Level | 140 | Experience | 9736276 (0%) |
---|---|---|---|
Strength | 1138 | Life | 8191/4216 |
Dexterity | 25 | Mana | 2380/1415 |
Vitality | 20 | Inventory Gold | 0 |
Energy | 25 | Stash Gold | 263899 |
Free stat points | 1 | Signets eaten | 399 |
Monsters killed | 428707 | Character deaths | 365 |
Bosses killed (1st kills) | 250 (0x) | Time spent | 118:19:41 |
Charms completion | 14% | Gear score | 32 |
Deathspeaker 20Embalming 1Sacrifices 25Death Ward 15Famine 1Death Pact | Melee 1Parasite 1Carnage 4Onslaught 1Angel of Death 22Deathlord 1Demonic Commune 5Ominous Vigor | Crossbow 1Widowmaker 1Deathly Effigy 20Voodoo Practice 1Life From Death |
Malice 1Death Ripple 1Nightwalker | Mastery 2Meditation 4Purity 10Endurance | Reward 15Rathma's Chosen |
Oskills 24Divine Judgment 16Dragon's Blessing 20Fowl Fight 3Purify 1Ravenous Flames | ||
0Free skill points |
Name | Type | Location |
---|---|---|
Super Healing Potion
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 0 |
Potion | Belt |
Horadric Cube
Horadric Cube
row 0, column 0 |
Horadric Cube | Inventory |
Assur's Bane
Assur's Bane
Required Level: 100 +1 to All Skills Adds 7-13 Damage +30% Damage to Undead +1 to Purify Maximum Life +3% Maximum Mana +10% +2 to Light Radius row 0, column 2 |
Assur's Bane | Inventory |
Relic: Dragon's Blessing
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +16 to Dragon's Blessing row 0, column 3 |
Charm | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +13 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +4% to Poison Spell Damage +1% to Vitality Cold Resist +5% row 0, column 4 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +15% Attack Speed +10% Cast Speed +2% Life stolen per Hit +2% Mana stolen per Hit +1% to Physical/Magic Spell Damage +2% to Dexterity row 0, column 6 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +15% Attack Speed +2% Life stolen per Hit +2% Mana stolen per Hit +2% to Strength +34 to Life Poison Resist +6% row 0, column 7 |
Jewel | Inventory |
Marrow Staff (Sacred)
Marrow Staff (Sacred)
Two-Hand Damage: 45 to 49 (Necromancer Only) Required Strength: 275 +39% to Physical/Magic Spell Damage +52% to Fire Spell Damage -10% to Enemy Fire Resistance +39% to Lightning Spell Damage +39% to Cold Spell Damage +39% to Poison Spell Damage +50% to Summoned Minion Life +26 to Dexterity Lightning Resist +50% +50% Damage to Undead Socketed (0/6) row 0, column 8 |
Marrow Staff (Craft) | Inventory |
Arcane Cluster [35x]
Arcane Cluster
(Right Click to Collect) Quantity: 35 row 0, column 11 |
Arcane Cluster | Inventory |
The Tesseract
The Tesseract
Amulet Required Level: 100 +2 to All Skills +25% Cast Speed +10% to Fire Spell Damage -6% to Enemy Fire Resistance +22% to Lightning Spell Damage -10% to Enemy Lightning Resistance +8% to Cold Spell Damage -17% to Enemy Cold Resistance +24% to Poison Spell Damage -9% to Enemy Poison Resistance row 0, column 12 |
Amulet (SU) | Inventory |
Ring
Ring
+1 to All Skills +5% Life stolen per Hit +13% to Fire Spell Damage -5% to Enemy Fire Resistance +19 to Strength row 0, column 13 |
Ring | Inventory |
Runestone [3x]
Runestone
Primal Rune row 0, column 14 |
Runestone | Inventory |
Relic: Divine Judgment
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +24 to Divine Judgment +3% to Strength +21 to Strength row 1, column 3 |
Charm | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +4% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +7% to Summoned Minion Damage +1% to All Attributes Cold Resist +5% row 1, column 4 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +2% to Physical/Magic Spell Damage +4% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +12% to Summoned Minion Life +1% to Energy Fire Resist +5% row 1, column 5 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +2 to Minimum Damage +2% Life stolen per Hit +2% Mana stolen per Hit +1% to Fire Spell Damage +9 to Dexterity +40 to Life row 1, column 6 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +15% Attack Speed +2% Life stolen per Hit +1% Mana stolen per Hit +14% to Summoned Minion Life +8 to Strength Cold Resist +6% row 1, column 7 |
Jewel | Inventory |
Call of the Damned [2x]
Call of the Damned
Quest Item Required Level: 120 Right click to answer the call of the Damned Works only on Hell difficulty row 1, column 11 |
Scroll | Inventory |
The Seal of Kharos
The Seal of Kharos
Ring Required Level: 60 +1 to Amazon Skill Levels +25% Cast Speed +22% to Physical/Magic Spell Damage +15% to Fire Spell Damage +12% to Summoned Minion Life -50 Life Regenerated per Second row 1, column 12 |
Ring (TU) | Inventory |
Vizjerei's Necklace
Vizjerei's Necklace
Amulet Required Level: 100 +3 to All Skills +24% to Physical/Magic Spell Damage +13% to Energy Maximum Mana +10% +34 Life after each Kill row 1, column 13 |
Amulet (SU) | Inventory |
Catalyst of Disenchantment
Catalyst of Disenchantment
row 2, column 0 |
Catalyst | Inventory |
Catalyst of Learning
Catalyst of Learning
row 2, column 1 |
Catalyst | Inventory |
Trebuchet (Sacred)
Trebuchet (Sacred)
Two-Hand Damage: 94 to 116 (Necromancer Only) Required Strength: 500 2% Chance to cast level 7 Pain Spirit on Striking +7% Chance of Crushing Blow +211 Defense +6% to Strength +14 to Strength +163 to Life Maximum Fire Resist +1% Fire Resist +39% Socketed (0/6) row 2, column 2 |
Trebuchet (Craft) | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +4% to Poison Spell Damage +2% to Vitality Fire Resist +6% +1% to Experience Gained row 2, column 4 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +15 Spell Focus +10% Cast Speed +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +3% to Cold Spell Damage +2% to Poison Spell Damage Cold Resist +6% row 2, column 5 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +15% Attack Speed +37% Bonus to Attack Rating +2% Life stolen per Hit +1% Mana stolen per Hit +2% to Cold Spell Damage +9 to Strength row 2, column 6 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +15% Attack Speed +10% Cast Speed +136 to Attack Rating +2% Life stolen per Hit +2% Mana stolen per Hit +10 to Vitality row 2, column 7 |
Jewel | Inventory |
Giant's Knuckle
Giant's Knuckle
Ring Required Level: 100 +20% Attack Speed Adds 10-15 Damage +9% Life stolen per Hit +5% Deadly Strike +25 Life Regenerated per Second Physical Resist +5% row 2, column 11 |
Ring (SSU) | Inventory |
Sigil of Tur Dulra
Sigil of Tur Dulra
Ring Required Level: 100 +2 to Druid Skill Levels +20% Bonus to Poison Skill Duration +20% Cast Speed -9% to Enemy Poison Resistance Elemental Resists +25% row 2, column 12 |
Ring (SU) | Inventory |
Whisper of the Damned
Whisper of the Damned
Quest Item Transmute three Whispers to receive the Call of the Damned row 2, column 13 |
Whisper of the Damned | Inventory |
Ring
Ring
1% Chance to cast level 6 Vampiric Icon when Struck +6% Innate Elemental Damage Lightning Resist +35% Cold Resist +19% Poison Resist +35% +6% to Experience Gained +35% Magic Find +60 Required Level row 2, column 14 |
Ring | Inventory |
Soulstone Shard
Soulstone Shard
(Necromancer Challenge Item) (Necromancer Only) Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Ennead Skill +2 to Necromancer Skill Levels +25% to Summoned Minion Damage +1000 Defense row 3, column 0 |
Charm | Inventory |
Sunstone of the Twin Seas
Sunstone of the Twin Seas
Required Level: 50 Keep in Inventory to Gain Bonus +2 to All Skills +10% Combat Speeds -5% to Enemy Fire Resistance -5% to Enemy Lightning Resistance -5% to Enemy Cold Resistance +10% to All Attributes Elemental Resists +40% +5% to Experience Gained row 3, column 1 |
Charm | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +12 Spell Focus +39% Bonus to Attack Rating +4% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +1% to All Attributes row 3, column 4 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +15% Attack Speed +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +4% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +50 to Life Cold Resist +6% row 3, column 5 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +13 Spell Focus +138 to Attack Rating +2% Life stolen per Hit +2% Mana stolen per Hit +10 to Strength Lightning Resist +6% row 3, column 7 |
Jewel | Inventory |
Demonstone Blood
Demonstone Blood
Jewel Required Level: 40 Can be Inserted into Socketed Items Adds 20-40 Fire Damage Maximum Life +1% row 3, column 11 |
Jewel (TU) | Inventory |
Ring of Regha
Ring of Regha
Ring Adds 3-5 Damage +5% to Spell Damage +10 to Strength +15 to Dexterity Elemental Resists +10% row 3, column 12 |
Ring (TU) | Inventory |
Full Rejuvenation Potion [5x]
Full Rejuvenation Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Regenerate Mana +200% Duration: 7 seconds row 3, column 13 |
Potion | Inventory |
The Tesseract
The Tesseract
Amulet Required Level: 100 +2 to All Skills +25% Cast Speed +23% to Fire Spell Damage -16% to Enemy Fire Resistance +13% to Lightning Spell Damage -3% to Enemy Lightning Resistance +26% to Cold Spell Damage -8% to Enemy Cold Resistance +1% to Poison Spell Damage -10% to Enemy Poison Resistance row 3, column 14 |
Amulet (SU) | Inventory |
Six Angel Bag
Six Angel Bag
Required Level: 90 Keep in Inventory to Gain Bonus +5% Innate Elemental Damage -5% to Enemy Elemental Resistances +3% Chance of Crushing Blow Fire Resist +25% Lightning Resist +23% Cold Resist +25% -3 to Light Radius row 4, column 0 |
Charm | Inventory |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +31 to Strength [0 to 38] +23 to Dexterity [0 to 38] +16 to Vitality [0 to 38] +38 to Energy [0 to 38] +13% Bonus to Defense [11 to 15] -10% Gold Find +16% Magic Find [16 to 20] row 4, column 1 |
Charm | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +13 Spell Focus +138 to Attack Rating +4% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +1% to Strength row 4, column 4 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +14 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +4% to Poison Spell Damage +46 to Life Fire Resist +6% row 4, column 5 |
Jewel | Inventory |
Gilded Shield (Sacred)
Gilded Shield (Sacred)
Defense: 4042 (Barbarian Only) Required Strength: 700 20% Chance to cast level 44 Arachnomancy on Melee Attack +3% Innate Elemental Damage +9 to all Attributes +448 to Life Fire Resist +35% +6 Mana on Melee Attack Socketed (0/4) row 4, column 6 |
Gilded Shield (Craft) | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +3 to Minimum Damage +2% Life stolen per Hit +1% Mana stolen per Hit +14% to Summoned Minion Life +1% to All Attributes Cold Resist +5% row 4, column 11 |
Jewel | Inventory |
Ring
Ring
+1 to All Skills Adds 5-12 Damage +7% to Spell Damage +15 to Wyrd Poison Resist +17% +4% to Experience Gained row 4, column 12 |
Ring | Inventory |
Xazax's Illusion
Xazax's Illusion
Required Level: 90 Keep in Inventory to Gain Bonus +1 to Assassin Skill Levels [0 to 2] +1 to Barbarian Skill Levels [0 to 2] +2 to Necromancer Skill Levels [0 to 2] +1 to Amazon Skill Levels [0 to 2] +23 Life Regenerated per Second [10 to 25] Poison Resist +50% [26 to 50] row 5, column 1 |
Charm | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +15% Hit Recovery +38% Bonus to Attack Rating +4% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage Cold Resist +5% row 5, column 4 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +15% Hit Recovery +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +4% to Poison Spell Damage +1% to Vitality +39 to Life row 5, column 5 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +12 Spell Focus +3 to Minimum Damage +149 to Attack Rating +1% Life stolen per Hit +2% Mana stolen per Hit Lightning Resist +5% row 5, column 10 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +37% Bonus to Attack Rating +2% Life stolen per Hit +2% Mana stolen per Hit +1% to Cold Spell Damage +1% to All Attributes +8 Life Regenerated per Second row 5, column 11 |
Jewel | Inventory |
Witchcraft
Witchcraft
Ring Required Level: 100 Corrupted +2 to All Skills +20% Cast Speed -5% to Enemy Elemental Resistances Maximum Mana +2% +20% Bonus to Defense row 5, column 12 |
Ring (SSU) | Inventory |
Whisper of the Damned
Whisper of the Damned
Quest Item Transmute three Whispers to receive the Call of the Damned row 5, column 13 |
Whisper of the Damned | Inventory |
Apple
Apple
Regenerates 100 life per second for 10 minutes row 5, column 14 |
Apple | Inventory |
Dragon Claw
Dragon Claw
(Necromancer Only) Required Level: 125 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Chemistry +147 to Life [50 to 150] +66 to Mana [25 to 75] Physical Resist +5% row 6, column 0 |
Charm | Inventory |
Demonsbane
Demonsbane
By Robert Marks Required Level: 120 Keep in Inventory to Gain Bonus +1 to Assassin Skill Levels [0 to 2] +2 to Barbarian Skill Levels [0 to 2] +2 to Paladin Skill Levels [0 to 2] +2 to Necromancer Skill Levels [0 to 2] +15 Life Regenerated per Second row 6, column 1 |
Charm | Inventory |
Catalyst of Transference
Catalyst of Transference
Charges: 22 Creepy Shrine row 6, column 2 |
Catalyst | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +14 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +4% to Poison Spell Damage +2% to Strength +25 to Mana row 6, column 4 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +114 to Attack Rating +4% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +9 to Energy Lightning Resist +5% row 6, column 5 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +2% Life stolen per Hit +2% Mana stolen per Hit +2% to Strength +49 to Life Poison Resist +6% +7% Gold Find row 6, column 10 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +12 Spell Focus +15% Block Speed +1% Life stolen per Hit +1% Mana stolen per Hit +1% to Vitality +21 to Mana row 6, column 11 |
Jewel | Inventory |
Ghal Rune
Ghal Rune
Great Rune Required Level: 100 Can be Inserted into Socketed Items Weapons: +25 Spell Focus Armor: +15 Spell Focus Shields: +15 Spell Focus row 6, column 13 |
Rune | Inventory |
Neutrality Pact
Neutrality Pact
Required Level: 90 Keep in Inventory to Gain Bonus +2 to All Skills [1 to 2] +92% Bonus to Summoned Edyrem Life [61 to 100] +3 to Purify [2 to 5] row 7, column 0 |
Charm | Inventory |
Catalyst of Transference
Catalyst of Transference
Creepy Shrine row 7, column 1 |
Catalyst | Inventory |
Catalyst of Jewelcraft
Catalyst of Jewelcraft
+(1 to 2)% Life Stolen per Hit +(1 to 2)% Mana Stolen per Hit Gold Cost: 25000 row 7, column 4 |
Catalyst | Inventory |
Cinadide's Anvil
Cinadide's Anvil
Plated Belt (Sacred) Defense: 3824 (1494) Required Level: 100 Required Strength: 338 Corrupted +1 to Paladin Skill Levels Adds 13-25 Damage Adds 50-100 Fire Damage +156% Enhanced Defense +25% to Strength Requirements -50% Socketed (0/2) Cinadide's Craft (Paladin Honor Set) Cinadide's Anvil Cinadide's Bellows Cinadide's Bender Cinadide's Malus row 7, column 5 |
Plated Belt (Set) | Inventory |
Jared's Stone (Sacred)
Jared's Stone (Sacred)
One-Hand Damage: 40 to 43 (Sorceress Only) Required Dexterity: 242 16% Chance to cast level 19 Mind Flay on Melee Attack +18% to Cold Spell Damage +2% to Poison Spell Damage -23% to Enemy Poison Resistance +148 to Life Socketed (0/3) row 7, column 7 |
Jared's Stone (Craft) | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items Already Upgraded +15% Hit Recovery +2% Life stolen per Hit +2% Mana stolen per Hit +11% to Summoned Minion Life Lightning Resist +6% Requirements -10% row 7, column 10 |
Jewel | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +2% Life stolen per Hit +2% Mana stolen per Hit +1% to Cold Spell Damage +1% to All Attributes Lightning Resist +6% +1% to Experience Gained row 7, column 11 |
Jewel | Inventory |
Greater Signet of Gold
Greater Signet of Gold
Right-click: Gold in Bank: %d row 7, column 13 |
Signet | Inventory |
Whisper of the Damned
Whisper of the Damned
Quest Item Transmute three Whispers to receive the Call of the Damned row 7, column 14 |
Whisper of the Damned | Inventory |
Paragon Soulstone (3)
Paragon Soulstone (3)
Required Level: 136 Transmute in the cube at the correct level to get rewards WARNING: UNCLAIMED REWARDS DUE TO OVERLEVELLING ARE LOST Keep in Inventory to Gain Bonus Level 141 Cherry Level 142 Two Random Relics Level 143 7 Corrupted Crystals 1% Chance to cast level 7 Goblin Glee on Death Blow Maximum Elemental Resists +1% Physical Resist +10% Transmute at 144+ to upgrade, requires: 3 Belladonna Extracts 6x 25 Signets of Learning (unclaimed rewards are lost) row 8, column 0 |
Charm | Inventory |
Catalyst of Transference
Catalyst of Transference
Trinity Shrine row 8, column 1 |
Catalyst | Inventory |
Light Plated Boots (Sacred)
Light Plated Boots (Sacred)
Defense: 791 Required Strength: 625 Shrine Blessed +40% Movement Speed +20% Hit Recovery +26% to Fire Spell Damage -9% to Enemy Fire Resistance +20 to Apocalypse +167 to Life +6% to Experience Gained +20 Required Level Socketed (0/4) row 8, column 4 |
Light Plated Boots (Craft) | Inventory |
Sacred Shrine (10)
Sacred Shrine (10)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Cold Resistance +x% to Cold Spell Damage row 8, column 6 |
Shrine | Inventory |
Sacred Vessel [84x]
Sacred Vessel
(Right Click to Collect) Quantity: 84 -x% to Enemy Cold Resistance +x% to Cold Spell Damage row 8, column 9 |
Shrine Vessel | Inventory |
Fascinating Vessel [100x]
Fascinating Vessel
(Right Click to Collect) Quantity: 100 -x% to Enemy Fire Resistance +x% to Fire Spell Damage row 8, column 10 |
Shrine Vessel | Inventory |
Belladonna Extract
Belladonna Extract
Right-click to reset Stat/Skill Points row 8, column 11 |
Belladonna Extract | Inventory |
Ring of Disengagement
Ring of Disengagement
Ring Required Level: 1 1% Chance to cast level 8 Celerity on Kill +10 to Strength +10 to Dexterity +5 Maximum Stamina row 8, column 12 |
Ring (TU) | Inventory |
Ring
Ring
+1 to All Skills +15 to Wyrd +5% to Experience Gained row 8, column 13 |
Ring | Inventory |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 132 Keep in Inventory to Gain Bonus +69% Magic Find +32 Required Level row 9, column 0 |
Charm | Inventory |
Catalyst of Transference
Catalyst of Transference
Creepy Shrine row 9, column 1 |
Catalyst | Inventory |
Arcane Shards (3)
Arcane Shards (3)
Cube Reagent row 9, column 2 |
Arcane Shards (3) | Inventory |
Arcane Cluster [60x]
Arcane Cluster
(Right Click to Collect) Quantity: 60 row 9, column 11 |
Arcane Cluster | Inventory |
Corrupted Shards (3)
Corrupted Shards (3)
Cube Reagent row 9, column 12 |
Corrupted Shards (3) | Inventory |
Ring
Ring
+8% Innate Elemental Damage +13% to Lightning Spell Damage -7% to Enemy Cold Resistance Fire Resist +35% Lightning Resist +35% Cold Resist +20% +4% to Experience Gained +35% Magic Find +60 Required Level row 9, column 13 |
Ring | Inventory |
Breath of Thaumaturgy
Breath of Thaumaturgy
Occult Effigy Cube Reagent Cube with a Blessed Crafted Weapon/Armor to Add Bonus Item can be blessed Again +25 Required Level row 9, column 14 |
Breath of Thaumaturgy | Inventory |
Greaves (3)
Greaves (3)
Defense: 1346 (601) Required Strength: 227 +20% Movement Speed +10% Hit Recovery +124% Enhanced Defense +20 to Strength +20 Life Regenerated per Second Lightning Resist +34% Socketed (0/3) row 2, column 2 |
Greaves (3) | Mercenary |
Heavy Gloves (4)
Heavy Gloves (4)
Defense: 287 Required Strength: 366 +13 Spell Focus +6% to Poison Spell Damage +17 to Gorefest +18 to Vitality Poison Resist +34% Poison Length Reduced by +25% Socketed (0/3) row 2, column 2 |
Heavy Gloves (4) | Mercenary |
Great Helm (3)
Great Helm (3)
Defense: 1998 (743) Required Strength: 218 +2% to Spell Damage +169% Enhanced Defense +17 to Vitality Fire Resist +20% Poison Resist +26% Poison Length Reduced by +16% Socketed (0/2) row 2, column 2 |
Great Helm (3) | Mercenary |
Brandistock (4)
Brandistock (4)
Two-Hand Damage: 111 to 129 Required Strength: 234 Required Dexterity: 306 +154% Enhanced Damage +45 to Minimum Damage +41 Life on Melee Attack +33 Mana on Melee Attack Socketed (0/6) row 2, column 2 |
Brandistock (4) | Mercenary |
Chain Mail (Sacred)
Chain Mail (Sacred)
Defense: 7771 (2857) Required Strength: 600 +40% Hit Recovery +172% Enhanced Defense +52 to Strength Lightning Resist +49% Poison Resist +48% Poison Length Reduced by +49% Socketed (0/6) row 2, column 2 |
Chain Mail (Sacred) | Mercenary |
Plated Belt (3)
Plated Belt (3)
Defense: 1948 (915) Required Strength: 236 +1 to Paladin Skill Levels +113% Enhanced Defense +9% Gold Find +19% Magic Find Socketed (0/2) row 2, column 2 |
Plated Belt (3) | Mercenary |
Der Nebelring
Der Nebelring
Ring Required Level: 110 +22% to Summoned Minion Life +15% to Summoned Minion Damage +1000 Defense +400 to Life Physical Resist +5% +49 Life after each Kill +2 to Light Radius row 0, column 1 |
Ring (SU) | Stash |
Bone Chimes
Bone Chimes
Required Level: 120 Keep in Inventory to Gain Bonus Gives stats based on the sum of your bonus damage to Undead and Demons 6% added as Magic Find (Max +100%) Current Bonus: +128% row 0, column 2 |
Charm | Stash |
Bone Chimes
Bone Chimes
Required Level: 120 Keep in Inventory to Gain Bonus Gives stats based on the sum of your bonus damage to Undead and Demons 18% added as Cold and Poison Spell Damage (Max +40%) Current Bonus: +128% row 0, column 3 |
Charm | Stash |
Relic: Cherubim
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +5% Life stolen per Hit +16 to Cherubim +5% to Strength row 0, column 4 |
Charm | Stash |
Pax Mystica
Pax Mystica
Gnarled Staff (2) Tir Two-Hand Damage: 15 to 18 Required Level: 11 Required Dexterity: 29 +1 to All Skills +7% to Spell Damage +5 to Blink Elemental Resists +11% +12% Magic Find +50% Damage to Undead Socketed (1/1) Hold shift (before hovering) to see socketables row 0, column 5 Tir Rune Required Level: 10 Can be Inserted into Socketed Items +3% to Fire Spell Damage |
Gnarled Staff (2) | Stash |
Black Hand Sigil
Black Hand Sigil
Ring Required Level: 100 4% Chance to cast level 50 Drakemaw on Death Blow 4% Chance to cast level 50 Doom on Death Blow 4% Chance to cast level 50 Shuriken Flurry on Death Blow Elemental Resists -25% row 0, column 6 |
Ring (SSU) | Stash |
Relic: Cherubim
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +5% Life stolen per Hit +18 to Cherubim +5% to Strength row 0, column 7 |
Charm | Stash |
Abandoned Shrine (9)
Abandoned Shrine (9)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft x% Bonus to Attack Rating x% to Dexterity +x to Dexterity row 0, column 8 |
Shrine | Stash |
Ring of Disengagement
Ring of Disengagement
Ring Required Level: 1 Already Upgraded 1% Chance to cast level 8 Celerity on Kill +1 to All Skills +8 to Strength +9 to Dexterity +5 Maximum Stamina row 0, column 9 |
Ring (TU) | Stash |
The Defiler
The Defiler
Spirit Edge (Sacred) ElqElqElq One-Hand Damage: 195 to 494 (Necromancer Only) Required Level: 108 Required Dexterity: 537 Already Upgraded Area Effect Attack Parasite: +6 Targets Deathlord Morph +2 to Necromancer Skill Levels +196% Enhanced Damage Adds 101-326 Damage +12% Life stolen per Hit +11% Deadly Strike +8 Required Level Socketed (3/3) Hold shift (before hovering) to see socketables row 0, column 10 Elq Rune Enchanted Rune (02) Required Level: 90 Can be Inserted into Socketed Items +20 to Maximum Damage Elq Rune Enchanted Rune (02) Required Level: 90 Can be Inserted into Socketed Items +20 to Maximum Damage Elq Rune Enchanted Rune (02) Required Level: 90 Can be Inserted into Socketed Items +20 to Maximum Damage |
Spirit Edge (SSU) | Stash |
Der Nebelring
Der Nebelring
Ring Required Level: 110 +26% to Summoned Minion Life +15% to Summoned Minion Damage +1000 Defense +400 to Life Physical Resist +4% +44 Life after each Kill +2 to Light Radius row 0, column 11 |
Ring (SU) | Stash |
Key of Sin
Key of Sin
Quest Item Required Level: 100 Summon a Portal to The Realm of Sin... row 0, column 12 |
Key | Stash |
Key of Lies
Key of Lies
Quest Item Required Level: 100 Summon a Portal to The Realm of Lies... row 0, column 13 |
Key | Stash |
Asheara's Cateye
Asheara's Cateye
Jewel Required Level: 100 Can be Inserted into Socketed Items +15% Attack Speed +15% Cast Speed +27% Bonus to Attack Rating row 1, column 0 |
Jewel (SU) | Stash |
Dark Disciple
Dark Disciple
Amulet Required Level: 100 Funeral Pyre: radius increased by 200% Funeral Pyre: receives a quarter of Nightwalker's damage synergy -22% to Enemy Fire Resistance +14 to Funeral Pyre Physical Resist +11% -5 to Light Radius row 1, column 1 |
Amulet | Stash |
Relic: Shunpo
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +36 to Maximum Damage +13 to Shunpo +2% Deadly Strike row 1, column 4 |
Charm | Stash |
Relic: Nightmare
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus Nightmare Reduces Physical Resistance by 6% +19 to Nightmare row 1, column 6 |
Charm | Stash |
Relic: Trinity Beam
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus -2% to Enemy Fire Resistance -2% to Enemy Lightning Resistance -2% to Enemy Cold Resistance +6 to Trinity Beam row 1, column 7 |
Charm | Stash |
Relic: Searing Glow
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus Searing Glow: Dazzle Reduces Enemy Attack Rating by 5% 2% Chance to cast level 50 Searing Glow on Death Blow +26 to Searing Glow row 1, column 9 |
Charm | Stash |
Relic: Defender Spirit
Relic
(Sorceress Only) Required Level: 75 Keep in Inventory to Gain Bonus +1 Extra Defender Spirit +50 to Defender Spirit +25% to Summoned Minion Life +5% to Summoned Minion Damage Spirit Walk Heals an Additional 5% Maximum Life while Carrying All Shaman Relics (Defender Spirit - Guardian Spirit - Protector Spirit) row 1, column 11 |
Charm | Stash |
Relic: Miasma
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +50% Bonus to Miasma Haunt Duration +6% to Poison Spell Damage +21 to Miasma row 2, column 0 |
Charm | Stash |
Relic: Cone of Cold
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus Cone of Cold Size Increased by 50% +9% to Cold Spell Damage +68 to Cone of Cold row 2, column 1 |
Charm | Stash |
Eye of Malic
Eye of Malic
Mystic Orb Right-Click to Apply row 2, column 2 |
UMO | Stash |
Mark of Infusion
Mark of Infusion
Cube Reagent Cube with Magic or Rare Weapon/Armor to create Honorific Item Honorifics are Blank Items with Maximum Sockets which receive Double Bonuses from Mystic Orbs row 2, column 3 |
Mark of Infusion | Stash |
Mark of Infusion
Mark of Infusion
Cube Reagent Cube with Magic or Rare Weapon/Armor to create Honorific Item Honorifics are Blank Items with Maximum Sockets which receive Double Bonuses from Mystic Orbs row 2, column 4 |
Mark of Infusion | Stash |
Farsight Globe
Farsight Globe
Jewel Required Level: 40 Can be Inserted into Socketed Items -3% to Enemy Fire Resistance -2% to Enemy Lightning Resistance -3% to Enemy Cold Resistance -2% to Enemy Poison Resistance row 2, column 6 |
Jewel (TU) | Stash |
Lamen of the Archbishop
Lamen of the Archbishop
Amulet Required Level: 110 Orb Effects Applied to this Item are Doubled +4 to All Skills row 2, column 7 |
Amulet (SSU) | Stash |
Zann Esu's Stone
Zann Esu's Stone
Jewel Required Level: 100 Can be Inserted into Socketed Items +5% Cast Speed +3% to Spell Damage Maximum Lightning Resist +1% row 2, column 8 |
Jewel (SU) | Stash |
Zann Esu's Stone
Zann Esu's Stone
Jewel Required Level: 100 Can be Inserted into Socketed Items +5% Cast Speed +3% to Spell Damage Maximum Cold Resist +1% row 2, column 9 |
Jewel (SU) | Stash |
Relic: Phalanx
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus 1% Chance to cast level 13 Arrow on Striking +2 to Phalanx row 3, column 0 |
Charm | Stash |
Relic: Vessel of Retribution
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus Vessel of Retribution: +1 Target +8% to Physical/Magic Spell Damage +26 to Vessel of Retribution row 3, column 1 |
Charm | Stash |
Superior Diadem (Sacred)
Superior Diadem (Sacred)
Defense: 1820 (1230) Required Level: 30 Required Dexterity: 514 Ethereal +48% Enhanced Defense Physical Resist +1% row 3, column 3 |
Superior Diadem (Sacred) [eth] | Stash |
Superior Diadem (Sacred)
Superior Diadem (Sacred)
Defense: 1808 (1230) Required Level: 30 Required Dexterity: 514 Ethereal +47% Enhanced Defense Physical Resist +1% row 3, column 6 |
Superior Diadem (Sacred) [eth] | Stash |
Aeterna
Aeterna
Broad Sword (Sacred) One-Hand Damage: 112 to 117 Required Level: 100 Required Strength: 488 Already Upgraded Amazing Grace 4% Chance to cast level 50 Blizzard on Death Blow +5 to All Skills +100 Spell Focus +28% Cast Speed +156% Enhanced Damage +48% to Spell Damage +20% to Strength Socketed (0/6) row 3, column 8 |
Broad Sword (SU) | Stash |
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred) Defense: 11333 (3816) Required Level: 100 Required Strength: 700 +3 to All Skills +1 to Maximum Necromancer Minions +191% to Summoned Minion Life +74% to Summoned Minion Damage +197% Enhanced Defense +150 Life Regenerated per Second +750 to Life +375 to Mana -4 to Light Radius Socketed (0/6) row 3, column 10 |
Full Plate Mail (SSU) | Stash |
Invisible
Invisible
Mystic Orb Right-Click to Apply row 3, column 12 |
UMO | Stash |
Essence of Itherael [2x]
Essence of Itherael
Mystic Orb Right-Click to Apply row 3, column 13 |
UMO | Stash |
Relic: Hurricane
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus Hurricane: Regenerates 100% Life in 20 seconds +7% to Physical/Magic Spell Damage +31 to Hurricane row 4, column 0 |
Charm | Stash |
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred) Defense: 1270 (611) Required Level: 80 Required Strength: 300 +3 to All Skills +20% Combat Speeds +5 to Firedance +108% Enhanced Defense Regenerate Mana +55% Requirements -50% Socketed (0/4) row 4, column 1 |
Light Gauntlets (SSU) | Stash |
Ten Pin Striker
Ten Pin Striker
Mystic Orb Right-Click to Apply row 4, column 12 |
UMO | Stash |
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred) Defense: 1674 (654) Required Level: 100 Required Strength: 625 Corrupted +2 to All Skills +150 Spell Focus +30% Cast Speed +17% to Spell Damage +156% Enhanced Defense +75 to Strength -100 to Life Elemental Resists +15% -5% to All Vendor Prices Socketed (0/4) row 5, column 3 |
Gauntlets (SSU) | Stash |
Maiden Bow (Mastercrafted)
Maiden Bow (Mastercrafted)
Two-Hand Damage: 195 to 215 Required Dexterity: 750 Cannot be Renewed +1% Weapon Physical Damage per 2% Attack Speed +154% Enhanced Damage +120% Bonus to Attack Rating Adds 168-186 Cold Damage +7% Life stolen per Hit +6% to Dexterity +9 to Dexterity +45% Magic Find Socketed (0/6) row 5, column 6 |
Maiden Bow (Mastercrafted) | Stash |
Dream Fragment (2)
Dream Fragment (2)
Quest Item The filth crumbles swiftly before my axe, but there is no end in sight. I entered the Rift like an impetuous whelp, seeking glory and heeding no council. This lack of preparation will now be my end. One of the mages I slew was carrying the fragment of a scroll. Could not make much of it, but a star marked there caught my eye. The one so closely aligned to a line from the sky to the Arreat Summit. Witness me, Ancestors. I who lived honorable and died like a fool. row 5, column 12 |
Dream Fragment (2) | Stash |
Dream Fragment (1)
Dream Fragment (1)
Quest Item These worlds are both familliar and different at the same time. Yet the creatures I have encountered here clearly did not originate on Sanctuary. They appear to be terraforming these dimensions to closely match our own. I wonder what eldritch sorcery is involved here. And most importantly: to what purpose? row 5, column 13 |
Dream Fragment (1) | Stash |
Cinadide's Bender
Cinadide's Bender
Gauntlets (Sacred) Defense: 1713 (654) Required Level: 100 Required Strength: 625 +20% Attack Speed +40% Hit Recovery Adds 35-70 Magic Damage Adds 50-100 Fire Damage +162% Enhanced Defense +48 to Strength +22% Magic Find Socketed (0/4) Cinadide's Craft (Paladin Honor Set) Cinadide's Anvil Cinadide's Bellows Cinadide's Bender Cinadide's Malus row 6, column 0 |
Gauntlets (Set) | Stash |
Emblem of Pain
Emblem of Pain
Cube Reagent (Secret) row 6, column 2 |
Emblem | Stash |
Trebuchet (Sacred)
Trebuchet (Sacred)
Two-Hand Damage: 297 to 315 (Necromancer Only) Required Strength: 500 +4 to Necromancer Skill Levels +172% Enhanced Damage Adds 189-308 Fire Damage +42 to Minimum Damage +75 Life after each Kill Socketed (0/1) row 6, column 8 |
Trebuchet (Sacred) | Stash |
Star Chart (2)
Star Chart (2)
Quest Item A piece of a scroll, illustrating the night sky Until the chart is restored it cannot be read row 6, column 10 |
Star Chart (2) | Stash |
Apple [2x]
Apple
Regenerates 100 life per second for 10 minutes row 6, column 11 |
Apple | Stash |
Dream Fragment (4)
Dream Fragment (4)
Quest Item Pleease, no hurt, no kill. Keep alive and next time good bring to you. Something for you I am maaking. Again, not kill Gharbad, live and give good. Very powerful, very strong. Live! Live! No paain and promise I keep! The Keey is not enough! The Door first and then the Command. Yes! Yes! row 6, column 12 |
Dream Fragment (4) | Stash |
Dream Fragment (1)
Dream Fragment (1)
Quest Item These worlds are both familliar and different at the same time. Yet the creatures I have encountered here clearly did not originate on Sanctuary. They appear to be terraforming these dimensions to closely match our own. I wonder what eldritch sorcery is involved here. And most importantly: to what purpose? row 6, column 13 |
Dream Fragment (1) | Stash |
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred) Defense: 1654 (654) Required Level: 100 Required Strength: 625 Corrupted +2 to All Skills +150 Spell Focus +30% Cast Speed +17% to Spell Damage +153% Enhanced Defense +75 to Strength -100 to Life Elemental Resists +15% Socketed (0/4) row 7, column 2 |
Gauntlets (SSU) | Stash |
Gothic Staff (Mastercrafted)
Gothic Staff (Mastercrafted)
Two-Hand Damage: 63 to 69 Required Dexterity: 333 Cannot be Renewed +1% Fire Pierce per Character Level between 100 and 130 +158% Bonus to Attack Rating +33% to Lightning Spell Damage +92 Life Regenerated per Second Target Takes Additional Damage of 31 +50% Damage to Undead Socketed (0/6) row 7, column 4 |
Gothic Staff (Mastercrafted) | Stash |
Star Chart (1)
Star Chart (1)
Quest Item A piece of a scroll, illustrating the night sky Until the chart is restored it cannot be read row 7, column 10 |
Star Chart (1) | Stash |
Star Chart (2)
Star Chart (2)
Quest Item A piece of a scroll, illustrating the night sky Until the chart is restored it cannot be read row 7, column 11 |
Star Chart (2) | Stash |
Dream Fragment (2)
Dream Fragment (2)
Quest Item The filth crumbles swiftly before my axe, but there is no end in sight. I entered the Rift like an impetuous whelp, seeking glory and heeding no council. This lack of preparation will now be my end. One of the mages I slew was carrying the fragment of a scroll. Could not make much of it, but a star marked there caught my eye. The one so closely aligned to a line from the sky to the Arreat Summit. Witness me, Ancestors. I who lived honorable and died like a fool. row 7, column 12 |
Dream Fragment (2) | Stash |
Dream Fragment (1)
Dream Fragment (1)
Quest Item These worlds are both familliar and different at the same time. Yet the creatures I have encountered here clearly did not originate on Sanctuary. They appear to be terraforming these dimensions to closely match our own. I wonder what eldritch sorcery is involved here. And most importantly: to what purpose? row 7, column 13 |
Dream Fragment (1) | Stash |
Crystal Sword (Sacred)
Crystal Sword (Sacred)
Throw Damage: 1 to 2 Required Dexterity: 510 Innate Cold Damage: 11 (45.0% of Dexterity) +4 to All Skills Adds 160-250 Cold Damage +30% to Physical/Magic Spell Damage +30% to Fire Spell Damage +33% to Lightning Spell Damage -4% to Enemy Lightning Resistance +30% to Cold Spell Damage +30% to Poison Spell Damage +15% to Dexterity +198 Life Regenerated per Second Socketed (0/6) row 8, column 0 |
Crystal Sword (Craft) | Stash |
Star Chart (1)
Star Chart (1)
Quest Item A piece of a scroll, illustrating the night sky Until the chart is restored it cannot be read row 8, column 10 |
Star Chart (1) | Stash |
Star Chart (2)
Star Chart (2)
Quest Item A piece of a scroll, illustrating the night sky Until the chart is restored it cannot be read row 8, column 11 |
Star Chart (2) | Stash |
Dream Fragment (4)
Dream Fragment (4)
Quest Item Pleease, no hurt, no kill. Keep alive and next time good bring to you. Something for you I am maaking. Again, not kill Gharbad, live and give good. Very powerful, very strong. Live! Live! No paain and promise I keep! The Keey is not enough! The Door first and then the Command. Yes! Yes! row 8, column 12 |
Dream Fragment (4) | Stash |
Dream Fragment (1)
Dream Fragment (1)
Quest Item These worlds are both familliar and different at the same time. Yet the creatures I have encountered here clearly did not originate on Sanctuary. They appear to be terraforming these dimensions to closely match our own. I wonder what eldritch sorcery is involved here. And most importantly: to what purpose? row 8, column 13 |
Dream Fragment (1) | Stash |
Endless Pride
Endless Pride
Cap (Sacred) Defense: 1188 Required Level: 120 Required Strength: 500 Restitution (Based on Restore Percentage) +2 to All Skills +50% Bonus to Defense Maximum Elemental Resists +3% Cube with Trophy Fragment: Restore +20% Restored: 100% +560 to Life (Based on Character Level) +280 to Mana (Based on Character Level) Elemental Resists +10% +26% Magic Find Socketed (0/4) row 9, column 2 |
Cap (SSSU) | Stash |
Belladonna Extract [2x]
Belladonna Extract
Right-click to reset Stat/Skill Points row 9, column 6 |
Belladonna Extract | Stash |
Oil of Conjuration
Oil of Conjuration
Cube Reagent row 9, column 7 |
Oil | Stash |
Blackskull's Horns
Blackskull's Horns
Crown (Sacred) Defense: 4917 (1639) Required Level: 100 Required Strength: 675 Adds 100-150 Fire Damage +25% to Fire Spell Damage -15% to Enemy Fire Resistance +200% Enhanced Defense +15% to Strength +50 to Strength Maximum Fire Resist +2% +5 Fire Absorb Socketed (0/4) Henchmen Trophies (Legendary Set) Bilefroth Skin Blackskull's Horns Doomcloud Spine Stareye's Claws Fangskin Scales row 9, column 8 |
Crown (Set) | Stash |
Star Chart (1)
Star Chart (1)
Quest Item A piece of a scroll, illustrating the night sky Until the chart is restored it cannot be read row 9, column 10 |
Star Chart (1) | Stash |
Star Chart (2)
Star Chart (2)
Quest Item A piece of a scroll, illustrating the night sky Until the chart is restored it cannot be read row 9, column 11 |
Star Chart (2) | Stash |
Star Chart (3)
Star Chart (3)
Quest Item A piece of a scroll, illustrating the night sky Until the chart is restored it cannot be read row 9, column 12 |
Star Chart (3) | Stash |
Dream Fragment (1)
Dream Fragment (1)
Quest Item These worlds are both familliar and different at the same time. Yet the creatures I have encountered here clearly did not originate on Sanctuary. They appear to be terraforming these dimensions to closely match our own. I wonder what eldritch sorcery is involved here. And most importantly: to what purpose? row 9, column 13 |
Dream Fragment (1) | Stash |
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred) IstIst Defense: 4422 (1494) Required Level: 120 3% Chance to cast level 2 Time Strike on Striking +196% Enhanced Defense -100 to Life +128% Magic Find Requirements -100% +20 Required Level Socketed (2/2) Hold shift (before hovering) to see socketables row 10, column 4 Ist Rune Required Level: 63 Can be Inserted into Socketed Items +7% Magic Find Ist Rune Required Level: 63 Can be Inserted into Socketed Items +7% Magic Find |
Plated Belt (SU) | Stash |
Cinadide's Anvil
Cinadide's Anvil
Plated Belt (Sacred) Defense: 3988 (1494) Required Level: 100 Required Strength: 338 +1 to Paladin Skill Levels Adds 13-25 Damage Adds 50-100 Fire Damage +167% Enhanced Defense +25% to Strength Requirements -50% Socketed (0/2) Cinadide's Craft (Paladin Honor Set) Cinadide's Anvil Cinadide's Bellows Cinadide's Bender Cinadide's Malus row 10, column 6 |
Plated Belt (Set) | Stash |
Star Chart (2)
Star Chart (2)
Quest Item A piece of a scroll, illustrating the night sky Until the chart is restored it cannot be read row 10, column 10 |
Star Chart (2) | Stash |
Star Chart (2)
Star Chart (2)
Quest Item A piece of a scroll, illustrating the night sky Until the chart is restored it cannot be read row 10, column 11 |
Star Chart (2) | Stash |
Star Chart (4)
Star Chart (4)
Quest Item A piece of a scroll, illustrating the night sky Until the chart is restored it cannot be read row 10, column 12 |
Star Chart (4) | Stash |
Dream Fragment (3)
Dream Fragment (3)
Quest Item Navigating this twisted maze, through time and space, has finally yielded something worthwhile today. Or was it yesterday? The strands of time flow crooked here, it is hard to focus. I managed to assimilate the souls of enough of these creatures and thus gain a rudimentary understanding of their language. This has yielded nothing yet for the fiends are not willing to converse. I imprint this knowledge into my essence so my fellow priests can have the upper hand, should the worst come to pass. row 10, column 13 |
Dream Fragment (3) | Stash |
Crystal Sword (Sacred)
Crystal Sword (Sacred)
Throw Damage: 1 to 2 Required Dexterity: 510 Innate Cold Damage: 11 (45.0% of Dexterity) +4 to All Skills Adds 160-250 Cold Damage +10% to Poison Spell Damage +25% to Summoned Minion Damage +43% to Summoned Minion Attack Rating Maximum Fire Resist +1% Maximum Poison Resist +1% Fire Resist +36% Poison Resist +40% Socketed (0/6) row 11, column 0 |
Crystal Sword (Craft) | Stash |
Crystal Sword (Sacred)
Crystal Sword (Sacred)
Throw Damage: 1 to 2 Required Dexterity: 510 Innate Cold Damage: 11 (45.0% of Dexterity) 8% Chance to cast level 5 Hammertime on Melee Attack +3 to All Skills Adds 160-250 Cold Damage +39% to Lightning Spell Damage -5% to Enemy Lightning Resistance +24 to Nova Charge Socketed (0/6) row 11, column 2 |
Crystal Sword (Craft) | Stash |
Spiked Shield (Sacred)
Spiked Shield (Sacred)
Defense: 1138 Required Dexterity: 550 3% Chance to cast level 21 Hunting Banshee when Struck +3 to Paladin Skill Levels +30% Block Speed +2% to Lightning Spell Damage -5% to Enemy Lightning Resistance Poison Resist +37% Socketed (0/6) row 11, column 4 |
Spiked Shield (Craft) | Stash |
Amulet
Amulet
+3 to All Skills +11% to Physical/Magic Spell Damage +300 Defense +23 to Vitality +200 Life Regenerated per Second row 11, column 7 |
Amulet | Stash |
Spiked Shield (Sacred)
Spiked Shield (Sacred)
Defense: 1147 Required Dexterity: 550 +1 to All Skills +29% to Physical/Magic Spell Damage +29% to Fire Spell Damage +36% to Lightning Spell Damage -5% to Enemy Lightning Resistance +29% to Cold Spell Damage +29% to Poison Spell Damage Fire Resist +37% Poison Length Reduced by +43% Socketed (0/6) row 11, column 8 |
Spiked Shield (Craft) | Stash |
The Sentinel's Sorrow
The Sentinel's Sorrow
Gargoyle Head (Sacred) Defense: 4306 (1650) (Necromancer Only) Required Level: 100 Required Dexterity: 443 Corrupted -1 to Maximum Totems Minion Damage Also Increases Your Spell Damage at 50% Efficiency +4 to Necromancer Skill Levels -15% to Enemy Elemental Resistances +161% Enhanced Defense +124 Life Regenerated per Second Regenerate Mana +15% Elemental Resists -30% Socketed (0/4) row 11, column 10 |
Gargoyle Head (SSU) | Stash |
Dream Fragment (3)
Dream Fragment (3)
Quest Item Navigating this twisted maze, through time and space, has finally yielded something worthwhile today. Or was it yesterday? The strands of time flow crooked here, it is hard to focus. I managed to assimilate the souls of enough of these creatures and thus gain a rudimentary understanding of their language. This has yielded nothing yet for the fiends are not willing to converse. I imprint this knowledge into my essence so my fellow priests can have the upper hand, should the worst come to pass. row 11, column 13 |
Dream Fragment (3) | Stash |
Amulet
Amulet
+4 to All Skills +13% to Summoned Minion Damage +10% to Vitality 2% Reanimate as: Dried Corpse +7% to Experience Gained row 12, column 6 |
Amulet | Stash |
Amulet
Amulet
5% Chance to cast level 27 Lava Pit on Melee Attack +4 to All Skills -7% to Enemy Lightning Resistance +13% to Cold Spell Damage Poison Length Reduced by +40% row 12, column 7 |
Amulet | Stash |
Six Angel Bag
Six Angel Bag
Required Level: 90 Keep in Inventory to Gain Bonus +4% Innate Elemental Damage -2% to Enemy Elemental Resistances +3% Chance of Crushing Blow Fire Resist +25% Lightning Resist +22% Cold Resist +25% +4 to Light Radius row 12, column 13 |
Charm | Stash |
Amulet
Amulet
Corrupted 2% Chance to cast level 43 Sanguine Covenant on Kill +3 to All Skills +10% to Spell Damage -9% to Enemy Fire Resistance +200 Life Regenerated per Second row 13, column 6 |
Amulet | Stash |
Amulet
Amulet
Corrupted 5% Chance to cast level 44 Doom on Kill +4 to All Skills +10% to Spell Damage +200 Life Regenerated per Second +7% to Experience Gained row 13, column 7 |
Amulet | Stash |
Relic: Disco Inferno
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +5% Movement Speed +50 to Disco Inferno Regenerate Mana +15% row 13, column 11 |
Charm | Stash |
Relic: Avalanche
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +15 Spell Focus -5% to Enemy Cold Resistance +11 to Avalanche row 13, column 12 |
Charm | Stash |
Strength | 90 | 26% | |
---|---|---|---|
Dexterity | 61 | 10% | |
Vitality | 54 | 10% | |
Energy | 76 | 10% | |
Life | 147 | 2% | |
Mana | 66 | 0% | |
All Skills / Class Skills | 11 | 6 | |
Maximum Skill / Experience | 0 | 5% | |
Life / Mana stolen per Hit | 0% | 0% | |
Life / Mana after each Kill | 0 | 0 | |
Life / Mana on Striking | 0 | 0% | |
Life / Mana on Attack | 20 | 0% | |
Regenerate Life / Mana | 38.8/s | 0% | |
Cold Resistance / Max | 65% | 2% | |
Fire Resistance / Max | 65% | 1% | |
Lightning Resistance / Max | 63% | 2% | |
Poison Resistance / Max | 90% | 2% | |
Magic / Physical Resistance | 0% | 20% | |
Phys / Ele Damage Reduced | 0 | 0 | |
Poison / Curse length reduction | 15% | 0% | |
Cold Absorb | 0 | 1% | |
Fire Absorb | 0 | 1% | |
Lightning Absorb | 0 | 1% | |
Magic Find / Gold Find | 85% | -10% | |
Movement Speed / Light Radius | 0% | -3 | |
wIAS / gIAS | 0% | 10% | |
FCR | 10% | ||
FHR / FBR | 10% | 10% | |
TCD / EWD | 13% | 0% | |
Attack Rating | 0 | 0% | |
Crushing Blow / Deadly Strike | 3% | 0% | |
Chance to Avoid Damage | 0% | ||
Slow Target / Attacker | 5% | 0% | |
Cold Damage | 0 | ||
Fire Damage | 0 | ||
Lightning Damage | 0 | ||
Magic Damage | 0 | ||
Cold Spell Damage / Pierce | 29% | 62% | |
Fire Spell Damage / Pierce | 0% | 38% | |
Lightning Spell Damage / Pierce | 10% | 38% | |
Poison Spell Damage / Pierce | 0% | 33% | |
P/M Spell Dam. / Poison Skill Dur. | 0% | 0% | |
Summoned Minion Life / Damage | 22% | 25% | |
Summoned Minion Resistances / AR | 0% | 0% |