Level | 138 | Experience | 9433294 (15%) |
---|---|---|---|
Strength | 25 | Life | 11585/5948 |
Dexterity | 109 | Mana | 5316/1395 |
Vitality | 1041 | Inventory Gold | 1373844 |
Energy | 25 | Stash Gold | 2500000 |
Free stat points | 0 | Signets eaten | 400 |
Monsters killed | 327216 | Character deaths | 0 |
Bosses killed (1st kills) | 714 (0x) | Time spent | 37:34:59 |
Charms completion | 81% | Gear score | 62 |
Nature 1Harvest 26Barkskin | Werebear 1Werebear Morph 1Rend 1Bestial Potency 25Wildfire 6Primal Dominance 1Idol of Scosglen 1Ancestral Protection | Seer 1Ember Spirit 1Hunting Banshee 1Pagan Rites 1Rain of Fire 30Spiritual Alignment 25Armageddon |
Mastery 3Meditation 1Melee Devotion 10Endurance | Reward 1Mythal 13Symbiosis 1Survival Instinct | Oskills 5Blink 10Demonic Speed 1Jitan's Gate 3Path of Flames 5Purify 30Pyroblast 22Rising Dawn 1Summon Edyrem 8Teleport 18Wolf Companion |
0Free skill points |
Name | Type | Location |
---|---|---|
Super Healing Potion [16x]
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 0 |
Potion | Belt |
Intimidating Shrine (10)
Intimidating Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Requirements +x% x% Deadly Strike (Weapons) +x% Enhanced Defense Physical Resist +x% (Armor) row 0, column 0 |
Shrine | Inventory |
Pulsating Worldstone Shard
Pulsating Worldstone Shard
It which bears the writings of genesis It which can manifest their son and his disciple It which is of the brother, savior and sacrifice It which is of many and may cleanse the soul It which is a splinter of the spirit in a land Unformed row 0, column 1 |
Pulsating Worldstone Shard | Inventory |
Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred) Defense: 973 Required Level: 110 Required Dexterity: 524 Orb Effects Applied to this Item are Doubled +3 to All Skills +26% to Poison Spell Damage -10% to Enemy Poison Resistance +18 to Black Lotus Strike +136 Life Regenerated per Second Maximum Poison Resist +3% +29% Bonus to Defense Cannot Be Frozen Socketed (0/4) row 0, column 2 |
Diadem (SU) | Inventory |
Hawk Helm (Sacred)
Hawk Helm (Sacred)
Defense: 930 (Druid Only) Required Strength: 500 +2% to Fire Spell Damage -5% to Enemy Fire Resistance +18% to Poison Spell Damage +9 to Dominate Maximum Lightning Resist +1% Lightning Resist +37% +96 Life after each Kill Socketed (0/4) row 0, column 5 |
Hawk Helm (Craft) | Inventory |
Antlers (Sacred)
Antlers (Sacred)
Defense: 978 (Druid Only) Required Strength: 500 10% Chance to cast level 3 Spike Nova when Struck by a Missile +18% to Fire Spell Damage -5% to Enemy Fire Resistance +18% to Cold Spell Damage +14 to Ignis Fatuus +6% to Experience Gained +20 Required Level Socketed (0/4) row 0, column 7 |
Antlers (Craft) | Inventory |
Tuul Rune (10) [2x]
Tuul Rune
Enchanted Rune (10) Required Level: 100 Can be Inserted into Socketed Items Weapons: Cold Resist +40% Armor: Cold Resist +30% Shields: Cold Resist +30% row 0, column 9 |
Enchanted Rune | Inventory |
Dulra Aegis
Dulra Aegis
Required Level: 140 Keep in Inventory to Gain Bonus +1 to Sorceress Skill Levels +20% Attack Speed -5% to Enemy Lightning Resistance +30% to Summoned Minion Damage +30 to Dexterity Maximum Fire Resist +2% Physical Resist +4% row 0, column 10 |
Charm | Inventory |
Books of Kalan
Books of Kalan
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +8 to Teleport [3 to 15] +25 to Life +50 to Mana row 0, column 11 |
Charm | Inventory |
The Book of Lies
The Book of Lies
Required Level: 90 Keep in Inventory to Gain Bonus Weapon Physical Damage +20% +464 to Life [100 to 500] +224 to Mana [50 to 250] - Demonic Forgery - row 0, column 12 |
Charm | Inventory |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage [3 to 5] Maximum Life +5% [3 to 5] Maximum Mana +14% [11 to 15] Physical Resist +5% - Askari Valor - row 0, column 13 |
Charm | Inventory |
The Black Road
The Black Road
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Black Road Skill +150 to Life +75 to Mana Right click to open Time Rift row 0, column 14 |
Charm | Inventory |
Corrupted Shards (2)
Corrupted Shards (2)
Cube Reagent row 1, column 1 |
Corrupted Shards (2) | Inventory |
Zol Rune (12)
Zol Rune
Enchanted Rune (12) Required Level: 100 Can be Inserted into Socketed Items Weapons: +80 to Mana Armor: +60 to Mana Shields: +60 to Mana row 1, column 9 |
Enchanted Rune | Inventory |
Onslaught
Onslaught
Dimensional Key Required Level: 130 Keep in Inventory to Gain Bonus Trial of Purity Defeat the monster Heroes, Champions and Sovereigns roaming the Labyrinth Transmute charm once with each Star Chart piece and Dream Fragment (these items are rare drops from Labyrinth mini bosses) Trial of the Nephalem Complete all of the above Labyrinth Quests Transmute the charm with a Celestial Wind effigy +5% Deadly Strike Weapon Physical Damage +51% +75% Magic Find +1 to Light Radius row 1, column 10 |
Charm | Inventory |
Six Angel Bag
Six Angel Bag
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage -3% to Enemy Elemental Resistances +3% Chance of Crushing Blow Fire Resist +24% Lightning Resist +23% Cold Resist +23% -3 to Light Radius row 1, column 12 |
Charm | Inventory |
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Summon Edyrem +5% to All Attributes +40 to all Attributes Fire Absorb +5% Lightning Absorb +5% Cold Absorb +5% - Divine Mandate - row 1, column 13 |
Charm | Inventory |
Legacy of Blood
Legacy of Blood
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Endurance +5% Life stolen per Hit [3 to 5] +5% Mana stolen per Hit [3 to 5] +20% Bonus to Defense - Curse of the Warlord - row 1, column 14 |
Charm | Inventory |
Intimidating Shrine (10)
Intimidating Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Requirements +x% x% Deadly Strike (Weapons) +x% Enhanced Defense Physical Resist +x% (Armor) row 2, column 0 |
Shrine | Inventory |
Ring of Disengagement
Ring of Disengagement
Ring Required Level: 1 Already Upgraded 1% Chance to cast level 8 Celerity on Kill +1 to All Skills +10 to Strength +6 to Dexterity +5 Maximum Stamina row 2, column 1 |
Ring (TU) | Inventory |
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred) Defense: 8586 (3816) Required Level: 100 Required Strength: 469 +13% Bonus to Spell Focus +25% Cast Speed +26% to Spell Damage +125% Enhanced Defense +100 to Strength +100 to Energy Elemental Resists +20% +250 Life after each Demon Kill +50% Bonus to Defense Requirements -33% Socketed (0/6) row 2, column 2 |
Full Plate Mail (SU) | Inventory |
Ka Rune (18)
Ka Rune
Enchanted Rune (18) Required Level: 105 Can be Inserted into Socketed Items Weapons: +7% to Strength Armor: +7% to Strength Shields: +7% to Strength row 2, column 9 |
Enchanted Rune | Inventory |
Lylia's Curse
Lylia's Curse
Required Level: 120 Keep in Inventory to Gain Bonus +18% Bonus to Summoned Edyrem Life [11 to 25] +20 Life Regenerated per Second Maximum Cold Resist +1% Elemental Resists +10% row 2, column 10 |
Charm | Inventory |
Eternal Bone Pile
Eternal Bone Pile
Required Level: 90 Keep in Inventory to Gain Bonus +2 to Assassin Skill Levels [1 to 2] +2 to Druid Skill Levels [1 to 2] +2 to Barbarian Skill Levels [1 to 2] +1 to Paladin Skill Levels [1 to 2] +2 to Necromancer Skill Levels [1 to 2] +1 to Sorceress Skill Levels [1 to 2] +2 to Amazon Skill Levels [1 to 2] +20% Movement Speed - Eternal Reign - row 2, column 11 |
Charm | Inventory |
Moon of the Spider
Moon of the Spider
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus +25 Spell Focus [21 to 25] +1 to Jitan's Gate Half Freeze Duration row 2, column 13 |
Charm | Inventory |
Demonsbane
Demonsbane
By Robert Marks Required Level: 120 Keep in Inventory to Gain Bonus +2 to Assassin Skill Levels [0 to 2] +2 to Druid Skill Levels [0 to 2] +2 to Barbarian Skill Levels [0 to 2] +2 to Paladin Skill Levels [0 to 2] +2 to Necromancer Skill Levels [0 to 2] +2 to Sorceress Skill Levels [0 to 2] +2 to Amazon Skill Levels [0 to 2] +10% Combat Speeds +15 Life Regenerated per Second - Infernal Blaze - row 2, column 14 |
Charm | Inventory |
Assur's Bane
Assur's Bane
Required Level: 100 +1 to All Skills Adds 7-13 Damage +30% Damage to Undead +1 to Purify Maximum Life +3% Maximum Mana +10% +2 to Light Radius row 3, column 1 |
Assur's Bane | Inventory |
Angel of Death
Angel of Death
Amulet Required Level: 90 2% Chance to cast level 33 Punisher Bolt on Striking +2 to All Skills +16% to Poison Spell Damage -13% to Enemy Poison Resistance Astrogha's Moon (Wyrd Set) Darkling Viper Skin Angel of Death row 3, column 7 |
Amulet | Inventory |
Super Healing Potion
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 3, column 8 |
Potion | Inventory |
Lux Rune (17)
Lux Rune
Enchanted Rune (17) Required Level: 105 Can be Inserted into Socketed Items Weapons: +7% to Summoned Minion Resistances Armor: +7% to Summoned Minion Resistances Shields: +7% to Summoned Minion Resistances row 3, column 9 |
Enchanted Rune | Inventory |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 130 Keep in Inventory to Gain Bonus +7% to Vitality +118 to Vitality +30% Magic Find +30 Required Level - Revelations of the Cult - row 3, column 10 |
Charm | Inventory |
Dragon Claw
Dragon Claw
(Druid Only) Required Level: 125 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Chemistry +1000 Defense +148 to Life [50 to 150] +74 to Mana [25 to 75] +10% to Experience Gained - Glow of the Dark Star - row 3, column 11 |
Charm | Inventory |
Bone Chimes
Bone Chimes
Required Level: 120 Keep in Inventory to Gain Bonus Gives stats based on the sum of your bonus damage to Undead and Demons 30% added as Weapon Physical Damage (Max +150%) Current Bonus: +128% row 3, column 12 |
Charm | Inventory |
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +22 Spell Focus [21 to 30] +10% to Spell Damage +13% to Summoned Minion Damage [11 to 13] +13% to Summoned Minion Resistances [11 to 15] +20 to Strength [11 to 20] +13 to Dexterity [11 to 20] +20 to Vitality [11 to 20] +19 to Energy [11 to 20] - Virtuosity of the Elements - row 3, column 13 |
Charm | Inventory |
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 90 Keep in Inventory to Gain Bonus Weapon Physical Damage +30% +29% Bonus to Defense [21 to 30] row 3, column 14 |
Charm | Inventory |
Fascinating Shrine (10)
Fascinating Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Fire Resistance +x% to Fire Spell Damage row 4, column 0 |
Shrine | Inventory |
Fascinating Shrine (7)
Fascinating Shrine (7)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Fire Resistance +x% to Fire Spell Damage row 4, column 1 |
Shrine | Inventory |
Vizjerei Judgment
Vizjerei Judgment
Amulet (Sorceress Only) Required Level: 90 +1 to Sorceress Skill Levels +25% Cast Speed +1163 to Mana Elemental Resists +21% Vizjerei Dominion (Sorceress Arcane Set) Vizjerei Judgment Vizjerei Brilliance Vizjerei Grip Vizjerei Cloak row 4, column 7 |
Amulet | Inventory |
Angel of Death
Angel of Death
Amulet Required Level: 90 2% Chance to cast level 33 Punisher Bolt on Striking +16% to Poison Spell Damage -13% to Enemy Poison Resistance Astrogha's Moon (Wyrd Set) Darkling Viper Skin Angel of Death row 4, column 8 |
Amulet | Inventory |
Tyr Rune (03) [3x]
Tyr Rune
Enchanted Rune (03) Required Level: 90 Can be Inserted into Socketed Items Weapons: +4% to Fire Spell Damage Armor: +4% to Fire Spell Damage Shields: +4% to Fire Spell Damage row 4, column 9 |
Enchanted Rune | Inventory |
Neutrality Pact
Neutrality Pact
Required Level: 90 Keep in Inventory to Gain Bonus +2 to All Skills [1 to 2] +76% Bonus to Summoned Edyrem Life [61 to 100] +5 to Purify [2 to 5] row 4, column 10 |
Charm | Inventory |
Scroll of Kings
Scroll of Kings
Required Level: 90 Keep in Inventory to Gain Bonus +10% to Spell Damage +20% to All Attributes row 4, column 11 |
Charm | Inventory |
Optical Detector (Heroic)
Optical Detector (Heroic)
Required Level: 122 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Tenacity +10% to Summoned Minion Resistances Elemental Resists +30% row 4, column 13 |
Charm | Inventory |
Angel of Death
Angel of Death
Amulet Required Level: 90 2% Chance to cast level 33 Punisher Bolt on Striking +25% to Poison Spell Damage -6% to Enemy Poison Resistance Astrogha's Moon (Wyrd Set) Darkling Viper Skin Angel of Death row 5, column 7 |
Amulet | Inventory |
Thal Rune (07) [2x]
Thal Rune
Enchanted Rune (07) Required Level: 100 Can be Inserted into Socketed Items Weapons: +4% to Physical/Magic Spell Damage Armor: +4% to Physical/Magic Spell Damage Shields: +4% to Physical/Magic Spell Damage row 5, column 8 |
Enchanted Rune | Inventory |
The Ancient Repositories
The Ancient Repositories
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills [0 to 1] +121% Bonus to Attack Rating [101 to 150] +14% to Spell Damage [11 to 15] +7% Chance of Crushing Blow [6 to 10] Fire Resist +5% [5 to 20] Lightning Resist +5% [5 to 20] Cold Resist +5% [5 to 20] row 5, column 10 |
Charm | Inventory |
Spirit of Creation
Spirit of Creation
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Specialization +25 to Strength Maximum Mana +2% [1 to 5] Regenerate Mana +10% Elemental Resists +20% [1 to 10] - Stigma of Excidium - row 5, column 11 |
Charm | Inventory |
Idol of Vanity
Idol of Vanity
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Continuity +15% Combat Speeds +20% to Summoned Minion Life +10% to Summoned Minion Resistances - Blighted Grace - row 5, column 12 |
Charm | Inventory |
Spirit Trance Herb
Spirit Trance Herb
Required Level: 90 Keep in Inventory to Gain Bonus +10% Attack Speed +10% Cast Speed +150% Bonus to Attack Rating [21 to 150] +24 Life Regenerated per Second [1 to 4] row 5, column 13 |
Charm | Inventory |
The Butcher's Tooth (Heroic)
The Butcher's Tooth (Heroic)
Required Level: 120 Keep in Inventory to Gain Bonus +20 to all Attributes +40% Magic Find +2 to Light Radius row 5, column 14 |
Charm | Inventory |
Catalyst of Disenchantment
Catalyst of Disenchantment
row 6, column 0 |
Catalyst | Inventory |
Corrupted Cluster [25x]
Corrupted Cluster
(Right Click to Collect) Quantity: 25 row 6, column 1 |
Corrupted Cluster | Inventory |
Arcane Shards (1)
Arcane Shards (1)
Cube Reagent row 6, column 2 |
Arcane Shards (1) | Inventory |
Ol Rune (01)
Ol Rune
Enchanted Rune (01) Required Level: 90 Can be Inserted into Socketed Items Weapons: +10 to all Attributes Armor: +10 to all Attributes Shields: +10 to all Attributes row 6, column 8 |
Enchanted Rune | Inventory |
Rhal Rune (08)
Rhal Rune
Enchanted Rune (08) Required Level: 100 Can be Inserted into Socketed Items Weapons: Fire Resist +40% Armor: Fire Resist +30% Shields: Fire Resist +30% row 6, column 9 |
Enchanted Rune | Inventory |
Paragon Soulstone (3)
Paragon Soulstone (3)
Required Level: 136 Transmute in the cube at the correct level to get rewards WARNING: UNCLAIMED REWARDS DUE TO OVERLEVELLING ARE LOST Keep in Inventory to Gain Bonus Level 138 Maximum Elemental Resists +1% Level 140 Random Relic Level 141 Cherry Level 142 Two Random Relics Level 143 7 Corrupted Crystals 1% Chance to cast level 7 Goblin Glee on Death Blow Physical Resist +10% Transmute at 144+ to upgrade, requires: 3 Belladonna Extracts 6x 25 Signets of Learning (unclaimed rewards are lost) row 6, column 10 |
Charm | Inventory |
Astrogha's Venom Stinger
Astrogha's Venom Stinger
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills Jitan's Gate Cooldown Reduced by 1 second -5% to Enemy Elemental Resistances +493 to Life [200 to 500] Poison Length Reduced by +50% - Web of Deception - row 6, column 11 |
Charm | Inventory |
Zakarum's Ear
Zakarum's Ear
Required Level: 90 Keep in Inventory to Gain Bonus +9% to All Attributes [6 to 10] +14% to Experience Gained [6 to 15] row 6, column 13 |
Charm | Inventory |
Horazon's Focus
Horazon's Focus
Required Level: 90 Keep in Inventory to Gain Bonus +5% Life stolen per Hit [3 to 5] +5% Mana stolen per Hit [3 to 5] -50 Defense +25 to all Attributes [21 to 25] row 6, column 14 |
Charm | Inventory |
Catalyst of Learning
Catalyst of Learning
row 7, column 0 |
Catalyst | Inventory |
Arcane Cluster [41x]
Arcane Cluster
(Right Click to Collect) Quantity: 41 row 7, column 1 |
Arcane Cluster | Inventory |
Book of Cain
Book of Cain
Item Design Cube with separate Ingredients to Design Emblem of Lies (Secret) Emblem of Pain (Secret) Emblem of Hatred (Secret) Emblem of Terror (Secret) Emblem of Suffering (Secret) Emblem of Destruction (Secret) row 7, column 3 |
Item Design | Inventory |
Valkyrie's Prime
Valkyrie's Prime
Item Design Required Level: 110 Cube with separate Ingredients to Design Emblem of Lies (Secret) Emblem of Pain (Secret) Emblem of Hatred (Secret) Emblem of Terror (Secret) Emblem of Suffering (Secret) Emblem of Destruction (Secret) row 7, column 5 |
Item Design | Inventory |
Taha Rune
Taha Rune
Great Rune Required Level: 100 Can be Inserted into Socketed Items Weapons: -2% to Enemy Elemental Resistances Armor: -2% to Enemy Elemental Resistances Shields: -2% to Enemy Elemental Resistances row 7, column 7 |
Rune | Inventory |
Yst Rune (24)
Yst Rune
Enchanted Rune (24) Required Level: 110 Can be Inserted into Socketed Items Weapons: +13% Magic Find Armor: +10% Magic Find Shields: +10% Magic Find row 7, column 9 |
Enchanted Rune | Inventory |
Umbaru Treasure
Umbaru Treasure
Required Level: 120 Keep in Inventory to Gain Bonus +1 to All Skills +10% to Spell Damage [6 to 10] +72 to Strength +55 to Dexterity +47 to Vitality +50 to Energy row 7, column 10 |
Charm | Inventory |
Soul of Kabraxis
Soul of Kabraxis
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills Adds 5-10 Damage Maximum Fire Resist +3% [1 to 3] Maximum Lightning Resist +3% [1 to 3] Maximum Cold Resist +2% [1 to 3] Maximum Poison Resist +3% [1 to 3] - Shadow's Embrace - row 7, column 11 |
Charm | Inventory |
Hammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Necromancer Skill Levels +24 Spell Focus [21 to 25] Weapon Physical Damage +25% (Based on Character Level) row 7, column 12 |
Charm | Inventory |
Laser Focus Crystal (Heroic)
Laser Focus Crystal (Heroic)
Required Level: 121 Keep in Inventory to Gain Bonus Maximum Life +6% Maximum Mana +20% +20% to Experience Gained [12 to 20] row 7, column 13 |
Charm | Inventory |
Riftwalker's Eye
Riftwalker's Eye
Required Level: 90 Keep in Inventory to Gain Bonus +2 to All Skills Maximum Life and Mana +2% Maximum Elemental Resists +2% +15% to Experience Gained row 7, column 14 |
Charm | Inventory |
Horadric Cube
Horadric Cube
row 8, column 0 |
Horadric Cube | Inventory |
Catalyst of Jewelcraft
Catalyst of Jewelcraft
Charges: 3 Requirements -(2 to 4)% Gold Cost: 5000 row 8, column 2 |
Catalyst | Inventory |
Ghal Rune
Ghal Rune
Great Rune Required Level: 100 Can be Inserted into Socketed Items Weapons: +25 Spell Focus Armor: +15 Spell Focus Shields: +15 Spell Focus row 8, column 7 |
Rune | Inventory |
Elq Rune (02)
Elq Rune
Enchanted Rune (02) Required Level: 90 Can be Inserted into Socketed Items Weapons: +20 to Maximum Damage Armor: +10 to Maximum Damage Shields: +10 to Maximum Damage row 8, column 8 |
Enchanted Rune | Inventory |
Mhal Rune (23)
Mhal Rune
Enchanted Rune (23) Required Level: 110 Can be Inserted into Socketed Items Weapons: +4% to All Attributes Armor: +4% to All Attributes Shields: +4% to All Attributes row 8, column 9 |
Enchanted Rune | Inventory |
The Sleep
The Sleep
Required Level: 90 Cube with Trophy to Awaken Disenchant to open a portal to the World Nexus Keep in Inventory to Gain Bonus +60% Damage to Demons +60% Damage to Undead Maximum Lightning Resist +1% [0 to 1] Maximum Cold Resist +1% [0 to 1] Maximum Poison Resist +1% [0 to 1] +75 Life on Melee Attack +75 Mana on Melee Attack row 8, column 10 |
Charm | Inventory |
Weather Control
Weather Control
Required Level: 90 Keep in Inventory to Gain Bonus Jitan's Gate Cooldown Reduced by 1 second +5% Innate Elemental Damage [2 to 5] +10 to all Attributes row 8, column 11 |
Charm | Inventory |
Visions of Akarat
Visions of Akarat
Required Level: 90 Keep in Inventory to Gain Bonus +244 Defense [201 to 250] +25 to all Attributes [21 to 25] row 8, column 13 |
Charm | Inventory |
Caoi Dulra Fruit
Caoi Dulra Fruit
(Druid Challenge Item) (Druid Only) Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Ennead Skill +2 to Druid Skill Levels Elemental Resists +30% +25% Bonus to Defense row 8, column 14 |
Charm | Inventory |
Call of the Damned
Call of the Damned
Quest Item Required Level: 120 Right click to answer the call of the Damned Works only on Hell difficulty row 9, column 2 |
Scroll | Inventory |
Rejuvenation Potion
Rejuvenation Potion
Regenerates 12% of Maximum Life (up to 15 000) per second Regenerate Mana +125% Duration: 7 seconds row 9, column 3 |
Potion | Inventory |
Onyx Cluster [6x]
Onyx Cluster
(Right Click to Collect) Quantity: 6 Weapons: +5% to Summoned Minion Damage Armor: Cold Resist +20%, Maximum Cold Resist +1% Shields: Slow Target 2% row 9, column 4 |
Gem Cluster | Inventory |
Bloodstone Cluster [12x]
Bloodstone Cluster
(Right Click to Collect) Quantity: 12 Weapons: +10% to Summoned Minion Life Armor: Fire Resist +20%, Maximum Fire Resist +1% Shields: +5% to Summoned Minion Resistances row 9, column 5 |
Gem Cluster | Inventory |
Amber Cluster [9x]
Amber Cluster
(Right Click to Collect) Quantity: 9 Weapons: 2% Reanimate as: Walker Armor: Lightning Resist +20%, Maximum Lightning Resist +1% Shields: Slows Attacker by 2% row 9, column 6 |
Gem Cluster | Inventory |
Turquoise Cluster [3x]
Turquoise Cluster
(Right Click to Collect) Quantity: 3 Weapons: Regenerate Mana +10% Armor: Poison Resist +20%, Maximum Poison Resist +1% Shields: 8% Magic Find row 9, column 7 |
Gem Cluster | Inventory |
Xeth Rune (05)
Xeth Rune
Enchanted Rune (05) Required Level: 95 Can be Inserted into Socketed Items Weapons: +4% to Cold Spell Damage Armor: +4% to Cold Spell Damage Shields: +4% to Cold Spell Damage row 9, column 8 |
Enchanted Rune | Inventory |
Relic: Demonic Speed
Relic
(Druid Only) Required Level: 75 Keep in Inventory to Gain Bonus +31% Damage to Demons +10 to Demonic Speed +90 Life after each Demon Kill row 9, column 9 |
Charm | Inventory |
Xazax's Illusion
Xazax's Illusion
Required Level: 90 Keep in Inventory to Gain Bonus +1 to Assassin Skill Levels [0 to 2] +2 to Druid Skill Levels [0 to 2] +1 to Barbarian Skill Levels [0 to 2] +2 to Paladin Skill Levels [0 to 2] Slow Target +4% +11 Life Regenerated per Second [10 to 25] Poison Resist +38% [26 to 50] - Demonic Delirium - row 9, column 10 |
Charm | Inventory |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +41 to Strength [11 to 30] +44 to Dexterity [11 to 30] +44 to Vitality [11 to 30] +45 to Energy [11 to 30] - Power Synthesis - row 9, column 11 |
Charm | Inventory |
Azmodan's Heart
Azmodan's Heart
Required Level: 90 Keep in Inventory to Gain Bonus +150 to Life +75 to Mana Maximum Elemental Resists +2% Elemental Resists +20% [11 to 20] -5% to All Vendor Prices - Vile Dissolution - row 9, column 12 |
Charm | Inventory |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +38 to Strength [0 to 38] +1 to Dexterity [0 to 38] +37 to Vitality [0 to 38] +34 to Energy [0 to 38] +15% Bonus to Defense [11 to 15] -10% Gold Find +19% Magic Find [16 to 20] row 9, column 13 |
Charm | Inventory |
Sunstone of the Twin Seas
Sunstone of the Twin Seas
Required Level: 50 Keep in Inventory to Gain Bonus +2 to All Skills +10% Combat Speeds -5% to Enemy Fire Resistance -5% to Enemy Lightning Resistance -5% to Enemy Cold Resistance +10% to All Attributes Elemental Resists +40% +5% to Experience Gained row 9, column 14 |
Charm | Inventory |
Magical Shrine (10)
Magical Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Summoned Minion Resistances +x% to Summoned Minion Life row 0, column 0 |
Shrine | Stash |
Magical Shrine (10)
Magical Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Summoned Minion Resistances +x% to Summoned Minion Life row 0, column 1 |
Shrine | Stash |
Quiet Shrine (10)
Quiet Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Life Regenerated per Second x% to Vitality +x to Vitality row 0, column 2 |
Shrine | Stash |
Enchanted Shrine (10)
Enchanted Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Physical/Magic Spell Damage Magic Resist +x% row 0, column 3 |
Shrine | Stash |
Eerie Shrine (10)
Eerie Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Spell Focus x% to Energy +x to Energy row 0, column 4 |
Shrine | Stash |
Trinity Shrine (10)
Trinity Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% to Innate Elemental Damage +x to All Attributes row 0, column 5 |
Shrine | Stash |
Spiritual Shrine (10)
Spiritual Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft Regenerate Mana +x% Maximum Mana +x% +x% Cast Speed row 0, column 6 |
Shrine | Stash |
Sacred Shrine (10)
Sacred Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Cold Resistance +x% to Cold Spell Damage row 0, column 7 |
Shrine | Stash |
Eerie Shrine (10)
Eerie Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Spell Focus x% to Energy +x to Energy row 0, column 8 |
Shrine | Stash |
Abandoned Shrine (10)
Abandoned Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Bonus to Attack Rating x% to Dexterity +x to Dexterity row 0, column 9 |
Shrine | Stash |
Spiritual Shrine (10)
Spiritual Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft Regenerate Mana +x% Maximum Mana +x% +x% Cast Speed row 0, column 10 |
Shrine | Stash |
Shimmering Shrine (10)
Shimmering Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Poison Resistance +x% to Poison Spell Damage row 0, column 11 |
Shrine | Stash |
Eerie Shrine (10)
Eerie Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Spell Focus x% to Energy +x to Energy row 0, column 12 |
Shrine | Stash |
Sacred Shrine (10)
Sacred Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Cold Resistance +x% to Cold Spell Damage row 0, column 13 |
Shrine | Stash |
Creepy Shrine (10)
Creepy Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Chance of Crushing Blow x% to Strength +x to Strength row 2, column 0 |
Shrine | Stash |
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred) Defense: 2440 (1202) Required Level: 90 Required Strength: 250 +103% Enhanced Defense +10% to Strength +10% to Dexterity Maximum Elemental Resists +2% Elemental Resists +40% Physical Resist +5% +18% Bonus to Defense Requirements -50% Socketed (0/4) Witchhunter's Attire (Assassin Claw Set) Witchhunter's Crucifix Witchhunter's Faith Witchhunter's Hood Witchhunter's Ire row 2, column 1 |
Cap (Set) | Stash |
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred) Defense: 2259 (1202) Required Level: 90 Required Strength: 250 +88% Enhanced Defense +10% to Strength +10% to Dexterity Maximum Elemental Resists +2% Elemental Resists +39% Physical Resist +5% +17% Bonus to Defense Requirements -50% Socketed (0/4) Witchhunter's Attire (Assassin Claw Set) Witchhunter's Crucifix Witchhunter's Faith Witchhunter's Hood Witchhunter's Ire row 2, column 3 |
Cap (Set) | Stash |
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred) Defense: 2476 (1202) Required Level: 90 Required Strength: 250 +106% Enhanced Defense +10% to Strength +10% to Dexterity Maximum Elemental Resists +2% Elemental Resists +37% Physical Resist +5% +19% Bonus to Defense Requirements -50% Socketed (0/4) Witchhunter's Attire (Assassin Claw Set) Witchhunter's Crucifix Witchhunter's Faith Witchhunter's Hood Witchhunter's Ire row 2, column 5 |
Cap (Set) | Stash |
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred) Defense: 2367 (1202) Required Level: 90 Required Strength: 250 +97% Enhanced Defense +10% to Strength +10% to Dexterity Maximum Elemental Resists +2% Elemental Resists +36% Physical Resist +5% +16% Bonus to Defense Requirements -50% Socketed (0/4) Witchhunter's Attire (Assassin Claw Set) Witchhunter's Crucifix Witchhunter's Faith Witchhunter's Hood Witchhunter's Ire row 2, column 7 |
Cap (Set) | Stash |
Weird Shrine (10)
Weird Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x% Enhanced Damage Adds x-y damage row 2, column 9 |
Shrine | Stash |
Eerie Shrine (10)
Eerie Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft +x Spell Focus x% to Energy +x to Energy row 2, column 10 |
Shrine | Stash |
The Endless Light
The Endless Light
Mystic Orb Right-Click to Apply row 2, column 11 |
UMO | Stash |
Jewel
Jewel
Can be Inserted into Socketed Items +15 Spell Focus row 2, column 13 |
Jewel | Stash |
Idol of Stars
Idol of Stars
Mystic Orb Right-Click to Apply row 3, column 11 |
UMO | Stash |
Relic: Thunder Arena
Relic
(Paladin Only) Required Level: 75 Keep in Inventory to Gain Bonus +26 to Thunder Arena +2000 Defense vs. Missile +46% Bonus to Defense row 3, column 13 |
Charm | Stash |
Greater Signet of Learning [3x]
Greater Signet of Learning
Right-click: Free Attribute Points: %d row 4, column 0 |
Signet | Stash |
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred) Defense: 2560 (1202) Required Level: 90 Required Strength: 250 +113% Enhanced Defense +10% to Strength +10% to Dexterity Maximum Elemental Resists +2% Elemental Resists +35% Physical Resist +5% +16% Bonus to Defense Requirements -50% Socketed (0/4) Witchhunter's Attire (Assassin Claw Set) Witchhunter's Crucifix Witchhunter's Faith Witchhunter's Hood Witchhunter's Ire row 4, column 7 |
Cap (Set) | Stash |
Duncraig Fragment
Duncraig Fragment
Cube 3 identical Fragments to Create Trophy row 4, column 9 |
Trophy Fragment | Stash |
Eve of Destruction Fragment
Eve of Destruction Fragment
Cube 3 identical Fragments to Create Trophy row 4, column 10 |
Trophy Fragment | Stash |
Quov Tsin Fragment
Quov Tsin Fragment
Cube 3 identical Fragments to Create Trophy row 4, column 11 |
Trophy Fragment | Stash |
Viz-jun Fragment [3x]
Viz-jun Fragment
Cube 3 identical Fragments to Create Trophy row 4, column 13 |
Trophy Fragment | Stash |
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred) Defense: 2464 (1202) Required Level: 90 Required Strength: 250 +105% Enhanced Defense +10% to Strength +10% to Dexterity Maximum Elemental Resists +2% Elemental Resists +34% Physical Resist +5% +20% Bonus to Defense Requirements -50% Socketed (0/4) Witchhunter's Attire (Assassin Claw Set) Witchhunter's Crucifix Witchhunter's Faith Witchhunter's Hood Witchhunter's Ire row 5, column 0 |
Cap (Set) | Stash |
Griefbringer
Griefbringer
Balanced Axe (Sacred) Throw Damage: 229 to 308 One-Hand Damage: 129 to 214 Quantity: 130 Required Level: 100 Required Strength: 600 +5 Axes to Overkill 1% Chance to cast level 6 Rebound on Striking +143% Enhanced Damage Adds 40-100 Damage +138% Bonus to Attack Rating +120% Damage to Undead +10% Chance of Crushing Blow Weapon Physical Damage +60% -25 to Energy Socketed (0/6) row 5, column 4 |
Balanced Axe (SU) | Stash |
Large Cycle [2x]: Energy
Large Cycle
Cube Reagent Cube With Corrupted Wormhole to Add Bonus +2% to Energy +(10 to 20) to Energy +5 Required Level row 5, column 6 |
Cycle | Stash |
Positronic Brain
Positronic Brain
Cube Reagent row 6, column 2 |
Positronic Brain | Stash |
Positronic Brain
Positronic Brain
Cube Reagent row 6, column 3 |
Positronic Brain | Stash |
Great Axe (Sacred)
Great Axe (Sacred)
JahJahJahJahJahJah Two-Hand Damage: 319 to 614 Required Strength: 960 Shrine Blessed Already Upgraded +290% Enhanced Damage +10% Life stolen per Hit +7% Deadly Strike +260 to Maximum Damage +48% Magic Find Requirements +60% Socketed (6/6) Hold shift (before hovering) to see socketables row 7, column 0 Jah Rune Required Level: 80 Can be Inserted into Socketed Items +15% Enhanced Damage Jah Rune Required Level: 80 Can be Inserted into Socketed Items +15% Enhanced Damage Jah Rune Required Level: 80 Can be Inserted into Socketed Items +15% Enhanced Damage Jah Rune Required Level: 80 Can be Inserted into Socketed Items +15% Enhanced Damage Jah Rune Required Level: 80 Can be Inserted into Socketed Items +15% Enhanced Damage Jah Rune Required Level: 80 Can be Inserted into Socketed Items +15% Enhanced Damage |
Great Axe (Craft) | Stash |
Positronic Brain
Positronic Brain
Cube Reagent row 7, column 2 |
Positronic Brain | Stash |
Positronic Brain
Positronic Brain
Cube Reagent row 7, column 3 |
Positronic Brain | Stash |
Whisper of the Damned
Whisper of the Damned
Quest Item Transmute three Whispers to receive the Call of the Damned row 7, column 13 |
Whisper of the Damned | Stash |
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred) Defense: 1173 (611) Required Level: 80 Required Strength: 300 +3 to All Skills +20% Combat Speeds +7 to Firedance +92% Enhanced Defense Regenerate Mana +57% Requirements -50% Socketed (0/4) row 8, column 2 |
Light Gauntlets (SSU) | Stash |
Griefbringer
Griefbringer
Balanced Axe (Sacred) Throw Damage: 242 to 323 One-Hand Damage: 136 to 222 Quantity: 130 Required Level: 100 Required Strength: 600 +5 Axes to Overkill 1% Chance to cast level 6 Rebound on Striking +160% Enhanced Damage Adds 40-100 Damage +135% Bonus to Attack Rating +120% Damage to Undead +6% Chance of Crushing Blow Weapon Physical Damage +60% -25 to Energy Socketed (0/6) row 8, column 4 |
Balanced Axe (SU) | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage [3 to 5] Maximum Life +3% [3 to 5] Maximum Mana +15% [11 to 15] row 8, column 8 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +4% Innate Elemental Damage [3 to 5] Maximum Life +3% [3 to 5] Maximum Mana +11% [11 to 15] row 8, column 9 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage [3 to 5] Maximum Life +4% [3 to 5] Maximum Mana +15% [11 to 15] row 8, column 10 |
Charm | Stash |
Ripstar
Ripstar
Ring Required Level: 60 +77 to Maximum Damage (Based on Character Level) +20 Life on Melee Attack row 8, column 11 |
Ring (TU) | Stash |
Athulua's Oracle
Athulua's Oracle
Amulet Required Level: 60 +1 to All Skills +40% Attack Speed +166% Bonus to Attack Rating Cannot Be Frozen row 8, column 12 |
Amulet (TU) | Stash |
Ring of Regha
Ring of Regha
Ring Adds 3-5 Damage +5% to Spell Damage +5 to Strength +13 to Dexterity Elemental Resists +10% row 8, column 13 |
Ring (TU) | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +5% Innate Elemental Damage [3 to 5] Maximum Life +5% [3 to 5] Maximum Mana +13% [11 to 15] row 9, column 7 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +5% Innate Elemental Damage [3 to 5] Maximum Life +4% [3 to 5] Maximum Mana +15% [11 to 15] row 9, column 8 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +5% Innate Elemental Damage [3 to 5] Maximum Life +4% [3 to 5] Maximum Mana +12% [11 to 15] row 9, column 9 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage [3 to 5] Maximum Life +4% [3 to 5] Maximum Mana +14% [11 to 15] row 9, column 10 |
Charm | Stash |
Earth Essence
Earth Essence
Cube Reagent Cube with Primal Rune to Upgrade This Recipe will create a Rune of the same Element row 9, column 11 |
Essence | Stash |
Ripstar
Ripstar
Ring Required Level: 60 Already Upgraded +77 to Maximum Damage (Based on Character Level) +20 Life on Melee Attack row 9, column 12 |
Ring (TU) | Stash |
Ripstar
Ripstar
Ring Required Level: 60 Already Upgraded +77 to Maximum Damage (Based on Character Level) +20 Life on Melee Attack row 9, column 13 |
Ring (TU) | Stash |
The Colonel
The Colonel
Military Pick (Sacred) One-Hand Damage: 132 to 156 Required Level: 100 Required Strength: 500 +500% Weapon Physical Damage 50% Chance to cast level 1 Snake Bite on Melee Attack +24% Bonus Damage to Bloodlust +24% Bonus Damage to Mark of the Wild +30% Attack Speed +200% Enhanced Damage +10% Deadly Strike Socketed (0/6) row 10, column 2 |
Military Pick (SSU) | Stash |
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +28 Spell Focus [21 to 30] +13% to Summoned Minion Damage [11 to 13] +11% to Summoned Minion Resistances [11 to 15] +19 to Strength [11 to 20] +13 to Dexterity [11 to 20] +15 to Vitality [11 to 20] +11 to Energy [11 to 20] row 10, column 7 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage [3 to 5] Maximum Life +4% [3 to 5] Maximum Mana +11% [11 to 15] row 10, column 8 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +4% Innate Elemental Damage [3 to 5] Maximum Life +3% [3 to 5] Maximum Mana +12% [11 to 15] row 10, column 9 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +4% Innate Elemental Damage [3 to 5] Maximum Life +4% [3 to 5] Maximum Mana +14% [11 to 15] row 10, column 10 |
Charm | Stash |
Runestone [2x]
Runestone
Primal Rune row 10, column 11 |
Runestone | Stash |
Wrist Blade (Sacred)
Wrist Blade (Sacred)
Throw Damage: 1 to 2 (Assassin Only) Required Level: 110 Required Dexterity: 341 Innate Lightning Damage: 56 (52.0% of Dexterity) Orb Effects Applied to this Item are Doubled +1 to Maximum Damage Adds 160-250 Lightning Damage +23% Innate Elemental Damage +250 Life on Melee Attack +200 Mana on Melee Attack +10% to Experience Gained +80 Required Level Socketed (1/3) Hold shift (before hovering) to see socketables row 10, column 12 Perfect Rainbow Stone Required Level: 18 Can be Inserted into Socketed Items +3% Innate Elemental Damage |
Wrist Blade (Sacred) | Stash |
Wrist Blade (Sacred)
Wrist Blade (Sacred)
Throw Damage: 1 to 2 (Assassin Only) Required Dexterity: 341 Innate Lightning Damage: 56 (52.0% of Dexterity) 20% Chance to cast level 44 Arachnomancy on Melee Attack Adds 160-250 Lightning Damage +9% to Lightning Spell Damage -8% to Enemy Cold Resistance +20 to Gorefest +57 Mana on Melee Attack Half Freeze Duration Socketed (0/3) row 10, column 13 |
Wrist Blade (Sacred) | Stash |
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred) Defense: 3220 (1206) Required Level: 100 Required Dexterity: 550 +4 to All Skills +1% Base Block Chance -50% Attack Speed +30% Cast Speed -23% to Enemy Elemental Resistances +167% Enhanced Defense +50% Bonus to Defense 1% Reanimate as: Undead Marksman 1% Reanimate as: Undead Scout 1% Reanimate as: Walker Socketed (0/6) row 11, column 0 |
Spiked Shield (SSU) | Stash |
Large Cycle [3x]: Combat Speeds
Large Cycle
Cube Reagent Cube With Corrupted Wormhole to Add Bonus +(5 to 6)% Combat Speeds +4 Required Level row 11, column 4 |
Cycle | Stash |
Large Cycle: Life
Large Cycle
Cube Reagent Cube With Corrupted Wormhole to Add Bonus +(25 to 50) to Life Maximum Life +(0 to 1)% +(5 to 25) to Mana Maximum Mana +(1 to 3)% +5 Required Level row 11, column 6 |
Cycle | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage [3 to 5] Maximum Life +5% [3 to 5] Maximum Mana +12% [11 to 15] row 11, column 8 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage [3 to 5] Maximum Life +3% [3 to 5] Maximum Mana +13% [11 to 15] row 11, column 9 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage [3 to 5] Maximum Life +3% [3 to 5] Maximum Mana +15% [11 to 15] row 11, column 10 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +4% Innate Elemental Damage [3 to 5] Maximum Life +4% [3 to 5] Maximum Mana +15% [11 to 15] row 12, column 8 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +5% Innate Elemental Damage [3 to 5] Maximum Life +5% [3 to 5] Maximum Mana +11% [11 to 15] row 12, column 9 |
Charm | Stash |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +3% Innate Elemental Damage [3 to 5] Maximum Life +3% [3 to 5] Maximum Mana +14% [11 to 15] row 12, column 10 |
Charm | Stash |
Call of the Damned
Call of the Damned
Quest Item Required Level: 120 Right click to answer the call of the Damned Works only on Hell difficulty row 12, column 11 |
Scroll | Stash |
Superior Plated Belt (Sacred)
Superior Plated Belt (Sacred)
Defense: 2800 (1867) Required Level: 30 Required Strength: 665 Ethereal +50% Enhanced Defense Physical Resist +1% Socketed (0/2) row 13, column 2 |
Superior Plated Belt (Sacred) [eth] | Stash |
Neutrality Pact
Neutrality Pact
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills [1 to 2] +61% Bonus to Summoned Edyrem Life [61 to 100] +3 to Purify [2 to 5] row 13, column 8 |
Charm | Stash |
Kingdom of Shadow Fragment
Kingdom of Shadow Fragment
Cube 3 identical Fragments to Create Trophy row 13, column 9 |
Trophy Fragment | Stash |
Emblem of Suffering
Emblem of Suffering
Cube Reagent (Secret) row 13, column 10 |
Emblem | Stash |
Emblem of Terror
Emblem of Terror
Cube Reagent (Secret) row 13, column 11 |
Emblem | Stash |
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred) Defense: 4482 (1494) Required Level: 100 Required Strength: 675 Adds 100-150 Lightning Damage +25% to Lightning Spell Damage -15% to Enemy Lightning Resistance +200% Enhanced Defense +15% to Vitality +50 to Vitality Maximum Lightning Resist +2% +5 Lightning Absorb Socketed (0/2) Henchmen Trophies (Legendary Set) Bilefroth Skin Blackskull's Horns Doomcloud Spine Stareye's Claws Fangskin Scales row 13, column 12 |
Plated Belt (Set) | Stash |
Strength | 526 | 69% | |
---|---|---|---|
Dexterity | 349 | 46% | |
Vitality | 468 | 55% | |
Energy | 460 | 56% | |
Life | 1717 | 19% | |
Mana | 498 | 38% | |
All Skills / Class Skills | 25 | 14 | |
Maximum Skill / Experience | 0 | 65% | |
Life / Mana stolen per Hit | 10% | 10% | |
Life / Mana after each Kill | 364 | 0 | |
Life / Mana on Striking | 0 | 0% | |
Life / Mana on Attack | 75 | 81% | |
Regenerate Life / Mana | 80.4/s | 10% | |
Cold Resistance / Max | 300% | 12% | |
Fire Resistance / Max | 286% | 15% | |
Lightning Resistance / Max | 327% | 12% | |
Poison Resistance / Max | 396% | 16% | |
Magic / Physical Resistance | 0% | 33% | |
Phys / Ele Damage Reduced | 0 | 0 | |
Poison / Curse length reduction | 50% | 40% | |
Cold Absorb | 0 | 5% | |
Fire Absorb | 5 | 5% | |
Lightning Absorb | 0 | 5% | |
Magic Find / Gold Find | 196% | -10% | |
Movement Speed / Light Radius | 95% | 5 | |
wIAS / gIAS | 110% | 280% | |
FCR | 90% | ||
FHR / FBR | 105% | 50% | |
TCD / EWD | 139% | 121% | |
Attack Rating | 114 | 603% | |
Crushing Blow / Deadly Strike | 20% | 5% | |
Chance to Avoid Damage | 0% | ||
Slow Target / Attacker | 4% | 0% | |
Cold Damage | 0 | ||
Fire Damage | 84 | ||
Lightning Damage | 0 | ||
Magic Damage | 0 | ||
Cold Spell Damage / Pierce | 91% | 13% | |
Fire Spell Damage / Pierce | 341% | 181% | |
Lightning Spell Damage / Pierce | 91% | 18% | |
Poison Spell Damage / Pierce | 94% | 8% | |
P/M Spell Dam. / Poison Skill Dur. | 126% | 0% | |
Summoned Minion Life / Damage | 20% | 43% | |
Summoned Minion Resistances / AR | 33% | 0% |