Level | 136 | Experience | 9105598 (0%) |
---|---|---|---|
Strength | 340 | Life | 8935/4699 |
Dexterity | 76 | Mana | 10405/2091 |
Vitality | 286 | Inventory Gold | 834454 |
Energy | 488 | Stash Gold | 2063998 |
Free stat points | 0 | Signets eaten | 400 |
Monsters killed | 326935 | Character deaths | 155 |
Bosses killed (1st kills) | 157 (0x) | Time spent | 65:49:44 |
Charms completion | 48% | Gear score | 44 |
Divine 17Wild and Free 20Balance 1Defensive Harmony | Blood 1Blood Magic 25Eldritch Storm 25Lava Pit 1Entropy 1Hungering Flames 12Crimson Rite 5Spiritual Invocation 15Fire Elementals 1Unstable Essence | Mastery 3Meditation 5Tenacity 1Chemistry |
Reward 1Spellbind 15Spirit of Vengeance | Oskills 31Earthquake 1Jitan's Gate 1Summon Edyrem | |
0Free skill points |
Name | Type | Location |
---|---|---|
Super Healing Potion [6x]
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 0 |
Potion | Belt |
Horadric Cube
Horadric Cube
row 0, column 0 |
Horadric Cube | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items Already Upgraded +15 Spell Focus +2% to Spell Damage +2 to Vitality +2% to Energy Poison Resist +6% +1% to Experience Gained row 0, column 3 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +10% Cast Speed +3 to Minimum Damage +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +3% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +1% to Strength row 0, column 4 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +13 Spell Focus +2% to Spell Damage +13% to Summoned Minion Life +1% to All Attributes Lightning Resist +5% row 0, column 5 |
Jewel | Inventory |
Zod Container (33) [1x]
Zod Container (33)
(Right Click to Collect) Quantity: 1 Weapons, Armor: +15 Life after each Kill row 0, column 6 |
Rune Container | Inventory |
Sur Container (29) [3x]
Sur Container (29)
(Right Click to Collect) Quantity: 3 Weapons: Regenerate Mana +15% Armor: Regenerate Mana +5% row 0, column 8 |
Rune Container | Inventory |
Lem Rune [3x]
Lem Rune
Required Level: 53 Can be Inserted into Socketed Items Weapons: +4% to Vitality Armor: +4% to Vitality Shields: +4% to Vitality row 0, column 9 |
Rune | Inventory |
Bone Chimes
Bone Chimes
Required Level: 120 Keep in Inventory to Gain Bonus Gives stats based on the sum of your bonus damage to Undead and Demons 18% added as Fire and Lightning Spell Damage (Max +40%) Current Bonus: +128% row 0, column 11 |
Charm | Inventory |
Idol of Vanity
Idol of Vanity
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Continuity +15% Combat Speeds row 0, column 12 |
Charm | Inventory |
Laser Focus Crystal (Heroic)
Laser Focus Crystal (Heroic)
Required Level: 121 Keep in Inventory to Gain Bonus Maximum Life +3% Maximum Mana +10% +10% to Experience Gained [12 to 20] Death Projector (Heroic) Transmute with a Thal rune to receive two quest entrance scrolls Transmute with a Mark of Victory to double the stats of this charm row 0, column 13 |
Charm | Inventory |
Moon of the Spider
Moon of the Spider
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus +25 Spell Focus [21 to 25] +1 to Jitan's Gate Half Freeze Duration row 0, column 14 |
Charm | Inventory |
Witch Drum
Witch Drum
Small Shield (Sacred) Defense: 3003 (1777) Required Level: 100 Required Strength: 325 Required Dexterity: 325 +4 to Assassin Skill Levels +4 to Sorceress Skill Levels +2 to Amazon Skill Levels +39% to Physical/Magic Spell Damage +30% to Lightning Spell Damage +17% to Cold Spell Damage +69% Enhanced Defense +136 to Energy (Based on Character Level) Cannot Be Frozen Requirements -35% Socketed (0/4) row 1, column 2 |
Small Shield (SU) | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items Already Upgraded +14 Spell Focus +106 to Attack Rating +2% to Physical/Magic Spell Damage +3% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +1% to Strength row 1, column 4 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +12 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +4% to Cold Spell Damage +2% to Poison Spell Damage +2% to Energy Lightning Resist +5% row 1, column 5 |
Jewel | Inventory |
Cham Container (32) [3x]
Cham Container (32)
(Right Click to Collect) Quantity: 3 Weapons: Maximum Mana +3% Armor: Maximum Mana +2% row 1, column 8 |
Rune Container | Inventory |
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 90 Keep in Inventory to Gain Bonus Weapon Physical Damage +25% +25% Bonus to Defense [21 to 30] row 1, column 13 |
Charm | Inventory |
Legacy of Blood
Legacy of Blood
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Endurance +3% Life stolen per Hit [3 to 5] +5% Mana stolen per Hit [3 to 5] row 1, column 14 |
Charm | Inventory |
Catalyst of Jewelcraft
Catalyst of Jewelcraft
Charges: 11 +(1 to 2)% to Spell Damage Gold Cost: 25000 row 2, column 0 |
Catalyst | Inventory |
Catalyst of Transference
Catalyst of Transference
Spiritual Shrine row 2, column 1 |
Catalyst | Inventory |
Lylia's Curse
Lylia's Curse
Required Level: 90 Keep in Inventory to Gain Bonus +15% Bonus to Summoned Edyrem Life [11 to 25] +20 Life Regenerated per Second Maximum Lightning Resist +1% Elemental Resists +10% row 2, column 11 |
Charm | Inventory |
Umbaru Treasure
Umbaru Treasure
Required Level: 120 Keep in Inventory to Gain Bonus Cube with Essence/Runestone to Roll Stat +10% to Spell Damage [6 to 10] +1 to Strength +6 to Dexterity +6 to Vitality +10 to Energy Essence Slots: 12 row 2, column 12 |
Charm | Inventory |
Zakarum's Ear
Zakarum's Ear
Required Level: 90 Keep in Inventory to Gain Bonus +10% to All Attributes [6 to 10] +14% to Experience Gained [6 to 15] row 2, column 14 |
Charm | Inventory |
Catalyst of Learning
Catalyst of Learning
row 3, column 0 |
Catalyst | Inventory |
Catalyst of Disenchantment
Catalyst of Disenchantment
row 3, column 1 |
Catalyst | Inventory |
The Book of Lies
The Book of Lies
Required Level: 90 Keep in Inventory to Gain Bonus +423 to Life [100 to 500] +127 to Mana [50 to 250] row 3, column 11 |
Charm | Inventory |
Soul of Kabraxis
Soul of Kabraxis
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills Maximum Fire Resist +1% [1 to 3] Maximum Lightning Resist +3% [1 to 3] Maximum Cold Resist +2% [1 to 3] Maximum Poison Resist +2% [1 to 3] row 3, column 12 |
Charm | Inventory |
Weather Control
Weather Control
Required Level: 90 Keep in Inventory to Gain Bonus Jitan's Gate Cooldown Reduced by 1 second +2% Innate Elemental Damage [2 to 5] +10 to all Attributes row 3, column 13 |
Charm | Inventory |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +12 to Strength [0 to 38] +27 to Dexterity [0 to 38] +17 to Vitality [0 to 38] +19 to Energy [0 to 38] +12% Bonus to Defense [11 to 15] -10% Gold Find +20% Magic Find [16 to 20] row 3, column 14 |
Charm | Inventory |
Scarab of Death
Scarab of Death
Amulet Required Level: 40 Already Upgraded +50% Attack Speed +50% Cast Speed +50% Hit Recovery Magic Resist +5% Elemental Resists +25% Physical Resist -5% 5% Reanimate as: Undead Marksman row 4, column 5 |
Amulet (TU) | Inventory |
Dragon Claw
Dragon Claw
(Amazon Only) Required Level: 125 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Chemistry +644 to Life [50 to 150] +54 to Mana [25 to 75] row 4, column 11 |
Charm | Inventory |
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +24 Spell Focus [21 to 30] +12% to Summoned Minion Damage [11 to 13] +14% to Summoned Minion Resistances [11 to 15] +15 to Strength [11 to 20] +18 to Dexterity [11 to 20] +11 to Vitality [11 to 20] +19 to Energy [11 to 20] row 4, column 12 |
Charm | Inventory |
Visions of Akarat
Visions of Akarat
Required Level: 90 Keep in Inventory to Gain Bonus +202 Defense [201 to 250] +21 to all Attributes [21 to 25] row 4, column 13 |
Charm | Inventory |
Hammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Necromancer Skill Levels +23 Spell Focus [21 to 25] Weapon Physical Damage +25% (Based on Character Level) row 4, column 14 |
Charm | Inventory |
Karybdus' Descent
Karybdus' Descent
Marrow Staff (Sacred) Two-Hand Damage: 45 to 49 (Necromancer Only) Required Level: 100 Required Strength: 275 Bane: +100% Duration Death Ripple: +1 Projectile 2% Chance to cast level 50 Blood Skeleton on Death Blow +9 to Necromancer Skill Levels -25% Cast Speed Maximum Elemental Resists -1% Physical Resist +9% +50% Damage to Undead Socketed (0/6) row 5, column 3 |
Marrow Staff (SU) | Inventory |
Astrogha's Venom Stinger
Astrogha's Venom Stinger
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills Jitan's Gate Cooldown Reduced by 1 second +362 to Life [200 to 500] Poison Length Reduced by +50% row 5, column 11 |
Charm | Inventory |
Demonsbane
Demonsbane
By Robert Marks Required Level: 120 Keep in Inventory to Gain Bonus +2 to Assassin Skill Levels [0 to 2] +2 to Druid Skill Levels [0 to 2] +1 to Paladin Skill Levels [0 to 2] +2 to Necromancer Skill Levels [0 to 2] +2 to Amazon Skill Levels [0 to 2] +15 Life Regenerated per Second row 5, column 12 |
Charm | Inventory |
Horazon's Focus
Horazon's Focus
Required Level: 90 Keep in Inventory to Gain Bonus +4% Life stolen per Hit [3 to 5] +5% Mana stolen per Hit [3 to 5] -50 Defense +22 to all Attributes [21 to 25] row 5, column 13 |
Charm | Inventory |
Mind Rake
Mind Rake
Claws (Sacred) One-Hand Damage: 42 to 44 (Assassin Only) Required Level: 100 Required Dexterity: 400 10% Chance to cast level 60 Doom on Death Blow +3 to Assassin Skill Levels -50% Cast Speed +70% to Physical/Magic Spell Damage Regenerate Mana +33% Physical Damage Reduced by 50 +100 Life after each Kill 1% Reanimate as: Undead Marksman Socketed (0/3) row 6, column 0 |
Claws (SSU) | Inventory |
Sur Rune
Sur Rune
Required Level: 75 Can be Inserted into Socketed Items Weapons: Regenerate Mana +15% Armor: Regenerate Mana +5% Shields: Regenerate Mana +5% row 6, column 7 |
Rune | Inventory |
Relic: Earthquake
Relic
(Amazon Only) Required Level: 75 Keep in Inventory to Gain Bonus +5 to Maximum Damage +31 to Earthquake Physical Resist +2% row 6, column 10 |
Charm | Inventory |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 121 Keep in Inventory to Gain Bonus +4% Combat Speeds +2% to Energy +22 to Energy +76 to Life +50 to Mana Maximum Mana +2% +21 Required Level row 6, column 11 |
Charm | Inventory |
Six Angel Bag
Six Angel Bag
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage -5% to Enemy Elemental Resistances +3% Chance of Crushing Blow Fire Resist +25% Lightning Resist +21% Cold Resist +23% +1 to Light Radius row 6, column 12 |
Charm | Inventory |
The Butcher's Tooth (Heroic)
The Butcher's Tooth (Heroic)
Required Level: 120 Keep in Inventory to Gain Bonus +20 to all Attributes +40% Magic Find +2 to Light Radius row 6, column 13 |
Charm | Inventory |
Riftwalker's Eye
Riftwalker's Eye
Required Level: 90 Keep in Inventory to Gain Bonus +2 to All Skills Maximum Life and Mana +2% +15% to Experience Gained Bonus Quest II (cube charm only on completion) Defeat the Ascendant Riftwalker - with at least one Frozen Shambler alive - without taking damage from the Rift Storm row 6, column 14 |
Charm | Inventory |
Paragon Soulstone (2)
Paragon Soulstone (2)
Required Level: 125 Transmute in the cube at the correct level to get rewards WARNING: UNCLAIMED REWARDS DUE TO OVERLEVELLING ARE LOST Keep in Inventory to Gain Bonus 1% Chance to cast level 7 Goblin Glee on Death Blow Physical Resist +10% Transmute at 137+ to upgrade, requires: 2 Belladonna Extracts 4x 25 Signets of Learning (unclaimed rewards are lost) row 7, column 10 |
Charm | Inventory |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +21 to Strength [11 to 30] +20 to Dexterity [11 to 30] +30 to Vitality [11 to 30] +30 to Energy [11 to 30] row 7, column 11 |
Charm | Inventory |
Optical Detector (Heroic)
Optical Detector (Heroic)
Required Level: 122 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Tenacity +10% to Summoned Minion Resistances Elemental Resists +30% row 7, column 13 |
Charm | Inventory |
The Black Road
The Black Road
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Black Road Skill +150 to Life +75 to Mana Right click to open Time Rift row 7, column 14 |
Charm | Inventory |
Spirit of Creation
Spirit of Creation
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Specialization +25 to Strength Maximum Mana +3% [1 to 5] Regenerate Mana +10% Elemental Resists +4% [1 to 10] row 8, column 10 |
Charm | Inventory |
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Summon Edyrem +40 to all Attributes Fire Absorb +5% Lightning Absorb +5% Cold Absorb +5% row 8, column 11 |
Charm | Inventory |
Scroll of Kings
Scroll of Kings
Required Level: 90 Keep in Inventory to Gain Bonus +10% to Spell Damage +20% to All Attributes row 8, column 12 |
Charm | Inventory |
Azmodan's Heart
Azmodan's Heart
Required Level: 90 Keep in Inventory to Gain Bonus Maximum Elemental Resists +2% Elemental Resists +15% [11 to 20] -5% to All Vendor Prices row 8, column 13 |
Charm | Inventory |
Sacred Sunstone
Sacred Sunstone
(Amazon Challenge Item) (Amazon Only) Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Ennead Skill +2 to Amazon Skill Levels +25 Life Regenerated per Second Maximum Life +10% row 8, column 14 |
Charm | Inventory |
Xazax's Illusion
Xazax's Illusion
Required Level: 90 Keep in Inventory to Gain Bonus +2 to Assassin Skill Levels [0 to 2] +1 to Paladin Skill Levels [0 to 2] +1 to Necromancer Skill Levels [0 to 2] +1 to Sorceress Skill Levels [0 to 2] +2 to Amazon Skill Levels [0 to 2] +10 Life Regenerated per Second [10 to 25] Poison Resist +49% [26 to 50] row 9, column 11 |
Charm | Inventory |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage [3 to 5] Maximum Life +3% [3 to 5] Maximum Mana +13% [11 to 15] row 9, column 12 |
Charm | Inventory |
Spirit Trance Herb
Spirit Trance Herb
Required Level: 90 Keep in Inventory to Gain Bonus +10% Attack Speed +10% Cast Speed +33% Bonus to Attack Rating [21 to 150] +24 Life Regenerated per Second [1 to 4] row 9, column 13 |
Charm | Inventory |
Sunstone of the Twin Seas
Sunstone of the Twin Seas
Required Level: 50 Keep in Inventory to Gain Bonus +2 to All Skills +10% Combat Speeds -5% to Enemy Fire Resistance -5% to Enemy Lightning Resistance -5% to Enemy Cold Resistance +10% to All Attributes Elemental Resists +40% +5% to Experience Gained row 9, column 14 |
Charm | Inventory |
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred) Defense: 2344 (934) Required Level: 100 Required Strength: 650 You may Only use Melee, Summon and Support Skills +1 to All Skills +30% Movement Speed +17% to Fire Spell Damage -7% to Enemy Fire Resistance +24 to Death Blossom +151% Enhanced Defense +231 to Mana Maximum Fire Resist +1% Physical Resist +5% Socketed (0/4) row 0, column 8 |
Greaves (SU) | Mercenary |
Geleb's Greed
Geleb's Greed
Light Gauntlets (Sacred) Defense: 1833 (611) Required Level: 100 Required Strength: 600 1% Chance to cast level 37 Fire Fountain on Death Blow +1 to All Skills -15% to Enemy Fire Resistance +29 to Pyroblast +200% Enhanced Defense +5 Fire Absorb Physical Resist +5% Socketed (0/4) Curse of the Zakarum (Zakarum Set) Bremm's Retribution Wyand's Perfidy Geleb's Greed Maffer's Frenzy row 0, column 8 |
Light Gauntlets (Set) | Mercenary |
Royal Circlet
Royal Circlet
Tiara (Sacred) Defense: 2175 (821) Required Level: 100 Required Dexterity: 392 +2 to All Skills +50% Damage to Demons +50% Damage to Undead +165% Enhanced Defense +23% to All Attributes Elemental Resists +30% Physical Resist +5% +21% Magic Find Socketed (0/4) row 0, column 8 |
Tiara (SU) | Mercenary |
Zakarum's Guidance
Zakarum's Guidance
Large Shield (Sacred) Defense: 4296 (1953) Required Level: 100 Required Strength: 410 Required Dexterity: 413 +18% to Physical/Magic Spell Damage +18% to Fire Spell Damage -19% to Enemy Fire Resistance +120% Enhanced Defense +20% to Strength +35% Magic Find +5 to Light Radius Requirements -22% Socketed (0/4) row 0, column 8 |
Large Shield (SU) | Mercenary |
Dark Disciple
Dark Disciple
Amulet Required Level: 100 Funeral Pyre: radius increased by 200% Funeral Pyre: receives a quarter of Nightwalker's damage synergy -18% to Enemy Fire Resistance +16 to Funeral Pyre Physical Resist +14% -5 to Light Radius row 0, column 8 |
Amulet | Mercenary |
Aeterna
Aeterna
Broad Sword (Sacred) One-Hand Damage: 113 to 118 Required Level: 100 Required Strength: 488 Amazing Grace 4% Chance to cast level 50 Blizzard on Death Blow +5 to All Skills +100 Spell Focus +40% Cast Speed +158% Enhanced Damage +23% to Spell Damage +16% to Strength Socketed (0/6) row 0, column 8 |
Broad Sword (SU) | Mercenary |
Bulwark of the Archon
Bulwark of the Archon
Breast Plate (Sacred) UmUmUmUm Defense: 2685 Required Level: 100 Required Strength: 600 +2 to All Skills +29% to Physical/Magic Spell Damage +29% to Fire Spell Damage +572 to Mana Elemental Resists +40% Physical Resist +10% +3 to Light Radius Socketed (4/6) Hold shift (before hovering) to see socketables row 0, column 8 Um Rune Required Level: 58 Can be Inserted into Socketed Items Elemental Resists +10% Um Rune Required Level: 58 Can be Inserted into Socketed Items Elemental Resists +10% Um Rune Required Level: 58 Can be Inserted into Socketed Items Elemental Resists +10% Um Rune Required Level: 58 Can be Inserted into Socketed Items Elemental Resists +10% |
Breast Plate (SU) | Mercenary |
Ashaera's Armor
Ashaera's Armor
Belt (Sacred) Defense: 1709 (1209) Required Level: 100 Required Strength: 575 +22 Spell Focus +12% to Spell Damage +500 Defense +12% to Energy Elemental Resists +10% Physical Resist +10% Socketed (0/2) row 0, column 8 |
Belt (SU) | Mercenary |
Book of Cain
Book of Cain
Item Design Cube with separate Ingredients to Design Emblem of Lies (Secret) Emblem of Pain (Secret) Emblem of Hatred (Secret) Emblem of Terror (Secret) Emblem of Suffering (Secret) Emblem of Destruction (Secret) row 0, column 0 |
Item Design | Stash |
Boots (Sacred)
Boots (Sacred)
Defense: 655 Required Level: 60 Required Strength: 600 Shrine Blessed Orb Effects Applied to this Item are Doubled +9% Cast Speed +30% Movement Speed +10% to Spell Damage +23% to Energy +400 to Mana Maximum Mana +4% Regenerate Mana +17% Half Freeze Duration Requirements +20% +30 Required Level Socketed (3/4) Hold shift (before hovering) to see socketables row 0, column 2 Perfect Topaz Required Level: 18 Can be Inserted into Socketed Items +5% to Energy Perfect Topaz Required Level: 18 Can be Inserted into Socketed Items +5% to Energy Perfect Topaz Required Level: 18 Can be Inserted into Socketed Items +5% to Energy |
Boots (Sacred) | Stash |
Leather Gloves (Sacred)
Leather Gloves (Sacred)
Defense: 1281 (478) Required Strength: 500 +2 to Amazon Skill Levels +9% Cast Speed +168% Enhanced Defense +42 to Mana Maximum Mana +4% Regenerate Mana +16% +7 Mana on Melee Attack Socketed (0/4) row 0, column 4 |
Leather Gloves (Craft) | Stash |
Tenet of Harmony
Tenet of Harmony
Item Design Cube with separate Ingredients to Design Weather Control 4 Large Cycles 3 Unique Rings Greater Signet of Learning 2 Corrupted Crystals 3 Arcane Crystals row 0, column 6 |
Item Design | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +18 to Strength [11 to 30] +24 to Dexterity [11 to 30] +30 to Vitality [11 to 30] +14 to Energy [11 to 30] row 0, column 8 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +20 to Strength [11 to 30] +25 to Dexterity [11 to 30] +12 to Vitality [11 to 30] +11 to Energy [11 to 30] row 0, column 9 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +12 to Strength [11 to 30] +18 to Dexterity [11 to 30] +16 to Vitality [11 to 30] +26 to Energy [11 to 30] row 0, column 10 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +26 to Strength [11 to 30] +17 to Dexterity [11 to 30] +21 to Vitality [11 to 30] +29 to Energy [11 to 30] row 0, column 11 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +16 to Strength [11 to 30] +21 to Dexterity [11 to 30] +17 to Vitality [11 to 30] +21 to Energy [11 to 30] row 0, column 12 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +16 to Strength [11 to 30] +26 to Dexterity [11 to 30] +16 to Vitality [11 to 30] +18 to Energy [11 to 30] row 0, column 13 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +16 to Strength [11 to 30] +25 to Dexterity [11 to 30] +13 to Vitality [11 to 30] +11 to Energy [11 to 30] row 1, column 8 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +18 to Strength [11 to 30] +28 to Dexterity [11 to 30] +30 to Vitality [11 to 30] +23 to Energy [11 to 30] row 1, column 9 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +20 to Strength [11 to 30] +18 to Dexterity [11 to 30] +25 to Vitality [11 to 30] +21 to Energy [11 to 30] row 1, column 10 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +17 to Strength [11 to 30] +19 to Dexterity [11 to 30] +27 to Vitality [11 to 30] +21 to Energy [11 to 30] row 1, column 11 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +18 to Strength [11 to 30] +15 to Dexterity [11 to 30] +29 to Vitality [11 to 30] +12 to Energy [11 to 30] row 1, column 12 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +21 to Strength [11 to 30] +19 to Dexterity [11 to 30] +14 to Vitality [11 to 30] +26 to Energy [11 to 30] row 1, column 13 |
Charm | Stash |
Fangskin Scales
Fangskin Scales
Greaves (Sacred) Defense: 2802 (934) Required Level: 100 Required Strength: 650 +15% Movement Speed Adds 6-8 Poison Damage over 0 seconds +25% to Poison Spell Damage -15% to Enemy Poison Resistance +200% Enhanced Defense +15% to Energy +50 to Energy Maximum Poison Resist +2% Socketed (0/4) Henchmen Trophies (Legendary Set) Bilefroth Skin Blackskull's Horns Doomcloud Spine Stareye's Claws Fangskin Scales row 2, column 0 |
Greaves (Set) | Stash |
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred) Defense: 1635 (654) Required Level: 100 Required Strength: 625 +2 to All Skills +150 Spell Focus +30% Cast Speed +17% to Spell Damage +150% Enhanced Defense +75 to Strength -100 to Life Elemental Resists +15% Socketed (0/4) row 2, column 2 |
Gauntlets (SSU) | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +30 to Strength [11 to 30] +19 to Dexterity [11 to 30] +15 to Vitality [11 to 30] +27 to Energy [11 to 30] row 2, column 4 |
Charm | Stash |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +27 to Strength [11 to 30] +27 to Dexterity [11 to 30] +15 to Vitality [11 to 30] +20 to Energy [11 to 30] row 2, column 13 |
Charm | Stash |
Key of Sin
Key of Sin
Quest Item Required Level: 100 Summon a Portal to The Realm of Sin... row 3, column 12 |
Key | Stash |
Key of Lies
Key of Lies
Quest Item Required Level: 100 Summon a Portal to The Realm of Lies... row 3, column 13 |
Key | Stash |
Tenet of Restraint
Tenet of Restraint
Item Design Cube with separate Ingredients to Design The Sleep 4 Trophy Fragments 3 Unique Amulets Greater Signet of Learning 2 Corrupted Crystals 3 Arcane Crystals row 4, column 0 |
Item Design | Stash |
Viz-jun Fragment
Viz-jun Fragment
Cube 3 identical Fragments to Create Trophy row 5, column 4 |
Trophy Fragment | Stash |
Arcane Shards (1)
Arcane Shards (1)
Cube Reagent row 5, column 5 |
Arcane Shards (1) | Stash |
Large Signet of Learning [4x]
Large Signet of Learning
Right-click: Free Attribute Points: %d row 5, column 8 |
Signet | Stash |
Greater Signet of Learning [7x]
Greater Signet of Learning
Right-click: Free Attribute Points: %d row 6, column 8 |
Signet | Stash |
Arcane Cluster [46x]
Arcane Cluster
(Right Click to Collect) Quantity: 46 row 6, column 12 |
Arcane Cluster | Stash |
Scroll of Summoning
Scroll of Summoning
Quest Item Required Level: 121 Death Projector (Heroic) row 7, column 0 |
Scroll of Summoning | Stash |
Oil of Greater Luck
Oil of Greater Luck
Cube Reagent row 7, column 6 |
Oil | Stash |
Oil of Augmentation [2x]
Oil of Augmentation
Cube Reagent row 7, column 8 |
Oil | Stash |
Primordia
Primordia
Dimensional Key Required Level: 130 Keep in Inventory to Gain Bonus Trial of Discovery Explore every level of the Labyrinth Transmute charm once with each Depleted Riftstone (must be done in ascending order) Trial of Purity Defeat the monster Heroes, Champions and Sovereigns roaming the Labyrinth Transmute charm once with each Star Chart piece and Dream Fragment (these items are rare drops from Labyrinth mini bosses) End the Invasion Defeat Deimoss the Fleshweaver in the Labyrinth depths Transmute charm after boss death Trial of the Nephalem Complete all of the above Labyrinth Quests Transmute the charm with a Celestial Wind effigy row 7, column 10 |
Charm | Stash |
Arcana
Arcana
Dimensional Key Required Level: 130 Keep in Inventory to Gain Bonus Trial of Discovery Explore every level of the Labyrinth Transmute charm once with each Depleted Riftstone (must be done in ascending order) Trial of Purity Defeat the monster Heroes, Champions and Sovereigns roaming the Labyrinth Transmute charm once with each Star Chart piece and Dream Fragment (these items are rare drops from Labyrinth mini bosses) End the Invasion Defeat Deimoss the Fleshweaver in the Labyrinth depths Transmute charm after boss death Trial of the Nephalem Complete all of the above Labyrinth Quests Transmute the charm with a Celestial Wind effigy row 7, column 11 |
Charm | Stash |
Ring of Regha
Ring of Regha
Ring Adds 3-5 Damage +5% to Spell Damage +10 to Strength +12 to Dexterity Elemental Resists +10% row 7, column 12 |
Ring (TU) | Stash |
Ring of Regha
Ring of Regha
Ring Already Upgraded Adds 3-5 Damage +10% to Spell Damage +6 to Strength +9 to Dexterity Elemental Resists +10% row 7, column 13 |
Ring (TU) | Stash |
Call of the Damned
Call of the Damned
Quest Item Required Level: 120 Right click to answer the call of the Damned Works only on Hell difficulty row 8, column 1 |
Scroll | Stash |
Oil of Renewal
Oil of Renewal
Cube Reagent row 8, column 2 |
Oil | Stash |
Spiritual Shrine (1)
Spiritual Shrine (1)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft Regenerate Mana +x% Maximum Mana +x% +x% Cast Speed row 8, column 4 |
Shrine | Stash |
Spiritual Shrine (10)
Spiritual Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft Regenerate Mana +x% Maximum Mana +x% +x% Cast Speed row 8, column 5 |
Shrine | Stash |
Spiritual Shrine (10)
Spiritual Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft Regenerate Mana +x% Maximum Mana +x% +x% Cast Speed row 8, column 6 |
Shrine | Stash |
Oil of Conjuration [4x]
Oil of Conjuration
Cube Reagent row 8, column 7 |
Oil | Stash |
Xorine's Ring
Xorine's Ring
Ring Required Level: 80 +1 Projectile to Punisher 10% Chance to cast level 19 Punishers on Kill +77% Bonus to Attack Rating -5% to Enemy Poison Resistance row 8, column 11 |
Ring (TU) | Stash |
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring Required Level: 100 +2 to All Skills +12% to Strength +12% to Vitality +14% Bonus to Defense +10% Gold Find row 8, column 12 |
Ring (SSU) | Stash |
Witchcraft
Witchcraft
Ring Required Level: 100 +2 to All Skills +20% Cast Speed -5% to Enemy Elemental Resistances Maximum Mana +2% +20% Bonus to Defense row 8, column 13 |
Ring (SSU) | Stash |
Iu Rune (16)
Iu Rune
Enchanted Rune (16) Required Level: 105 Can be Inserted into Socketed Items Weapons: +70% to Summoned Minion Attack Rating Armor: +70% to Summoned Minion Attack Rating Shields: +70% to Summoned Minion Attack Rating row 9, column 7 |
Enchanted Rune | Stash |
Taha Rune [7x]
Taha Rune
Great Rune Required Level: 100 Can be Inserted into Socketed Items Weapons: -2% to Enemy Elemental Resistances Armor: -2% to Enemy Elemental Resistances Shields: -2% to Enemy Elemental Resistances row 9, column 8 |
Rune | Stash |
Ghal Rune
Ghal Rune
Great Rune Required Level: 100 Can be Inserted into Socketed Items Weapons: +25 Spell Focus Armor: +15 Spell Focus Shields: +15 Spell Focus row 9, column 11 |
Rune | Stash |
Thal Rune (07) [5x]
Thal Rune
Enchanted Rune (07) Required Level: 100 Can be Inserted into Socketed Items Weapons: +4% to Physical/Magic Spell Damage Armor: +4% to Physical/Magic Spell Damage Shields: +4% to Physical/Magic Spell Damage row 10, column 7 |
Enchanted Rune | Stash |
Relic: Great Hunt
Relic
(Assassin Only) Required Level: 75 Keep in Inventory to Gain Bonus Great Hunt: +1 Spirit +100 to Minimum Magic Damage +7 to Great Hunt row 11, column 0 |
Charm | Stash |
Relic: Hive
Relic
(Assassin Only) Required Level: 75 Keep in Inventory to Gain Bonus +25 to Hive Maximum Poison Resist +2% +10 to Frozen Heart while Carrying Periodic Relics (Hive - Nova Charge - Path of Flames) row 11, column 1 |
Charm | Stash |
Lew Rune (20)
Lew Rune
Enchanted Rune (20) Required Level: 110 Can be Inserted into Socketed Items Weapons: +6% to Vitality Armor: +6% to Vitality Shields: +6% to Vitality row 11, column 4 |
Enchanted Rune | Stash |
Mhal Rune (23)
Mhal Rune
Enchanted Rune (23) Required Level: 110 Can be Inserted into Socketed Items Weapons: +4% to All Attributes Armor: +4% to All Attributes Shields: +4% to All Attributes row 11, column 7 |
Enchanted Rune | Stash |
Tyr Rune (03)
Tyr Rune
Enchanted Rune (03) Required Level: 90 Can be Inserted into Socketed Items Weapons: +4% to Fire Spell Damage Armor: +4% to Fire Spell Damage Shields: +4% to Fire Spell Damage row 11, column 8 |
Enchanted Rune | Stash |
Shaen Rune (13) [5x]
Shaen Rune
Enchanted Rune (13) Required Level: 105 Can be Inserted into Socketed Items Weapons: +20% Bonus to Poison Skill Duration Armor: +13% Bonus to Poison Skill Duration Shields: +13% Bonus to Poison Skill Duration row 11, column 9 |
Enchanted Rune | Stash |
Der Nebelring
Der Nebelring
Ring Required Level: 110 +23% to Summoned Minion Life +15% to Summoned Minion Damage +1000 Defense +400 to Life Physical Resist +5% +48 Life after each Kill +2 to Light Radius row 11, column 10 |
Ring (SU) | Stash |
Ras Algethi
Ras Algethi
Ring Required Level: 100 2% Chance to cast level 44 Magic Missiles on Melee Attack +40 Spell Focus +15% to Physical/Magic Spell Damage +15% to Fire Spell Damage -10% to Enemy Fire Resistance Physical Resist -2% row 11, column 11 |
Ring (SU) | Stash |
Relic: Teleport
Relic
(Sorceress Only) Required Level: 75 Keep in Inventory to Gain Bonus +3% Movement Speed Teleport Cooldown Reduced by 0.8 seconds +19 to Teleport row 12, column 1 |
Charm | Stash |
Vez Rune (26)
Vez Rune
Enchanted Rune (26) Required Level: 115 Can be Inserted into Socketed Items Weapons: +20% Cast Speed Armor: +20% Cast Speed Shields: +20% Cast Speed row 12, column 2 |
Enchanted Rune | Stash |
Doj Rune (14)
Doj Rune
Enchanted Rune (14) Required Level: 105 Can be Inserted into Socketed Items Weapons: +13% to Summoned Minion Life Armor: +13% to Summoned Minion Life Shields: +13% to Summoned Minion Life row 12, column 4 |
Enchanted Rune | Stash |
Nif Rune (04)
Nif Rune
Enchanted Rune (04) Required Level: 95 Can be Inserted into Socketed Items Weapons: +4% to Lightning Spell Damage Armor: +4% to Lightning Spell Damage Shields: +4% to Lightning Spell Damage row 12, column 7 |
Enchanted Rune | Stash |
Lux Rune (17)
Lux Rune
Enchanted Rune (17) Required Level: 105 Can be Inserted into Socketed Items Weapons: +7% to Summoned Minion Resistances Armor: +7% to Summoned Minion Resistances Shields: +7% to Summoned Minion Resistances row 12, column 8 |
Enchanted Rune | Stash |
Urt Rune (09) [2x]
Urt Rune
Enchanted Rune (09) Required Level: 100 Can be Inserted into Socketed Items Weapons: Lightning Resist +40% Armor: Lightning Resist +30% Shields: Lightning Resist +30% row 12, column 10 |
Enchanted Rune | Stash |
Belladonna Extract [5x]
Belladonna Extract
Right-click to reset Stat/Skill Points row 12, column 11 |
Belladonna Extract | Stash |
Ahmn Rune (11)
Ahmn Rune
Enchanted Rune (11) Required Level: 100 Can be Inserted into Socketed Items Weapons: Poison Resist +40% Armor: Poison Resist +30% Shields: Poison Resist +30% row 13, column 2 |
Enchanted Rune | Stash |
Tuul Rune (10)
Tuul Rune
Enchanted Rune (10) Required Level: 100 Can be Inserted into Socketed Items Weapons: Cold Resist +40% Armor: Cold Resist +30% Shields: Cold Resist +30% row 13, column 4 |
Enchanted Rune | Stash |
Strength | 254 | 43% | |
---|---|---|---|
Dexterity | 243 | 43% | |
Vitality | 236 | 42% | |
Energy | 1004 | 116% | |
Life | 2112 | 18% | |
Mana | 1068 | 54% | |
All Skills / Class Skills | 16 | 4 | |
Maximum Skill / Experience | 0 | 44% | |
Life / Mana stolen per Hit | 7% | 10% | |
Life / Mana after each Kill | 395 | 0 | |
Life / Mana on Striking | 0 | 0% | |
Life / Mana on Attack | 11 | 0% | |
Regenerate Life / Mana | 296.2/s | 258% | |
Cold Resistance / Max | 209% | 4% | |
Fire Resistance / Max | 231% | 3% | |
Lightning Resistance / Max | 217% | 6% | |
Poison Resistance / Max | 280% | 4% | |
Magic / Physical Resistance | 0% | 22% | |
Phys / Ele Damage Reduced | 60 | 0 | |
Poison / Curse length reduction | 50% | 0% | |
Cold Absorb | 0 | 5% | |
Fire Absorb | 0 | 5% | |
Lightning Absorb | 0 | 5% | |
Magic Find / Gold Find | 60% | -3% | |
Movement Speed / Light Radius | 25% | 3 | |
wIAS / gIAS | 0% | 54% | |
FCR | 100% | ||
FHR / FBR | 54% | 49% | |
TCD / EWD | 156% | 25% | |
Attack Rating | 0 | 129% | |
Crushing Blow / Deadly Strike | 3% | 0% | |
Chance to Avoid Damage | 0% | ||
Slow Target / Attacker | 0% | 0% | |
Cold Damage | 0 | ||
Fire Damage | 0 | ||
Lightning Damage | 0 | ||
Magic Damage | 0 | ||
Cold Spell Damage / Pierce | 66% | 10% | |
Fire Spell Damage / Pierce | 277% | 85% | |
Lightning Spell Damage / Pierce | 65% | 13% | |
Poison Spell Damage / Pierce | 84% | 15% | |
P/M Spell Dam. / Poison Skill Dur. | 239% | 0% | |
Summoned Minion Life / Damage | 152% | 24% | |
Summoned Minion Resistances / AR | 58% | 0% |