Level | 150 | Experience | 12353407 (0%) |
---|---|---|---|
Strength | 30 | Life | 7520/5300 |
Dexterity | 20 | Mana | 3241/2212 |
Vitality | 230 | Inventory Gold | 48060 |
Energy | 980 | Stash Gold | 2500000 |
Free stat points | 0 | Signets eaten | 400 |
Monsters killed | 2379607 | Character deaths | 973 |
Bosses killed | 140 | Time spent | 579:51:44 |
Boss first kills | 0 | Charms completion | 1% |
Nomad 15Wolf Companion 1Lion Stance 25Ancient Blood 1Hunter's Mark 1Snake Stance 25Mountain King 1Bear Stance 22Wolven Guide 30Eagle Stance | Windcarver 1Whirlwind | Mastery 10Endurance 10Specialization 5Chemistry |
Reward 15Immortal 1Gladiator's Dominance | ||
0Free skill points |
Name | Type | Location |
---|---|---|
Super Healing Potion [4x]
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 0 |
Potion | Belt |
Medium Cycle [7x]: Life
Medium Cycle
Cube Reagent Cube With Corrupted Wormhole to Add Bonus +(15 to 30) to Life +(2 to 15) to Mana Maximum Mana +(0 to 2)% +3 Required Level row 0, column 0 |
Cycle | Cube |
Medium Cycle [3x]: Dexterity
Medium Cycle
Cube Reagent Cube With Corrupted Wormhole to Add Bonus +1% to Dexterity +(5 to 15) to Dexterity +3 Required Level row 0, column 1 |
Cycle | Cube |
Medium Cycle [12x]: Strength
Medium Cycle
Cube Reagent Cube With Corrupted Wormhole to Add Bonus +1% to Strength +(5 to 15) to Strength +3 Required Level row 0, column 2 |
Cycle | Cube |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +5 to Strength [0 to 38] +29 to Dexterity [0 to 38] +31 to Vitality [0 to 38] +9 to Energy [0 to 38] +15% Bonus to Defense [11 to 15] -10% Gold Find +19% Magic Find [16 to 20] row 0, column 14 |
Charm | Cube |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +38 to Strength [0 to 38] +11 to Dexterity [0 to 38] +24 to Vitality [0 to 38] +10 to Energy [0 to 38] +14% Bonus to Defense [11 to 15] -10% Gold Find +20% Magic Find [16 to 20] row 1, column 14 |
Charm | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 2, column 11 |
Celestial Wind | Cube |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 2, column 12 |
Elemental Dominion | Cube |
Elemental Ire
Elemental Ire
Occult Effigy Cube Reagent Cube with a Quiver to Add Bonus Adds 40-60 Fire Damage Adds 40-60 Lightning Damage +10 Required Level row 2, column 13 |
Elemental Ire | Cube |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100 Keep in Inventory to Gain Bonus row 2, column 14 |
Charm | Cube |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 3, column 11 |
Elemental Dominion | Cube |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 3, column 12 |
Elemental Dominion | Cube |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 3, column 13 |
Elemental Dominion | Cube |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 110 Keep in Inventory to Gain Bonus +92 to Life Maximum Life +1% +31 to Mana Maximum Mana +3% +10 Required Level row 3, column 14 |
Charm | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 4, column 11 |
Celestial Wind | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 4, column 12 |
Celestial Wind | Cube |
Elemental Ire
Elemental Ire
Occult Effigy Cube Reagent Cube with a Quiver to Add Bonus Adds 40-60 Fire Damage Adds 40-60 Lightning Damage +10 Required Level row 4, column 13 |
Elemental Ire | Cube |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100 Keep in Inventory to Gain Bonus row 4, column 14 |
Charm | Cube |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 5, column 10 |
Elemental Dominion | Cube |
Elemental Ire
Elemental Ire
Occult Effigy Cube Reagent Cube with a Quiver to Add Bonus Adds 40-60 Fire Damage Adds 40-60 Lightning Damage +10 Required Level row 5, column 11 |
Elemental Ire | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 5, column 12 |
Celestial Wind | Cube |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 5, column 13 |
Elemental Dominion | Cube |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100 Keep in Inventory to Gain Bonus row 5, column 14 |
Charm | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 6, column 10 |
Celestial Wind | Cube |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 6, column 11 |
Elemental Dominion | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 6, column 12 |
Celestial Wind | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 6, column 13 |
Celestial Wind | Cube |
Umbaru Treasure
Umbaru Treasure
Required Level: 120 Keep in Inventory to Gain Bonus Cube with Essence/Runestone to Roll Stat +10% to Spell Damage [6 to 10] Essence Slots: 20 row 6, column 14 |
Charm | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 7, column 10 |
Celestial Wind | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 7, column 11 |
Celestial Wind | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 7, column 12 |
Celestial Wind | Cube |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +36 to Strength [0 to 38] +19 to Dexterity [0 to 38] +26 to Vitality [0 to 38] +34 to Energy [0 to 38] +11% Bonus to Defense [11 to 15] -10% Gold Find +17% Magic Find [16 to 20] row 7, column 13 |
Charm | Cube |
Umbaru Treasure
Umbaru Treasure
Required Level: 120 Keep in Inventory to Gain Bonus Cube with Essence/Runestone to Roll Stat +10% to Spell Damage [6 to 10] -1 to Strength +3 to Dexterity Essence Slots: 19 row 7, column 14 |
Charm | Cube |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 8, column 10 |
Elemental Dominion | Cube |
Elemental Dominion
Elemental Dominion
Occult Effigy Cube Reagent Cube with a Zero Socket Weapon to Add Bonus Adds 75-125 Fire Damage Adds 75-125 Lightning Damage Adds 75-125 Cold Damage +10 Required Level row 8, column 11 |
Elemental Dominion | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 8, column 12 |
Celestial Wind | Cube |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +26 to Strength [0 to 38] +14 to Dexterity [0 to 38] +34 to Vitality [0 to 38] +14 to Energy [0 to 38] +12% Bonus to Defense [11 to 15] -10% Gold Find +18% Magic Find [16 to 20] row 8, column 13 |
Charm | Cube |
Umbaru Treasure
Umbaru Treasure
Required Level: 120 Keep in Inventory to Gain Bonus Cube with Essence/Runestone to Roll Stat +10% to Spell Damage [6 to 10] +14 to Strength +22 to Dexterity -4 to Vitality +23 to Energy Essence Slots: 4 row 8, column 14 |
Charm | Cube |
Elemental Ire
Elemental Ire
Occult Effigy Cube Reagent Cube with a Quiver to Add Bonus Adds 40-60 Fire Damage Adds 40-60 Lightning Damage +10 Required Level row 9, column 10 |
Elemental Ire | Cube |
Celestial Wind
Celestial Wind
Occult Effigy Cube Reagent Cube with Boots to Add Bonus Set Movement Speed to 40% +10 Required Level row 9, column 11 |
Celestial Wind | Cube |
Elemental Ire
Elemental Ire
Occult Effigy Cube Reagent Cube with a Quiver to Add Bonus Adds 40-60 Fire Damage Adds 40-60 Lightning Damage +10 Required Level row 9, column 12 |
Elemental Ire | Cube |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +26 to Strength [0 to 38] +38 to Dexterity [0 to 38] +6 to Vitality [0 to 38] +9 to Energy [0 to 38] +15% Bonus to Defense [11 to 15] -10% Gold Find +18% Magic Find [16 to 20] row 9, column 13 |
Charm | Cube |
Umbaru Treasure
Umbaru Treasure
Required Level: 120 Keep in Inventory to Gain Bonus Cube with Essence/Runestone to Roll Stat +10% to Spell Damage [6 to 10] -2 to Strength +5 to Dexterity -3 to Vitality Essence Slots: 19 row 9, column 14 |
Charm | Cube |
Horadric Cube
Horadric Cube
row 0, column 0 |
Horadric Cube | Inventory |
Catalyst of Disenchantment
Catalyst of Disenchantment
row 2, column 0 |
Catalyst | Inventory |
Catalyst of Learning
Catalyst of Learning
row 2, column 1 |
Catalyst | Inventory |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 50 to 53 (Barbarian Only) Required Strength: 552 20% Chance to cast level 21 Miasma on Melee Attack +4% Innate Elemental Damage +8% to Poison Spell Damage +11 to War Cry +8 to all Attributes +131 to Life Socketed (0/6) row 0, column 0 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 50 to 53 (Barbarian Only) Required Strength: 552 Corrupted 15% Chance to cast level 38 Searing Glow on Melee Attack +30 Spell Focus Adds 198-301 Fire Damage +10% to Lightning Spell Damage +42% to Poison Spell Damage +12 to War Cry +4% to Energy +6 to Energy Socketed (0/6) row 0, column 2 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 129 to 130 (Barbarian Only) Required Strength: 552 Corrupted +21 Spell Focus +40% Enhanced Damage +59 to Minimum Damage Adds 165-197 Cold Damage +10 to War Cry +60 to Strength +30 to Vitality +5% to Energy +16 to Energy Socketed (0/6) row 0, column 4 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 50 to 53 (Barbarian Only) Required Strength: 552 Corrupted +5% to Physical/Magic Spell Damage +8 to War Cry +10% to All Attributes Magic Resist +1% +53% Magic Find Socketed (0/6) row 0, column 6 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 115 to 116 (Barbarian Only) Required Strength: 552 +25% Enhanced Damage +53 to Minimum Damage +3% Innate Elemental Damage +56 to all Attributes Fire Resist +37% +81 Life after each Kill Socketed (0/6) row 0, column 8 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 50 to 53 (Barbarian Only) Required Strength: 552 +28 Spell Focus +8% to Poison Spell Damage +20% to Summoned Minion Damage +4% to Energy +7 to Energy +118 to Life Fire Resist +40% Socketed (0/6) row 0, column 10 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 50 to 176 (Barbarian Only) Required Strength: 552 Corrupted +29 Spell Focus +123 to Maximum Damage Adds 170-299 Fire Damage +15% Mana stolen per Hit +11 to War Cry +5% to Energy +14 to Energy Socketed (0/6) row 0, column 12 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 129 to 136 (Barbarian Only) Required Strength: 552 Corrupted +3 to Barbarian Skill Levels +22 Spell Focus +158% Enhanced Damage +10 to War Cry +4% to Energy +15 to Energy +142 to Life Socketed (0/6) row 3, column 0 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 50 to 53 (Barbarian Only) Required Strength: 552 Corrupted +7% Life stolen per Hit +5% to Physical/Magic Spell Damage +9 to War Cry Magic Resist +1% +73 Life after each Kill +53% Magic Find +100 Required Level Socketed (0/6) row 3, column 2 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 50 to 53 (Barbarian Only) Required Strength: 552 18% Chance to cast level 50 Magic Missiles on Melee Attack +4% Innate Elemental Damage +15% Life stolen per Hit -5% to Enemy Poison Resistance +18% to Summoned Minion Damage +8 to all Attributes Socketed (0/6) row 3, column 4 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 144 to 153 (Barbarian Only) Required Strength: 552 Corrupted +26 Spell Focus +40% Attack Speed +189% Enhanced Damage +431 Poison Damage over 1 seconds +11 to War Cry +5% to Energy +15 to Energy +100 Required Level Socketed (0/6) row 3, column 6 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 50 to 53 (Barbarian Only) Required Strength: 552 Corrupted +27 Spell Focus +15% Mana stolen per Hit +8 to War Cry Slow Target +10% +5% to Energy +18 to Energy +45% Magic Find Socketed (0/6) row 3, column 8 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 50 to 53 (Barbarian Only) Required Strength: 552 Corrupted +27 Spell Focus +9% to Poison Spell Damage +11 to War Cry Slow Target +14% +4% to Energy +5 to Energy +150 to Mana +44 Mana on Melee Attack Socketed (0/6) row 3, column 10 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 50 to 53 (Barbarian Only) Required Strength: 552 +4% Innate Elemental Damage +9% to Poison Spell Damage +11 to War Cry +7 to all Attributes +77 Life after each Kill Socketed (0/6) row 3, column 12 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 138 to 139 (Barbarian Only) Required Strength: 552 Corrupted +24 Spell Focus +31% Enhanced Damage +73 to Minimum Damage +9% to Poison Spell Damage +10 to War Cry +4% to Energy +15 to Energy +115 to Life Socketed (0/6) row 6, column 0 |
Ida (Craft) | Stash |
Ida (Sacred)
Ida (Sacred)
One-Hand Damage: 50 to 53 (Barbarian Only) Required Strength: 552 Corrupted +21 Spell Focus +50% Attack Speed +7% Life stolen per Hit -10% to Enemy Poison Resistance +11 to War Cry +4% to Energy +20 to Energy Socketed (0/6) row 6, column 2 |
Ida (Craft) | Stash |
Gilded Shield (Sacred)
Gilded Shield (Sacred)
Defense: 3735 (Barbarian Only) Required Strength: 700 Corrupted +27 Spell Focus +30% Hit Recovery +5% Mana stolen per Hit +12 to War Cry +4% to Energy +13 to Energy +290 to Life Socketed (0/4) row 6, column 4 |
Gilded Shield (Craft) | Stash |
Gilded Shield (Sacred)
Gilded Shield (Sacred)
Defense: 4342 (Barbarian Only) Required Strength: 700 Corrupted +30 Spell Focus +30% Block Speed +40% Hit Recovery +12 to War Cry +5% to Energy +17 to Energy Poison Length Reduced by +25% Socketed (0/4) row 6, column 6 |
Gilded Shield (Craft) | Stash |
Gilded Shield (Sacred)
Gilded Shield (Sacred)
Defense: 12506 (4581) (Barbarian Only) Required Strength: 700 Already Upgraded +1% Base Block Chance +25 Spell Focus +11 to War Cry +173% Enhanced Defense +5% to Energy +18 to Energy Poison Resist +37% Socketed (0/4) row 6, column 8 |
Gilded Shield (Craft) | Stash |
Gilded Shield (Sacred)
Gilded Shield (Sacred)
Defense: 11910 (4581) (Barbarian Only) Required Strength: 700 Corrupted 1% Chance to cast level 4 Charm when Struck +22 Spell Focus +12 to War Cry +160% Enhanced Defense +4% to Energy +19 to Energy Physical Damage Reduced by 29 Socketed (0/4) row 6, column 10 |
Gilded Shield (Craft) | Stash |
Superior War Scepter (Sacred)
Superior War Scepter (Sacred)
One-Hand Damage: 52 to 71 Required Level: 30 Required Dexterity: 494 Already Upgraded +37% Enhanced Damage +76% Bonus to Attack Rating +10% to Spell Damage +50% Damage to Undead row 6, column 12 |
Superior War Scepter (Sacred) | Stash |
Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred) MalMalMal Defense: 1180 (984) Required Level: 130 Required Dexterity: 524 Already Upgraded Orb Effects Applied to this Item are Doubled +3 to All Skills +42% to Poison Spell Damage -10% to Enemy Poison Resistance +19 to Black Lotus Strike +20% Enhanced Defense +9% to All Attributes +67 Life Regenerated per Second Maximum Poison Resist +3% +34% Bonus to Defense Cannot Be Frozen +20 Required Level Socketed (3/4) Hold shift (before hovering) to see socketables row 9, column 0 Mal Rune Required Level: 60 Can be Inserted into Socketed Items +3% to All Attributes Mal Rune Required Level: 60 Can be Inserted into Socketed Items +3% to All Attributes Mal Rune Required Level: 60 Can be Inserted into Socketed Items +3% to All Attributes |
Diadem (SU) | Stash |
Gauntlets (Sacred)
Gauntlets (Sacred)
MalMalMal Defense: 597 Required Strength: 625 Shrine Blessed -2% to Enemy Fire Resistance -3% to Enemy Lightning Resistance -3% to Enemy Cold Resistance +13% to Poison Spell Damage -26% to Enemy Poison Resistance +9% to All Attributes Elemental Resists +15% Poison Length Reduced by +25% Target Takes Additional Damage of 12 +20 Required Level Socketed (4/4) Hold shift (before hovering) to see socketables row 9, column 2 Mal Rune Required Level: 60 Can be Inserted into Socketed Items +3% to All Attributes Mal Rune Required Level: 60 Can be Inserted into Socketed Items +3% to All Attributes Mal Rune Required Level: 60 Can be Inserted into Socketed Items +3% to All Attributes Farsight Globe Jewel Required Level: 40 Can be Inserted into Socketed Items -2% to Enemy Fire Resistance -3% to Enemy Lightning Resistance -3% to Enemy Cold Resistance -3% to Enemy Poison Resistance |
Gauntlets (Craft) | Stash |
Snake's Battle Chant
Snake's Battle Chant
Sash (Sacred) Defense: 3465 (1028) Required Level: 80 Required Strength: 500 Corrupted Slows Attacker by +5% +146% Enhanced Defense +937 Defense +49 to Strength +30 to Dexterity +15% to Energy +200 to Mana +32 Life on Melee Attack +16 Mana on Melee Attack Socketed (0/2) Gathering of the Tribes (Barbarian Elementalist Set) Bear's Warding Snake's Battle Chant The Coming Storm Wolf's Fang row 9, column 7 |
Sash (Set) | Stash |
Ashaera's Armor
Ashaera's Armor
Belt (Sacred) Defense: 1748 (1248) Required Level: 136 Required Strength: 575 Already Upgraded +47 Spell Focus +24% to Physical/Magic Spell Damage +14% to Fire Spell Damage +14% to Lightning Spell Damage +14% to Cold Spell Damage +14% to Poison Spell Damage +500 Defense +14% to Energy Elemental Resists +10% Physical Resist +10% +36 Required Level Socketed (0/2) row 9, column 9 |
Belt (SU) | Stash |
Wheel of Fortune
Wheel of Fortune
Large Shield (4) Defense: 1020 Required Level: 88 Required Strength: 368 Required Dexterity: 288 Already Upgraded Adds 80-160 Fire Damage +10% to Physical/Magic Spell Damage +56 to Vitality +25 to Energy Maximum Life +4% Maximum Elemental Resists +2% Elemental Resists +32% Fire Absorb +3% Lightning Absorb +3% Cold Absorb +3% +19% Gold Find +35% Magic Find +40 Required Level Socketed (4/4) Hold shift (before hovering) to see socketables row 9, column 11 Demonstone Blood Jewel Required Level: 40 Can be Inserted into Socketed Items Already Upgraded Adds 20-40 Fire Damage Maximum Life +1% Demonstone Blood Jewel Required Level: 40 Can be Inserted into Socketed Items Already Upgraded Adds 20-40 Fire Damage Maximum Life +1% Demonstone Blood Jewel Required Level: 40 Can be Inserted into Socketed Items Already Upgraded Adds 20-40 Fire Damage Maximum Life +1% Demonstone Blood Jewel Required Level: 40 Can be Inserted into Socketed Items Already Upgraded Adds 20-40 Fire Damage Maximum Life +1% |
Large Shield (4) | Stash |
Superior Marrow Staff (Sacred)
Superior Marrow Staff (Sacred)
Two-Hand Damage: 67 to 73 (Necromancer Only) Required Level: 30 Required Strength: 275 Already Upgraded +49% Enhanced Damage +10% to Spell Damage +50% Damage to Undead row 10, column 7 |
Superior Marrow Staff (Sacred) | Stash |
Superior War Staff (Sacred)
Superior War Staff (Sacred)
Two-Hand Damage: 92 to 101 Required Level: 30 Required Dexterity: 333 Already Upgraded +47% Enhanced Damage +76% Bonus to Attack Rating +10% to Spell Damage +50% Damage to Undead row 10, column 9 |
Superior War Staff (Sacred) | Stash |
Raptor
Raptor
Superior Balanced Axe (2) ZodSurLemEl Throw Damage: 29 to 38 One-Hand Damage: 9 to 22 Quantity: 130 (Barbarian Only) Required Level: 85 Required Strength: 115 3% Chance to cast level 60 Thunder Slam on Kill +39% Enhanced Damage +53% Bonus to Attack Rating -19% to Enemy Poison Resistance +11 to Snake Stance (Barbarian Only) +3 to all Attributes +5% to Vitality Maximum Life +3% Regenerate Mana +15% +115 Life after each Kill Socketed (4/4) Hold shift (before hovering) to see socketables row 11, column 0 Zod Rune Required Level: 85 Can be Inserted into Socketed Items +15 Life after each Kill Sur Rune Required Level: 75 Can be Inserted into Socketed Items Regenerate Mana +15% Lem Rune Required Level: 53 Can be Inserted into Socketed Items +4% to Vitality El Rune Required Level: 6 Can be Inserted into Socketed Items +3 to all Attributes |
Superior Balanced Axe (2) | Stash |
Raptor
Raptor
Superior Balanced Axe (2) ZodSurLemEl Throw Damage: 31 to 41 One-Hand Damage: 10 to 23 Quantity: 130 (Barbarian Only) Required Level: 85 Required Strength: 115 3% Chance to cast level 60 Thunder Slam on Kill +49% Enhanced Damage -19% to Enemy Poison Resistance +11 to Snake Stance (Barbarian Only) +3 to all Attributes +5% to Vitality Maximum Life +3% Regenerate Mana +15% +115 Life after each Kill Socketed (4/4) Hold shift (before hovering) to see socketables row 11, column 2 Zod Rune Required Level: 85 Can be Inserted into Socketed Items +15 Life after each Kill Sur Rune Required Level: 75 Can be Inserted into Socketed Items Regenerate Mana +15% Lem Rune Required Level: 53 Can be Inserted into Socketed Items +4% to Vitality El Rune Required Level: 6 Can be Inserted into Socketed Items +3 to all Attributes |
Superior Balanced Axe (2) | Stash |
Superior Mammen Axe (Sacred)
Superior Mammen Axe (Sacred)
Throw Damage: 1 to 2 (Barbarian Only) Required Level: 70 Required Strength: 452 Innate Fire Damage: 12 (40.0% of Strength) +1 to Maximum Damage +100% Bonus to Attack Rating Adds 600-950 Fire Damage Adds 300-500 Lightning Damage Adds 300-500 Cold Damage +40 Required Level Socketed (0/3) row 11, column 4 |
Superior Mammen Axe (Sacred) | Stash |
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred) Defense: 9188 (3720) Required Level: 120 Required Strength: 675 15% Chance to cast level 40 Arachnomancy on Melee Attack 4% Chance to cast level 12 Time Strike on Striking +37% Hit Recovery +90% Damage to Undead Adds 200-300 Poison Damage over 2 seconds +10% to Poison Spell Damage -35% to Enemy Poison Resistance +5% Chance of Crushing Blow Weapon Physical Damage +28% +147% Enhanced Defense +100 to Strength +50 Life on Melee Attack +20 Required Level Socketed (0/6) row 11, column 5 |
Gothic Plate (SU) | Stash |
Angel of Death
Angel of Death
Amulet Required Level: 110 Already Upgraded 2% Chance to cast level 33 Punisher Bolt on Striking +3 to All Skills +39% to Poison Spell Damage -12% to Enemy Poison Resistance +20 Required Level Astrogha's Moon (Wyrd Set) Darkling Viper Skin Angel of Death row 13, column 11 |
Amulet | Stash |
Sigil of Tur Dulra
Sigil of Tur Dulra
Ring Required Level: 132 +2 to Druid Skill Levels +19% Bonus to Poison Skill Duration +20% Cast Speed +4% to Poison Spell Damage -4% to Enemy Poison Resistance Fire Resist +37% Lightning Resist +37% Cold Resist +37% Poison Resist +23% +32 Required Level row 13, column 12 |
Ring (SU) | Stash |
Jewel
Jewel
Can be Inserted into Socketed Items Already Upgraded +2 to Minimum Damage +3% to Physical/Magic Spell Damage +1% to Fire Spell Damage +1% to Lightning Spell Damage +1% to Cold Spell Damage +1% to Poison Spell Damage +2 to Strength +2 to Dexterity +2% to Energy +35 to Life row 13, column 13 |
Jewel | Stash |
Strength | 0 | 0% | |
---|---|---|---|
Dexterity | 0 | 0% | |
Vitality | 0 | 0% | |
Energy | 0 | 0% | |
Life | 0 | 0% | |
Mana | 0 | 0% | |
All Skills / Class Skills | 0 | 0 | |
Maximum Skill / Experience | 0 | 0% | |
Life / Mana stolen per Hit | 0% | 0% | |
Life / Mana after each Kill | 0 | 0 | |
Life / Mana on Striking | 0 | 0% | |
Life / Mana on Attack | 0 | 0% | |
Regenerate Life / Mana | 0/s | 0% | |
Cold Resistance / Max | 0% | 0% | |
Fire Resistance / Max | 0% | 0% | |
Lightning Resistance / Max | 0% | 0% | |
Poison Resistance / Max | 0% | 0% | |
Magic / Physical Resistance | 0% | 0% | |
Phys / Ele Damage Reduced | 0 | 0 | |
Poison / Curse length reduction | 0% | 0% | |
Cold Absorb | 0 | 0% | |
Fire Absorb | 0 | 0% | |
Lightning Absorb | 0 | 0% | |
Magic Find / Gold Find | 0% | 0% | |
Movement Speed / Light Radius | 0% | 0 | |
wIAS / gIAS | 0% | 0% | |
FCR | 0% | ||
FHR / FBR | 0% | 0% | |
TCD / EWD | 0% | 0% | |
Attack Rating | 0 | 0% | |
Crushing Blow / Deadly Strike | 0% | 0% | |
Chance to Avoid Damage | 0% | ||
Slow Target / Attacker | 0% | 0% | |
Cold Damage | 0 | ||
Fire Damage | 0 | ||
Lightning Damage | 0 | ||
Magic Damage | 0 | ||
Cold Spell Damage / Pierce | 0% | 0% | |
Fire Spell Damage / Pierce | 0% | 0% | |
Lightning Spell Damage / Pierce | 0% | 0% | |
Poison Spell Damage / Pierce | 0% | 0% | |
P/M Spell Dam. / Poison Skill Dur. | 0% | 0% | |
Summoned Minion Life / Damage | 0% | 0% | |
Summoned Minion Resistances / AR | 0% | 0% |