Level | 148 | Experience | 11604144 (6%) |
---|---|---|---|
Strength | 15 | Life | 10181/5466 |
Dexterity | 25 | Mana | 8191/2920 |
Vitality | 700 | Inventory Gold | 276084 |
Energy | 500 | Stash Gold | 49102 |
Free stat points | 0 | Signets eaten | 400 |
Monsters killed | 2133840 | Character deaths | 829 |
Bosses killed (1st kills) | 1398 (0x) | Time spent | 286:16:26 |
Charms completion | 72% | Gear score | 87 |
Deathspeaker 20Embalming 1Sacrifices 25Death Ward 1Famine 13Death Pact | Crossbow 1Widowmaker 1Deathly Effigy 1Voodoo Practice 1Life From Death | Malice 25Death Ripple 15Nightwalker 1Occult Path 25Dream Eater 3Terror |
Mastery 1Meditation 10Endurance 2Chemistry | Reward 15Jinn | Oskills 33Hailstorm 1Jitan's Gate 5Purify 19Skeletal Flayer 16Spirit of Vengeance 1Summon Edyrem 9Teleport 9Voidstar |
0Free skill points |
Name | Type | Location |
---|---|---|
Super Healing Potion [3x]
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 1 |
Potion | Belt |
Eternal Bone Pile
Eternal Bone Pile
Required Level: 90 Keep in Inventory to Gain Bonus +2 to Assassin Skill Levels [1 to 2] +1 to Druid Skill Levels [1 to 2] +1 to Barbarian Skill Levels [1 to 2] +2 to Paladin Skill Levels [1 to 2] +2 to Necromancer Skill Levels [1 to 2] +1 to Sorceress Skill Levels [1 to 2] +1 to Amazon Skill Levels [1 to 2] +10% Movement Speed row 6, column 12 |
Charm | Cube |
Relic: Champions of the Sun
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +35 to Champions of the Sun +12% to Summoned Minion Damage Elemental Resists +13% row 8, column 14 |
Charm | Cube |
Horadric Cube
Horadric Cube
row 0, column 0 |
Horadric Cube | Inventory |
The Black Road
The Black Road
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Black Road Skill +150 to Life +75 to Mana Right click to open Time Rift row 0, column 2 |
Charm | Inventory |
Bone Chimes
Bone Chimes
Required Level: 120 Keep in Inventory to Gain Bonus Gives stats based on the sum of your bonus damage to Undead and Demons 18% added as Cold and Poison Spell Damage (Max +40%) Current Bonus: +128% row 0, column 3 |
Charm | Inventory |
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125 Keep in Inventory to Gain Bonus 1% Chance to cast level 10 Time Strike on Striking +42 to Strength [11 to 30] +43 to Dexterity [11 to 30] +43 to Vitality [11 to 30] +45 to Energy [11 to 30] - Power Synthesis - row 0, column 4 |
Charm | Inventory |
Arcana
Arcana
Dimensional Key Required Level: 130 Keep in Inventory to Gain Bonus Trial of Discovery Explore every level of the Labyrinth Transmute charm once with each Depleted Riftstone (must be done in ascending order) Trial of Purity Defeat the monster Heroes, Champions and Sovereigns roaming the Labyrinth Transmute charm once with each Star Chart piece and Dream Fragment (these items are rare drops from Labyrinth mini bosses) End the Invasion Defeat Deimoss the Fleshweaver in the Labyrinth depths Transmute charm after boss death Trial of the Nephalem Complete all of the above Labyrinth Quests Transmute the charm with a Celestial Wind effigy +22% to Spell Damage +52% Magic Find row 0, column 5 |
Charm | Inventory |
Oil of Craft [4x]
Oil of Craft
Cube Reagent row 0, column 8 |
Oil | Inventory |
Shield of Hakan II
Shield of Hakan II
Gothic Shield (Sacred) Defense: 9933 (2477) Required Level: 100 Required Strength: 600 Required Dexterity: 619 +1% Base Block Chance -25% Cast Speed -50% to Spell Damage Slows Attacker by +25% +194% Enhanced Defense +2651 Defense Maximum Life +3% Maximum Elemental Resists +2% Physical Resist +5% Socketed (0/4) row 0, column 9 |
Gothic Shield (SU) | Inventory |
Leah's Vision
Leah's Vision
Jared's Stone (Sacred) One-Hand Damage: 40 to 43 (Sorceress Only) Required Level: 100 Required Dexterity: 242 Corrupted +1% Physical/Magic Spell Damage per 20 Vitality +5 to Sorceress Skill Levels +20% to Physical/Magic Spell Damage +43 to Death Ripple Regenerate Mana +25% Elemental Resists -20% 3% Reanimate as: Returned Archer +3 to Light Radius Socketed (0/3) row 0, column 12 |
Jared's Stone (SU) | Inventory |
Ring
Ring
2% Chance to cast level 49 Supernova on Kill Adds 7-9 Damage +9% to Poison Spell Damage -5% to Enemy Poison Resistance +77 Life Regenerated per Second +6% to Experience Gained row 0, column 13 |
Ring | Inventory |
Super Healing Potion
Super Healing Potion
Regenerates 13% of Maximum Life (up to 15 000) per second Duration: 7 seconds row 0, column 14 |
Potion | Inventory |
Legacy of Blood
Legacy of Blood
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Endurance +4% Life stolen per Hit [3 to 5] +5% Mana stolen per Hit [3 to 5] +20% Bonus to Defense - Curse of the Warlord - row 1, column 2 |
Charm | Inventory |
The Ancient Repositories
The Ancient Repositories
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills [0 to 1] +103% Bonus to Attack Rating [101 to 150] +15% to Spell Damage [11 to 15] +7% Chance of Crushing Blow [6 to 10] Fire Resist +14% [5 to 20] Lightning Resist +14% [5 to 20] Cold Resist +14% [5 to 20] row 1, column 4 |
Charm | Inventory |
Dulra Aegis
Dulra Aegis
Required Level: 140 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Necromancer Skill Levels +30% Hit Recovery -5% to Enemy Cold Resistance +80% to Summoned Minion Life +30 to Vitality Maximum Life +5% Maximum Cold Resist +2% Physical Resist +4% +25% Magic Find row 1, column 5 |
Charm | Inventory |
Catalyst of Disenchantment
Catalyst of Disenchantment
row 1, column 6 |
Catalyst | Inventory |
Ring
Ring
+1 to All Skills +10% to Spell Damage Cold Resist +25% +2 Life on Striking +17% Gold Find row 1, column 7 |
Ring | Inventory |
Oil of Greater Alchemy (1)
Oil of Greater Alchemy (1)
Cube Reagent row 1, column 14 |
Oil | Inventory |
Sunstone of the Twin Seas
Sunstone of the Twin Seas
Required Level: 50 Keep in Inventory to Gain Bonus +2 to All Skills +10% Combat Speeds -5% to Enemy Fire Resistance -5% to Enemy Lightning Resistance -5% to Enemy Cold Resistance +10% to All Attributes Elemental Resists +40% +5% to Experience Gained row 2, column 0 |
Charm | Inventory |
Scroll of Kings
Scroll of Kings
Required Level: 90 Keep in Inventory to Gain Bonus +10% to Spell Damage +20% to All Attributes row 2, column 1 |
Charm | Inventory |
Hammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Necromancer Skill Levels +23 Spell Focus [21 to 25] Weapon Physical Damage +27% (Based on Character Level) row 2, column 2 |
Charm | Inventory |
Weather Control
Weather Control
Required Level: 90 Keep in Inventory to Gain Bonus Jitan's Gate Cooldown Reduced by 1 second +5% Innate Elemental Damage [2 to 5] +10 to all Attributes row 2, column 3 |
Charm | Inventory |
The Sleep
The Sleep
Required Level: 90 Cube with Trophy to Awaken Disenchant to open a portal to the World Nexus Keep in Inventory to Gain Bonus +2 to All Skills +25% to Spell Damage Slow Target +20% +20 to all Attributes Maximum Mana +10% Maximum Elemental Resists +1% +30% Curse Length Reduction row 2, column 4 |
Charm | Inventory |
Relic: Spirit of Vengeance
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +16 to Spirit of Vengeance row 2, column 5 |
Charm | Inventory |
Paragon Soulstone (5)
Paragon Soulstone (5)
Required Level: 148 Transmute in the cube at the correct level to get rewards WARNING: UNCLAIMED REWARDS DUE TO OVERLEVELLING ARE LOST Keep in Inventory to Gain Bonus 1% Chance to cast level 7 Goblin Glee on Death Blow +30% Innate Elemental Damage +50% to Spell Damage +20% Deadly Strike Maximum Life and Mana +10% Maximum Elemental Resists +1% Physical Resist +10% row 2, column 6 |
Charm | Inventory |
Catalyst of Learning
Catalyst of Learning
row 2, column 8 |
Catalyst | Inventory |
Arcane Crystal
Arcane Crystal
Cube Reagent row 2, column 11 |
Arcane Crystal | Inventory |
Angel of Death
Angel of Death
Amulet Required Level: 90 2% Chance to cast level 33 Punisher Bolt on Striking +2 to All Skills +15% to Poison Spell Damage -14% to Enemy Poison Resistance Astrogha's Moon (Wyrd Set) Darkling Viper Skin Angel of Death row 2, column 13 |
Amulet | Inventory |
Soulstone Shard
Soulstone Shard
(Necromancer Challenge Item) (Necromancer Only) Required Level: 90 Keep in Inventory to Gain Bonus Unlocks your Ennead Skill +2 to Necromancer Skill Levels +25% to Summoned Minion Damage +1000 Defense row 3, column 0 |
Charm | Inventory |
Visions of Akarat
Visions of Akarat
Required Level: 90 Keep in Inventory to Gain Bonus +240 Defense [201 to 250] +25 to all Attributes [21 to 25] row 3, column 1 |
Charm | Inventory |
Lylia's Curse
Lylia's Curse
Required Level: 120 Keep in Inventory to Gain Bonus +11% Bonus to Summoned Edyrem Life [11 to 25] +20 Life Regenerated per Second Maximum Fire Resist +1% Elemental Resists +10% row 3, column 4 |
Charm | Inventory |
Relic: Hailstorm
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +30 Spell Focus +33 to Hailstorm Cold Absorb +2% row 3, column 5 |
Charm | Inventory |
Depleted Riftstone (4)
Depleted Riftstone (
4
)
Quest Item Transmute With Arcane Crystal to Charge row 3, column 6 |
Riftstone | Inventory |
Catalyst of Jewelcraft
Catalyst of Jewelcraft
Charges: 11 +1% to Experience Gained Gold Cost: 50000 row 3, column 8 |
Catalyst | Inventory |
Cumulonimbus
Cumulonimbus
Axe (Sacred) One-Hand Damage: 39 to 43 Required Level: 100 Required Strength: 432 +2 to All Skills +20% Combat Speeds +20% Movement Speed +23% to Lightning Spell Damage -17% to Enemy Lightning Resistance +15 to Flash +957 Defense Socketed (0/6) row 3, column 11 |
Axe (SU) | Inventory |
Ring
Ring
+1 to All Skills +9% to Physical/Magic Spell Damage +12 to Energy +27 to Mana +20 Life after each Kill row 3, column 13 |
Ring | Inventory |
Arcane Shards (1)
Arcane Shards (1)
Cube Reagent row 3, column 14 |
Arcane Shards (1) | Inventory |
The Butcher's Tooth (Heroic)
The Butcher's Tooth (Heroic)
Required Level: 120 Keep in Inventory to Gain Bonus +20 to all Attributes +40% Magic Find +2 to Light Radius row 4, column 0 |
Charm | Inventory |
Moon of the Spider
Moon of the Spider
By Richard Knaak Required Level: 90 Keep in Inventory to Gain Bonus +24 Spell Focus [21 to 25] +1 to Jitan's Gate Half Freeze Duration row 4, column 1 |
Charm | Inventory |
Spirit Trance Herb
Spirit Trance Herb
Required Level: 90 Keep in Inventory to Gain Bonus +10% Attack Speed +10% Cast Speed +75% Bonus to Attack Rating [21 to 150] +13 Life Regenerated per Second [1 to 4] row 4, column 2 |
Charm | Inventory |
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +29 Spell Focus [21 to 30] +11% to Summoned Minion Damage [11 to 13] +12% to Summoned Minion Resistances [11 to 15] +16 to Strength [11 to 20] +17 to Dexterity [11 to 20] +19 to Vitality [11 to 20] +18 to Energy [11 to 20] row 4, column 3 |
Charm | Inventory |
The Book of Lies
The Book of Lies
Required Level: 90 Keep in Inventory to Gain Bonus +491 to Life [100 to 500] +154 to Mana [50 to 250] row 4, column 4 |
Charm | Inventory |
Relic: Voidstar
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +9 to Voidstar row 4, column 5 |
Charm | Inventory |
Arcane Cluster [39x]
Arcane Cluster
(Right Click to Collect) Quantity: 39 row 4, column 7 |
Arcane Cluster | Inventory |
Blind Anger
Blind Anger
Light Gauntlets (Sacred) Defense: 1490 (611) Required Level: 100 Required Strength: 600 8% Chance to cast level 13 Crucify on Melee Attack +2% Chance of Crushing Blow Blinds Attacker +3 +144% Enhanced Defense +11% to All Attributes Socketed (0/4) row 4, column 8 |
Light Gauntlets (SU) | Inventory |
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring Required Level: 200 Corrupted +2 to All Skills +14% to Strength +13% to Vitality +10% Bonus to Defense +17% Gold Find +100 Required Level row 4, column 13 |
Ring (SSU) | Inventory |
Optical Detector (Heroic)
Optical Detector (Heroic)
Required Level: 122 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Tenacity +10% to Summoned Minion Resistances Elemental Resists +30% row 5, column 0 |
Charm | Inventory |
Horazon's Focus
Horazon's Focus
Required Level: 90 Keep in Inventory to Gain Bonus +3% Life stolen per Hit [3 to 5] +3% Mana stolen per Hit [3 to 5] -50 Defense +23 to all Attributes [21 to 25] row 5, column 1 |
Charm | Inventory |
Azmodan's Heart
Azmodan's Heart
Required Level: 90 Keep in Inventory to Gain Bonus +150 to Life +75 to Mana Maximum Elemental Resists +2% Elemental Resists +20% [11 to 20] -5% to All Vendor Prices - Vile Dissolution - row 5, column 2 |
Charm | Inventory |
Umbaru Treasure
Umbaru Treasure
Required Level: 120 Keep in Inventory to Gain Bonus +1 to All Skills +10% to Spell Damage [6 to 10] +61 to Strength +63 to Dexterity +61 to Vitality +49 to Energy row 5, column 3 |
Charm | Inventory |
Spirit of Creation
Spirit of Creation
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Specialization +25 to Strength Maximum Mana +3% [1 to 5] Regenerate Mana +10% Elemental Resists +10% [1 to 10] row 5, column 4 |
Charm | Inventory |
Relic: Skeletal Flayer
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +15% Elemental Spell Damage to Demon Blood Aura +19 to Skeletal Flayer Maximum Life +2% row 5, column 5 |
Charm | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +124 to Attack Rating +1% to Experience Gained row 5, column 6 |
Jewel | Inventory |
Corrupted Shards (1)
Corrupted Shards (1)
Cube Reagent row 5, column 13 |
Corrupted Shards (1) | Inventory |
Ring
Ring
+1 to All Skills +5% Mana stolen per Hit -5% to Enemy Lightning Resistance +10% to Poison Spell Damage Cold Resist +19% row 5, column 14 |
Ring | Inventory |
Six Angel Bag
Six Angel Bag
Required Level: 90 Keep in Inventory to Gain Bonus +5% Innate Elemental Damage -5% to Enemy Elemental Resistances +3% Chance of Crushing Blow Fire Resist +25% Lightning Resist +23% Cold Resist +22% -1 to Light Radius row 6, column 0 |
Charm | Inventory |
Sacred Worldstone Key
Sacred Worldstone Key
Required Level: 90 Keep in Inventory to Gain Bonus Weapon Physical Damage +29% +21% Bonus to Defense [21 to 30] row 6, column 1 |
Charm | Inventory |
Idol of Vanity
Idol of Vanity
Required Level: 90 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Continuity +15% Combat Speeds +20% to Summoned Minion Life +10% to Summoned Minion Resistances - Blighted Grace - row 6, column 2 |
Charm | Inventory |
Soul of Kabraxis
Soul of Kabraxis
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills Maximum Fire Resist +2% [1 to 3] Maximum Lightning Resist +3% [1 to 3] Maximum Cold Resist +3% [1 to 3] Maximum Poison Resist +3% [1 to 3] row 6, column 3 |
Charm | Inventory |
Dragon Claw
Dragon Claw
(Necromancer Only) Required Level: 125 Keep in Inventory to Gain Bonus Unlocks Mastery Skill: Chemistry +150 to Life [50 to 150] +64 to Mana [25 to 75] Physical Resist +5% +10% to Experience Gained - Glow of the Dark Star - row 6, column 4 |
Charm | Inventory |
Vial of Elder Blood
Vial of Elder Blood
Required Level: 90 Keep in Inventory to Gain Bonus -5% to Enemy Elemental Resistances Maximum Life +3% Maximum Mana +8% [6 to 10] +50 Life after each Kill +24% to Experience Gained [5 to 25] Transmute with a Nephalem Dimensional Key with unlocked Dimensional Alchemy and a Greater Signet of Learning to open a portal to the Heart of Darkness row 6, column 5 |
Charm | Inventory |
Corrupted Cluster [33x]
Corrupted Cluster
(Right Click to Collect) Quantity: 33 row 6, column 6 |
Corrupted Cluster | Inventory |
Bladed Shield (Sacred)
Bladed Shield (Sacred)
Defense: 825 (Assassin Only) Required Dexterity: 550 -5% to Enemy Poison Resistance +32 to Vitality +125 to Life row 6, column 8 |
Bladed Shield (Sacred) | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +10% Cast Speed +3 to Minimum Damage +115 to Attack Rating +2% to Energy +1% to Experience Gained row 6, column 13 |
Jewel | Inventory |
Arcane Shards (2)
Arcane Shards (2)
Cube Reagent row 6, column 14 |
Arcane Shards (2) | Inventory |
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +1 to Summon Edyrem +5% to All Attributes +40 to all Attributes Fire Absorb +5% Lightning Absorb +5% Cold Absorb +5% - Divine Mandate - row 7, column 3 |
Charm | Inventory |
Neutrality Pact
Neutrality Pact
Required Level: 90 Keep in Inventory to Gain Bonus +2 to All Skills [1 to 2] +82% Bonus to Summoned Edyrem Life [61 to 100] +5 to Purify [2 to 5] row 7, column 4 |
Charm | Inventory |
Books of Kalan
Books of Kalan
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills +9 to Teleport [3 to 15] +25 to Life +50 to Mana row 7, column 5 |
Charm | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +47% Bonus to Attack Rating row 7, column 6 |
Jewel | Inventory |
Arcane Crystal
Arcane Crystal
Cube Reagent row 7, column 13 |
Arcane Crystal | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +34% Bonus to Attack Rating +2% to Vitality Fire Resist +5% +2% to Experience Gained row 7, column 14 |
Jewel | Inventory |
Riftwalker's Eye
Riftwalker's Eye
Required Level: 90 Keep in Inventory to Gain Bonus +2 to All Skills Maximum Life and Mana +2% Maximum Elemental Resists +2% +15% to Experience Gained row 8, column 0 |
Charm | Inventory |
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo! Required Level: 90 Keep in Inventory to Gain Bonus +31 to Strength [0 to 38] +15 to Dexterity [0 to 38] +33 to Vitality [0 to 38] +3 to Energy [0 to 38] +12% Bonus to Defense [11 to 15] -10% Gold Find +16% Magic Find [16 to 20] row 8, column 1 |
Charm | Inventory |
Zakarum's Ear
Zakarum's Ear
Required Level: 90 Keep in Inventory to Gain Bonus +10% to All Attributes [6 to 10] +15% to Experience Gained [6 to 15] row 8, column 2 |
Charm | Inventory |
Xazax's Illusion
Xazax's Illusion
Required Level: 90 Keep in Inventory to Gain Bonus +2 to Assassin Skill Levels [0 to 2] +2 to Necromancer Skill Levels [0 to 2] +2 to Sorceress Skill Levels [0 to 2] +23 Life Regenerated per Second [10 to 25] Poison Resist +49% [26 to 50] row 8, column 3 |
Charm | Inventory |
Oil of Augmentation
Oil of Augmentation
Cube Reagent row 8, column 7 |
Oil | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +2% to Poison Spell Damage +2% to Vitality Fire Resist +5% +2% to Experience Gained row 8, column 13 |
Jewel | Inventory |
Laser Focus Crystal (Heroic)
Laser Focus Crystal (Heroic)
Required Level: 121 Keep in Inventory to Gain Bonus Maximum Life +6% Maximum Mana +20% +20% to Experience Gained [12 to 20] row 9, column 0 |
Charm | Inventory |
Sunstone of the Gods
Sunstone of the Gods
Required Level: 90 Keep in Inventory to Gain Bonus +4% Innate Elemental Damage [3 to 5] Maximum Life +5% [3 to 5] Maximum Mana +15% [11 to 15] Physical Resist +5% - Askari Valor - row 9, column 1 |
Charm | Inventory |
Demonsbane
Demonsbane
By Robert Marks Required Level: 120 Keep in Inventory to Gain Bonus +2 to Assassin Skill Levels [0 to 2] +1 to Druid Skill Levels [0 to 2] +2 to Necromancer Skill Levels [0 to 2] +2 to Sorceress Skill Levels [0 to 2] +1 to Amazon Skill Levels [0 to 2] +15 Life Regenerated per Second row 9, column 2 |
Charm | Inventory |
Astrogha's Venom Stinger
Astrogha's Venom Stinger
Required Level: 90 Keep in Inventory to Gain Bonus +1 to All Skills Jitan's Gate Cooldown Reduced by 1 second -5% to Enemy Elemental Resistances +499 to Life [200 to 500] Poison Length Reduced by +50% - Web of Deception - row 9, column 3 |
Charm | Inventory |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 145 Keep in Inventory to Gain Bonus +14% to Energy +151 to Energy +45 Required Level row 9, column 4 |
Charm | Inventory |
Corrupted Shards (2)
Corrupted Shards (2)
Cube Reagent row 9, column 5 |
Corrupted Shards (2) | Inventory |
Jewel
Jewel
Can be Inserted into Socketed Items +1% to Physical/Magic Spell Damage +2% to Vitality Fire Resist +6% +2% to Experience Gained row 9, column 13 |
Jewel | Inventory |
Abandoned Vessel [61x]
Abandoned Vessel
(Right Click to Collect) Quantity: 61 x% Bonus to Attack Rating x% to Dexterity +x to Dexterity row 0, column 0 |
Shrine Vessel | Stash |
Eerie Vessel [25x]
Eerie Vessel
(Right Click to Collect) Quantity: 25 +x Spell Focus x% to Energy +x to Energy row 0, column 1 |
Shrine Vessel | Stash |
Trinity Vessel [43x]
Trinity Vessel
(Right Click to Collect) Quantity: 43 +x% to Innate Elemental Damage +x to All Attributes row 0, column 2 |
Shrine Vessel | Stash |
Hidden Vessel [64x]
Hidden Vessel
(Right Click to Collect) Quantity: 64 1% Reanimate as: Random Monster 1% Reanimate as: Random Monster row 0, column 3 |
Shrine Vessel | Stash |
Intimidating Vessel [136x]
Intimidating Vessel
(Right Click to Collect) Quantity: 136 +x% Enhanced Damage Requirements +x% x% Deadly Strike (Weapons) +x% Enhanced Defense Physical Resist +x% (Armor) row 0, column 4 |
Shrine Vessel | Stash |
Fascinating Vessel [17x]
Fascinating Vessel
(Right Click to Collect) Quantity: 17 -x% to Enemy Fire Resistance +x% to Fire Spell Damage row 0, column 5 |
Shrine Vessel | Stash |
Shimmering Vessel [46x]
Shimmering Vessel
(Right Click to Collect) Quantity: 46 -x% to Enemy Poison Resistance +x% to Poison Spell Damage row 0, column 6 |
Shrine Vessel | Stash |
Tainted Vessel [13x]
Tainted Vessel
(Right Click to Collect) Quantity: 13 +x% to Summoned Minion Attack Rating +x% to Summoned Minion Damage row 0, column 7 |
Shrine Vessel | Stash |
Magical Vessel [38x]
Magical Vessel
(Right Click to Collect) Quantity: 38 +x% to Summoned Minion Resistances +x% to Summoned Minion Life row 0, column 8 |
Shrine Vessel | Stash |
Weird Vessel [73x]
Weird Vessel
(Right Click to Collect) Quantity: 73 +x% Enhanced Damage Adds x-y damage row 0, column 9 |
Shrine Vessel | Stash |
Spiritual Vessel [94x]
Spiritual Vessel
(Right Click to Collect) Quantity: 94 Regenerate Mana +x% Maximum Mana +x% +x% Cast Speed row 0, column 11 |
Shrine Vessel | Stash |
Enchanted Vessel [103x]
Enchanted Vessel
(Right Click to Collect) Quantity: 103 +x% to Physical/Magic Spell Damage Magic Resist +x% row 0, column 12 |
Shrine Vessel | Stash |
Creepy Vessel [59x]
Creepy Vessel
(Right Click to Collect) Quantity: 59 x% Chance of Crushing Blow x% to Strength +x to Strength row 0, column 13 |
Shrine Vessel | Stash |
Ornate Vessel [38x]
Ornate Vessel
(Right Click to Collect) Quantity: 38 -x% to Enemy Lightning Resistance +x% to Lightning Spell Damage row 2, column 0 |
Shrine Vessel | Stash |
Hidden Vessel [5x]
Hidden Vessel
(Right Click to Collect) Quantity: 5 1% Reanimate as: Random Monster 1% Reanimate as: Random Monster row 2, column 1 |
Shrine Vessel | Stash |
Key of Sin
Key of Sin
Quest Item Required Level: 100 Summon a Portal to The Realm of Sin... row 2, column 2 |
Key | Stash |
Key of Lies
Key of Lies
Quest Item Required Level: 100 Summon a Portal to The Realm of Lies... row 2, column 3 |
Key | Stash |
Eagle Eye
Eagle Eye
Assault Helmet (Sacred) Defense: 3933 (1311) (Barbarian Only) Required Level: 80 Required Strength: 600 Arrow Swarm: 50% More Projectiles +30% Attack Speed +13% Deadly Strike +200% Enhanced Defense -30% to Strength +25% to Dexterity +40% Bonus to Defense Socketed (0/4) row 2, column 4 |
Assault Helmet (SU) | Stash |
Relic: Venomcloud Totem
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +1 Extra Venomcloud Totem -5% to Enemy Poison Resistance +16 to Venomcloud Totem row 2, column 6 |
Charm | Stash |
Ripstar
Ripstar
Ring Required Level: 60 +83 to Maximum Damage (Based on Character Level) +20 Life on Melee Attack row 2, column 7 |
Ring (TU) | Stash |
Relic: Elemental Totem
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +7 to Elemental Totem Elemental Resists +5% +2% to Experience Gained row 2, column 8 |
Charm | Stash |
The Tesseract
The Tesseract
Amulet Required Level: 140 Corrupted Already Upgraded +2 to All Skills +25% Cast Speed +15% to Fire Spell Damage -11% to Enemy Fire Resistance +6% to Lightning Spell Damage -6% to Enemy Lightning Resistance +40% to Cold Spell Damage -19% to Enemy Cold Resistance +26% to Poison Spell Damage -18% to Enemy Poison Resistance Weapon Physical Damage +40% Regenerate Mana +25% +40 Required Level row 2, column 9 |
Amulet (SU) | Stash |
Adrenaline Rush
Adrenaline Rush
Ring Required Level: 100 Corrupted Already Upgraded +1 to All Skills +40% Combat Speeds +40% Movement Speed Maximum Elemental Resists +1% row 2, column 10 |
Ring (SSU) | Stash |
Relic: Magic Missiles
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus Blast Radius: Explosion Radius increased by 2 Yards +9% to Physical/Magic Spell Damage +38 to Magic Missiles row 2, column 11 |
Charm | Stash |
Shimmering Shrine (6)
Shimmering Shrine (6)
Cube Reagent Cube with Sacred Rare or Crafted Weapon/Armor to Craft -x% to Enemy Poison Resistance +x% to Poison Spell Damage row 2, column 12 |
Shrine | Stash |
Shimmering Vessel [14x]
Shimmering Vessel
(Right Click to Collect) Quantity: 14 -x% to Enemy Poison Resistance +x% to Poison Spell Damage row 2, column 13 |
Shrine Vessel | Stash |
Relic: Discharge
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus Discharge: Thunder Frequency Improved by 0.4 seconds +32 to Discharge +6 to Energy Maximum Lightning Resist +1% row 3, column 6 |
Charm | Stash |
Gallowlaugh
Gallowlaugh
Amulet Required Level: 110 +1 to All Skills +50% Bonus to Poison Skill Duration -21% to Enemy Poison Resistance +1 to Sacrifices Poison Length Reduced by +50% row 3, column 7 |
Amulet (SU) | Stash |
Relic: Stormeye Totem
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +1 Extra Stormeye Totem +53 to Stormeye Totem 5% Fire/Cold/Lightning Absorb while Carrying Totem Relics (Fireheart Totem - Frostclaw Totem - Stormeye Totem) row 3, column 8 |
Charm | Stash |
Relic: Spellbind
Relic
(Necromancer Only) Required Level: 75 Keep in Inventory to Gain Bonus +14 to Spellbind row 3, column 9 |
Charm | Stash |
Catalyst of Transference
Catalyst of Transference
Fascinating Shrine row 3, column 10 |
Catalyst | Stash |
Corrupted Wormhole
Corrupted Wormhole
Required Level: 144 Keep in Inventory to Gain Bonus +86% Magic Find +44 Required Level row 3, column 11 |
Charm | Stash |
The Colonel
The Colonel
Military Pick (Sacred) One-Hand Damage: 132 to 156 Required Level: 100 Required Strength: 400 Already Upgraded +500% Weapon Physical Damage 50% Chance to cast level 1 Snake Bite on Melee Attack +24% Bonus Damage to Bloodlust +24% Bonus Damage to Mark of the Wild +79 Spell Focus +30% Attack Speed +10% Cast Speed +15% Hit Recovery +200% Enhanced Damage +12% to Physical/Magic Spell Damage +12% to Fire Spell Damage +12% to Lightning Spell Damage +18% to Cold Spell Damage +12% to Poison Spell Damage +10% Deadly Strike +1% to Strength +3% to Dexterity +10 to Dexterity +3% to Vitality +2% to Energy +6 to Energy +9 Life Regenerated per Second +22 to Mana Fire Resist +6% Lightning Resist +6% +6% Gold Find Requirements -20% Socketed (6/6) Hold shift (before hovering) to see socketables row 4, column 0 Jewel Can be Inserted into Socketed Items +15 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +4% to Cold Spell Damage +2% to Poison Spell Damage Lightning Resist +6% Requirements -10% Jewel Can be Inserted into Socketed Items Already Upgraded +13 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +4% to Cold Spell Damage +2% to Poison Spell Damage +1% to Energy +2 to Energy Requirements -10% Jewel Can be Inserted into Socketed Items +12 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +3% to Cold Spell Damage +2% to Poison Spell Damage +1% to All Attributes Fire Resist +6% Jewel Can be Inserted into Socketed Items Already Upgraded +13 Spell Focus +15% Hit Recovery +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +3% to Cold Spell Damage +2% to Poison Spell Damage +2% to Vitality +2 to Energy Jewel Can be Inserted into Socketed Items Already Upgraded +13 Spell Focus +10% Cast Speed +2% to Spell Damage +10 to Dexterity +2 to Energy +22 to Mana Jewel Can be Inserted into Socketed Items +13 Spell Focus +2% to Spell Damage +2% to Dexterity +9 Life Regenerated per Second +6% Gold Find |
Military Pick (SSU) | Stash |
Griffon's Eye
Griffon's Eye
Diadem (Sacred) Defense: 949 Required Level: 100 Required Dexterity: 524 20% of Lightning Resistance Added as Lightning Spell Damage +3 to All Skills +40% Cast Speed -20% to Enemy Lightning Resistance Maximum Elemental Resists -1% Lightning Absorb +10% Socketed (0/4) row 4, column 2 |
Diadem (SSU) | Stash |
The Tesseract
The Tesseract
Amulet Required Level: 100 +2 to All Skills +25% Cast Speed +3% to Fire Spell Damage -17% to Enemy Fire Resistance +30% to Lightning Spell Damage -13% to Enemy Lightning Resistance +6% to Cold Spell Damage -11% to Enemy Cold Resistance +29% to Poison Spell Damage -14% to Enemy Poison Resistance row 4, column 13 |
Amulet (SU) | Stash |
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred) Defense: 3099 (1206) Required Level: 100 Required Dexterity: 550 Already Upgraded +5 to All Skills +1% Base Block Chance +60 Spell Focus -50% Attack Speed +30% Cast Speed +39% Bonus to Attack Rating +10% to Physical/Magic Spell Damage +10% to Fire Spell Damage -25% to Enemy Elemental Resistances +10% to Lightning Spell Damage +17% to Cold Spell Damage +10% to Poison Spell Damage +157% Enhanced Defense +3% to Energy Fire Resist +10% Lightning Resist +16% Cold Resist +22% Poison Resist +10% +50% Bonus to Defense 2% Reanimate as: Undead Lancer 1% Reanimate as: Returned Warrior +1% to Experience Gained +7% Gold Find Socketed (6/6) Hold shift (before hovering) to see socketables row 7, column 0 Jewel Can be Inserted into Socketed Items +15 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +4% to Cold Spell Damage +2% to Poison Spell Damage +1% to Energy Cold Resist +6% Storm Shard Jewel Required Level: 20 Can be Inserted into Socketed Items Already Upgraded +8 Spell Focus +2% to Spell Damage Elemental Resists +10% Jewel Can be Inserted into Socketed Items +12 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +4% to Cold Spell Damage +2% to Poison Spell Damage Cold Resist +6% +7% Gold Find Farsight Globe Jewel Required Level: 40 Can be Inserted into Socketed Items -3% to Enemy Elemental Resistances Jewel Can be Inserted into Socketed Items +11 Spell Focus +39% Bonus to Attack Rating +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +3% to Cold Spell Damage +2% to Poison Spell Damage +2% to Energy Jewel Can be Inserted into Socketed Items +14 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +4% to Cold Spell Damage +2% to Poison Spell Damage Lightning Resist +6% +1% to Experience Gained |
Spiked Shield (SSU) | Stash |
Cincture (Mastercrafted)
Cincture (Mastercrafted)
Defense: 1232 Required Strength: 575 Cannot be Renewed Rejuvenation Potions: +50% Movement Speed -5% to Enemy Fire Resistance +13% to Cold Spell Damage -5% to Enemy Cold Resistance +47 to Strength +114 to Life Socketed (0/2) row 10, column 0 |
Cincture (Mastercrafted) | Stash |
Sash (Sacred)
Sash (Sacred)
Defense: 2775 (1028) Required Strength: 500 Corrupted Shrine Blessed Already Upgraded +24 Spell Focus +145 to Attack Rating +4% to Physical/Magic Spell Damage +6% to Fire Spell Damage +4% to Lightning Spell Damage -5% to Enemy Lightning Resistance +25% to Cold Spell Damage -9% to Enemy Cold Resistance +4% to Poison Spell Damage +35 to Ice Lance +170% Enhanced Defense +2 to Dexterity +40 to Energy +49 to Life +2% to Experience Gained +20 Required Level Socketed (2/2) Hold shift (before hovering) to see socketables row 11, column 0 Jewel Can be Inserted into Socketed Items Already Upgraded +12 Spell Focus +145 to Attack Rating +2% to Physical/Magic Spell Damage +4% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +2 to Dexterity +1% to Experience Gained Jewel Can be Inserted into Socketed Items Already Upgraded +12 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +4% to Cold Spell Damage +2% to Poison Spell Damage +2 to Energy +49 to Life +1% to Experience Gained |
Sash (Craft) | Stash |
Relic: Path of Flames
Relic
(Druid Only) Required Level: 75 Keep in Inventory to Gain Bonus +10 to Path of Flames Fire Resist +20% +10 to Frozen Heart while Carrying Periodic Relics (Hive - Nova Charge - Path of Flames) row 11, column 3 |
Charm | Stash |
Relic: Winter Avatar
Relic
(Assassin Only) Required Level: 75 Keep in Inventory to Gain Bonus +4% to Cold Spell Damage +19 to Winter Avatar Maximum Cold Resist +1% row 11, column 4 |
Charm | Stash |
Relic: Trinity Beam
Relic
(Assassin Only) Required Level: 75 Keep in Inventory to Gain Bonus +15 to Trinity Beam row 11, column 5 |
Charm | Stash |
Catalyst of Transference
Catalyst of Transference
Sacred Shrine row 11, column 8 |
Catalyst | Stash |
Catalyst of Transference
Catalyst of Transference
Sacred Shrine row 11, column 9 |
Catalyst | Stash |
Catalyst of Transference
Catalyst of Transference
Sacred Shrine row 11, column 10 |
Catalyst | Stash |
Fel Rune (19)
Fel Rune
Enchanted Rune (19) Required Level: 110 Can be Inserted into Socketed Items Weapons: +7% to Dexterity Armor: +7% to Dexterity Shields: +7% to Dexterity row 11, column 11 |
Enchanted Rune | Stash |
Gur Rune (25)
Gur Rune
Enchanted Rune (25) Required Level: 115 Can be Inserted into Socketed Items Weapons: +20% Attack Speed Armor: +20% Attack Speed Shields: +20% Attack Speed row 11, column 12 |
Enchanted Rune | Stash |
Lew Rune (20)
Lew Rune
Enchanted Rune (20) Required Level: 110 Can be Inserted into Socketed Items Weapons: +6% to Vitality Armor: +6% to Vitality Shields: +6% to Vitality row 11, column 13 |
Enchanted Rune | Stash |
Oil of Intensity [3x]
Oil of Intensity
Cube Reagent row 12, column 0 |
Oil | Stash |
Sigil of Absolution
Sigil of Absolution
Occult Effigy Cube Reagent Cube with Any Weapon/Armor to Add Bonus -5 Required Level Requirements +25% (Max 2 Uses per Item) Cannot be Used with Runewords row 12, column 2 |
Sigil of Absolution | Stash |
Scroll of Summoning
Scroll of Summoning
Quest Item Required Level: 122 Infernal Machine (Heroic) row 12, column 3 |
Scroll of Summoning | Stash |
Oil of Greater Luck
Oil of Greater Luck
Cube Reagent row 12, column 5 |
Oil | Stash |
Boots (Sacred)
Boots (Sacred)
Defense: 663 Required Strength: 500 Corrupted +20% Movement Speed +7% to Cold Spell Damage -5% to Enemy Cold Resistance +52 to Strength +76 to Mana Regenerate Mana +10% Lightning Resist +40% +6% to Experience Gained Socketed (0/4) row 12, column 8 |
Boots (Craft) | Stash |
Boots (Sacred)
Boots (Sacred)
Defense: 655 Required Strength: 500 Shrine Blessed Already Upgraded +2 to Necromancer Skill Levels +56 Spell Focus +20% Movement Speed +2 to Minimum Damage +8% to Physical/Magic Spell Damage +8% to Fire Spell Damage +10% to Lightning Spell Damage +21% to Cold Spell Damage -10% to Enemy Cold Resistance +9% to Poison Spell Damage +35 to Ice Lance +1% to Strength +4 to Strength +1% to Dexterity +13 to Dexterity +3% to Vitality +2 to Vitality +1% to Energy +108 to Mana Fire Resist +6% Lightning Resist +11% Poison Length Reduced by +25% +2% to Experience Gained Socketed (4/4) Hold shift (before hovering) to see socketables row 12, column 10 Jewel Can be Inserted into Socketed Items Already Upgraded +15 Spell Focus +2 to Minimum Damage +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +4% to Cold Spell Damage +2% to Poison Spell Damage +1% to All Attributes +2 to Strength +2 to Dexterity Jewel Can be Inserted into Socketed Items Already Upgraded +13 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +4% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +2 to Strength +2 to Dexterity +2% to Vitality +2 to Vitality Lightning Resist +5% Jewel Can be Inserted into Socketed Items +13 Spell Focus +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +2% to Lightning Spell Damage +2% to Cold Spell Damage +3% to Poison Spell Damage Fire Resist +6% +1% to Experience Gained Jewel Can be Inserted into Socketed Items +15 Spell Focus +2% to Spell Damage +9 to Dexterity Lightning Resist +6% +1% to Experience Gained |
Boots (Craft) | Stash |
Amulet
Amulet
+3 to All Skills +10% to Poison Spell Damage +20 to Energy +148 to Mana Poison Length Reduced by +40% row 12, column 13 |
Amulet | Stash |
Amulet
Amulet
+4 to All Skills +10% to Fire Spell Damage +24 to Energy +200 Life Regenerated per Second Physical Damage Reduced by 23 row 13, column 0 |
Amulet | Stash |
Jewel
Jewel
Can be Inserted into Socketed Items Already Upgraded +10% Cast Speed +2% to Physical/Magic Spell Damage +2% to Fire Spell Damage +4% to Lightning Spell Damage +2% to Cold Spell Damage +2% to Poison Spell Damage +2 to Vitality +45 to Life Requirements -10% row 13, column 1 |
Jewel | Stash |
Amulet
Amulet
+4 to All Skills +20% Block Speed +17 to Black Lotus Strike +10% to Energy Poison Resist +39% row 13, column 2 |
Amulet | Stash |
Whisper of the Damned
Whisper of the Damned
Quest Item Transmute three Whispers to receive the Call of the Damned row 13, column 3 |
Whisper of the Damned | Stash |
Belladonna Extract
Belladonna Extract
Right-click to reset Stat/Skill Points row 13, column 4 |
Belladonna Extract | Stash |
Call of the Damned
Call of the Damned
Quest Item Required Level: 120 Right click to answer the call of the Damned Works only on Hell difficulty row 13, column 12 |
Scroll | Stash |
Ring
Ring
Corrupted 2% Chance to cast level 10 Unseelie Curse on Kill +1 to All Skills +10% to Lightning Spell Damage Cold Resist +23% +6% to Experience Gained row 13, column 13 |
Ring | Stash |
Strength | 424 | 64% | |
---|---|---|---|
Dexterity | 316 | 50% | |
Vitality | 368 | 56% | |
Energy | 470 | 65% | |
Life | 1365 | 33% | |
Mana | 418 | 68% | |
All Skills / Class Skills | 30 | 9 | |
Maximum Skill / Experience | 0 | 150% | |
Life / Mana stolen per Hit | 7% | 8% | |
Life / Mana after each Kill | 50 | 0 | |
Life / Mana on Striking | 2 | 0% | |
Life / Mana on Attack | 0 | 0% | |
Regenerate Life / Mana | 144.4/s | 10% | |
Cold Resistance / Max | 203% | 16% | |
Fire Resistance / Max | 194% | 13% | |
Lightning Resistance / Max | 181% | 14% | |
Poison Resistance / Max | 233% | 13% | |
Magic / Physical Resistance | 0% | 29% | |
Phys / Ele Damage Reduced | 0 | 0 | |
Poison / Curse length reduction | 60% | 30% | |
Cold Absorb | 0 | 7% | |
Fire Absorb | 0 | 5% | |
Lightning Absorb | 0 | 5% | |
Magic Find / Gold Find | 174% | -10% | |
Movement Speed / Light Radius | 30% | 1 | |
wIAS / gIAS | 0% | 35% | |
FCR | 115% | ||
FHR / FBR | 55% | 40% | |
TCD / EWD | 62% | 29% | |
Attack Rating | 107 | 259% | |
Crushing Blow / Deadly Strike | 10% | 20% | |
Chance to Avoid Damage | 0% | ||
Slow Target / Attacker | 20% | 0% | |
Cold Damage | 0 | ||
Fire Damage | 0 | ||
Lightning Damage | 0 | ||
Magic Damage | 0 | ||
Cold Spell Damage / Pierce | 257% | 148% | |
Fire Spell Damage / Pierce | 205% | 90% | |
Lightning Spell Damage / Pierce | 209% | 85% | |
Poison Spell Damage / Pierce | 224% | 51% | |
P/M Spell Dam. / Poison Skill Dur. | 201% | 0% | |
Summoned Minion Life / Damage | 127% | 42% | |
Summoned Minion Resistances / AR | 32% | 0% |