% Poison Resist +20% Perfect Turquoise Required Level: 18 Can be Inserted into Socketed Items Maximum Poison Resist +1% Poison Resist +20% Perfect Turquoise Required Level: 18 Can be Inserted into Socketed Items Maximum Poison Resist +1% Poison Resist +20% Perfect Turquoise Required Level: 18 Can be Inserted into Socketed Items Maximum Poison Resist +1% Poison Resist +20% |
Chain Boots (SSU) | Mercenary |
Hellmouth
Hellmouth
Heavy Gloves (Sacred) Defense: 3114 (523) Required Level: 120 Required Strength: 525 Adds 125-250 Magic Damage +12 to Parasite +144% Enhanced Defense +1838 Defense +13% to Strength Regenerate Mana -50% Maximum Fire Resist +4% Maximum Poison Resist +2% Fire Resist +40% Poison Resist +40% +65% Bonus to Defense +20 Required Level Socketed (4/4) Hold shift (before hovering) to see socketables row 7, column 13 Perfect Bloodstone Required Level: 18 Can be Inserted into Socketed Items Maximum Fire Resist +1% Fire Resist +20% Perfect Bloodstone Required Level: 18 Can be Inserted into Socketed Items Maximum Fire Resist +1% Fire Resist +20% Perfect Turquoise Required Level: 18 Can be Inserted into Socketed Items Maximum Poison Resist +1% Poison Resist +20% Perfect Turquoise Required Level: 18 Can be Inserted into Socketed Items Maximum Poison Resist +1% Poison Resist +20% |
Heavy Gloves (SU) | Mercenary |
Warmonger
Warmonger
Fanged Helm (Sacred) Defense: 5186 (1159) (Barbarian Only) Required Level: 120 Required Strength: 500 Area Effect Attack Adds 100-200 Fire Damage Adds 100-200 Lightning Damage Adds 100-200 Cold Damage +200% Enhanced Defense +1709 Defense Maximum Cold Resist +4% Cold Resist +80% Elemental/Magic Damage Reduced by 40 +10% Chance to Avoid Damage +20% Bonus to Defense +20 Required Level Socketed (4/4) Hold shift (before hovering) to see socketables row 7, column 13 Perfect Onyx Required Level: 18 Can be Inserted into Socketed Items Maximum Cold Resist +1% Cold Resist +20% Perfect Onyx Required Level: 18 Can be Inserted into Socketed Items Maximum Cold Resist +1% Cold Resist +20% Perfect Onyx Required Level: 18 Can be Inserted into Socketed Items Maximum Cold Resist +1% Cold Resist +20% Perfect Onyx Required Level: 18 Can be Inserted into Socketed Items Maximum Cold Resist +1% Cold Resist +20% |
Fanged Helm (SSU) | Mercenary |
Death Ward
Death Ward
Amulet Required Level: 110 +1 to All Skills Maximum Elemental Resists +1% Poison Resist +30% Poison Length Reduced by +30% +30% Curse Length Reduction row 7, column 13 |
Amulet (SU) | Mercenary |
Esubane
Esubane
Bronze Sword (Sacred) One-Hand Damage: 52 to 55 (Barbarian Only) Required Level: 100 Required Strength: 576 Already Upgraded Level 1 Salvation Aura +4 to Barbarian Skill Levels Adds 120-240 Fire Damage +77 to all Attributes Maximum Life +6% Elemental Resists +22% Poison Length Reduced by +21% +57% Bonus to Defense Socketed (6/6) Hold shift (before hovering) to see socketables row 7, column 13 Demonstone Blood Jewel Required Level: 40 Can be Inserted into Socketed Items Adds 20-40 Fire Damage Maximum Life +1% Demonstone Blood Jewel Required Level: 40 Can be Inserted into Socketed Items Adds 20-40 Fire Damage Maximum Life +1% Demonstone Blood Jewel Required Level: 40 Can be Inserted into Socketed Items Adds 20-40 Fire Damage Maximum Life +1% Demonstone Blood Jewel Required Level: 40 Can be Inserted into Socketed Items Already Upgraded Adds 20-40 Fire Damage Maximum Life +1% Elemental Resists +10% Demonstone Blood Jewel Required Level: 40 Can be Inserted into Socketed Items Adds 20-40 Fire Damage Maximum Life +1% Demonstone Blood Jewel Required Level: 40 Can be Inserted into Socketed Items Adds 20-40 Fire Damage Maximum Life +1% |
Bronze Sword (SU) | Mercenary |
Lazarus' Chasuble
Lazarus' Chasuble
Light Plate (Sacred) Defense: 10551 (3295) Required Level: 120 Required Strength: 650 +1 to Necromancer Skill Levels +108% to Summoned Minion Life +39% to Summoned Minion Damage +25% to Summoned Minion Resistances +200% Enhanced Defense +666 Defense Maximum Fire Resist +6% Maximum Lightning Resist +4% Maximum Cold Resist +2% Maximum Poison Resist +2% Fire Resist +80% Lightning Resist +40% Physical Resist +5% +20% Bonus to Defense +20 Required Level Socketed (6/6) Archbishop Lazarus (Tribute Set) Lazarus' Chasuble Lazarus' Surplice Cap Lazarus' Votive Lamp Lazarus' Lamen Hold shift (before hovering) to see socketables row 7, column 13 Perfect Amber Required Level: 18 Can be Inserted into Socketed Items Maximum Lightning Resist +1% Lightning Resist +20% Perfect Amber Required Level: 18 Can be Inserted into Socketed Items Maximum Lightning Resist +1% Lightning Resist +20% Perfect Bloodstone Required Level: 18 Can be Inserted into Socketed Items Maximum Fire Resist +1% Fire Resist +20% Perfect Bloodstone Required Level: 18 Can be Inserted into Socketed Items Maximum Fire Resist +1% Fire Resist +20% Perfect Bloodstone Required Level: 18 Can be Inserted into Socketed Items Maximum Fire Resist +1% Fire Resist +20% Perfect Bloodstone Required Level: 18 Can be Inserted into Socketed Items Maximum Fire Resist +1% Fire Resist +20% |
Light Plate (Set) | Mercenary |
Dementia
Dementia
Belt (Sacred) Defense: 3362 (1261) Required Level: 120 Required Strength: 690 -15% to Enemy Elemental Resistances +22 to Fowl Fight Slow Target +5% +127% Enhanced Defense +500 Defense Maximum Life +2% Maximum Fire Resist +1% Maximum Lightning Resist +3% Maximum Cold Resist +1% Maximum Poison Resist +1% Lightning Resist +40% Physical Resist +5% +20% Bonus to Defense Requirements +20% +20 Required Level Socketed (2/2) Hold shift (before hovering) to see socketables row 7, column 13 Perfect Amber Required Level: 18 Can be Inserted into Socketed Items Maximum Lightning Resist +1% Lightning Resist +20% Perfect Amber Required Level: 18 Can be Inserted into Socketed Items Maximum Lightning Resist +1% Lightning Resist +20% |
Belt (SSU) | Mercenary |
Quiet Vessel [19x]
Quiet Vessel
(Right Click to Collect) Quantity: 19 +x Life Regenerated per Second x% to Vitality +x to Vitality row 0, column 0 |
Shrine Vessel | Stash |
Fascinating Vessel [10x]
Fascinating Vessel
(Right Click to Collect) Quantity: 10 -x% to Enemy Fire Resistance +x% to Fire Spell Damage row 0, column 1 |
Shrine Vessel | Stash |
Weird Vessel [6x]
Weird Vessel
(Right Click to Collect) Quantity: 6 +x% Enhanced Damage Adds x-y damage row 0, column 2 |
Shrine Vessel | Stash |
Trinity Vessel [15x]
Trinity Vessel
(Right Click to Collect) Quantity: 15 +x% to Innate Elemental Damage +x to All Attributes row 0, column 3 |
Shrine Vessel | Stash |
Spiritual Vessel [6x]
Spiritual Vessel
(Right Click to Collect) Quantity: 6 Regenerate Mana +x% Maximum Mana +x% +x% Cast Speed row 0, column 5 |
Shrine Vessel | Stash |
Enchanted Vessel [18x]
Enchanted Vessel
(Right Click to Collect) Quantity: 18 +x% to Physical/Magic Spell Damage Magic Resist +x% row 0, column 7 |
Shrine Vessel | Stash |
Tainted Vessel [12x]
Tainted Vessel
(Right Click to Collect) Quantity: 12 +x% to Summoned Minion Attack Rating +x% to Summoned Minion Damage row 0, column 8 |
Shrine Vessel | Stash |
Hidden Vessel [9x]
Hidden Vessel
(Right Click to Collect) Quantity: 9 1% Reanimate as: Random Monster 1% Reanimate as: Random Monster row 0, column 9 |
Shrine Vessel | Stash |
Eerie Vessel [13x]
Eerie Vessel
(Right Click to Collect) Quantity: 13 +x Spell Focus x% to Energy +x to Energy row 0, column 10 |
Shrine Vessel | Stash |
Sacred Vessel [7x]
Sacred Vessel
(Right Click to Collect) Quantity: 7 -x% to Enemy Cold Resistance +x% to Cold Spell Damage row 0, column 11 |
Shrine Vessel | Stash |
Jewel
Jewel
Can be Inserted into Socketed Items +1% to Poison Spell Damage +1% to All Attributes +2 Life Regenerated per Second Fire Resist +5% row 0, column 12 |
Jewel | Stash |
Zod Container (33) [3x]
Zod Container (33)
(Right Click to Collect) Quantity: 3 Weapons, Armor: +15 Life after each Kill row 0, column 13 |
Rune Container | Stash |
Taha Rune [2x]
Taha Rune
Great Rune Required Level: 100 Can be Inserted into Socketed Items Weapons: -2% to Enemy Elemental Resistances Armor: -2% to Enemy Elemental Resistances Shields: -2% to Enemy Elemental Resistances row 1, column 12 |
Rune | Stash |
Shimmering Vessel [4x]
Shimmering Vessel
(Right Click to Collect) Quantity: 4 -x% to Enemy Poison Resistance +x% to Poison Spell Damage row 2, column 0 |
Shrine Vessel | Stash |
Abandoned Vessel [8x]
Abandoned Vessel
(Right Click to Collect) Quantity: 8 x% Bonus to Attack Rating x% to Dexterity +x to Dexterity row 2, column 1 |
Shrine Vessel | Stash |
Magical Vessel [9x]
Magical Vessel
(Right Click to Collect) Quantity: 9 +x% to Summoned Minion Resistances +x% to Summoned Minion Life row 2, column 2 |
Shrine Vessel | Stash |
Ornate Vessel [3x]
Ornate Vessel
(Right Click to Collect) Quantity: 3 -x% to Enemy Lightning Resistance +x% to Lightning Spell Damage row 2, column 3 |
Shrine Vessel | Stash |
Belladonna Extract [6x]
Belladonna Extract
Right-click to reset Stat/Skill Points row 2, column 7 |
Belladonna Extract | Stash |
Oil of Augmentation
Oil of Augmentation
Cube Reagent row 2, column 10 |
Oil | Stash |
Bloodstone Cluster [10x]
Bloodstone Cluster
(Right Click to Collect) Quantity: 10 Weapons: +10% to Summoned Minion Life Armor: Fire Resist +20%, Maximum Fire Resist +1% Shields: +5% to Summoned Minion Resistances row 2, column 11 |
Gem Cluster | Stash |
Emerald Cluster [13x]
Emerald Cluster
(Right Click to Collect) Quantity: 13 Weapons: +5 to Maximum Damage Armor: +10 Life Regenerated per Second Shields: Poison Resist +30% row 2, column 12 |
Gem Cluster | Stash |
Rainbow Stone Cluster [8x]
Rainbow Stone Cluster
(Right Click to Collect) Quantity: 8 Weapons: 3% Innate Elemental Damage Armor: 8% Gold Find Shields: 10% Curse Length Reduction row 2, column 13 |
Gem Cluster | Stash |
Xazax Fragment
Xazax Fragment
Cube 3 identical Fragments to Create Trophy row 3, column 4 |
Trophy Fragment | Stash |
Oil of Intensity [2x]
Oil of Intensity
Cube Reagent row 3, column 5 |
Oil | Stash |
Relic: Ward of Fate
Relic
Required Level: 75 Keep in Inventory to Gain Bonus +10% Combat Speeds +5% Movement Speed +20 to Ward of Fate row 3, column 10 |
Charm | Stash |
Onyx Cluster [16x]
Onyx Cluster
(Right Click to Collect) Quantity: 16 Weapons: +5% to Summoned Minion Damage Armor: Cold Resist +20%, Maximum Cold Resist +1% Shields: Slow Target 2% row 3, column 11 |
Gem Cluster | Stash |
Sapphire Cluster [21x]
Sapphire Cluster
(Right Click to Collect) Quantity: 21 Weapons: +8 Mana after each Kill Armor: Cold Resist +20% Shields: Cold Resist +30% row 3, column 12 |
Gem Cluster | Stash |
Topaz Cluster [36x]
Topaz Cluster
(Right Click to Collect) Quantity: 36 Weapons: +10 Spell Focus Armor: 5% to Energy Shields: Lightning Resist +30% row 3, column 13 |
Gem Cluster | Stash |
Greaves (Sacred)
Greaves (Sacred)
Defense: 2428 (934) Required Strength: 650 1% Chance to cast level 17 Celerity when Attacked +20% Movement Speed +160% Enhanced Defense +7 Life Regenerated per Second +48 to Mana Maximum Lightning Resist +1% Lightning Resist +36% +5% to Experience Gained Socketed (0/4) row 4, column 2 |
Greaves (Sacred) | Stash |
Mystic Dye - Crystal Blue
Mystic Dye
Right-click to set item color Color: Crystal Blue row 4, column 4 |
Dye | Stash |
Magic Essence
Magic Essence
Cube Reagent Cube with Primal Rune to Upgrade This Recipe will create a Rune of the same Element row 4, column 5 |
Essence | Stash |
Whisper of the Damned
Whisper of the Damned
Quest Item Transmute three Whispers to receive the Call of the Damned row 4, column 6 |
Whisper of the Damned | Stash |
Zann Esu's Stone
Zann Esu's Stone
Jewel Required Level: 100 Can be Inserted into Socketed Items Already Upgraded +5% Cast Speed +3% to Spell Damage Maximum Fire Resist +1% row 4, column 9 |
Jewel (SU) | Stash |
Zann Esu's Stone
Zann Esu's Stone
Jewel Required Level: 100 Can be Inserted into Socketed Items Already Upgraded +5% Cast Speed +3% to Spell Damage Maximum Fire Resist +1% row 4, column 10 |
Jewel (SU) | Stash |
Amber Cluster [12x]
Amber Cluster
(Right Click to Collect) Quantity: 12 Weapons: 2% Reanimate as: Walker Armor: Lightning Resist +20%, Maximum Lightning Resist +1% Shields: Slows Attacker by 2% row 4, column 11 |
Gem Cluster | Stash |
Ruby Cluster [22x]
Ruby Cluster
(Right Click to Collect) Quantity: 22 Weapons: +10 Life after each Kill Armor: 4% to Vitality Shields: Fire Resist +30% row 4, column 12 |
Gem Cluster | Stash |
Amethyst Cluster [17x]
Amethyst Cluster
(Right Click to Collect) Quantity: 17 Weapons: 50% Bonus to Attack Rating Armor: 5% to Dexterity Shields: +5 Mana when Struck by an Enemy row 4, column 13 |
Gem Cluster | Stash |
Mystic Dye - White
Mystic Dye
Right-click to set item color Color: White row 5, column 4 |
Dye | Stash |
Amulet
Amulet
Already Upgraded +3 to All Skills +32 Spell Focus +10% to Cold Spell Damage +27% to Summoned Minion Life +15% to Summoned Minion Damage Cold Resist +36% row 5, column 5 |
Amulet | Stash |
Essence of Itherael
Essence of Itherael
Mystic Orb Right-Click to Apply row 5, column 9 |
UMO | Stash |
Zann Esu's Stone
Zann Esu's Stone
Jewel Required Level: 100 Can be Inserted into Socketed Items Already Upgraded +5% Cast Speed +3% to Spell Damage Maximum Lightning Resist +1% row 5, column 10 |
Jewel (SU) | Stash |
Turquoise Cluster [15x]
Turquoise Cluster
(Right Click to Collect) Quantity: 15 Weapons: Regenerate Mana +10% Armor: Poison Resist +20%, Maximum Poison Resist +1% Shields: 8% Magic Find row 5, column 11 |
Gem Cluster | Stash |
Diamond Cluster [26x]
Diamond Cluster
(Right Click to Collect) Quantity: 26 Weapons: +3% to Spell Damage Armor: 5% to Strength Shields: Elemental Resists +5% row 5, column 12 |
Gem Cluster | Stash |
Skull Cluster [24x]
Skull Cluster
(Right Click to Collect) Quantity: 24 Weapons: +10% Enhanced Damage Armor: +10% Enhanced Defense Shields: Poison Length Reduced by 5% row 5, column 13 |
Gem Cluster | Stash |
Corrupted Treasure
Corrupted Treasure
Cube with Arcane Crystal and Enchanted Rune to Restore Restore Gold Cost: 20,000 - 500,000 (Better items and more gold cost the higher the rune) row 6, column 0 |
Corrupted Treasure | Stash |
Greaves (Sacred)
Greaves (Sacred)
Defense: 2540 (934) Required Strength: 650 +20% Movement Speed +8% to Physical/Magic Spell Damage +172% Enhanced Defense +19 to Dexterity +7 Life Regenerated per Second Magic Resist +2% Cold Resist +38% Socketed (0/4) row 6, column 2 |
Greaves (Craft) | Stash |
Arcana
Arcana
Dimensional Key Required Level: 130 Keep in Inventory to Gain Bonus Trial of Discovery Explore every level of the Labyrinth Transmute charm once with each Depleted Riftstone (must be done in ascending order) Trial of Purity Defeat the monster Heroes, Champions and Sovereigns roaming the Labyrinth Transmute charm once with each Star Chart piece and Dream Fragment (these items are rare drops from Labyrinth mini bosses) End the Invasion Defeat Deimoss the Fleshweaver in the Labyrinth depths Transmute charm after boss death Trial of the Nephalem Complete all of the above Labyrinth Quests Transmute the charm with a Celestial Wind effigy row 6, column 4 |
Charm | Stash |
Mandate
Mandate
Dimensional Key Required Level: 130 Keep in Inventory to Gain Bonus Trial of Discovery Explore every level of the Labyrinth Transmute charm once with each Depleted Riftstone (must be done in ascending order) Trial of Purity Defeat the monster Heroes, Champions and Sovereigns roaming the Labyrinth Transmute charm once with each Star Chart piece and Dream Fragment (these items are rare drops from Labyrinth mini bosses) End the Invasion Defeat Deimoss the Fleshweaver in the Labyrinth depths Transmute charm after boss death Trial of the Nephalem Complete all of the above Labyrinth Quests Transmute the charm with a Celestial Wind effigy row 6, column 5 |
Charm | Stash |
Un Rune (22)
Un Rune
Enchanted Rune (22) Required Level: 110 Can be Inserted into Socketed Items Weapons: Elemental Resists +13% Armor: Elemental Resists +13% Shields: Elemental Resists +13% row 6, column 10 |
Enchanted Rune | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +19 to Strength [11 to 30] +15 to Dexterity [11 to 30] +12 to Vitality [11 to 30] +17 to Energy [11 to 30] row 6, column 11 |
Charm | Stash |
Whisper of the Damned
Whisper of the Damned
Quest Item Transmute three Whispers to receive the Call of the Damned row 6, column 12 |
Whisper of the Damned | Stash |
Jewel
Jewel
Can be Inserted into Socketed Items +9 to Energy row 6, column 13 |
Jewel | Stash |
Primordia
Primordia
Dimensional Key Required Level: 130 Keep in Inventory to Gain Bonus Trial of Discovery Explore every level of the Labyrinth Transmute charm once with each Depleted Riftstone (must be done in ascending order) Trial of Purity Defeat the monster Heroes, Champions and Sovereigns roaming the Labyrinth Transmute charm once with each Star Chart piece and Dream Fragment (these items are rare drops from Labyrinth mini bosses) End the Invasion Defeat Deimoss the Fleshweaver in the Labyrinth depths Transmute charm after boss death Trial of the Nephalem Complete all of the above Labyrinth Quests Transmute the charm with a Celestial Wind effigy row 7, column 5 |
Charm | Stash |
Corrupted Treasure
Corrupted Treasure
Cube with Arcane Crystal and Enchanted Rune to Restore Restore Gold Cost: 20,000 - 500,000 (Better items and more gold cost the higher the rune) row 8, column 0 |
Corrupted Treasure | Stash |
The Collector
The Collector
Bone Shield (Sacred) GhalGhalGhalGhalGhalGhal Defense: 1045 Required Level: 130 Required Dexterity: 527 Gematria (Bonus per Socketed Great/Elemental Runes) +1 to All Skills +10 Life after each Kill +25% Bonus to Defense +8% to Physical/Magic Spell Damage Orb Effects Applied to this Item are Doubled +90 Spell Focus +40% Cast Speed Regenerate Mana +60% Lightning Resist +60% Cold Resist +60% +20 Required Level Socketed (6/6) Hold shift (before hovering) to see socketables row 8, column 2 Ghal Rune Great Rune Required Level: 100 Can be Inserted into Socketed Items +15 Spell Focus Ghal Rune Great Rune Required Level: 100 Can be Inserted into Socketed Items +15 Spell Focus Ghal Rune Great Rune Required Level: 100 Can be Inserted into Socketed Items +15 Spell Focus Ghal Rune Great Rune Required Level: 100 Can be Inserted into Socketed Items +15 Spell Focus Ghal Rune Great Rune Required Level: 100 Can be Inserted into Socketed Items +15 Spell Focus Ghal Rune Great Rune Required Level: 100 Can be Inserted into Socketed Items +15 Spell Focus |
Bone Shield (SSU) | Stash |
Mind Rake
Mind Rake
Claws (Sacred) One-Hand Damage: 42 to 44 (Assassin Only) Required Level: 130 Required Dexterity: 400 Already Upgraded 10% Chance to cast level 60 Doom on Death Blow +5 to Assassin Skill Levels +28 Spell Focus -20% Cast Speed +48% Bonus to Attack Rating +30% Damage to Demons +79% to Physical/Magic Spell Damage +18% to Fire Spell Damage +20% to Lightning Spell Damage +18% to Cold Spell Damage +18% to Poison Spell Damage +8% to Summoned Minion Damage +2% to Strength +4 to Strength +1% to Dexterity +4 to Dexterity +1% to Vitality +4 to Vitality +1% to Energy +6 to Energy +2 Life Regenerated per Second +43 to Life Regenerate Mana +33% Physical Damage Reduced by 50 +100 Life after each Kill 1% Reanimate as: Undead Marksman +30 Required Level Socketed (3/3) Hold shift (before hovering) to see socketables row 8, column 4 Jewel Can be Inserted into Socketed Items Already Upgraded +10% Cast Speed +2% to Spell Damage +4 to Strength +4 to Dexterity +4 to Vitality +6 to Energy +2 Life Regenerated per Second +43 to Life Jewel Can be Inserted into Socketed Items +13 Spell Focus +10% Cast Speed +48% Bonus to Attack Rating +2% to Spell Damage +1% to Strength Jewel Can be Inserted into Socketed Items Already Upgraded +10% Cast Speed +1% to Physical/Magic Spell Damage +1% to Fire Spell Damage +3% to Lightning Spell Damage +1% to Cold Spell Damage +1% to Poison Spell Damage +8% to Summoned Minion Damage +1% to All Attributes |
Claws (SSU) | Stash |
Ripstar
Ripstar
Ring Required Level: 60 +80 to Maximum Damage (Based on Character Level) +20 Life on Melee Attack row 8, column 11 |
Ring (TU) | Stash |
Orb of Annihilation
Orb of Annihilation
Mystic Orb Right-Click to Apply row 8, column 12 |
UMO | Stash |
Mystic Dye - Light Purple [2x]
Mystic Dye
Right-click to set item color Color: Light Purple row 8, column 13 |
Dye | Stash |
Relic: Bloodstorm
Relic
Required Level: 75 Keep in Inventory to Gain Bonus 2% Chance to cast level 60 Bloodstorm on Death Blow +13 to Bloodstorm +21 to Life Maximum Fire Resist +2% row 9, column 11 |
Charm | Stash |
Relic: Stampede
Relic
Required Level: 75 Keep in Inventory to Gain Bonus +23 to Stampede Weapon Physical Damage +14% +100 to Life row 9, column 12 |
Charm | Stash |
Oil of Craft
Oil of Craft
Cube Reagent row 10, column 1 |
Oil | Stash |
The Endless Light
The Endless Light
Mystic Orb Right-Click to Apply row 10, column 8 |
UMO | Stash |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 10, column 9 |
Celestial Wind | Stash |
Jewel
Jewel
Can be Inserted into Socketed Items +14 Spell Focus row 10, column 10 |
Jewel | Stash |
Relic: Shuriken Flurry
Relic
Required Level: 75 Keep in Inventory to Gain Bonus +1% Physical/Magic Spell Damage per 5 Cognition +23 to Shuriken Flurry Physical Damage Reduced by 26 row 10, column 11 |
Charm | Stash |
Farnham's Lost Marble
Farnham's Lost Marble
Mystic Orb Right-Click to Apply row 10, column 12 |
UMO | Stash |
Cham Rune
Cham Rune
Required Level: 83 Can be Inserted into Socketed Items Weapons: Maximum Mana +3% Armor: Maximum Mana +2% Shields: Maximum Mana +2% row 10, column 13 |
Rune | Stash |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 137 Keep in Inventory to Gain Bonus +82% Magic Find +37 Required Level - Revelations of the Cult - row 11, column 0 |
Charm | Stash |
Ring
Ring
Already Upgraded +1 to All Skills +19% to Physical/Magic Spell Damage -5% to Enemy Poison Resistance +14 to Vitality +60 to Life Regenerate Mana +25% +15 Life on Melee Attack +35% Magic Find +72 Required Level row 11, column 1 |
Ring | Stash |
Superior Totem Shield (Sacred)
Superior Totem Shield (Sacred)
Defense: 1209 (806) (Assassin Only) Required Level: 30 Required Dexterity: 527 +50% Enhanced Defense Physical Resist +1% Socketed (0/6) row 11, column 2 |
Superior Totem Shield (Sacred) | Stash |
Ring
Ring
+1 to All Skills +13% to Cold Spell Damage -5% to Enemy Cold Resistance +10 to all Attributes +1 Life on Striking +8 Mana after each Kill row 11, column 4 |
Ring | Stash |
Mystic Dye - Light Green
Mystic Dye
Right-click to set item color Color: Light Green row 11, column 5 |
Dye | Stash |
Call of the Damned [7x]
Call of the Damned
Quest Item Required Level: 120 Right click to answer the call of the Damned Works only on Hell difficulty row 11, column 6 |
Scroll | Stash |
Reality Piercer
Reality Piercer
Cube Reagent Cube with Dulra Aegis to enter the Frozen Crest Requires Standing in the Ancient Circle row 11, column 7 |
Reality Piercer | Stash |
Conjuring Eye
Conjuring Eye
Cube Reagent row 11, column 8 |
Conjuring Eye | Stash |
Conjuring Eye
Conjuring Eye
Cube Reagent row 11, column 9 |
Conjuring Eye | Stash |
Conjuring Eye
Conjuring Eye
Cube Reagent row 11, column 10 |
Conjuring Eye | Stash |
Conjuring Eye
Conjuring Eye
Cube Reagent row 11, column 11 |
Conjuring Eye | Stash |
The Sleep
The Sleep
Required Level: 90 Cube with Trophy to Awaken Disenchant to open a portal to the World Nexus Keep in Inventory to Gain Bonus Maximum Cold Resist +1% [0 to 1] Maximum Poison Resist +1% [0 to 1] row 11, column 12 |
Charm | Stash |
The Sleep
The Sleep
Required Level: 90 Cube with Trophy to Awaken Disenchant to open a portal to the World Nexus Keep in Inventory to Gain Bonus Maximum Fire Resist +1% [0 to 1] Maximum Lightning Resist +1% [0 to 1] Maximum Poison Resist +1% [0 to 1] row 11, column 13 |
Charm | Stash |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 140 Keep in Inventory to Gain Bonus +1% to Strength +8 to Strength +263 to Life Maximum Life +1% +131 to Mana Maximum Mana +22% +40 Required Level row 12, column 0 |
Charm | Stash |
Ring
Ring
Already Upgraded +1 to All Skills +21% to Physical/Magic Spell Damage -5% to Enemy Lightning Resistance +60 to Life Regenerate Mana +25% Poison Resist +23% +6% to Experience Gained +33% Magic Find +72 Required Level row 12, column 1 |
Ring | Stash |
Conjuring Eye
Conjuring Eye
Cube Reagent row 12, column 9 |
Conjuring Eye | Stash |
Conjuring Eye
Conjuring Eye
Cube Reagent row 12, column 10 |
Conjuring Eye | Stash |
Emblem of Suffering
Emblem of Suffering
Cube Reagent (Secret) row 12, column 11 |
Emblem | Stash |
The Sleep
The Sleep
Required Level: 90 Cube with Trophy to Awaken Disenchant to open a portal to the World Nexus Keep in Inventory to Gain Bonus Maximum Lightning Resist +1% [0 to 1] Maximum Poison Resist +1% [0 to 1] row 12, column 12 |
Charm | Stash |
The Sleep
The Sleep
Required Level: 90 Cube with Trophy to Awaken Disenchant to open a portal to the World Nexus Keep in Inventory to Gain Bonus Maximum Fire Resist +1% [0 to 1] Maximum Lightning Resist +1% [0 to 1] Maximum Cold Resist +1% [0 to 1] row 12, column 13 |
Charm | Stash |
The Ancient Repositories
The Ancient Repositories
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills [0 to 1] +141% Bonus to Attack Rating [101 to 150] +11% to Spell Damage [11 to 15] +8% Chance of Crushing Blow [6 to 10] Fire Resist +14% [5 to 20] Lightning Resist +14% [5 to 20] Cold Resist +14% [5 to 20] row 13, column 0 |
Charm | Stash |
Ring
Ring
Already Upgraded +1 to All Skills +5% Life stolen per Hit +18% to Physical/Magic Spell Damage +8% to Fire Spell Damage +8% to Lightning Spell Damage +8% to Cold Spell Damage +8% to Poison Spell Damage +46 Defense Regenerate Mana +25% +8 Mana after each Kill +15% Magic Find +60 Required Level row 13, column 1 |
Ring | Stash |
The Triune Fragment
The Triune Fragment
Cube 3 identical Fragments to Create Trophy row 13, column 4 |
Trophy Fragment | Stash |
Conjuring Eye
Conjuring Eye
Cube Reagent row 13, column 9 |
Conjuring Eye | Stash |
Conjuring Eye
Conjuring Eye
Cube Reagent row 13, column 10 |
Conjuring Eye | Stash |
Relic: Lightning Shield
Relic
Required Level: 75 Keep in Inventory to Gain Bonus +15 to Lightning Shield +37% Bonus to Defense Attacker Takes Lightning Damage of 200 row 13, column 11 |
Charm | Stash |
Relic: Rain of Fire
Relic
Required Level: 75 Keep in Inventory to Gain Bonus +23 Spell Focus +5 to Rain of Fire (Druid Only) +18 to Rain of Fire Fire Absorb +2% row 13, column 12 |
Charm | Stash |
Strength | 264 | 33% | |
---|---|---|---|
Dexterity | 171 | 35% | |
Vitality | 213 | 35% | |
Energy | 286 | 76% | |
Life | 1156 | 13% | |
Mana | 599 | 54% | |
All Skills / Class Skills | 18 | 9 | |
Maximum Skill / Experience | 0 | 17% | |
Life / Mana stolen per Hit | 11% | 8% | |
Life / Mana after each Kill | 26 | 0 | |
Life / Mana on Striking | 0 | 0% | |
Life / Mana on Attack | 0 | 0% | |
Regenerate Life / Mana | 216.4/s | 40% | |
Cold Resistance / Max | 166% | 3% | |
Fire Resistance / Max | 130% | 3% | |
Lightning Resistance / Max | 200% | 4% | |
Poison Resistance / Max | 112% | 3% | |
Magic / Physical Resistance | 4% | 7% | |
Phys / Ele Damage Reduced | 5 | 0 | |
Poison / Curse length reduction | 0% | 0% | |
Cold Absorb | 0 | 0% | |
Fire Absorb | 0 | 0% | |
Lightning Absorb | 0 | 0% | |
Magic Find / Gold Find | 113% | -10% | |
Movement Speed / Light Radius | 30% | 2 | |
wIAS / gIAS | 0% | 35% | |
FCR | 110% | ||
FHR / FBR | 50% | 70% | |
TCD / EWD | 86% | 75% | |
Attack Rating | 0 | 136% | |
Crushing Blow / Deadly Strike | 9% | 0% | |
Chance to Avoid Damage | 5% | ||
Slow Target / Attacker | 0% | 0% | |
Cold Damage | 174-195 | ||
Fire Damage | 0 | ||
Lightning Damage | 600-900 | ||
Magic Damage | 0 | ||
Cold Spell Damage / Pierce | 104% | 38% | |
Fire Spell Damage / Pierce | 104% | 10% | |
Lightning Spell Damage / Pierce | 103% | 10% | |
Poison Spell Damage / Pierce | 102% | 5% | |
P/M Spell Dam. / Poison Skill Dur. | 392% | 0% | |
Summoned Minion Life / Damage | 0% | 15% | |
Summoned Minion Resistances / AR | 5% | 0% |